Jump to content

Krogulec

Member
  • Posts

    24
  • Joined

  • Last visited

Posts posted by Krogulec

  1. Kohgir measures the golem upside down

     

    Aye, yer beaut'! I dunnae kno' much but da king 'as my axe if da problem comes. Tell da king tho' to send some-un' an' talk with da rebels first, we dunnae need ta spill dwarven blood.

     

    Sips more of his Ale than before and repeats to himself worryingly

     

    We really dunnae need ta spill da dwarven blood

  2. I suppose what all this is about is to find a fun way of finding ores, be it coal, iron, whatever. Let's not make the game too difficult because that would simply take away the RP because the RP will already be programmed in the server itself. And we do not want that to happen believe me or not.

     

    LotC was based on the same basics as minecraft - Sanbox Role Play server. Now what I am seeing here is everyone yapping about making it difficult to get ores. This idea is cool:

     

    Use Shoi's lore on the ores, no ores on the mainland. To get ores they would have to find other places using ships (fast travel ones) There would be rp to steal routes, trade secrets, keep secrets and so forth. Boarding on the ship would take some minas from the person boarding as for the ores not being all gains and no loses. The minas would then go to the nation which would use it to pay workers, because it's hard to get minas into the nation to pay all those workers. In the mines, the ores would have a small drop rate, and after mined, it would disapear for something like 5-60 mins, then reapear but still couldn't be mined by that player for the amount of hours. This would also make pickaxes get destroyed more commonly like normal.

     

    -------

    Now, this is all a fancy idea, but even if this idea isn't implemented, the mines right now look good, and are possibly a location for events, and this system can give players finally, some material getting like netherrack, glowstone, lapiz, redstone, emeralds, soulsand, quartz, and so forth. Yet I think if unchanged it will fail.

     

     

    But that's not all. The current system is great, but perhaps each coal mine would have some sort of secret passage to a cave with iron in it, be it having to swim under water for a long time to end up out of breath and with barely any health left, just to find yourself either in a cave with iron or some other valuable resource. Or perhaps, end up getting massacred by sceletons. Or mines where one needs to jump from a platform to platform over sea of lava just to get to some better sort of materials, which THEN may lead to another trap/reward. The fun thing about games is the possibility to actually satisfy your lack of knowledge of what is behind "that" corner, by actually going around "that" corner and finding it out "on your own skin".

     

    In my opinion mining should be fun but not AS fun as the RP element to it, the fact you actually can make stuff up as you go along. Make a log of your adventures, post it on forums and let others enjoy it as much as you did by reading it and perhaps trying to repeat it.

     

     

    Just to summarise:

     

    - Expand mines

    - Keep it simple

    - Traps/rewards whereas there cannot be more traps than rewards.

  3. MC Name: Krogulec
    ______________________

    RP Name: Kohgir "Krogulec" Ironarmpit

     


    How skilled are you in regards to smithing?

     

    Mining Pick and a hummer are the only tools a real dwarf ever needs! Kohgir has a legacy of being master smith since Aegis, since the terrible accident in Kal'Urguan he has lst his ways and now is trying to rebuild his name in the new world

    How skilled are you with your weapon of choice?

     

    Skilled with axe Kohgir has always been practicing, sadly the peace between orcs and dwarvs did not come in handy when it comes to practice.


    Reason for Joining/Bio (at least 1 paragraph):

     

    Since dwarfling Kohgir liked to forge weaponry and armours, his legendary work in the protection of Kal'Urguan made him a proud and honoured dwarf in his old kingdom, his armours and weapons helped protect  Kal'Urguan a little longer, and kill more of the Undead before final withdrawal. Legend has it his armour and weapons never broke but the plague reached to the dwarvish soldiers through the uncovered fragments of sking thus, killing them slowly, and painfully. Kohgir's aim is to develop some sort of rune that will protect dwarven from plague, making them more dangerous to the Undead than the Undead are to the rest of the world.

    What Will You Add to the Guild?

     

    Awesome lore and hatred to orcs, of course a tonne of laughs, and stories from the land of Aegis, how it was before, the fights with orcs, stealing from their fortress, etc.


    How active are you on the server?

     

    Pretty active, at least once a day mon-fri, and very often on Sat-Sun, for long periods of time.

  4. Mc Name:    Krogulec


    RP Name:   Kohgir "Krogulec" Ironarmpit


    Where do you want to work?    Yemekar's Pick / Mining Overseer

     

    Previous experience in Kal'Urguan, I am known for running around current world and being neusance to the King and Grand Merchant about the current status of dwarven economy. Looking forward to hearing from you.

  5. [size="5"] Kohgir "Krogulec" Ironarmpit [/size]


    Nicknames: Krogulec, The Gearwheel
    Age: 324
    Gender: Male
    Race: Dwarf
    Status: Still Kickin'

    Description


    Height: 137 cm
    Weight: 125 kg
    Body Type: Big bones
    Eyes: Brown
    Hair: Brownish/Ginger
    Skin: White
    Markings/
    Tattoos: Ancient Dwarvish Builder Tatoo, The Anvil of Kal'Urguan Tattoo
    Health: 75% Ale 15% Blood... Healthy!
    Personality: Friendly with restrictions
    Inventory: The Hammer of Kal'Urguan, Diamond Armor of the Kal'Urguan Protectors, Bloody Axe of Kal'Urguan
    Further Details: Still angry for the fall of Kal'Urguan, filled with hatred to the Undead and lack of any help from other nations except for the few heroes he recruited chasing like mad from Elven holy city Laurelin to Human great fortress (which he is fond of even though it was built by humans)

    [size="3"] Life Style [/size]


    Alignment*: Chaotic Good
    Deity*: Yemekar
    Religion: Brathmordakin
    Alliance/
    Nation/Home
    Job/Class:
    Title(s):
    Profession(s): Builder, Blacksmith
    Special Skill(s): First to Fight, Axe Master, Mad Anvil Master
    Flaw(s): Bloodthirsty, Enemy of the Orcs, First to Forget Last to Forgive.

