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Brokencrowe

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Posts posted by Brokencrowe

  1. -Damien deGrey peers at the poster with a slight frown. Reading

    over its contents thoroughly he nods once to himself and begins

    to fill out the required application-

     

    Given name(RP name):

     

    Damien deGrey

     

    (Skype name if you
    have one):

     

    N/a

     

    True name(MC name):

     

    Kamorage

     

    Race:

     

    Human

     

    Authentic magic
    user?(accepted magic user?):

     

    No.

     

    If so what form of
    magic ye use?:

     

    None, of which to
    speak of.

     

    Do ye seek adventure,
    knowledge, and companionship?:

     

     –Damien writes in thin, neat even script. -

     

    Knowledge is my goal,first and foremost. Adventure usually follows in knowledge’s

    wake, if you areto discover something new and unheard of before, one must jump

    headfirst into the unknown. Which is the sheer definition of adventure. Companionship i

    s always nice, I suppose.

     

    All applying will be apply for the applicant position. However should you pass

    that stage whatprofession might you take on? Note that if you want to learn

    magic you must speak to a Delver Arcanist personally:

     

    I enjoy books. If possible I’d very much like to be a book keeper.

    However, any pursuit of knowledge would be acceptable. I have

    an eager mind, and all I seek is toexpand upon the knowledge

    I already possess

     

    What combat skillshave ye?


    I dread to think of the day I’d have to ever

    lift a sword. I have not ever required the use of aggressive force to make ends
    meet. So none of which to speak.

     

    Short Response for all Applicants, write how ye would respond:

     

    1.) You come across a massive ruin of ancient design,strange sounds and

    lights emanate from within.

     

    Damien approaches the structure with the utmost of silence, but not in stealth,

    it is merely his nature. He would peer through the doorway, tilting his head to

    one side. He notes that the coast is clear and moves to proceed forward; he

    takes slow and light steps. Damien studies the markings on the walls, if any,

    and attempt to discern their origin from the one of many history books he has

    read in the past. Upon discovering the source of the sound and light he sees

    that it is emanating from some sort of ancient magical device. Nodding to himself

    he at first studies it from a distance, and then would swiftly return to whatever ‘base
    camp’ had been setup prior to the ‘delve’ and ask for aid in a puzzle that was
    too large for him alone.

     

    2.)While at a local bar you see two dark hooded figuresin the corner

    discussing in a whispered conversation. You can't quite make out

    what they're saying but you clearly hear the word "artifact".

     

    Damien, being the silent type, would merely sit quietly and observe the pair.

    Closing his eyes,he focuses on their voices. It is difficult to hear, but Damien

    clearly makesout the words ‘Artifact’ and ‘Mountains’. Judging from their attire

    and thethick layer of coal that coats their exterior, Damien would deduce that

    they are miners. Listening closer he would hear them discussing an artifact they
    discovered while working, they mention not knowing what to do with said
    artifact. Damien frowns slightly, and sips his drink, noting what the two
    miners had said. Pursing his lips in thought, he files the information away in
    the recesses of his mind for use at a later date, if necessary.

     

    3.)Walking down the Anthos Highway you come across a masked man with a

    sword threatening a hooded figure, claiming he is a necromancer.

     

    Damien would back away swiftly, and seek the aid of the local guard. Damien is a

    non-violent type, and prefers to seek the most peaceful course of action, when possible.

    If no guards were available, he would simply walk in the opposite direction, avoiding the
    situation entirely. He does not do the best, when under stress.

  2. I've roleplayed with PJ on several occasions, and each time she has aimed only to make the roleplay an interesting experience for all those who are involved. She is very diverse in her methods, and is able to express deep ideas behind character development and is able to give her characters a distinctive voice and flare of their own. Each of these encounters I have been majorly impressed, and I believe with the acceptance of this application even more options for her to expand the roleplay world around her will be opened. She is highly skilled, and I fully support this application. A very eager plus one from me.

  3. We just want to ensure the safety of the Mallowyn, as all who lay within the woods work together to uphold an air of mystery and peace. We want to keep the place surreal and mystical without the threat of war looming above us every five minutes. Those who lay within the Woods are peaceful and do not want conflict with your group, or any other, which is ultimately what we fear from groups we do not fully know.

