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  1. Past hour
  2. ⚖ THE SILVER POUND OF PONCE ⚖

    A lowly Savoyard looked at the coinage, making to bite it. "Hrmm, very good. . Metallic, tasty. ." he nodded in approval, before walking off to do his business once more.
  3. A Totally Pointless Wedding

    "Oh ****." spouts Aryen
  4. Cassis Mauntel would smile at the news "We are back once more"
  5. The Return of a Legacy

    The Return of a Legacy After the fall of Percius Mauntel II, Calethia sat silent, with few residents still remaining. With House Mauntel in crisis, a lost member returns, Cassius Mauntel, brother of Percius Mauntel II, son of Percius Mauntel I. Cassius, born and raised beside Percius, had been a Courland native with his family. While his brother was governing the Kingdom of Courland, and ruling the State of Calethia, Cassius was out learning about the world, travelling to the capitals and towns around Axios, learning as much as he could. Upon hearing about the death of his beloved brother, Cassius returned to his family. Knowing the work that had to be done, Cassius stepped up to lead his family, with no objections made. With his new position as the head of Calethia, Cassius made a statement to anyone who wished to hear. "Upon the death of my brother, I, Cassius Mauntel, claim the land of Calethia as my own, and claim the head of House Mauntel. My brother was a good man, someone who saw the best in people, someone who did things for the good of people- he was selfless. The only thing I can hope to do is to live up to his reputation. I've attempted to commit a portion of my life to knowledge, and now, I commit the rest to do what is best for people, and for my family. As the first order of business, I, Cassius Mauntel, declare Calethia, and any other holding of House Mauntel, as a vassal of the Noble House Staunton, a dear friend of ours since our house was just being created. I know this decision may not be supported by some parts of House Mauntel, but I assure you it is for the best.” The content of the speech was to be written down to be legally binding, Declaring House Mauntel as vassals of House Staunton. ~Cassius Mauntel, Head of House Mauntel, Protector of Calethia
  6. [MA] Earth Elementalism

    I can verify i will be teaching him
  7. Today
  8. You did. He allows them to use this magic at the cost of their sanity (hence the degradation of the mind) which allows him to balance out his own precarious nature. It is quite different from the Spirit Realm, but I would like to reserve a lot of that for future event lines. If you're still interested, I can message you privately regarding this. In some sense it is quite divergent from the other realms of Dark Shamanism, because in many ways it isn't Dark Shamanism. In this sense the aforementioned is a pathway to this other state of being, which is introduced at the early stages during the ritual for choosing a "Truth". I didn't want it to be easy. Due to the ritual, it has to be decided upon by those involved in Dark Shamanism. If nothing is decided, then no one gets it. It's as simple as that. I don't like the idea of spoon feeding certain aspects of a magic or lore. --- In all honesty I've been meaning to expand upon this all and refine it, and will after I finish the working week tomorrow. I have read all of the comments here and will address them in an update soon.
  9. ~=~ Da Kirkja Dverga ~=~

    Accepted
  10. Yes, it will be independent from the other variations that exist. In terms of monitoring, I would hope the Raguk clan would be capable of seeing to it. I imagine it to be more of a cultural thing, which restricts it to a handful of people at first; which is bottle necked once again because so few of them are Shamans. But, ultimately I'm not sure. I'll have to think on it and edit it more. In my mind they're used as a protective barrier, so they can keep in line with this 5-block rule. Unless someone feels that's stupid, in which case I might look into it.
  11. [Water Evocation] [MA] HotMacaroon

