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Sock(Morgan/Xiyan/Galdor)

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Posts posted by Sock(Morgan/Xiyan/Galdor)

  1. Out of Character Information

    MC Name:

    SockMonkeyMan

    Age:

    14

    Time Zone:

    PST/-8GMT

    Do you have TeamSpeak?: [http://www.teamspeak3.com/] Skype? [Leave skype name here]

    I have teamspeak, but I'd rather use that instead of Skype.

    In Character Information

    Why are you interested in joining the Ceruian Revival?

    Francis is looking for any opportunity to make his mark in Oren.

    Have you read and understood the rules of the Duchy and Ceru?

    Yes

    Name:

    Francis Smith

    Race:

    Human/Northeren

    Age:

    15

    Are you 100% committed to the Guivrets? No other commitments made?

    Not as of now.

    What are your skills? [Give exact stats /stats in game]

    100-Sword

    100-Cooking

    ((Those are the only two that are high enough to be of any use.))

    Profession?:

    Francis aspires to oneday be a Knight of Oren but first that would require squiring for an Imperial knight.

    Do you have a family?:

    No.

  2. -What's your MC name?

    SockMonkeyMan

    -What kind of events are most interested in? (Playing as a temporary faction, creature, Antagonist etc..)

    Creature seems like it would be the most fun but I could do whatever is needed of me. Temp. Faction sounds especially fun.

    -What kinds of influential RP has your current LOTC character been involved in?

    My Kharajyr is a priestess who helped to form an alliance between her people and the High Elves. The other character that I've been playing a lot recently was a pirate but now she is a sergeant in the Guivret (the ruling family in Ursakar) Bannerman and is a mother to her child. My High Elf (who I haven't played in a while) 'helped' in setting up communications between Haelun'or  and Ceru (which I know you liked very much, it's a shame it was torn down.) 

    -What in your opinion, makes a good event?

    While I believe that structure is a good thing there must be flexibility the future cannot be set in stone, let the players have the ability to change the outcome.  It's all about the details get players engaged in the role-play. Last but not least make the RP meaningful, something that greatly alters the future and how characters look at others and the world. The big events must change the lore, everyone must know what happened, who was hanged? Perhaps a good Idea would be to have certainparts for actual lore changing things to happen and then another part for players to interact which could change lore, but only if it's something really important to the people.

    -Let's say your playing as a wolf, wandering outside a village and you smell cake from within a bakery that seems unattended. Inside the bakery the cake sits on the counter. What do you do and how do you emote?

    *The Wolf's nose twitches at the scent of cake.

    *The Wolf begins to track the scent, his paws padding over the gravel road.

    *The Wolf walks into the bakery, pushing the door aside.

    *The Wooden Door makes a loud creaking sound.

    *The Wolf's ears perk up at the sound of the creaking door but soon ignores it when he sees the cake.

    *The Wolf proceeds to feast on the cake when a large man with a rolling pin pushes through the back door.

    "Get off the cake you filthy mutt!" the man says as he takes a swing at the dog with his rolling pin.

    *The man swings his rolling pin down on the Wolf's head.

    *The Wolf falls uncounsious, when he wakes up he is tied to a pole.

    -You're playing as a necromancer hiding out in a graveyard, in search of a relic. Two armor-less players enter the graveyard to revisit an old friend. What do you do to create an experience for them and how do you reveal yourself?

    *The two young men talk while they walk to their friend's grave.

    *The thin female dark elf  with the power of necromancy's ears twitch when she hears the two men talking, she steps back into the shadows pulling the hood of her cloak over her face.

    *The first young man places a flower on the grave "May you rest in peace old friend."

    *The second man places his lantern on the ground revealing the necromancer's presence. "Ahh!" the second man falls back.

    *The Necromancer steps out of the shadows. "Mourning a friend?"

    *"Y-yes miss." says the first man.

    *The Necromancer looks down at her ring, a silver ring with a glass ball, within the glass there seems to be blood.