    Frankly, as we view it, your group is an aggressive military group who is getting foot hold within our home, the Mallowyn woods. I just want to be for certain that you are not going to turn your sights against the Nawari, or any other groups who inhabit the woods. We do not want to lose our homes, our roleplay environment; and the place we've been developing for the past six months. Those within the Mallowyn are a family and we only want to help each other out. We just want to make sure that you are not going to jeopardize the safety of our family or our home.

  4. We were unaware of the charter until you posted it. The fact remains it shouldn't have existed in the first place. A game moderator told me that in order for a charter to be viable when within 200 blocks of a pre-existing charter, consent needs to be given from the owners of the charter that was there first. Consent was never given.

    Frankly, the two charters that are bordering us, which are both within 200 blocks shouldn't really exist (at least not in the space they currently confine). I am not trying to sound like a jerk; just the area is starting to feel a little claustrophobic. And I don't want any conflict with your group, or any military group for that matter.

  5. Wait, sorry if this was answered somewhere earlier, but is this not Cloud Temple land? So you would be going to war and claiming land from the monks?

    There doesn't seem to be much respect for the monks these days or the old warclaim system, especially with all this ooc hogwash going on. According to a friend of mine war claims have been accepted on monk lands, with or without monk consent for some time now.

  6. No it's not? The Nawari camp is abandoned as well. Besides this. You seem to have decided to post this JUST After doing all of that -Redacted- to my tower..? TO be frank. Not good timing, Being the fact after the rule-breaking pillage, you decide to hurt another one of my build's .. Can't help but feel OOC Targeted.

    After reading this messy warclaim I just came in to say the Nawari Camp isn't abandoned, thanks. Just cause you don't see us on everyday doesn't mean meaningful roleplay doesn't occur.

  7. For the slavery situation it worked out quite nicely, as throwing you out was a viable option for them to choose from. What I'm just trying to say is that there is always another option for the people who wish not to get involved in any certain thing. With good roleplay, anything can be avoided, in a way that is still enjoyable for everyone

    I nearly always try to work through things in roleplay. However, as was stated before me; "A good roleplay justification often times becomes a roleplay excuse." I have seen several people, in warclaims, warp or smudge roleplay and the details that lay in to fit a warclaim that is not valid. Only at the coaxing of a large number of people are the claims reversed. I think the war claim system should be more thoroughly analysed for one, and should considered on a case by case basis.

  8. Although it may not be the funnest think for you personally, it is powergaming to decline roleplay like that. What you need to do is to let the roleplay run it's path while you effect the way it goes. In the example you described above, you could let yourself become enslaved, but it wouldn't stop their unless you let it. You could try to escape in a way that would be fun roleplay for everyone. If your a peaceful village that is about to be attacked by an army, you can always try to pay an army to defend you. That would make the roleplay all the more interesting, and in the end you would still likely keep what is yours

    I will make this as concise as possible as this has nothing to do with the thread at hand. I let the roleplay run its course, I ended up being tortured for a long time, until I was simply thrown out. I would have probably died if not for a passerbyer. But, they only threw me out because I refused oocly to become a slave, which was asked in ooc. When I promptly refused, he got upset. The slave contract was only thrown at me because of an emote I made on the king's road. They didn't grab anyone else. They grabbed me because they enjoyed my roleplaying. There were probably six others there. None of which were actively roleplaying, just watching. Which feels like a punishment to me for putting some effort into my emotes. If it's not fun for me, then how is it worth it? That's how I see it. Secondly, The Nawari are politically neautral, and gypsies. Where would they acquire the coin or the resources to pay mercenaries, let alone an army to fight for them? The Nawari live in tents, don't keep proper arms on themselves, only enough to slay the beasts in the woods, the only one who wears armor that is above leather regularly is our blacksmith. We wouldn't be adequately ready for battle, as we are not expecting war in roleplay, nor should we. As we are a peaceful, colorful and festive trade group. We openly trade with all factions and nations who wish for it, but again this was merely an example to make a point. We are currently under no threat, I am simply speaking to what I see would benefit the broader community and tiny roleplay niches like mine.

    You should not force other's to roleplay a way they are uncomfortable doing, or simply do not want to. You should not have fun at the expense of others'. And most importantly you should not uproot roleplay groups from their center of fun and culture.