    Yup.
  12. [Water Evocation] [MA] Original_Potato

    Yup.
  13. [Runesmithing] [SA] Frerir Irongrinder

    Accepted.
  14. Out-Of-Character Information What’s your Minecraft account name?: StevenWeen What timezone are you in?: Central time zone How old are you?: 16 Are you aware the content and interactions on this server may not be appropriate for children under the age of 13?: Yes. Have you read and agreed to the rules?: Yep. What’s the rule you agree with the most?: "Sexually explicit or graphic roleplay (AKA cybering or excessive gore) is forbidden." ERP and other gross things just aren't necessary in roleplay. Are there any rule(s) that confuse you or don’t make sense?: Nope. How did you find out about Lord of the Craft?: Referred by @Manatee Link(s) to past Whitelist Applications (If applicable): - Have you logged into the server yet?: Yes. Definitions What is Roleplaying?: Roleplaying is writing out the actions of a character and its interactions with others' characters. What is Metagaming?: Metagaming is using information one learned through out of character means in roleplay. What is Power-emoting (Powergaming)?: Powergaming is unrealistically forcing actions upon another person's character without giving them the chance to react. In-Character Information Character’s name: Jud Miller Character’s sex: Male Character’s race: Highlander human - Raevir Character’s age: 20 Biography: In 1604, little Jud Miller began his life, born in an insignificant hamlet that relied on lumber work to get by, nestled in the western most border of Rytsburg, a barony in the Kingdom of Haense. His family was typical, his parents both weathered and hard working, and his two older brothers matching the diligent nature their parents have. From an early age, it was apparent to his mother in particular that he was a bit slower and would need more looking after than his brothers. Jud's childhood was thus heavily curtailed. Anywhere he went, he was scrutinized and put under heavy surveillance due to his curiosity, clumsiness, and the difficulty he had learning basic lessons. Of course, the disadvantage he had was minor, though his mother saw it as a weakness. Especially as he grew into an adolescent, she was concerned of the people who would take advantage of his gullible, innocent character and became obsessively protective of him. In order to curb his desire to explore Axios, she withheld from him information and kept him even more uneducated than everyone else, condemning him to a fate of nothing more than manual labor. But the lack of an education only made every bit of information about the world more enticing. He'd heard word of Undead attacks before, anecdotes about Vailor and even Athera, of rebellion, war, sieges, although all of it was in bits and pieces. Why did he have to be destined to years of menial labor, to eventually just settle down in the town he grew up in with a woman who he probably shared a distant relative with? He'd seen carriages going in and out of town before, where were they going? More out of impulse than anything else, he, at the age of seventeen, collected the basic necessities and climbed into a carriage that was primarily used for transporting supplies, offering the coachman a few meager minas to tag along. Upon reaching Alban, the capital of the kingdom, Jud had only then realized the seriousness of his decision. However, he managed to make ends meet and survive for some time with the help of new friends, usually met in taverns. This new lifestyle was maintained for a couple more years, before he desired to see more of the world, as Alban only offered so much in terms of learning. Personality Traits: Due to a lack of an education and, for the most part, experience, Jud is extremely gullible and innocent, easily made malleable by others. He's well-meaning, though takes time to understand the emotions of others, especially foreign races with 'strange' faces. Difficult to provoke, Jud rarely raises a hand to hurt anyone, unless to protect those he cares about or himself. Clever insults are for the most part ineffective on Jud, mainly because of his lack of comprehension for more metaphorical language. He is completely capable, though- just a bit more slow than average. Ambitions: Jud's main pursuit is to gain knowledge, having grown up in a community that sheltered him from the world around him for so long. Being a simple man, he also wishes to perhaps one day own a few cattle, a couple dogs, and settle down with someone pleasant. Strengths/Talents: The most blatant strength of Jud is his pure brawn. Though he's inexperienced with fighting, Jud is able to remain standing and endure more physical obstacles than most others. Jud may not be the sharpest tool in the shed, but his ability to focus clearly on one task at a time and block out anything distracting allows him to reach his objectives more quickly. Weaknesses/Inabilities: His slowed reaction time is what many note first in fights or even in simple conversation with Jud. He operates on a different schedule than most others, his eyelids typically drooping and a dopey smile on his face. Aside from his personality, Jud’s size also inhibits him from being quick on his feet. Despite his efforts to become more outgoing, still remains a gentle and unprovocative man, unless he believes someone’s life is truly endangered. He is hesitant to start a fight and often will only do so when it’s too late or hopeless. Even when in a fight, Jud tries his best to avoid landing any strikes on his opponent and assumes a rather defensive style. Jud’s speech is filled with ‘uhm’s and ‘er’s as he stumbles along, always nervous of his, as he sees it, inevitable mistakes. His fear of coming off as strange or awkward extends further in all of his fumbling social interactions, which occasionally become a near torturous experience for him. This unending anxiety spawns a new set of problems outside of social related ones- his constant self-doubting, physical symptoms (trembling, sweating, increased heart rate), and terrible panic attacks created from built up stress all provide to be a daily challenge for poor Jud. Sheltered for years and years, Jud is unaware of much of what the world has to offer. He knows naught of anything magical, and the countless cultures and races are endlessly confusing. One can easily trick Jud into believing something entirely false thanks to his eagerness to learn anything. When encountering something new, a frequent occurance, it can be expected of him to act completely inappropriately, or with an exaggerated reaction. Appearance: Jud, though he stands at a hefty six feet and holds a broad figure, appears gentle and unassuming. His skin is tanned from working outside and dotted with freckles as well as marked with the occasional scar from accidents while working, his eyes a pleasant sea blue. A large nose sits proudly on his kind, wide face, and his lips are on the thinner side. The clothes he picks out for himself are simplistic and practical. Skin:
  15. [Trial]Halp. Am bor3d. (Josh's 2nd Gm App)

