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Sanziene

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Posts posted by Sanziene

  1. MC Name:

             Gelaticam

     

    Character's Name:

             Felinar Des'Nox

     

    Character's Age:

             47

     

    Character's Race:

             Dark Elf

     

    What magic(s) will you be learning?

             Mysticism

     

    Teacher's MC Name:

             Mordu

     

    Teacher's RP Name:

             Abdiel

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No.

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes.

     

    Are you aware that if this magic is shelved, it will be unavailable to use?

             Yes.

  2. MC Name:

             Gelaticam

     

    Character's Name:

             Felinar Des'Nox

     

    Character's Age:

             46

     

    What feat(s) will you be learning?

             Alchemy

     

    Teacher's MC Name:

             KILL_MAPS

     

    Teacher's RP Name:

             Kraal

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yes.

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             No.

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             Yes.

     

  3. While making the feedback chats public could cause more harm than good, I would love to see one simple adition to the 'denied' forum comment that lore/marts get.

    "X was denied because of lore clashes/ redline corrections/ wording/ power imbalance/ all of the above, it's garbage fire. Please check DM's for feedback (and resubmit after the required changes have been implemented)."

     

    Adding one (or more) of a set of categories that the piece failed in would be enough feedback for the reader. It would help anyone stumbling upon the piece understand at a glance why it didn't pass.

    Seeing how pieces failed would would give the average poster the insight of 'oh, I should double check this bit to make sure it's up to standard'.

  4. The Twins

    unknown.png


    Is this a combat related Artifact? If marked as “no”, it will not be usable in combat situations:

             Yes - in the sense that the characters created by this artefact will not be exempt from combat.

     

    MC Name of the person(s) currently in possession of the Artifact:

             Gelaticam, Vhorazu

     

     RP Name of the person(s) currently in possession of the Artifact:

             Hukhir, Hukhar

     

    MC Name of the creator(s) of the Artifact (N/A if not applicable, e.g. for event items):

             Kiiztria, Bobbox

     

    RP Name of the creator(s) of the Artifact (N/A if not applicable):

             Aden, Elren

     

    Screenshots showcasing the attempted creation of the artifact (use an imgur album or a spoiler please | if an event item just screenshot the item itself | If you're resubmitting an old MArt put N/A:

             

    Spoiler

    fAOZWK9fGbSNpA3q6T6WPfX6T-YC0RuVe3q8wIXhPnuAAq3zS3-_Rk_ot6arUee_ZXuYgos8Kp42Btw9kKLLVfdOdEXN_OmmGc-Rawppn1f5-qiS4N9Jf9q_sDcQJNFq-3V6USiywWRxle1uZMJJ_vkJWDHw320jbLY-WAeURKMpeHwEwLPUXdLDng

    q52UNqkAuB1JatQeE9y9A1x8-FkgMMH8SgSnCyMDnP8vkdJEg7ibR0pF-qWn5FJRMcnwG0L4ouI5E30GDcE0ngUL8tk5d2wby6kNded5XRULdSFsqCREPWAlenmcTcnd9p-CK2KXOmfMe17AO33JrB7y0Hr1dC5eoxT3C6a4sLs-C5dDyFuJpjZ85A

    iHQc3opNipKT2sBudYDDg4VgNAur3WmAqod-jLNYuWnLLFed6mgYbba6YbT4Xw8Alj15bmGz9ICkQP_o1BZh7FdElrFZfgZHyp4lQogB-HPcqrBDq563pcT6sULzl1bup08KSk0v4LP1355FAHms5UXQmjZwWtfB-MbGcDD3qrJ_lDMkoiGaXHIycg

    7V6J_eSRffZq4D14TI9y0WW0OddVO8E2sbUTFExdrrM4Xtw_M0rkVPjUuK61_6dEFKpMpFq_P3t2lEX5wJrkH5ZKPqmrWUvQLL7z52o88fGzcfNZFOv765LXBF-yELxJcNHbkqvpWVe5taYsHC1X_BtAf3GLjxZ28KZI4GyYMGOO9QO1w7ivzNaLQQ

    9GDA1X78Mn0PCV2umQqAguuLTNA0hXnK576o2b91u8Gcf0c7cLXYksHmPNrFFw-VkcF8g3lUqF5IzpJBfoc1eu1XTcWDbXVibyhc2GKHBp7el3hGjQsDVMk5WaHNOVFUpt6j4jEax6g8KEkRpxmo02ssLkkUrfC4j_R9Sl5FfwwQf1XuMX2YaGEm0g

     

    MC Item description (the exact description that will be used for the MC item if this MArt is accepted):

             

    N/A

     

    Effect(s) of the Artifact:

             

    ‘The Twins’ Hukhar and Hukhir - brother and sister respectively in the infernal tongue, are two infernal beings masquerading as human siblings.
     