  9. You cant avoid war.

    It is not for the sake of avoiding war. It is not for the sake of being all powerful. It is for the sake of having fun. If I don't have fun roleplaying war, then I should not be forced to do so. I believe being forced to roleplay a certain way is wrong. For example, and this is slightly off topic, but back in Aegis a member of the Undead tried to force my character, Levant, into a slavery contract, under the premise of me being a fair roleplayer. When he told me it was pretty much powergaming when I refused, I got slightly mad. "You can't avoid slavery like this in real life," he told me. I told him it was not the way I wanted to roleplay, because that wasn't what was fun for me. This, in a sense is the same. I don't want to roleplay war, I don't want to defend my land, or attack other's land. All I want is for people to be able to come to the Mallowyn Woods, look at the beautiful trees, and colorful tents and be happy and roleplay the slice of life roleplay. I don't mind the occasional bandit or two or three, but I hate having the looming threat of having a warclaim set upon my friends and I simply because a nation has some greedy fingers. Especially when the Nawari have done nothing themselves to provoke such a scenario. However, I digress heavily, the point of those examples was to stress not everyone is cut out for war time roleplay, and should not be forced into it. It is not for the sake of avoiding war, or for being invulnerable, it is about that certain faction having the right to roleplay they way they want to, the way that is fun for them, especially if it is at no expense to others; save solely for only breathing on the land other's want to occupy. War should not be avoided if it is actively provoked, but if a peace loving group that are pacifists want to exist, and build something wonderful without fear of having all their work, their roleplay environment, and their home ripped out from beneath them, I believe that they should have every right to peacefully decline an invitation for war.

  10. It's fine to say that players cannot die, but it is not fine to say the same about factions. Factions are the circumstances a rp char finds himself in within his life, and are controlled and evolved through ingame conflict. Circumstances may change, yes, but your char is allowed to live on and experience new ones. I believe elimination of factions is fine, and is never ooc'ly forced. The same goes for player deaths. You can choose to have your player die, but it is never ooc'ly forced.

    Many smaller roleplay groups are not based around in game conflict or war. These roleplay groups tend to be based around their own selective culture and peaceful roleplay. Forcing war upon them, with war-claims or other means is something I don't find acceptable. Roleplaying is centered around all parties having fun. If one group does not want to fight, or have their group killed off or taken over, they should not have to have their roleplay uprooted and stripped from them. Player's tend to get attached to their land and work, and I don't see it as very much fun to have a warclaim imposed upon you.

    A player's faction, or the circumstances surrounding their roleplay are just as important as a character's life to the player. For instance, my character Levant is one of the leaders of the Nawari Gypsies. This community, the Mallowyn Woods, and the atmosphere are my life in Lord of the Craft. The only time I see myself giving up that land is if we have a map change. My roleplay is centered there, strongly. I would hate to lose it. The Nawari are a peace loving trade group, who are politically neutral. The environment around my character, and the other characters who exist within the Nawari, are vital to our roleplay. Take the environment away, you take away my roleplay and my fun. This is wrong. Not that my land is being taken from me, I hope it never will be. My main point was, environment and circumstances surrounding a player and his or her character are nearly as or just as important as the character itself. Roleplay should never be imposed, it should flow from the center and be fun for all. Taking away other's fun for your own fun shouldn't be allowed either. Simply because you enjoy a certain way of roleplaying doesn't mean other's do as well.

  11. You should go ahead and post something about you not crying about every update....

    I was under the impression we were allowed to voice our opinions in a place of safety, without being attacked for doing so left and right. Simply because she doesn't agree with it, doesn't mean you have to snap at her. Sure her feedback is done in a fiery manner, but that is because she (and myself) are driven by our opinions on roleplay and getting pushed by the way we are being treated by some of the community, when voicing said opinions.

    I would think Lord of the Craft would value our opinions, despite their going against the mass consensus, and take them into account. As Lord of the Craft is a family, but that doesn't mean we should all act like little siblings and bicker constantly. We should come together and view the issues, and get what needs to be done, well done.

    That is the same for the whole community. Not just the players, but the admins, and Game moderators as well. We should be seeking to help one another, not bring the other down.

    Now for my opinion on this update. It doesn't really make much sense to me. Sure, the diamonds needed to be refined, but like Rhisereld said we did not have the technology in medevil times to refine them. To be frank, I never thought diamonds ever truly worked in minecraft, realistically of course. I always referred to them as mythril, or some other form of fantasy-esque material. Perhaps we should come up with a different roleplay name for it. As diamonds cannot be realistically shaped or forged into anything at all, with our given technology.