    Accepted. This GM is now on Trial, their full acceptance into the GM Team will be determined over the coming weeks.
  16. [Druid MA] [an update] TheGlassPrincess

    Accepted.
  17. spo0keysh0w Whitelist

    What is Metagaming?: Taking information from not in game RP and using it in RP for example using Skype information and using it in game. What is Power-emoting (Powergaming)?: Powergaming is doing impossible things realistically in RP without properly roleplaying the drawbacks. In-Character Information Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play. Character’s name: (what do you want your character to be called?) Hamudi Al’Gosh Character’s sex: (male or female?) Male Character’s race: (you can find all the playable races here.) Farfolk Character’s age: (upon application, your character must be 18 or older, and depending on the race, they can be over five hundred years old!) 24 Biography (This is one of the most important sections of the application. Please take your time and make it a decent paragraph long. Read up on your character's race and be sure to add at least one accurate reference from the server lore): (where does your character come from?; where have they traveled to?; what year were they born in? et cetera.) Hamudi comes from the Caliphate of Khalestine. His family serves the Caliph for many years. His father was a butler and his mother worked at the gardens outside. When he was little, he noticed a wild cat hunting a bird and instantly became obsessed with wildlife. As he grew older, he learned biology and more in depth science of animals. As he came of age, he went out to learn of the wildlife of Axios. He first sailed to Ceru, examining the feral beasts of Ceru’s forests and mountains. After documenting a report, he sailed to Tahn, where he now stays in an inn inside the Kingdom of Haense, where he wishes to learn of snow tigers. Personality Traits: (what are your character's quirks?; habits?; likes and dislikes?) He likes animals and biology. He is quite weird near people due to him always bringing up subjects about animals. He dislikes people that hunt animals because in his opinion it destroys the balance of nature. Regardless, he continues in his efforts to document all of Axios. Ambitions: (what does your character aspire to be?) He wants to be a renowned professor of biology throughout Axios. Strengths/Talents: (what is your character really, really good at?) He is very patient and friendly to new people, yet has hard time wielding a sword and defending himself, so he hires mercenaries to guard him from time to time. Weaknesses/Inabilities: (what is a skill that your character needs to work on?) He is very passionate about his occupation, and will sometimes put other people’s lives aside to get a sketch of a new rare species. Appearance: (what does your character look like?; how tall are they?; hair color?; scars?) His skin color is tan, and he has a goatee. His hair color his black, and his eyes are brown. He is usually clean, and accustomed his attire to the region he acts in. Skin: (please provide us a screenshot of your character’s skin; if you need help, see our screenshot guide here.) https://www.planetminecraft.com/skin/arab-farmers-skin-pack/
  18. ST

    I highly suggest seeking out a teacher in this magic instead of trying to find out yourself without basic knowledge on void magic (I'm assuming lack of such based off the quality of this application.) Either that or try to put some more effort and make us / the MT believe that you know what you're getting yourself into and can use this tool responsibly. There's comprehensive lore, and there are indeed various books in various libraries of various quality ~ a teacher is always better than that.
  19. Went over my head lol. EDIT: PLUS WHO'S TO SAY WHICH WAS FIRST GRR GRR FANTASY TROPES GANDALF GRR
  20. MrSnow Whitelist