    *The Secondman begins to say "Wh-who are you?"

    *The Undead Puppetier gives off a, cold and chilling, laugh "My name is none of your concern." she says pulling back her hood revealing her white, almost ghost like, hair.

    "Alright then miss, may we help you with anything?" the first man says, quaking in his boots.

    "Actually there may be." as she says this the blood from her ring seeps out of the glass forming a three dimensional image of a medallion.

    *the first and second man look at each other. "That looks like the necklace John used to wear." the first man says in a shaky voice.

    "Whom is this John you speak of?" the dark elven women says in a commanding and slightly threatening tone.

    *symotaniously the two men geusture twards the grave with a flower on it.

    *The Dark Misstress wills the blood over the grave allowing it to sink into the ground re-animating John.

    *John pulls himself from his grave, a diamond medallion around his neck

    *The Necromancer snatches the medallion from John's neck, slipping it into a coat pocket.

    *The slender master of the dead walks into the shadowing, the boys still able to hear the echo of her voice "Do with your undead friend as you like, he is your responsibility now.

    You're playing as a drunken sailor. You have to tell players rumors of treasure but accidentally, how do you go about doing this?

    *A groggy sailor walks in to a tavern "I'm rich boys rich! All drinks are on me!"

    *The bartender looks at the sailor as he sits down at a bar stool "How so boy?"

    " A good sailor never shares his treasure!" says the rich sailor.

    "Alright, alright, how about some rum to celebrate?" the Barkeep says, a smile shooting across his face.

                        -About an hour of drinking later-

    "And then I shiales me ship into teh cove, right, and geuss what I found.........TREASURE!" says the drunken sailor.

    *sweat rolls down the Bartender's brow as he thinks of all of that treasure.

    *A horde of partially drunk sailors are crowded around the one telling the story.

    *The Bartender begins to walk to the door." Well boys, it seems where all out of rum!"

    * The Bartender rushes out the door.

    -Create a small paragraph describing a quirky character that could provide roleplay for players.

    Name - Lisa Alefoot

    Race - Human

    Sub-Race - Halfling

    Age - 22

    Gender - Female

    Lisa Alefoot is approximately three feet tall, she has  light ginger hair and radiant light blue eyes. Lisa works in her fathers field planting and harvesting wheat. After the annual harvest season she and her entire family turn the wheat into ale. After all the ale has been made Lisa and her brother take two wagons with five kegs each, one wagon to sell the other to drink, to Arethore. Tavern dwellers and drunks alike wait all year for when the Alefoot siblings come to town with their legendary ale. With tankards upon tankards of Alefoot Brew in their bellies not a fight was started, not a drunkard was hung, all was good in the land of Asulon. 

  3. -What's your MC name?

    SockMonkeyMan

    -What kind of events are most interested in? (Playing as a temporary faction, creature, Antagonist etc..)

    Creature seems like it would be the most fun but I could do whatever is needed of me.

    -What kinds of influential RP has your current LOTC character been involved in?

    My Kharajyr is a priestess who helped to form an alliance between her people and the High Elves. The other character that I've been playing a lot recently was a pirate but now she is a sergeant in the Guivret (the ruling family in Ursakar) Bannerman and is a mother to her child.

    -What in your opinion, makes a good event?

    While I believe that structure is a good thing there must be flexibility the future cannot be set in stone, let the players have the ability to change the outcome. 

    -Let's say your playing as a wolf, wandering outside a village and you smell cake from within a bakery that seems unattended. Inside the bakery the cake sits on the counter. What do you do and how do you emote?

    *The Wolf's nose twitches at the scent of cake.

    *The Wolf begins to track the scent, his paws padding over the gravel road.

    *The Wolf walks into the bakery, pushing the door aside.

    *The Wooden Door makes a loud creaking sound.

    *The Wolf's ears perk up at the sound of the creaking door but soon ignores it when he sees the cake.