    Possible names:

    Adamantium

    Mythril

  12. I am more than willing to compromise. And I was simply stressing a point. In your fiery posts you have also put words in Rhisereld's mouth, due to a misunderstanding. She doesn't mind the change. And you also took her bucket example to an extreme.

    The point being we don't want to be a master of anything. For example my stats were as following prior to this patch:

    blacksmithing: 80

    Mining: 50

    Excavating: 60

    lumber jacking: 30

    Swords: 50

    Farming: 5

    Levant isn't a master of anything, but he is far from a jack of all trades. I changed up my stats recently to more fit my roleplay due to this patch. But, they are more or less in the same standing.

    You sir are putting words in our mouths. I am grateful for Vaq's work as a coder, but this patch has problems. Problems we are trying to weed out and discuss, and I'd do kindly without you attack Rhisereld and I for simply having opinions that go against the patch. You should aim to be more civil, and understand our wants and needs more, because we only want to do the same for you. You are the one who is turning this discussion into an argument based around misunderstandings. And I am also in the wrong for letting it get to me, and fire back.

  13. Because she needs to get things done, before she can roleplay. You've lived in a town haven't you? You've had to work to get things done. Sure you can roleplay. But, you can't work on the things that need to be worked on. What if you needed to build a building for a roleplay event? And you didn't have the skills to do it on your own, but in the roleplay context of the world you'd have the whole town helping you? That is what she is talking about. The roleplay that needs to take place, often times can't, because the people are there for a short time, and when they are there great! When they are not, she can't get what needs to be done, done.

  14. She is not whining. She is trying to make a point. One you misunderstand, or didn't read closely enough to get. Items do not equal roleplay. The journey to seek these items simply should not hold you back from roleplaying the way you want to. Clearly if this were real life, which it is not, she and I would not be having any of these problems. Given, the smithy would just be down the street. He is not however, because he or she is logged off at the time we get on. (Just an example, not a real one.) She doesn't want to move because she is settled where she is. She enjoys the people she roleplays with there. She doesn't want to rearrange her stats in a way that doesn't make sense for her character, but she also does not want to be limited by ooc conventions.

  15. My point was limiting people with gameplay mechanics is only a recipe for disaster. I've always relied on the community around me, that's what I've been saying all along. I am not about to compromise MY roleplay character due to a limiting skill system. Feats he SHOULD be able to do in roleplay, he cannot due to the limiting skill system. But, that is just one case. Our group is hardly crippled, we just had to give up time from our rp, and time from our building to get the stats we needed to function comfortably.

    I am not saying to pull away from the community, or be solely self sufficient, nor am I even disliking of the change. Change can be productive. This change just happens to be counter productive to the server's needs. We're a Minecraft roleplaying server; roleplay shouldn't be restricted by game mechanics. That's what always made Lord of the Craft beautiful, you could be or do whatever you wanted to be! Now we're boxed in based upon our stats.

    I gave the update a chance, but groups like mine are suffering. We manage on our own, but it takes far too long to get things that used to be quick done. Not to suggest I am lazy, or rushing; I just think the focus should be around the roleplay and not the material conquest. You're telling me to give up mining and excavating and take on farming and cooking. Levant IS NOT a cook or a farmer. He is a miner and a smithy. He can't cook for his life. He can make bread, and basic stuff to survive sure. With this update I have to give up the skills that made my character the way he was. That isn't roleplaying if I have to conform to limited skill system. You're telling us to just deal with it, and move on, but in doing that I cannot play the character I had chosen for myself. Your roleplay may not have been affected, but obviously other people's have been.

    As I stated before WE DO NOT want to be solely self sufficient. We rely on the group to get things done. That's how most small towns are. With the time zones, and playerbase spread out as it is it is simply difficult to get what needs to be done, well done. And the suggestions offered state that we should simply uproot where we've been since the start of the server and go to another rp group to get what we need, which wouldn't make roleplay sense in the context of the world. If it were roleplay terms we would not be having these issues. For the ingredients we required would be immediately available to us. Through our smithy, our woodworker, our hunter, our fletcher, our farmer and cook. We have all those players, and all those professions. We are simply not on at the same time.

