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  2. [MArt] Grog of Substantial Whimsy

    If someone manages to get that .000625% chance (I think, rough calculation) then I'm not going to stop them from having the effect for a month. You have to keep in mind, however, that this also applies to the negative effects.
  3. [MArt] Grog of Substantial Whimsy

    So if you constantly get 20s in a row, is there a hard cap on how many times the effect can double or is that endless as long as you're lucky?
  4. Looking for Feedback, from halflings and non-halflings alike!

    What should the halfling community look and behave like, in OOC and RP? Relaxed, not to uptight. Welcoming. If you could change one thing about the village, what would you change? Less focus on 'properness' and more.. enjoyable roleplay. Are you enjoying roleplaying as a halfling/roleplaying with halflings? Why do you feel the way you do? I am, but that's because I spend my time away from the villages. What could be done to make the halfling roleplay better, in your opinion? Relaxing more, letting in a broader scale of ideas, and not trying to replicate times of the past, IE 'golden days' What could be done to make the halfling community better, in your opinion? Being more relaxed, open to more things. ACTIVE. Anything else to say? Nope
  5. House Cantwell (Players Needed)

    Accepted! Welcome to the family.
  6. House Cantwell (Players Needed)

    Name: boomboxdoom23 Discord: boomboxdoom23#8301 Character: Abraham de Cantwell
  7. [MArt] Grog of Substantial Whimsy

    'i am a magic moderator. please message me on the forums or in game if you have any questions or issues'
  8. [MART] The Buzzing Staff(s)

    Harold Applefoot Shivers in the middle of a forest, remembering the concept thrown around by Virmehn many years ago. "I sure 'ope tha' will never be made." He'd bring out as he goes back to talking with the local plant life.
  9. [Arcane][Voidal] Water Evocation

    Better? I mean it's white That was my only issue
  10. Hello there everyone. I am 11th, here with some characters for you to play. I am a noble in Santegia and have recently decided to expand my family. Of course, I need people to play these characters. So below, I have put all the characters and their personalities, as well as the form to fill out. Also by clicking the link at the bottom, you can see the whole family tree. The family tree should help you identify how the characters are related. If you need any other details, just pm me on discord: Th3_11th#6805. Character to Play Abraham de Cantwell Age: 77 Personality: A kind, yet funny old man Jessica de Cantwell Robertson Age: 55 Personality: A caring and loving mother Samuel Robertson: Age: 57 Personality: A strict man, with a quick temper Patrick Robertson: Age: 33 Personality: A caring man, who puts family first Lucy Robertson: Age: 32 Personality: Charming and elegant Anthony Robertson Age: 11 Personality: A friend to all, who shows no bitterness Jefferson de Cantwell Age: 52 Personality: Kind and Gentle Bethany de Cantwell Age: 50 Personality: Humble and Kind William de Cantwell: Age: 27 Personality: Kind hearted Lillian de Cantwell Age: 26 Personality: Caring, and loves children Isabelle de Cantwell Gray Age:48 Personality: A gentle soul, who wouldn't hurt a fly Michael Gray Age: 47 Personality: A man with a drinking problem, yet is a kind man Emilia Gray Thomson Age: 26 Personality: Stubborn, one known to get in trouble Mason Thomson Age: 28 Personality: Has a temper, and a drinking problem Sarah Thomson Age: 5 Personality: None yet developed. Gabrielle Wilkinson Age: 23 Personality: Worrisome, paranoid Charles Wilkinson Age: 25 Personality: A fighter, with a kind heart Form to Apply Name: Discord: Character: Family Tree http://www.familyecho.com/?p=Y3PND&c=15vdv21r1hk&f=521869382427144090
  11. [MART] The Buzzing Staff(s)

    I did indidly dee
  12. Onwards [Sci-Fi Nation FRP - RP]