    [size="3"] Magic* [/size]
    Current Status: Arcane/Runic
    Arch-type:
    Sub-Type:
    Rank:
    Weakness(es):
    Strength(s):
    Current Spell(s):


    [size="3"] Weaponry [/size]
    Fighting Style: Axe-fighter
    Trained Weapon: Axe
    Favored Weapon: Axe
    Archery: Axe throwing?

    Biography


    Parents: Grimmir "The Mad" Ironarmpit, Borenhilde "Wild Winds" Golden
    Siblings: Lost brother - Unknown
    Children: NONE
    Extended Family: Unknown
    Pet(s): Is an Axe a pet?


    History


    Kohgir has been between his people for a very long time, always watching, mining the richness of Kal'Urguan, when he became the first Blacksmith of the ancient capitol with his home in front of the kings castle he was able to make regular trips on the court of King Simmpa, after Simmpa's tragic death, Krogulec, as he liked to be called, co-operated with the Great Overseer Charles in building another city deep in the mountain situated in the forest North-East of the capitol; Kal'Alras. Further co-operation led to his growth in the social classes of the mountain dwellers, and when the Baron Balin was selected as the next leader pertractations began to allow Khogir to be the Grand Master of the Guilds in the dwarven kingdom. The pertractations sadly had to end abruptly as the evil army of the Undead was approaching the front gate. This is when he was called, and feeling the call of his brethren he dropped everything and began construction of the weaponry and armors made of the finest Kal'Urguan diamonds, mined from the heart of the holy mountain itself. With the army prepared he then wore his armor, took the axe and waited for the army to come, running errands all over the gate, preparing for the worst...

     

    They waited days and nights but the army was no-where to be seen, so he went on to observe where could they be, after long and fruitless search he returned to the gate where he was stationed to receive an order to go to other nations and request additional help, he went on first to the elves where no-one would want to help him except for one brave elvish archer, and upon leaving another elvish fighter, they then marched on to the human fortress where the great paladin offered to help... by sending a human female warrior with them, the human proposed to see the orcs but Kohgir automatically rejected such stupid suggestion as he wanted to see them burn in the fires of hell! Who needs those orcs! the only thing they do is look green and smell bad...worse than his grandmothers farts after eating her legendary wild-been stew. Maybe not that bad, but still, they stink. The human was right however, so they went on to the orcish village and as much as Kohgir never said a word he was welcomed coldly after being known for slaughtering orcs one by one and in bigger groups on the outskirts of their sand castle, not to mention stealing the materials... and punching holes in their walls... and other sabotage-related deeds. They have not as much as agreed but out of fear(!) decided to send two of their brothers with the group, but only after Kohgir signed a paper he is not going to murder them on the way.

     

    After coming back to the main gate the reaction of seeing Kohgir with group of travellers ready to fight for Kal'Urguan everyone was very happy, indeed they started even singing some song about ale but were somewhat drunk so the exact words escaped Kohgir before this was written, however it mention gold, ale, more gold, some diamonds and inexplicit words between the verses. The jollyness did not last very long as some of the least drunk dwarves realized, upon closer inspection there were two orcs in the group, they quickly began drawing their swords, sobering up second to second and at first Kohgir wanted to let them do their deed, and have fun with orcish meat, but quick reminder that he signed with his three cosses the packt assuring the safety of these orcs led him to explain the situation to his brethren. Bewildered brothers, agreed it is better to get them drunk and act as if it was an accident so that they did... However upon drinking the orcs, probably by cheating, or sorcery of some sort, happened to win the drinking contest with the most ale-potent dwarf... or maybe he was drunk already?... so they ended up being guests of honour betwixt the dwarves. Which will never happen again. Hopefully. That is the orcs winning the drinking contest, not the guests of honour bit.

     

    Kohgir after days of travel and hectoliters of ale poured that night in order to not kill orcs felt great urge to not wake up from his cozy anvil bed, what more he found a letter on the table next to his bed, opened and ready to read, as he found his beard was glued to the bed and he was somewhat stuck... it was probably due to the strange rope around his legs and the fact his armpit hair were also plotted around the bed. Back to the letter it read:

     

    "Ha-Ha, Dwarbf, yu be so stoopid, meaning to be us drunker dan yu! wee ween yu louose, yu be skippin da fite wen wee fite de unded yu never gin onor! we beet dem an den we attak ur sity!"

     

    The rage had built up in Kohgir, he was so incredibly angry he tried getting up so hard and for so long he almost ran ut of breath, as he heard his brthren fighting on the outside, screams of agony and clings or armours and weaponry crafted by him were heard all across the city, He knew if he does not leave now he will miss out on some serious undead arse kicking. He would struggle so much the knots on his legs and across his belly were getting tighter and tighter to the point his white..pinkish skin turned smurf. Last look at the note assured him it surely were these orcs. As he continuead his struggle the voices went silent, for a minute he thought the battle was won and over but then he heard last orders of Charles to withdraw and run towards to mountain... this was first time that ever happened, no-one messes with dwarves and wins... As the clings of running soldiers went silent he heard his house door opening with a great power.

     

    He tried looking but he would barely see anything considering the hangover, lack of breath and general thirst there was someone allright!

     

    Then the being approached him and everything went blank.

     

    Nothingness, no feelings, no thirst, no struggle, no thoughts, pure and dark nothing.


    Artwork

    %7Boption%7Dhttp://[/img][/spoiler]
×
×
  • Create New...