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Archbower

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Posts posted by Archbower

  1. Just a question that comes to mind, where does this leave the lankier, skinny members of the race? Tok, Drog and the majority of the Bahr fit the physical description of the old Shaman sub-race. Would we use just Uruk and say it encompasses the majority of Orc somatotypes?

    Either way I'd love the addition/re-addition of a tall, skinny sub-race which could encompass the more dexterous Orcs (could include some shamans, archers, craftorcs and other less populated professions)rather than the general bulky ones.

  2. Not so sure how much this affects the Bahr considering our current standing with the nation but just to clarify why we had a huge period of being more or less against the war nation. It started after my character originally went to help the other Orcs with only their best interests in mind. He was ganged up on, attacked from behind and various other things by Orcs that mocked him without challenging him to fair combat (the ones that did got Drog's respect in that regard) I also remember seeing some other lore breaking derpery IC from the less genuine members of the community which left Drog with a pretty bad impression. Once his relatives come to Asulon they started to suffer discrimination from Orcs despite us never being members of any racial nation at all; we had our own land which we RP'd on for the most part retaining our independence from other races. Back-story wise (I think it was mostly agreed upon?) but Bahr or Drog the First had left after disagreeing with the clan wars and more specifically the Dom side that he fought for originally, once he had been shamed and exiled by the Dom side [hense the red bandana as our symbol] he met up with a group of segregated Orcs that had taken shelter in marsh lands and became their first leader which then became the Bahr as it is now.

    Though to be honest; I don't see us as ever being truly 'whitewash', we only fought along side other nations when we felt it was ICly honourable to lack of our own knowledge or otherwise and all of us retained our bloodthirst as we have killed, slaved and been in wars against our enemies on several occasions. I personally see us more like counterculture than 'whitewash' but Heero wanted me to post anywho. Not like it matters much anymore, we've basically integrated into the nation as of now.

  3. Drog slowly walks into the center of the room, his heavy armour clunking with each step he takes.

    "Drog 'ere tu blah wid dee wurgoths, mi peep'd da twigsiesgoi; der mi blah'd wid Zogtar. Zogtar blah'd uv der dizhonur, den; den mi peep'd et dere. Drog knu dat lat mai t'ink Drog bi da whytwash; bu' Drog cun nub ignur diz dizhonur tu da uruks; cuwurdli agh dizhonurble twigsies nuud tu bi flat."

    Pauses for a second after his words; tilting his head towards Tok then back to the counsil.

    "Agh eben uf lat nub flat dem, da Bahr wull flat dem."

  4. Thank you for the responce and I understand I do make a lot of mistakes involving Orc culture (I read the stories and memorised what I could but I've been mostly going from what I've seen other Orc's doing; some of which may also have misunderstood parts)

    I'll try re-write some sections tomorrow and clear up the mistakes.

    As with the language, I just type it differently because I like the aesthetics of it; if you read the sounds out between the two it doesn't sound different. I've also looked into blackspeech resently as Mogroka recommends on the orc language page and supplement in a lot of words so I've improved on that front.

    As for the words we use, 'friensie' was taken from the human language because it would normally be used when refering to people that speak common; dunno I thought it was witty at the time.

    'Engku' was a wildcard, the idea of the clan is basicly through time we were segregated from Orc culture and as a result devolped very differently, when the first members of the clan met with other Orcs they wanted to seperate themselves culturally. They weren't a different race so they couldn't not call themselves or the others Uruks.

    Shiksha was just me jumbling skah and making a new noun.

    Befok I'm not sure about, me and heero were looking for ideas and words that would be useful. Gruk is normally used to represent understanding but I figured more language variation would be nice; like how some cultures use 'Alright' and 'Okay' interchangably whereas others may only use the words in set contexts.

    Anyway, I'd respond in more detail but I've had a lot on my plate resently trying to recruit. Do you have skype? It would be great to have someone to help me go over this; we have changed and devolped the idea IC more but I've been too lazy to update so I have built up a few things I need to ask regarding rituals and shamanism.

  5. Ah, that section of shamanism and the Orc payment issue was solely from the opinions taken in by my character who is the only member to be be able to observe morality in Orc society so far.