    *The Wolf proceeds to feast on the cake when a large man with a rolling pin pushes through the back door.

    "Get off the cake you filthy mutt!" the man says as he takes a swing at the dog with his rolling pin.

    *The Wolf lets out a loud yelp and then begins to pounce.

    *As The Wolf pounces

    * the man try's to get in another swing to no avail

    *The Wolf's fangs delve into the man's jugular,  causing him to bleed out.

    *The Wolf lets out a victorious howl and returns to eating his cake.

    -You're playing as a necromancer hiding out in a graveyard, in search of a relic. Two armor-less players enter the graveyard to revisit an old friend. What do you do to create an experience for them and how do you reveal yourself?

    *The two young men talk while they walk to their friend's grave.

    *The thin female dark elf  with the power of necromancy's ears twitch when she hears the two men talking, she steps back into the shadows pulling the hood of her cloak over her face.

    *The first young man places a flower on the grave "May you rest in peace old friend."

    *The second man places his lantern on the ground revealing the necromancer's presence. "Ahh!" the second man falls back.

    *The Necromancer steps out of the shadows. "Mourning a friend?"

    *"Y-yes miss." says the first man.

    "I have a question for you boys, would you help me find an artifact if I could give you your friend back?" the Necromancer says looking at the tombstone.

    "Could you really do that?" the two men say in unison.

    "I can and I shall." mysterious women says as she chants some words and the 'dead' friend rises from the grave wearing a diamond encrusted golden madalion.

    "The Madalion of Iblees!" she says as she snatches the madalion and opens a gate to the nether.

    *The Dark Forces of the Nether overwhelm the minds of the two mortals killing them.

    You're playing as a drunken sailor. You have to tell players rumors of treasure but accidentally, how do you go about doing this?

    *A groggy sailor walks in to a tavern "I'm rich boys rich! All drinks are on me!"

    *The bartender looks at the sailor as he sits down at a bar stool "How so boy?"

    " A good sailor never shares his treasure!" says the rich sailor.

    "Alright, alright, how about some rum to celebrate?" the Barkeep says, a smile shooting across his face.

                        -About an hour of drinking later-

    "And then I shiales me ship into teh cove, right, and geuss what I found.........TREASURE!" says the drunken sailor.

    * The Bartender rushes out the door.

    -Create a small paragraph describing a quirky character that could provide roleplay for players.

    Name - Lisa Alefoot

    Race - Human

    Sub-Race - Halfling

    Age - 22

    Gender - Female

    Lisa Alefoot is approximately three feet tall, she has  light ginger hair and radiant light blue eyes. Lisa works in her fathers field planting and harvesting wheat. After the annual harvest season she and her entire family turn the wheat into ale. After all the ale has been made Lisa and her brother take two wagons with five kegs each, one wagon to sell the other to drink, to Arethore. Tavern dwellers and drunks alike wait all year for when the Alefoot siblings come to town with their legendary ale.

  4. Out-of-character:

    Minecraft Name - SockMonkeyMan

    Timezone - PST

    Playing Hours - Week Days 5pm-8pm Weekends ALL DAY

    In-Character:

    Name - Morgan Blackpowder

    Race - Human - Southeron

    Age - 24

    Skills/Trades - 100 Axe Mastery 100 Lumberjacking 40 Farming 35 Blacksmithing

    Why would you be an asset to our crew? - Well seeing as I was part of the Crimson Pirates with you I believe I would be a suitable addition to your crew. In addition I can hold my own in a fight.

  5. OOC Information -

    Minecraft Name:SockMonkeyMan

    Age:14

    Timezone:PST or GMT -8

    Villain Application (Optional but is better for your application):

    RP Information -

    Full Name: Morgan Blackpowder

    Age:32

    Race:Human(Subrace: Southeron)

    Gender:Female

    Profession (Skill Specializations):100 Swords 100 Archery 75 Lumberjacking

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