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Altariel_Alfakyn

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Posts posted by Altariel_Alfakyn

  1. Aegis wiki. It is also a widespread rule amongst all the high elves I know - I'm fairly certain it is correct.

    This is correct, elves really shouldn't be having children until at least age 100, a 40 year old elf would still be considered a child, just for future reference of course.

  2. *passing by the College and hearing the odd laughter-esque noise Altariel makes her way passed Seth and half way down the staircase only to see Lucion turning the books around*

    *A small stifled laugh escapes her lips as she places her arms behind her back and tilts her head at Lucion before saying*

    "Is everything alright, nealuir?"

  3. If it helps I can tell you exactly who they are. One is SockMonkeyMan, he plays a Kharajyr who is about to marry the Mane of Therkul Pride (His characters name is Xeyan). The other is stealthninjaAP. He RP's a high elf and has RP'd with me extensively on my other character (who is a high elf child) and also with the older character on this account Thorgar Strongmaul, as he lived in the village I was running.

    Also, I didn't tell them to +1 it, I asked them to read it and they must have done it to be nice :)

  4. MC Username: william_cutting

    Rp Username (be sure to include the correct prefix, look up on info thread): So'Jirra

    Character Skillset:

    Archery: 100

    cooking: 50

    Appearance (age, SUBRACE, gender):

    Age: 23

    Subrace: Pantera

    Appearance: So'Jirra is a young Pantera huntress. She is about 6'3 and weighs 180 pounds, so she is quite slender. Her body is covered in black fur and her eyes are a shade of green. Her body is adorned in bronze/golden jewelry and she wears a loose fitting dress made of green silks.

    Personality:

    So'Jirra has a somewhat cold personality when it comes to Kharajyr she doesn't know (and especially apes she doesn't know). But, once she gets to know someone she can open a bit and she is actually a very sweet and caring woman. So'Jirra is generally very secretive and reserved about her activities, partially because it is the nature of the Pantera, but it is also partially due to the time she spends hunting alone in the jungles.

    Please include a short bio of your character's life:

    So'Jirra was born to a military family in the Kharajyr capital. Her mother was a Do'Gurka and her father a Do'Culan. From a very young age she was trained to use the bow by her mother, even more so then many of the other cubs. She was often taken to the jungle by her mother to traverse the tree tops and practice her shooting on animals in the forest. Her childhood was spent either traveling the forests with her mother or patrolling through the desert with her father.

    During her 18th year of her life her mother was killed by a fall in the jungle, and this mistake made by her mother secretly brought So'Jirra great shame. And, apparently, it brought her father great shame as well as not long after the death of her mother her father simply walked into the jungles and was never heard from or seen again. The loss of both of her parents should have broken So'Jirra, and for some time it did as she withdrew from others, and her trips into the jungles increased. No one was sure if she went to hunt, to think, or if she was still searching for her father day after day. After 5 years of this odd behavior So'Jirra finally found herself ready to come back to society and slowly began to talk to her fellow Kharajyr once again..

    Character's ambitions:

    So'Jirra looks to hopefully join the Kharajyr Military as a Do'Gurka and prove that she can do what her mother failed to do. So'Jirra also has the urge, even if she keeps it well hidden, to find her Metz'al and raise cubs of her own. She also wishes to continue one of her favorite activities, which is spending time in the wilds around the capital.

    _---Situational Rp Questions---_

    1.

    As you travel through the Karakatuan jungle, you spot a human trespassing on your nation's lands. He approaches you, obviously distressed, and asks for any food, water, or shelter that you can provide, then tells you that he has been lost in the area for days without any proper supplies. How do you react?:

    So'Jirra was traveling through the great jungle, as was her custom, when she sees a human stumbling toward her, obviously exhausted and most likely hungry. When he reaches So'Jirra he asks her for spare supplies and, ever wary as always, So'Jirra backs up and tosses the man a cooked fish and a flask of fresh water. She watches with curiosity as the man gobbles down the fish and gulps down the water. Once his food was finished he looked back to So'Jirra with an odd look of desperation in his eyes, not unlike the look a lost child would give a stranger. Feeling pity for the wretched human she leads him back to the captial, blind folded of course, and leaves him with the authorities to do with as they please.