    The Kingdom of Unified Systems Fleet + Info ^ Czar -------------------------------------------------------------------------------------- News of the Coalition of Humanity arises across the KUS worlds of Zukaden-II and New Stafford, Citizens are filled with joy of being united once more with their fellow humans, but also of fear stemming from the new "Triple Alliance." The Grand Fleet arrives at the rendezvous and drifts alongside the Arcturan and Han fleets, tensions run high aboard the KUS ships, this will be their first taste of combat. The Commanders of the KUS ships are eager to assist Jie, who seems to have gained popularity among some in the KUS military, from Recruit to Admiral. ------------------------------------------------------- The Council was all sat around the table, all looking rather irritated at this abrupt meeting, Richard quickly spoke up to the others "Now, important Earth-Based files have gone missing from the locked room in Engineering-Bay twenty, I want to know if any of you had any idea who it was." Most of the table looked confused and just stared at the King, watching his growing irritation and worry before Rickard finally spoke up "I'd head an investigation if that is what you desire my liege." Richard nodded once to him before placing one hand to his head "Report anything directly to me." He simply stated, and with that the council all stood and began to exit the room. Rickard grinned to himself as he looked upon Zukaden City, his plan had worked, however his agent had been sloppy, this irritated him greatly, for a pawn was useless if it lied to it's master. Rickard turned from his view of Zukaden City to see a small group of men armed with old Rattler rifles, Rickard looked at them in slight confusion before one stepped forward and saluted "We've been assigned to help with your investigation sir." The man said rather emotionless, "Yes, I'd like people patrolling the corridors, especially any visitors can enter through." Rickard replied in a commanding voice, the man lowered his salute and made a variety of hand signals to his comrades before they all marched down the grey corridor, Rickard chuckled to himself as they marched away, soon he would have enough power to execute his plan, with the fleet under his command and a growing contingent of Soldiers his chances of victory where high, all that remained to threaten him was Lyara. Claire lurked in the shadows, keeping a vigil over Rickard, she knew he was up to something.. but what? She watched as Rickard stood looking blankly over the city, she had seen his meetings with the Engineer and Rookie, but she had no evidence that she could use against him. Claire knew very well that a bit of blackmail could go a very long way, she had full authority over research, spy networks and most of all she had Lyara in her pocket, but until she knew what Rickard was planning she was in danger, she needed his fleets. Just then a group of soldiers began to approach Rickard, so she quickly turned and left, hoping she would not be seen by the man. ----------------------------------------------------------------------------- ACTIONS 4AP + 1AP + 1AP + 2AP - 50%AP (4AP Base + 1AP Second system +1AP Pop +2AP Legacy of the ERIC Indies - 50% Switch.. ) The KUS dispatch a colony ship to settle a new system and announce new teritorial claims. [0AP?] (Red line = New) The KUS begin building another colony ship! [4AP]
  13. [MART] The Buzzing Staff(s)

    Name of Artifact: The Buzzing Staff MC Name of person(s) currently in possession of Artifact: _The_Final_Pam_, Archipelego RP Name of person(s) currently in possession of Artifact: Virmehn, Kasfer MC Name of creator(s) of Artifact (N/A if not applicable): _The_Final_Pam_, Archipelego RP Name of creator(s) of Artifact (N/A if not applicable): Virmehn, Kasfer Effect(s) of Artifact: The buzzing staff is, in a nutshell, a living staff that has been shaped by a druid, with the consent of the staff itself, to house a colony of bees, wasps, or any sort of swarming insect that would usually use a hive to thrive. The staff is kept alive by the druid’s energies, which then allows for the hive to house the insects that accept the druid’s offer of housing, and in return, the hive would defend the druid upon request. The staff itself is made from the branch of a rather young olive tree (extending an olive branch), and itself, is alive, bearing olives and leaves and other such things. Other than the fact that it houses a colony of insects (be they wasp, bee, or other), is a living staff, and is sustained by the druid, there are no other effects. Red Lines of Artifact: -Only a druid of T3 or greater can safely handle this artifact without being stung by the insects that would inhabit it. -Only one colony of insects can house it at a time. -Only one species of insect can live in the staff at a time. -It cannot be swung about as a weapon—it is a home, a hive—doing so would be inviting the druid or individual swinging it to be stung repeatedly by the insects within. -The staff itself can be destroyed. -The staff cannot sustain itself outside of druids of T3 or greater. -The staff itself must be handled with care—not be used as a ‘walking stick’ almost. -If someone other than a druid of the proper tier attempt to steal them, the hive within will react harmfully to the thief. -The hive must be communed with by the new owner for there to be a safe transfer of ownership to the new druid. Explanation of effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed): The staff itself is a living staff, sustained by the druid itself, granted to the druid by the tree of which was its origin. It was shaped, delicately, by the druids to house a large colony of a single type of swarming insect, be they wasps or bees or such, and can only house that one colony. Through communing with the hive’s queen (or a young queen searching for her own home), a compact can be made; the offer of food, shelter, protection, in return for protecting the druid itself. Other than that, it’s just a staff with bugs in them that a druid can use to defend themselves. Number of duplicates of this Artifact: Two, one belonging to Virmehn, one belonging to Kasfer. Do you agree to keep the MT updated on the whereabouts and ownership of this Artifact by using the Magic List Errors?: Yes. Have you applied for this Artifact before, and had it denied? If so, link the app: NOPE!
  14. Dooms Art tings