    Fundamentally adjacent to zezimar of the malda subclassification these demons - through the union of tawkin, infernal alchemy and naztherak - have been stripped of their hellish appearances and their memories of Moz Strimoza, their superior infernal forms sacrificed in exchange for a skin deep semblance of humanity.
     

    At surface level, the pair are indistinguishable from ordinary descendants, the sole indicator of anything amiss being slight forms reminiscent of void mages, with underwhelming physical prowess to match. These humanoid monsters are equally devoid of goodness and selflessness as any other Inferi, but are crucially capable of both high-level thought processes and survival instincts to manipulate others to their benefit.
     

    General
    (Carried over from the Infernal Compendium lore pertaining to the zezimar CA)

    As the differentiation between the Twins and other zezimar is for the mostpart skin deep, these inferi retain similar boons and banes of the common zar’ei (listed in the Infernal Compendium lore), including:


    Vulnerability just as any other descendant character, they can be ‘slain’. They may be starved to death, beheaded, die from blood loss and so on.
    Requirement for a high protein meat-based diet to remain at their peak strength, and will wane should they be forced to subsist only upon plant-based foods. They may substitute animal protein for descendant meat and so on without risk of prions disease etc.
    Intellect on par with descendants.
    As inferi, the Twins may not form healthy, fulfilling relationships. Any comraderie or companionship they create is inherently exploitative, toxic and a vehicle for their own gain. Gaslighting, manipulation and abuse will be rampant in these exchanges, should they occur.
    When casting, a Zezimar must have some manner of tell to telegraph its attack. Such tells may include glowing in the chest or throat, glowing underneath chitin plates, smoke or cinders peeling off from their body, incantations, flaming eyes and so on.
    Should thanhium or thanhic steel weaponry be used against the Twins it will still have the frostbite/poisonous effects and corrupt their mana pools as it would an ordinary mage.
    When slain one of the Twins will take 1 IRL week of feasting upon its own maleus to reconstitute its body, unless the Naztherak they are bound to willingly casts “Invocation - Zar’ei [T3]” to revive them manually.
    Abilities such as Holy Affinity from Paladinism are substantially more painful to the Twins. Even mere contact with Xannic Mist or Tahariaean Light etc. will cause a burning sensation.
    A Paladin’s passive aura and similar holy auras, will elicit discomfort in Inferi, akin to instinctual disgust.
    For the purposes of Holy magics, the Twins are always considered a ‘revealed dark creature.’
    The Twins can also be poisoned in the same fashion as any Descendant might be, such as by Azhl. This includes thanhium and thanic steel toxicity.


    Furthermore, as the pair are subclassified as ‘malda’ - witches - the following also applies:
     

    Physical stamina and strength on par with a modern Voidal Mage. They may not be taller than 6 feet in height, and may not possess significant muscle bulk.
    The use of Malflame spells from T1 to T4, possessing a maximum usable pool of [70] maleus.
    Aesthetic Malflame, such as cinders burning off from skin or embers escaping the nose while breathing etc. do not consume maleus.
    Maleus which refreshes fully every 12 IRL hours.


    Mental State
     

    The Twins are, for all intents and purposes, inferi. As such, they share the same traits common in every inferis:
     

    An innate, unending hunger for soul essence: maleus (or malleus coagulated into rakir). This addiction underpins almost every action they take. Ventures that cannot justifiably further their acquisition of more rakir will seldom take priority to either of the Twins.


    A religious adherence to the philosophy of the Infernal Climb, which underpins all of Moz Strimoza’s social structures. Often summarised by the phrase ‘the weak are meat and the strong must eat’, this deep seeded desire to grow more powerful is an inescapable yearning for every demon, to which the Twins are no exception. Both by satiating their aforementioned thirst, and by less immediately gratifying strides such as the acquisition of prominent soft and hard power, influence, wealth and knowledge, the pair are driven by a constant need to conquer, control and outgrow descendants, their fellow demons and even one another.


    A total disregard for descendant institutions. As beings forever warped by Ikuras’ horrified insanity, Ixli’s reckless curiosity and Iblees’ ruinous touch, inferi like the Twins are forever driven toward disorderly behaviours incongruous to descendant values. They are fundamentally incapable of feelings like respect, love, lust and complex empathy, Instead, the Twins assume a more pragmatic emotional range which can scarcely grasp descendant notions of law and order, private property, loyalty and etiquette without a conscious effort to mimic those around them for the sake of blending in.


    These distinct characteristics are only superseded by what artificial loyalty the Twins hold for the Naztherak whose grimoire they are bound in. Similarly to other zar’ei, should the pair be bound they will be incapable of disobeying the orders of or physically injuring the warlock or witch they have pacted with.
     