    It isn't unbearable, I just think the system needs to be adjusted some. I've given suggestions in previous posts, and I cannot think of much more to add in that regard, other than scaling the permissions. You should make it a challange to get what you need, sure, but not down right impossible; unless you explicitly break your roleplay and travel someplace you would not need to go to otherwise. I have no gripe with traveling, or trading with other towns. Surely, the roleplayers should take into account the landscape around them and deduce what they would or would not have readily available. For instance if you live in a desert, I do not see a farm being a viable form of roleplay, you'd have to seek out someone who had this resource to trade things you only got from a desert. If you catch my meaning? It should be left up to the playerbase, and these cases of bad roleplay should be frowned upon, and dealt with accordingly. Limiting our creative mediums with a stat system such as this just seems needless.

    - Brokencrowe

  16. It breaks roleplay because we would have these things readily available to us in the towns we currently inhabit. It wouldn't make sense for us to leave our town and travel for x amount of hours simply to find the woodworker, or blacksmith, when he is right at home in roleplay, but OOCly is offline. We shouldn't have to go and find the farmer we need, because in roleplay he's right there tending to his fields. This patch cripples smaller communities who already heavily relied on each other for survival. It's not about making it more difficult or easier for the player base; it's about realism to our needs. Sure someone who didn't have the profession of a blacksmith made a bucket using iron and the crafting bench, the way we do it is we play it off as the local smithy made it for us, or if we get bread the baker did it. We never say we did things we couldn't do in roleplay.

    It simply saves time and energy which will lead to what is more important, the actual roleplaying. As was stated before me several times.

    Further more, there are several things Levant has learned to do in roleplay over the years, and I had to give up my major rp skills such a mining and excavating to simply be able to sit down and make a chest or bake some ginger bread. As a woodsman, living in a gypsy camp he learned many of the skills needed to survive, does that make him an isolated turtle hermit? No. As was stated before me, it should fall upon the backs of the players to be a good roleplayer. There are going to be bad ones, always, but the good ones should be worried about :P.

    This patch could be a step in the right direction, but it is too limiting. Perhaps loosening up the permissions some for the more basic of tools. Perhaps limit the permissions to only gold and diamond tools and armor. Professional grade gear, you know? What I do enjoy is the perks of being a master in your profession, you make triple or double of what you had initially.

    I am by no means leaving the server because of this update, but it has had some profound effects on my roleplay group and several other players from what I can see. The only one's who truly benefit are those with centralized player bases, and can find what they need at the drop of a hat. For the smaller roleplay groups, such as the Nawari, many of our members had to grind out stats to do what they were able to do prior to this patch again, comfortably.

    My main note is, sure this is Lord of the Craft, but it is also minecraft. It's the reason I joined the server at least. A minecraft roleplay server, elements of minecraft: the open ended sandbox game that allows you to do nearly whatever you want with roleplay, that only enhances the open endedness of minecraft. Currently you're sealing us off into a box. The only suggestion I can make, is not so much make it easier on us, but to loosen up some, and rely more on the player base's common sense, as opposed stat constraints. I know many players just do it themselves anyways, that should be frowned upon. Profession based roleplay should be encouraged, and even advocated, but it should not be forced upon us in this fashion, as on occasion we cannot find our local blacksmith (As he is offline due to being asleep at 4 am his time) when he would normally be around in roleplay. If you understand my meaning, it's not about going to find what is not available to us, as we already have such a person with that skill set in our roleplay groups. It's about letting the fundemental roleplay occur. The very thing that is the driving point of this server. The very essence and heart of Lord of the Craft.

    That is all I can think of to say in my drowsy morning hours, but as always I Love you all with varying levels of intensity. <3.

    - Brokencrowe

  17. My argument would be the same for them, but I have never really chosen to look into this forum before now. I think it's silly to be able to uproot people's roleplay without consent. And I understand your argument, but it's obviously upsetting Ever. You should make the choice that makes everyone happier and not just yourself. That's what roleplaying is all about, in my opinion. For the mutual benefit of all.

  18. Mind you, this is not a guild, or a faction but one or two people who live in the woods versus a town. It seems a out right shame to uproot someone's roleplay when the opposing faction has other options. How expensive is stone? It isn't that expensive of a resource to gather. Heck, if you came to the Nawari and requested it in roleplay I am sure they'd let you have a large sum of cobble, cause it's just flooding their coffers ;).

    Silliness aside, my point lays in the utter lack of consent. It's not a nation, not a town, nor guild, it's a home for a couple of people. Seizing it seems a little bit more than unfair.

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