    The underlying opinions are subject to change, I just wanted to show how the morals would be applied using the precepts on situations my character had observed as the only other current member hasn't really had time to take in the culture enough. For example my character has over-heard of the Orc experimentation problem and finds the Orc's actions in this honourable; I will add varied opinions like this from the clan when I get some more opinions.

    Remember the clan has been seperated from the main Orc culture for a long time, they can only work off what they observe personally. Sorry if my statements come off as objective rather then subjective, I have read up on the orc lore intensively and I know thats not how things are supposed to be; its just how my character has seen it currently.

    Edit: Thinking back, I don't really like telling people their opinions on issue so much regardless. Should I replace clan opinions with just a series of example applications of their moral code?

    Edit2: Swapped for a single example, members can choose opinions on what they see.

  6. The Bahr Clan

    Banner in progress

    On tradition and morals:

    Every member of the Bahr clan hold firmly to their original traditions, never changing them to suit different times unless there is a situation that their current precepts do not cover; in which case the clan elders will look to stories of the past and argue the correct choice from the relation to lore of old. Members of the clan that do not uphold the traditions are to first be reminded of them and ask forgiveness for ignorance in the correct manner depending on the breach commited however if the member is seen to be going against tradition consistantly or out of malice they will be removed from the clan and forced to retake the coming of age ceremony if they choose to rejoin. If the crime commited is too great the clan may perminantly banish the person or declare them an enemy to be killed. Members of the clan are expected to follow the precepts formed by the clans past elders to their death, they may question the accuracy of the precept on individual circumstances by raising situations heroes from their clan faced and how they dealt with them; personal judgement is acceptable in most situations as long as it correlates with the clan's precepts.

    The clan's precepts are widely taken from emotions, motivations and expectations of the clans previous leaders Drog'Bahr I-III as well as Krug and well respected elders from the clan's history; as such they have a similar but slightly variated culture from other orcs. The action you make is questioned first, then intentions and finally results of the action to determine if members truely went against beliefs. If a member is put into a situation where regardless of the action it would go against atleast one precept the member uses their judgement to see which result would be more beneficial for the clan. I.e, Elves are fighting members of the Bahr clan in trees and the only way to fight back would be to destroy the forest; due to the dire circumstances the members are in no position to give praise to the forest nor are they are in a position to use that forest in useful ways that would earn nature's forgiveness for their actions. However since the clan is in danger due to it the member would be allowed to destroy the forestry in order to help their clan.

    The major precepts are:

    - Give proper thanks to all things that assist you: This includes the game you hunt, the plants you grow and anything that could serve a useful function on your behalf. Members of the Bahr clan are given a single aspect for which they are in charge of honouring the whole of their life from acceptance into the clan; the only time this changes is if that members becomes clan chief or head elder who are put in charge of respecting the ancestory of the clan leaders and elders respectively. Members of the Bahr clan thank aspects of nature by building shrines, giving sacrifice to said shrines and never wasting materials that are supplied by nature. As the smaller unnoticable aspects of nature are often over-looked [such as earthworms] members of the clan may intentionally respect them more in order to make up for that.

    - Respect your ancestors: Krug being the forefather of the orcs stands as a core for their beliefs, his honour respected over any of his other features. Second to this the clan's previous leaders are taken into account and finally the clan's previous elders. The clan's leader is in charge of respecting the previous generations of leaders whereas the head elder is in charge of respecting the previous generations of elders that served the clan. They give thanks in many the same way they respect nature, by building shrines as well as giving tributes to them shrines. They also respect their ancestors by following the laws of the clan which as previously stated are influenced by stories of said ancestors. If it wasn't clear, the head of the clan no matter the relation to the previous leader is given the name Drog this serves the purpose of making sure no one forgets the deeds of the original Drog'Bahr and also doubles as a title for the clan chief.