    Born into child-like bodies on this plane, the Twins are as mentally mature as any zar’ei from the get-go, though have no past memory of their life upon Moz Strimoza or as mortal souls before then. They do possess inherent fluency in Ilzakarn and concrete understandings of (and appropriate reverence for) the Infernal Climb, the Pentacle and what little is known amongst demons of the Red Prince: that he is their creator and sits at the top of the climb, along with possible misconceptions that he is the ‘son of Iblees’ or that he Iblees are one interchangeable entity.
     

    The pair lack any confirmation that the names used by the pair in script - Hukhar and Hukhir, brother and sister - were their true names beforehand, suspecting them to have been assigned by the Naztherak which bound them. Additionally they have no understanding of their true forms denied by their conjoining with these klone bodies, leading to appropriate dysmorphia as the pair fully understand themselves to be inferi with pathetic, non-demonic physiques. As such their identities are fluid and for the mostpart to be sculpted by their environment and experiences to bridge what gaps in personality are left between their infernal pillars of thought (described above).
     

    Physicality
     

    As a product of their unique creation - tethered to a faux descendant form through Tawkin - the Twins are marginally exempt from some restrictions placed on their ordinary infernal kin.

    Most prominently the monstrous features expected of inferi are not present on the Twins, allowing them to physically blend with descendants for the express purpose of infiltrating areas and circles that would otherwise slaughter demons on sight, for their own nefarious deeds and those of their Prince.
     

    Their bodies - possessed klones - are almost indistinguishable from those of other descendants, possessing and depending on the function of all organs albeit with slight modifications to accommodate infernal diet and resistances to the likes of rokodra and their own malflame casts. The only aspects of their physicality worth noting as ‘distinct’ from that of a void mage is their blood, which is the same black rakir which courses through all inferi, as well as an inability to age past their mid twenties.
     

    Whilst their bodies are of alchemic make, they still lack the orderly mental comprehension required to practice any form of applied alchemy such as general alchemy, animii crafting or tawkin (though they may still be subject to alchemic boons and banes administered by others, such as tawkin mutations, potion effects, symbiotes, prosthetics and the like).

    Their infernal amalgam ‘souls’ are tethered to these klone bodies whenever manifested into the material plane, and cannot be pulled free into another host (such as a new klone or machine spirit) with the acceptance of an additional MArt.

     

    Magic
     

    As uniquely stable variants of the sorcerer archetype of inferi, tethered to ‘mortal’ bodies upon the material plane, rather than ever shifting infernal forms from Moz Strimoza, these malda also have the potential to learn (though no inherent understanding of) the following magics:
     

    Naztherak
    A grimoire is not required to summon malflame for the spells inherent to them as malda - Kriviir, Vhiit, Rok-Dhurz, Rok-Heedz, Rok-Kirluk, Rok-Ladom, Rok-Argal, Rok-Niirk - though is still required for all other aspects of the magic including malflame manipulation not listed prior. Much to their disappointment, the Twins’ forms will not become demonic looking with time as they advance through Naztherak, though temporary monstrousness as part of the usual spellcasting tells of Naztherak will still apply. Their inherent maleus [70] does not stack with maleus gained with progressing as Naztherak, meaning it will remain at that figure until such a time their baseline pool as Naztherak expands beyond it. Further, learning Naztherak will not free the Twins from the grimoire they are bound to unless they complete their ascension into Zar’akal.


    Blood Magic
    Utilising their own genus rich rakir, the Twins are capable of practising blood magic to the same extent as any other descendants. They may benefit from all of the rites of blood magic and its creations as normal, including engorged armour. They possess the same genus count as other zar’ei, as specified in Blood Magic lore.

     

    Seer
    If permanently blinded, either of the Twins may delude themselves into calling upon the Pentacle, the Red Prince or Iblees himself (subject to their roleplay conditioning and belief systems once played) in desperate prayer, offering Vaasek ample opportunity to deceive them into entering their service, for the purpose of gleaning insight into the nature of inferi and Moz Strimoza. This can be escalated from the Seer Feat to MA as normal if a teacher chooses to take one of these characters under their wing.

     

    Voidal Magics
    The Twins are capable of learning the bulk of voidal magics, except where an ordinary soul is necessary in casting or maintaining a feat (e.g. Arcane Scions).


    Kani
    With fundamentally human forms, the Twins may incite resonance to the same extent as other descendants. They cannot however benefit from the Continuous Resonance ability. This means Kani cannot be used to overcome the pathetic magely physiques the Twins are bound to.

     

    Housemagery & Bardmancy
    With mana pools and casting capability akin to that of the common descendant, the Twins are more than capable of picking up any and all subtypes of Housemagery and Bardmancy should they have the magic slots to accommodate them.