    Out-Of-Character Information Please do your best to correct spelling and grammatical errors, this is an RP server and writing is the main form of communication! What’s your Minecraft account name?: _MrSn0w_ What timezone are you in?: GMT +3 How old are you?: 15 Are you aware the content and interactions on this server may not be appropriate for children under the age of 13? (You won’t be denied for being under 13): Yes. Have you read and agreed to the rules?: Yes . What’s the rule you agree with the most?: Cyberbullying. Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): No How did you find out about Lord of the Craft?: Google Link(s) to past Whitelist Applications (If applicable): No Have you logged into the server yet? (You cannot be whitelisted without logging in at least once): No Definitions Feel free to Google the answers or use our wiki definitions as a reference, but make sure that you write the write them in your own words, not those of another website or person! Plagiarizing will result in the automatic denial of your application! What is Roleplaying?: Roleplaying is acting in a fictional world through a made-up character through interactions with other people. What is Metagaming?: Abusing out of character information in roleplay for an advantage. What is Power-emoting (Powergaming)?: Forcing emotes on other players without giving a chance to react. In-Character Information Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play. Character’s name: (what do you want your character to be called?) Julia Character’s sex: (male or female?) Female Character’s race: (you can find all the playable races here.) Dark Elf Character’s age: (upon application, your character must be 18 or older, and depending on the race, they can be over five hundred years old!) 30 Biography (This is one of the most important sections of the application. Please take your time and make it a decent paragraph long. Read up on your character's race and be sure to add at least one accurate reference from the server lore): (where does your character come from?; where have they traveled to?; what year were they born in? et cetera.) Julia was born in Kernor in the Dominon of Malin of Axios. Her father was a guardsman in the Order of the Sirame and her mother was an aspiring Druidic sage. Her father trained her in swordsmanship through her young years despite being a female, and once when she was 20 she went to the forest to train her archery skills. She noticed a wild boar between the bushes, and as she slid his arrow in his bow, the boar was already on its way for her. The boar bumped into Julia, as she screamed for help, paralyzed. Her companions came and rescued him, yet the blow was decisive. She lost control over her right arm, rendering her useless in combat. She became distant from her friends as depression filled her thoughts, and stayed home alot. Lately, she became going out more, searching for a cure for her injured arm with the help of his friends. Personality Traits: (what are your character's quirks?; habits?; likes and dislikes?) She became unsociable after his injury, yet he slowly works it out. She is afraid of being high, and prefers living inside caves like in Kernor. Ambitions: (what does your character aspire to be?) She wants to cure his injury and become a warrior of the Order of the Sirame. Strengths/Talents: (what is your character really, really good at?) Her coordination is good, but she lacks practice since she is crippled. She is also good on alchemy since her mother taught her occasionally about plants. Weaknesses/Inabilities: (what is a skill that your character needs to work on?) Her injury and re-training her swordsmanship skills. Appearance: (what does your character look like?; how tall are they?; hair color?; scars?) Dark elf, coal skin, snow white hair, light blue eyes. Skin: (please provide us a screenshot of your character’s skin; if you need help, see our screenshot guide here.) http://www.minecraftskins.com/skin-editor/11537734/
  21. Conjured Binding & Primordial Changes

    That was intentional. It's a later-tiered ability meant to give conjurers an inherent advantage by allowing them to focus elsewhere. Honestly if you let someone sit around focusing and conjuring for 5-7 emotes then they probably deserve to have a wolf that doesn't instantly vanish if you punch the mage in the face, for example. You're not going to die instantly from an independently functioning wolf whereas someone in that time using a regular evocation could've blasted an arcane beam or torrent of flames. The theory of how it works isn't entirely otherworldly either as it would be like an enchantment, hence 'binding'. As for that redline I just had the information and wasn't sure where to put it. I definitely could've done that better. I've since gone and shuffled it into the text instead of in the redlines themselves.
  22. War Update Coming

    warzone?
  23. [Lore Submission][Creature Lore] Bryophites

    As a former Bryophite, and wanting to make one of my current characters one, I add my support to this rewrite!
  24. [Rewrite] ~*~Fairy Rings~*~

    Casting is hard for regular people-- Druids, however, are already attuned to the energy that flows through them, and thus when they enter something akin to powersharing occurs. The ring is created by and teeming with the same stuff that is used in their spells, magic nature mojo from the aspects or nature in general or spirits or whatever. A regular person entering the fairy ring is attuned to the wilds in a very brute-force janky way. They gain druidic insight, albeit impossible to comprehend. A Druid entering the fairy ring is already attuned to the wilds, and entering the ring just makes them more attuned to the wilds, which can be somewhat dangerous if they aren't ready for that yet. Also fairy rings have always helped Druids it's just there wasn't a precedent for how much they help them.
  25. Grappling broken

    They could just, you know? Revert it to the old grapple and make it worth something? Otherwise fishing is pointless
  26. The Kōkuaʻia

    Amen, this sounds super cool and i wanna get involved
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