    - The strong fight the strong, the weak fight the weak: A key moral principle of the Bahr clan that divides them from other Orcs, taken from the history of Drog'Bahr I who had defended the shamanistic village of the Bahr clan from nomads starting an age of prosperity for the clan. The idea has two way to be applied, in situations where a strong person is trying to fight someone weaker (Cowardice) and in a situation where the weak try to fight the strong (Bravery). Strength as a concept to the Bahr clan is seperated from the idea behind being "Bubhosh", the Bahr clan also consider wits, bravery and the ability to hold onto your beliefs regardless of the circumstances as strength. Due to this a hunter is not seen as weak for hunting rabbits which may be as hard to catch with traps as a bear would be to slay with an axe. This concept is seen throughout all aspects of their life, including the coming of age ceremony and politics involving alliances and war.

    - Defend other's honour as you would your own: Defending your honour comes naturally to any Orc but more so to the Bahr clan who tend to reject other aspects of Orc culture to focus on it. This precept again is taken from the story of the first Drog'Bahr. The concept is simple, if a weak person cannot defend their own honour; even more so if it is a clan member or friend of the clan you should defend it for them. It is warned however, if you choose to defend another's honour you must be strong enough to defend it for the rest of your life; to fail to do so should be considered dishonourable and is something to feel shame about. To put simply, once you've defended a person's honour that person's honour is now part of your own.

    - Arrogance is a sign of weakness: Mostly simple, being arrogant about anything is seen as negative. Clan members they believe that strength has intrinsic value and if you're strong you have no reason to boast it, if you are rich you shouldn't boast that either. Members of the clan will mock-insult each other when they buy something of great value or win a battle to be sure they do not get full of themselves.

    The minor precepts:

    When an suitable action for a specific situation is determined by using the major precepts it itself becomes a minor precept. In essence major precepts are the rule, minor precepts are the application. When precepts are applied to circumstances they can also have multiple results, such as;

    You are in a group of five orcs, a single human dishonours you friend with an insult. Do you kill him?

    Their are endless potential outcomes if you follow the precepts but the easier two to understand are. You as a group kill him; all of the group are following the defend the honour of other precept and feel its right to punish him for insulting their friend as they are all following a valid precept none are in the wrong. However, another may either challenge the human to a fight or completely ignore him as collectively the group is 'strong' and the human is 'weak' [or more specifically the human is 'weak' and a single orc is 'strong']. Both situations could be validated to another follower of the Engku tradition but if you simpley butchered a human that did not go against a precept that would be considered dishonourable by the standards of the clan.

    On clan members:

    As with other Orcs, the clan comes first; always, regardless of circumstance. The clan accepts all races into its numbers as long as they follow the same traditions as the other members and have passed the coming of age ceremony. Members are expected to trust each other's word and respect/defend each other's honour. All commands made to other members of the clan are to be seen as requests not demands, its honourable to follow them but if you choose to disagree with good reason the other member will respect your wishes.

    Bahr clan members have the semi-rare attribute of having both a formal and informal name, they only tend to introduce themselves with their X'Bahr name to each other and close friends whereas they will use a nic-name when talking to other orcs or other races usually either self-picked or taken from their original name before joining the clan.

    Dialect and Language differences:

    The Bahr clan, being seperated from other Orcs for so long gained a unique dialect of their own. Although still speaking in the general broken common that is seen in most Orcs they also use the general Orc words less, they do still use it to cater to the language of other Orcs when communication becomes a problem. Beyond this they have words and phrases of their own which they tend to use between each other more than anything.

    Individual words include:

    Engku - Both a noun and an adverb for clan members, roughly translating into 'traditional' or 'truthful/correct' [to the Bahr clan these words have equal meaning] they tend to refer to their belief system as Engku and also describe themselves as Engku, generally to seperate them from the stigma of Shamanism to which they are objectively against.

    Befok - Used on its own to show taking interest in something when agreeing, confirming or replying.

    Chommie/Friensie - A close friend from outside the clan, kind of like chum or friend.

    Shiksha - Derived from Skah, used to describe people that are considered dishonourable; tends to be used in place of their name to address them; as an insult.

    Feel free to suggest other dialect for the clan.

    Some quick OOC notes:

    Not an official Krugmar clan as of yet, still looking for people that want to be members of the clan that have just migrated over to Asulon, once I have 5ish people I will deal with the finer details IC. Just posting as a reference for people I ask to join. If you're making a new character and want to join or just have ideas how to make the clan more interesting feel free to message me or post. I'll work on stories of their ancestory and festivals/ceremonies in a while.