     

    The Twins each have the same baseline (five) magic slots as the average descendant. Their mana pools are in no way inherently superior to that of any descendant or zezimar, and they are subject to the same levels of spellcasting fatigue expected of any practitioner of the above magics. The restrictions of these magics still apply as normal to the Twins if not explicitly written otherwise in this piece or in respective lore pieces with reference to infernal CAs.

     

     

    *This list may be revised at a later date with appropriate ST consultation and permission, to for instance accommodate newly written magics or to remove magics which have been overhauled to no longer be narratively compatible.

     

     

    Red Lines of the Artifact:

             

    -The Twins may not become any transformative CA as they are already effectively zezimar. The sole exception to this is the potential to progress into a Zar’akal through the same avenues as Naztherak.
    -When slain one of the Twins will take 1 IRL week of feasting upon its own maleus to reconstitute its body, unless the Naztherak they are bound to willingly casts “Invocation - Zar’ei [T3]” to revive them manually. When reformed, the Twins will again take on their same humanoid forms.
    -The Twins are subject to the same PK and binding clauses as zar’ei.
    -Despite being initially bound to bodies produced through tawkin’s kloning, the pair cannot by any means hop between other vessels. That is to say they are bound eternally to these bodies, even when pulled back into Moz Strimoza.
    -The Twins cannot learn general alchemy or any alchemic feat that requires an applied understanding of the material alphabet such as animii crafting or tawkin. Their bodies can be modified by the alchemy of others, however, such as tawkin mutations, animii prosthetics and the application of potions.
    -The Twins must possess slimmer, less physically muscular builds. They may not weigh more than 150lbs.
    -They may be no taller than 6 feet in height.
    -The Twins have no inherent magical ability bar the malflame spells they possess as malda (copied from zezimar lore in the redline below).
    -They may only use the following Malflame spells: Kriviir, Vhiit, Rok-Dhurz, Rok-Heedz, Rok-Kirluk, Rok-Ladom, Rok-Argal, Rok-Niirk.
    - All Malflame spells must follow their specific redlines and general Malflame redlines as stated in the Naztherak magic lore. Inferi using Malflame may substitute the Grimoire opening emote for another tell.
    -The Twins have a baseline max maleus pool of [70]. This can only be extended by learning Naztherak and progressing to a tier which would exceed this.
    -Whilst the Twins may wear full plate mail and cast Malflame spells, they will tire more quickly in prolonged physical combat whilst heavily armoured.
    -Beyond the bare necessities to deceive descendants into identifying the Twins as male and female, the pair - like all inferi - lack genitalia and are not permitted to FTB.
    -The meek physicality of these malda may only ever be overcome through the Consumption and Metamorphosis processes outlined in zezimar lore.
    -The Twins may not directly disobey or attack their Naztherak, but they may use half-truths or vague wording in order to avoid doing as instructed.
    - As with all inferi, the Twins require food, drink and must breathe, but do not need to sleep. Similarly, whilst omnivorous, this diet must be meat based lest the pair become emaciated and fatigued.


     

    Explanation of the effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed):

             

    The Twins were created through the unified efforts of two Naztherak, Aden and Elren, the latter of whom is a masterful alchemist.

    Through the application of tawkin’s usual black science Elren produced two klones, though unlike standard bodies this pair was each formed in a jar made from rokodra, marked with Infernal Alchemy’s Transmutation Pentacle and the sacrifice of two snakes, goats, cats, bats and crows to respectively infuse the blood of either klone with ample volumes of rakir. 

     

    These unhallowed containers were buried beneath the roots of a gatrov tree at the heart of Aden’s ever blooming infernal forest. There they were left until suitably matured to childhood (5). Once deemed ready these malformed vessels - absent as all klones are of souls - were then tossed into a flesh pit and immolated. 

     

    With no souls of their own to be remade as zevn, the pair instead were able to summon forth two wild striith-variants; inferi without bodies of their own, jumping at the opportunity of a physical form and empowered to the same heights of zar’ei by the abundant rakir and maleus spent in the creation of their new host bodies.

     

    This resulted in the end product that was the Twins: two ageless zezimar bound to Aden’s court. Beings trapped forevermore in descendant-like bodies and subject to the same flaws as the common man, destined to age to maturity and thereafter trapped behind a facade of human adulthood. 

     

    Their sole boon - as intended by Aden - to act as his agents in infiltrating mortal circles and spreading their infernal influence to those that would otherwise reject the appearance of demons.

     

     

    Number of duplicates of this Artifact:

             The Twins MArt is to act as a placeholder CA for two characters given to the players Gelaticam and Vhorazu.

     

    Do you agree to keep the MT updated on the whereabouts and ownership of this Artifact by using the Magic List Errors?:

             Yes.