    ye
  15. What should the halfling community look and behave like, in OOC and RP? Nice and laid back. If you could change one thing about the village, what would you change? That blasted Library door! REEEEEEEEEEEE Are you enjoying roleplaying as a halfling/roleplaying with halflings? Why do you feel the way you do? It's alright. Although there are some odd figures. Gotta love the druidy bois, void mages and the psychopatic murderers! What could be done to make the halfling roleplay better, in your opinion? MOAR HALFLINGS What could be done to make the halfling community better, in your opinion? MOAR HALFLINGS!!!! Anything else to say? Ehm... eh... MOAR HALFLINGS!!!
  16. [MArt] Grog of Substantial Whimsy

    i ******* hate ur other marts the make me want to die but i like this one nice
  17. [MArt] Grog of Substantial Whimsy

    no one wants to drink your fluids Jax...
  18. Today
  19. Name of Artifact: Grog of Substantial Whimsy MC Name of person(s) currently in possession of Artifact: ShameJax RP Name of person(s) currently in possession of Artifact: Irhamir Siil’crux MC Name of creator(s) of Artifact (N/A if not applicable): ShameJax RP Name of creator(s) of Artifact (N/A if not applicable): Irhamir Siil’crux Effect(s) of Artifact: The result of a failed attempt at potion permanence, the Grog of Substantial Whimsy would appear to imbue a random effect upon the drinker. A truly whimsical concoction, taste akin to ale and scent akin to a pig. As this is a failed attempt at permanence, any effect that would result from it would last for a period of one year (irl week) unless otherwise stated. The effect of the potion would be nigh random, countless elements playing into what the result is to the extent that it may not be controlled. A /roll 20 will be done upon drinking the grog, the following effects coming into play dependent on the resulting number. Much like the cold air causes one to appear to breath out fog, this would cause for each breath to emit a peculiar smoke. The drinker would seemingly attract a Horror to bestow upon them arcane knowledge, allowing for them to self-teach a random self teachable magic. Requires an overseer and all normal rules apply. Incapable of walking normally, instead every step they take must be done by skipping along. Their body would become perfectly balanced and even, allowing for the drinker to walk on water for the period of the effect. The personality of the drinker would become an inverse of what it was prior! Additionally, their aura color would also become the opposite. A layer of calmness would overtake the person, their entire self would just ‘go with the flow’ much like a stereotypical hippie. Hair balls would randomly be coughed up by the drinker, at least once per hour. Their body would become incredibly flexible, able to take upon incredible feats of acrobatics without fear of harm. Blood would begin to pour from their eyes as if they were crying, pooling below their feet. As the blood collected the drinker would be sucked into a rift into a random dimension. After the week is up the process would repeat, returning them to where they were when they drank the potion. A Horror would temporarily reside within their mind, vastly accelerating the speed at which they learn magic for the week’s period. The speed they learn magic would be doubled, the one week becoming equivalent to two. The character would seemingly become allergic to all they hold affection towards! The effect of the allergy is up to the player, however the bare minimum being uncontrollable constant sneezing. Much like a potion of strength, the drinker’s strength would vastly improve to be equivalent to an Orc (if the drinker is an Orc, this becomes an Olog). This is likely to cause harm upon their muscles, albeit unnoticeable for the period of the effect. After the week is up they would be racked with pain for the next week, incapable of lifting something as simple as a sword. Any liquid the character drinks would have the effect of potent alcohol. Almost certainly resulting in drunken behavior and constant hangovers. By some mysterious luck, the character would become incredibly talented with lock picking. For the effect of the potion they would have a +1 modifier on every lock picking roll. The character would fall in love with the next