  7. Was just reading around and I noticed this.

    'The White Ravens base their entire philosophy off of four tenants that they all must follow.

    1. Peace- One must possess inner harmony and be free from emotional turmoil no matter what one has experienced.

    2. Logic- One must act rationally and in ways that will provide the greatest good for the greatest amount of people no matter what one's feelings are.

    3. Tenacity- One must never give up and persevere no matter how hard or tough a situation is.

    4. Balance- One must maintain balance in all things no matter what the cost.

    5. Purity- One must remain free from all impurities external or internal no matter the source.

    Five tenants but you say four in the previous statement.

  8. Out-Of-Character:

    Minecraft Account Name:

    Archbower

    Did you attend minecon and sign up at the LOTC booth?:

    Nope.

    How old are you?:

    18

    Time-Zone/Country of Residence:

    UK, England, GMT +0

    Do you have a good grip on the English language/good grammar?:

    I like to think so, yes.

    Small 2-3 Sentence Description of yourself:

    Not sure what you want to know, I take courses in Philosophy, Psychology, Biology and Chemistry. I'm well-mannered and eloquent, from my standards. Not quick to anger and I'd prefer to be in a community that works to help people that struggle rather than punish them for not being up to standards.

    How much time could you be on the server weekly?:

    10+ hours, depending on the day, how much roleplay is available at the time; etc.

    What do you know about Roleplaying? Give a definition of what it means to you.:

    I've been roleplaying for years, starting in my real early days playing RPG classics such as the Final Fantasy and Legend of Zelda series, moved onto more active text roleplaying from roleplaying games soon after getting a computer and joining early social games such as Habbo and Gaia. Through Gaia I started forum roleplaying intensively untill I got bored of the clear cut-outs of popular anime icons and moved into iScribble which had a much more creative community. After a year or so roleplaying was banned from iScribble due to furry fans drawing less-than-sightly images of animals which finally moved me into roleplaying in minecraft, which out of all of them I have enjoyed most. Needless to say roleplaying has always been important to me in one aspect or another.

    Personally, I feel characters are important to both the roleplayer and whom he/she chooses to roleplay with; a character created by you should be treated with respect by you, no different from how a producer, artist or writer would take pride in their creation a roleplayer should be no different, that character was made by your own hands, it is a product of things you want to express or experience. Other people's characters are the same to them and should also be respected by you, a good roleplayer knows how to make others have enjoyment and to be able to is what roleplaying is about, atleast to me.

    In your own Words, describe what Metagaming and Powergaming are.

    Metagaming is using OOC knowledge, skills and opinions to change or influence your character's actions IC. Such as knowing how to make a diamond sword in minecraft when you're a farmer or knowing about quantum physics IC.

    Powergaming is forcing actions onto another person's character without them first allowing it, it counts anything from hitting to character death.

    What do you expect this server will be like?:

    Don't like to pre-judge things before I've tried them.

    What other server(s) have you played on and why did you leave them?:

    Mesalia; I left do to a political issue with the staff.

    Terra Renatus; closed down.

    Italus; on hiatus.

    Three or four others that I cannot remember the name of, didn't stick around too long.

    Have you read, understood, and agreed to the rules?:

    Yes, I have read the 'Laws & Guidelines' page and the FAQs from the main site, unless there was another rules section. Assuming the forum rules are like any other.(?)

    How did you hear about us?:

    A skype friend who has played on roleplay servers with me.

    Have you voted for the Lord of the Craft on Minestatus? Which vote number were you?

    1,284 was the vote count afterwards, didn't give me a special number or anything.