     

     Have you applied for this Artifact before, and had it denied? If so, link the app:

             N/A

  5. 3 minutes ago, shartings said:

     

    oh, the ranged attacks aren't removed. just clarified it so ppl can understand they exist rather than trying to make sense of the mechanics like before haha

     

    id say the extention is fine yeah, as you're basically just doing a throw w/ extra steps

     

    actually, let me make it a redline so that ppl can still do ranged throws a/ delayed interia just in case ppl dont understnad

    image.thumb.png.59fe5dab07e04cf0c44950b9467728bd.png

    yep this was literally there and i missed it, mb

  6. 4 minutes ago, shartings said:

     

    i think bc he argued for u for 10 min and what u did in the chat to the point where they didnt wanna pursue it and chose 2 amend redlines, which turned into a 30 min discussion abt rewording the lore to the point where it made sense

     

    furthermore, the player who reported it (flemish) didnt want either party to get any punishments, rather get the lore checked out as they felt it was scuffed, and they rly couldnt understand the old lorepiece that well haha. hope this makes sense since im not trynna fire several shots at u, rather showcase how weirdly worded the lore was prior

     

    as stated prior,

    'that was the whole point of this rewrite, basically to reformat and polish out the stuff to make it more easy to read, digest and understand for all parties rather than needing a gigabrain just to figure out u can throw an item w/ multiplied force'

     

    fellas we are NOW on trending ! thank you all for this discussion

    Fair enough!

     

    Would you say that in the rewrite delaying innertia would still work through 'an extention'? Say hitting with a stick, or hardened (reasonable) length of rope, of couse still held in your hand. I guess it wouldn't do much of a difference besides closing in small distances.

     

    While slightly saddened to see any posibility of range attacks removed (besides the blast that has a slight buff), since they follow your vision/ aesthetic of phisical only combat, I can't complain about it.

     

  7. 1 minute ago, shartings said:

     

    ill be real, in the case of it being [2] slots - having kani, housemagery, illusion shit + smth else. idk mysticism or paladinism. i feel like that's already too much personally too much. like genuinely lol

     

     

    i did some digging up bc i was curious and found the original message since I was the one whom she asked if it was iffy or not

     

    042262d0fa47aecf95b058eb9ec47596-png.jpg

     

    like erm, uhh i'll ASSUME that you did the aggressive reso connection first (3 emotes uninterrupted) before doing this. I remember we had a long discussion trying to make sense of the redlines because the ST and a user of Kani agreed that the wording or redlines were so iffy that it was lost on the person reading it

     

    nonetheless, maybe 'shred' was the wrong term but you did say it was enough to pierce the armor w/ the metal axe head, effectively cutting into the steel armor, as well as stating that it broke the neck of the creature. what im VERY confused abt tho.. is this

     

    CA races cannot perform Kani alongside any activated combat relevant abilities and must allow a single emote break following the completion of said abilities before they can begin to incite resonance again (IE: a passive ability, such as maintaining a third arm after the fact it was created by an Afflicted, would not render one in capable of inciting resonance, though active abilities such as a Varg shifting into their beastial form, all manner of Azdrazi flame abilities or a Siliti’s Metamorphosis (Major) ability would require a break after the ability’s completion before inciting resonance again).

     

    afaik, siliti (I'm guessing that's what u are?? not rly too sure) dont have altered str aside from major metamorphosis. could be wrong, idrk. besides that, I don't rly know what u mean by supernaturally enhanced str. if they've a passive str+ up boost, this just goes back to the whole issue ST have w/ kani or weirdly worded stuff in general where it's loosely written to benefit various CAs or w/e

    Siliti have innate peak strength for the race, it's not an activated boost like through metamorphosis, comes with the race and can't tune it down unless the character has voidal weakness.

  8. 1 hour ago, shartings said:

     

    hey, so the 2-slot thing was something that I was recommended by people since they've some concerns about it being minxmaxed w/ a variety of other stuff. the whole rewriting was to fix issues with vagueness in the lore, and as squak said in the spoiler, to make it more easier to read by the ST, new-players and people who haven't seen the lore before and there was a bunch of stretching to allow stuff to happen. etc, i cant rmbr who it was, but they threw like i think an axe? with enough force to shred thru steel and a horse's neck (maybe break it, i cant rmbr)

     

    if your lore need some1 to know of Newton's Cradle beforehand, i dont think its understandable by ppl -- much less people who haven't delved into this kinda thing b4 lmao

     

    the grandfathering was smth i requested as right now, there are... only 3(?) active teachers and that's rly pushing it. the first 2 dont rly play that character, and the last keeps it tightknit which aint rly a bad thing, i just wish it was more spread out. nonetheless, the grandfathering process is alot more complicated if a magic is inactive, so i just thought to crush 2 birds w/ 1 stone

     

    if ppl rly want me to name it 'kani' oocly, sure

     

    nonetheless, the naruto parody meme was an experiment to see if a lore was named so inanely, would players make up their own names for culture, etc instead of just looking up on the forums and calling it w/e they want

     

    the linebreak changes are stuff that i did after i posted the lore, otherwise the mechanics of the spells are either entirely rewritten, changed somewhat or fixed/altered redlines

     

    nonetheless ! if ppl want it to be slot 1, idrm. otherwise, what's wrong with making it slot 2..? if there's nothing to have alongside it, as youve said voidal magicks aren't rly that feasible with it, what's the problem with only having 2 magic slots left ?