adult they see! After the effect wears off, they would return to normal. The nervous system of the character would cease to work, the character unable to feel pain for the period. The teeth of the drinker would become incredibly hard and their digestive system would warp to an unforseeable degree. For the period of the effect, they would only be capable of eating rocks for sustenance. The way they recall their relations with others would inverse to them, treating friends as enemies and enemies as friends. The character would be forced to constantly open and close their mouth, emitting a peculiar ‘wakka wakka wakka’ sound as they do so. They may speak a single word each time their mouth opens. Roll again. The time period of the effect is doubled. Red Lines of Artifact: -This is a whimsical item. May not be used for any combative means, but some effects may. -The creator of the grog may not drink it. This is to prevent any advantage. -Effects last for one week. -If killed the effects end. -The potion may be RPly forced, however a player may OOCly refuse it prior to rolling. -The process must be overseen by either an MT or the creator of the concoction. -A google document will be kept tracking who, when, and what. -May not be ‘cured’ by any magical means. The risk taken must be followed through. Explanation of effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed): Failing the original intention of permanence, the grog is created from a crazed combination of alchemy, transfiguration, and blood magic. While the liquid is within the bloodstream of an individual, enchanted effects upon it may be applied to them. However, it is also due to this that the effect of the potion is random. Number of duplicates of this Artifact: Going to say unknown on this one. This is a consumable and many may be made, however it may not be used for the benefit of the creator. Do you agree to keep the MT updated on the whereabouts and ownership of this Artifact by using the Magic List Errors?: Yes Have you applied for this Artifact before, and had it denied? If so, link the app: N/A
  20. [Atronach] [CA] K0RVUS-001

    Yea.
  21. [Arcane][Voidal] Water Evocation

    No just have it be normal font, normal size, and normal text colour except for the headings which can be a different colour.
  22. [Arcane][Voidal] Water Evocation

    @Thomas what colour you want, you want fancy titles too? Not sarcasm being serious
  23. MC Name: Suxals Character's Name: K0RVUS-001 Character's Age: 0 Character's Original Race (N/A if not applicable): N/A Transformed form: Ice Atronach Creator's MC Name: Orsul Creator's RP Name: Anordal Elverhilin Briefly explain the lore behind this construct or creature: Atronachs are constructs made with the help of transfiguration, conjuration and a voidal evocation, these constructs are empowered by an enchanted cylinder, which is made with a mana-gem and arcaurum, it would work akin to the core of a golem, but in this case providing the voidal material that would form the most of the construct, these materials would be molded by the metallic plates that would give a defined shape to the Atronach, in this case I will be playing an Ice Atronach, their body is solid and as its name indicates it is made of ice, which makes it more resistant than its brothers of liquid structure and also gives it the capability of wielding heavy weapon and throwing spikes made of ice or fingers, losing part of their mass, which would be slowly regenerated by its core. They have plain personalities and expressionless speech, with almost no knowledge when they are created but with the possibility of learning, bound to the orders and desires of their creator. They are especially weak again fi mages and they would die if their core/cylinder is drained or it runs out of energy. The core must be recharged often by their creator or be bound to a mana obelisk. Do you have a magic(s) you are dropping due to this app? If so, link it: No Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?: Mhm Do you consent to accepting what may happen to this character?: Yes Have you applied for this creature on this character before, and had it denied? If so, link the app: No
  24. Dooms Art tings

    thats actually really good, i enjoy the art style
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