    What is your The Lord Of Craft forum account name?:

    Archbower

    In-Character:

    Character Name:

    Drog'Bahr IV

    What is your Race?:

    Orc (Shaman Bloodline)

    Biography:

    Drog'Bahr IV, son of the late Drog'Bahr III; head of his clan was born into the world twenty eight years ago. His "late" father died gloriously in battle, defending their ancestor's hallowed ground. Needless to say the people of his village held great expectations for Drog'Bahr. As a child, Drog'Bahr had been trained like any other Orc would, his shamanistic height combined with his father's Nomandic muscular build made Drog'Bahr a sight to see, he had the strengh of an human twice his age and fierce eyes that burnt a deep crimson. This did make training a hassle for him, the young Orcs of his age group mostly refused to spar with him out of fear of his power. Drog'Bahr did not quite understand the effect his composture had on people and was always anxious of mistakes he had made that caused people to turn away from him. Yet behind his monsterous build and demonic eyes lay an innocent child, who, like a child of any race wanted to spend his time playing and exploring the world. It was a large, lonely burden placed on Drog'Bahr, one he never truely understood all throughout his childhood.

    Many winters passed and the now matured Drog'Bahr had been given his first position, in order to secure trade between the clan and human settlements around the area, the elders and human politicians had agree to form a small group to deal with bandits together; a demonstration of friendship between the races. Drog'Bahr's daunting pressence made him a star candidate for the position, one that Drog'Bahr took with pride. The job was less difficult that Drog'Bahr had expected, his human companions dealt with any misunderstandings and social issues while Drog'Bahr from his build alone discouraged any banditry in the area. Not all bandits were wise enough to halt their craft, the ones that hadn't just needed a simple demonstration of Drog'Bahr's might to 'discourage' them permanently. The young child in Drog'Bahr however had not been dissolved, he tried hard to befriend his human companions yet they seemed to turn away with horror or fear if he ever tried to communicate with them beyond his job.

    Drog'Bahr, still not understanding his own emotions confronted the village elders about his problem; unexpectedly they had been expecting this day, any keen observer could have seen that Drog'Bahr had inherited his mother's compassion over his father's bloodthirst and pride. The elders came to an agreement, Drog'Bahr was to be sent away from the clan to find the answers he was hoping for and to return to his clan once he had reached an understanding. Drog'Bahr was met with a problem however, his mother; who had been running the clan along side his uncle was on her deathbed, stricken with the illnesses that came with age; although both Drog'Bahr and his mother knew, once he left they would never meet again she encouraged him to go find himself, assuring him she would be him every step of the way. After his goodbyes Drog'Bahr set out, towards lands unknown.

    Your characters ambitions:

    To find companionship.

    Out in the Wilds, your character comes across a small cottage. Outside, there appears to be an elf struggling combat with two bandits. What does your character do?

    Drog'Bahr, after catching the scent of violence would hurry to the scene, through his years working he has grown used to dealing with small time bandits. Using his natural build and monsterous face he would at first attempt to intimidate the bandits into fleeing, if all else fails he would let out a battlecry or make another demonstration of power hoping to solve the issue without the need for violence. Mostly indifferent to both sides of the fight he'd leave the scene and be on his way.

    Your character walks up to a shop in the middle of Al'Khazar. "Hello, my good sir!" says the shop owner. "What may I help you with today?" How does your character answer?

    "Ye'st seen'h a forge?" Drog'Bahr droans, trying to muffle his naturally aggressive voice, hoping the man stays preoccupied with counting his money to notice his robust stature. "An Orc, eh?" The man responds slowly looking up from his silver [to Drog'Bahr's demise], jumping back slightly out of shock and nervously trying to point in the direction. "th..th.o..over there." The man continues anxiously, quickly moving his gaze from Drog'Bahr's eyes as he slowly moves away from the counter, having to move at an awkward angle just to get out of the door.

    A screenshot of your skin:

    bahr.png

    Other Information: Aiming for a gentle-giant feeling character, though born of a shaman he wasn't trained with magic as he [clearly] was more suited to generic combat from birth, like most Orcs he acts aggressive when confronted but unlike most Orc he doesn't instigate violence; hoping his build alone will scare off threats. He doesn't like drinking alcohol as it makes him violent but still has a monsterous diet and the core beliefs of his kind. (hatred of undead ect)

    On the scenario sections I didn't know what tense or narrative you wanted, I went with two different narratives just incase. Also sorry if there are any typoes, my spell check keeps breaking.

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