     

    also, not sure if you've read the redline but kani can't be used in conjuction w/ other strength-altering ablities, or even normal spells so the problem of 'You can already use Kani with other CA's for the sake of making the character stronger' doesnt even exist lol

     

    "hell do I want my shaolin showdown monk to be a crazy good chef (housemagery) or just pretend to be a crazy good chef (illusion) since I don't have slots for both now".

     

    also illusion and housemagery take up a slot each. uve 5 magic slots, u can still have 1 more magic slot left lol

     

    uh i dont think there's any downsides of kani at all, and i dont rly understand that it'll make ppl minmax in order to take kani -- if you could explain, that'd be perfect. if anything, azdrazi is nerfed by kani as they can only use it in their 'descendant form' which is wacky imo, sure some1 could use their scales as an example as resonance cant be achieved thru natural armor n w/e but it's just aesthetic and doesnt add any combative flair

     

    otherwise, if y'all rly want it to be 1 slot, idrm 

    For the first one, my scenario was put in the case that someone had some slots already. And no, having multiple things isn't necessarily min-maxing especially when you can't use such in combat. But it doesn't matter since the consensus is going towards one slot anyway. Point of conversation over.

     

    For the name, people already call it other things in rp, trying to rationalise the magic in a way the caracter seems fit. Or at least the people I've interacted with do.

     

    For the downsides I'm not gonna go over it as well, there's already a conversation going.

    1 hour ago, shartings said:

     

    also yeah, u shouldve seen it. a person, i THINK a haenser?? it sounds like one, threw a throwing axe w/ enhanced strength(?) -- which i dont think should be allowed since this exists -- to shred thru a horse's armor and neck, or break it. i genuinely cant rmbr haha

     

    And this was me actually, not 'a haenser'. I was using Delaying of Inertia, which is in the original role and rewrite with the exact same wording as the original as far as I can tell. The ability has been used this way before multiple times, with no complaint, and fits the wording on the lore. You have the point of contact be between your hand and weapon and delay the inertia of the throw. So I spent about 4 emotes (taking out weapon, feign throw, feign throw, throw) in order to have a stronger hit, which realistically was with the side of the weapon since there's no way to be accurate enough to slice something using the ability in that way.

     

    But the time I did it, it was against Flemish who kicked up a fuss for winning slower. The attack I did breaking the neck of the horse he was on as I was aiming for its general head area. It didn't shred through the armor?? or slice the horse's head off or anything that extreme. It just hit strongly enough to crack vertebrae, because three hits in one would be strong enough for such. And it was that broken bones in an animal would cause it to have a reaction to such, like collapsing or kicking the rider off by losing balance at least. And not just shrugging it off as he initially emoted, having a weapon ping off his head and carrying on merrily.

  9. I mean, it is reformated but not rewritten? The changes are minimal and are mainly in line breaks, grammar and some terms that don't really need changing, especially not under the guise of accesibility. I've noticed a couple sentences here and there that were more distinct in wording but that was it, really.

     

    Does it make it easier to read on the forums? Sure, maybe. But I don't really understand how this 'rewrite' makes the magic more accesible. If you need to inject more grandfathers because there aren't enough users, why not just do that! Instead of making a second post of the exact same forum page for the sake of calling it a rewrite. And naming it a Naruto parody.

     

    Also the two slots are simply unnecesary. All voidal magics one might take alongside Kani are already shot in combat because of the double emote count. All you have left are things used soley for flavour rp outside of combat. Which is a good thing, so why limit that? You can already use Kani with other CA's for the sake of making the character stronger and this change is not stopping people from doing that. What it's doing is making someone stop and think "hell do I want my shaolin showdown monk to be a crazy good chef (housemagery) or just pretend to be a crazy good chef (illusion) since I don't have slots for both now".

  10. MC Name:

             Gelaticam

     

    Character's Name:

             Felinar Des'Nox

     

    Character's Age:

             18

     

    Character's Race:

             Dark Elf

     

    What magic(s) will you be learning?

             Life Evocation

     

    Teacher's MC Name:

             AnythingGoes

     

    Teacher's RP Name:

             Slots

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No.

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes.

     

    Are you aware that if this magic is shelved, that you may no longer use it in character?

             Yes.

  11. Limetta awakened from her rare slumber, the peace of doozing off never coming though, another failed attempt at rest. As she went to wash her face, feeling her hands under the cold stangnant water she stopped, staring down. The glimmer of the crown in her dream not there any more, the hands now cold and still under the surface her own, and in the dark the brief reflection she could see was that same familiar one.

     

    She frowned, tired, dark circles under her eyes ever present. "Always a bad omen..." She murmured to herself, while drying her hands, the same cloth pressed a bit too hard over her face.

  12. MC Name:

             Gelaticam

     

    Character's Name:

             Felinar Des'Nox

     

    Character's Age:

             18

     

    What feat(s) will you be learning?

             Automata Crafting

     

    Teacher's MC Name:

             _Hexe_

     

    Teacher's RP Name:

             Kraal

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yes.

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             No.

     

    Are you aware that if this feat is undergoing an activity trial and fails said trial, that you will lose the feat? And that if it is apart of the Lore Games, it might drastically change soon?:

             Yes.

     

  13. MC Name:

             Gelaticam

     

    Character's Name:

             Limetta von Orange

     

    Character's Age:

             Old enough

     

    Character's Race:

             Human

     

    Link to your accepted MA:

            https://www.lordofthecraft.net/forums/topic/198013-vivification-barrow-born-fa-gelaticam/?tab=comments#comment-1816564

     

    What magic(s) will you be teaching?

             Vivification (Barrow-Born)

     

    Describe this magic or a creature as a whole:

             

    Vivification or the curse of true sight - a condition, rather than a learned magic - is the ability to perceive the elysian wastes, the earthbound limbo between the mortal planes and soulstream. Populated by ghosts, wights, apparitions, but mainly stagnant souls, spectres that have not yet passed through. 

     

    Perceiving the dead as though they are ordinary living people, those afflicted by vivification do not notice the difference between a lost soul or just another conversation partner. Them seeing, talking to and interacting with the spectre unaware until they would perform any ghostly actions. This comes to the detriment of the cursed, being perceived as at the very least insane, talking to perceived thin air. 

     

    As such, the clairvoyant is constantly afflicted by their curse, vulnerable while sleeping, often feeling the effects of its deprivation; easily affected when clear of mind and uneasy in crowds and among strangers. Those with vivification cannot stop seeing the dead unless under the influence of drugs, alcohol or reckless behaviour which acts as a temporary distraction from their condition. And using aurum to keep the spirits at bay if only briefly. 

     

    Though only seeing the dead is not the extent of their abilities. Able to conduct seances, the clairvoyant can call for a spirit within the elysian wastes if in possession of one of their belongings or if have access to their corpse they can even temporarily bring the spirit from the soulstream to contact. Therefore the cursed can project the dead individual onto an object to be perceived by any spectators or even be possessed by a spirit, their tone of voice and eye colour changing accordingly and after such invasion becoming incredibly fatigued. 

     

    Those barrow-born are afflicted before they are born, either cursed while in the womb by another clairvoyant or having the condition passed on by their affected mother. 

     

    Alternatively, a player with an approved Mysticism application can acquire Vivification by reading the Grimoire of Phantoms.  


     

    The curse cannot be cured, or dropped, once acquired, vivification is a permanent, character defining trait.

     

     

    Are there different sections or subsections of magic? Can those be elaborated upon?

             

    No, there are no subsections to Vivification.

     

     

    Can you give an example of a casting emote, of a spell of your choice?

             

    Resting idly in her seat, the usually bustling tavern ringing quiet around her, Limetta sighs. Head resting in her palm, her eyes lazily dart around the room until they suddenly stop, fixed on the open doorway. “You look like you need a drink.” The woman muses, chuckling at such, before getting up and towards the bar. “An ale please, I’ll foot the bill.” She calls for the half asleep barkeep.

     

     

    Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?

             

    Limetta paused, lifting from her seat opposite, a finger tapping the saucer of her conversation partner’s cup. “My words do ring true.” She hums, right palm brushing against her bicep before squeezing in a reassuring motion. “Worry cast aside, I do see greatness befalling your family, rest easy, and rest well. You do need it.” Her voice warm and almost hushed, as if the two -whilst alone- could be eavesdropped by a third party. “Your child will be extraordinary.” A final nod before she let go, still smiling widely. “Their eyes will open wide enough to see further than anyone you know, take this blessing in stride.”

     

     

    Say your student powergames during or after teaching, how do you reprimand that?

             

    As the magic itself does not include any IC-ly teaching or interacting past the original cursing I would make sure to explain the implications of the condition to the player and it’s set limits on what they or the npc/seanced player can do or say. I would cover what the curse implies, link the lore and await their OOC-ly consent. When RP can progress I would make sure to explain in full the limits of such. And make sure that said knowledge is spared between both the mother and future child player. 

     

    If I am made aware that the player powergamed i would explain to the player what they did wrong, why said rp was outside of the lore and how any consequential rp from such has to be voided or changed to comply with the rules and then subsequently contact an ST if the person does not further follow guidelines or straight up ignore my advice.

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No.

     

    Do you agree to keep the ST updated on the status of your magic app?:

             Yes.

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app.

             No.

  14. In silence Limetta von Orange stared at the now lifeless Ursula, her booming words like a pummel to the woman's chest, knocking her off her feet. There she layed for a while, as chaos came and went around the room, then she left, before any death rites could be carried out. She dared not join or see her again. Even at the funeral, Limetta watched from afar, as if on guard.

     

    She hung a black square of silk oh her door, in mourning. Then she packed, emptying the dim house hidden away by the river, nestled within the walls of Sava, leaving it barren.

     

    Quiet murmurs at Izvorosu, and prayers over a lit candle for the woman who was a friend, a mentor, but more than such, someone who she looked up to and respected greatly, for they were so much alike, or at least were promised to be. Her spindly right crossed the candle and then she whispered in the confines of her room. "I hope from the bottom of my heart that you've found all your loved ones, I know you wanted nothing more. The city will miss you, I will. I hope, in Godan's name above, that we may we never meet again. Rest, Ursula. You've earned it all." Placing the candle on her bedside table, she crossed it again with the side of her hand.

     

    After such she idled around the keep, walking up and down the river, not daring to cross Sava's walls again, only watching over the city from the nearby hills.

     

  15. MC Name:

             Gelaticam

     

    Character's Name:

             Limetta von Orange

     

    Character's Age:

             Old enough

     

    Character's Race:

             Human

     

    What magic(s) will you be learning?

             Housemagery

     

    Teacher's MC Name:

             Self Teach Book

     

    Teacher's RP Name:

             Self Teach Book

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No.

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes.

     

    Are you aware that if this magic is shelved, that you may no longer use it in character?

             Yes.

  16. MC Name:

             Gelaticam

     

    Character's Name:

             Limetta von Orange

     

    Character's Age:

             Old enough

     

    What feat(s) will you be learning?

             Alchemy

     

    Teacher's MC Name:

             Screechr

     

    Teacher's RP Name:

             Jeffrey

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yes.

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             No.

     

    Are you aware that if this feat is undergoing an activity trial and fails said trial, that you will lose the feat? And that if it is apart of the Lore Games, it might drastically change soon?:

             Yes.

     

  17. From the Cathedreal of Saint Nafis of Al-Dirakh, comfortably sat on one of the chairs rested against the nave's walls, Limetta von Orange calmly writes multiple invitations to be sent out. "May it be most holy." She murmurs under her breath, looking over the wax sealed envelopes dimly lit by the flickering candles. Each would then be crossed thrice and a small prayer is hummed before they're sent off to a courier.

     

    A Vasoyevi Wedding

     

     

    orHDzO4GfOzCY1GNjChrAz7rDSLQejo8a5EzqGN0THMBvaYm_GhFpZGYbvJn0ynpwJz7q6OG0cSDujRkQDP2rnARf42eW0zjJjfWkZrNOXug2HWyzYj934FKkcCjeWXexI72CWwR=s0

     

    As matchmaker to the betrothed, I, Limetta von Orange, Red Sigismunda of Death and Transitions, do hereby announce the upcoming nuptials of the Most Honorable, Marquis Vulpe of House Hazmezul, the Voievod of Izvoroshu to her Grace, Ursula Soreana of House Vasović, Matriarch of Vasiyeva and Red Sigismunda of Fate and Faith.

    With two noble Vasiyeva houses joined, the couple have declared that any progeny conceived through this union have their own surname of Ursović, and be raised and taught the ways of the Vasoyevi.

     

    The wedding will be held at sunset on the fourteenth of Tobias’ Bounty, SA 39 at the Cathedral of Saint Nafis of Al-Dirakh in Sava, assuming his Serene Grace, the Grand Duke of Vasiyeva, is satisfied with the aim of his soon-to-be Uncle.

     

    While, as is traditional with weddings among the Vasoyevi, all are welcome to come for the ceremony and the feast afterwards, personal invitations are sent to the following people:

    • His Grand Majesty, Levian’tol Grandaxe, Grand King of Urguan and his household
    • Her Royal Majesty, Johanna I, Queen of Sutica and her household
    • His Imperial Majesty, John VIII, Holy Orenian Emperor and his household
    • His Royal Majesty, Heinrik II, King of Hanseti-Ruska and his household
    • His Lordship, Shobolan ‘The Spectacular’, Acting Regent of Izvoroshu and his household

     

    ((OOC: The wedding will be held on Saturday, 28th at 5pm EDT/10pm BST))

     

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