    2.

    As you romp through the lands of the "apes", you come across a tavern. Inside this tavern, a Dwarf notices you and starts gawking at you, then begins to speak.

    "Oi! I gots a bowl of cream for you, Kitty! Ha! I'd bet you would make a nice throw rug, wouldn't ya, ya mangy furball?!"

    He continues act generally as racist as possible. What do you do?:

    So'Jirra looks up at the short hairy ape in front of her and her ears twitch at harsh words he used against her. After his insults continue for some time So'Jirra narrows her eyes, sizing him up, and finally responds "So'Jirra does not take kindly to this one's words.. It is best for it to stop immediately before So'Jirra decides to skin it and make herself a nice new quiver for her arrows.." After a moment of silence the Dwarf's face turns red and he shouts "I dunnae 'ave te take t'at kinda sass frum a mangy rug like ye!" and with that he draws an ax from his back and starts to make his way to So'Jirra.

    As he is slowly inching towards her So'Jirra's eyes flick around the tavern looking for a way to improve her odds against the burly ax wielding dwarf. Spotting the rafters So'Jirra makes a jump up up onto one of the rafters and growls down at the dwarf. Her black fur helps her blend into the shadows of the ceiling and So'Jirra draws her bow knocking an arrow back and quickly lets it fly towards the dwarf, but the arrow hits off his ax head and bounces away. So'Jirra silently curses under her breath and makes her way to another rafter knocking back another arrow. She lets the arrow fly and this arrow makes its mark in the dwarf's collerbone and the dwarf drops his ax cursing loudly. So'Jirra growls again at the dwarf, her eyes shining in the darkness and the dwarf finally makes his leave of the tavern.

    3.

    One of your fellow Kharajyr and a close friend of yours comes to your dwelling in the middle of the night and begins to pound on your door. After you let him in, he confesses to killing another Kharajyr over a slice of cake. What do you do in response?

    So'Jirra stands there silently for a moment, looking her friend up and down feeling a mix of shock, pity, and disgust. finally after some time she finally says to her friend "Quickly, get into the storage room." After her friend was safely hidden away she heard shouting outside, and a moment later another bang is heard on her door. So'Jirra opened the door and two guards stood at her door. They asked her if she knew that a Kharajyr had been murdered, and when she said no, they asked if she had seen anyone odd passing by. Once again So'Jirra answered no and the guards seemed satisfied with her answers and left. Closing the door So'Jirra walked slowly back to the storage room and opened the door. She looked at her friend and said "So'Jirra has lied for you.. Get out now and never come back to here, So'Jirra will kill you if she ever sees your murderous face again." And with that her no-longer friend ran from her house and she slams the door having lost another person close to her.

    Do you swear to follow the Tlatlanni and uphold his law, and do you swear to hold Metztli and all of her actions as sacred? So'Jirra so swears to follow the Tlatlanni, and hold Metztli as most sacred.

    Please include a screenshot or 3D render of your character's skin

    Skin for So'Jirra:

    2up38rn.png

  5. *Eryndir reaches into a satchel at his side and removes a tightly rolled piece of paper, offering it to King Godfrey*

    "This is the Lineage of the Alfakyn family, going back 26 generations My Liege. It includes footnotes to help in its reading, and the deeds of some of the more notable members of the family. As you will see, My Lord, the family dates back to even before the founding of many of the elves current kingdoms. They are a most noble family, and are, from my understanding, quite respected in High Elven society."

    ((Alfakyn family lineage: HERE))

    Edit: ((By the way, this is my alts forum account. I'm on my iPhone and forgot to log out of it. I can copy this and repost it on my other account when I get home if you wish))

  6. -Application-

    MC Name: william_cutting

    IC Name: Thorgar_Strongmaul

    RL Age: 20

    IG Age: 150

    Short Biography: Thorgar was born in a small village on the border of Dwarven and Monk lands, on his 100th birthday he set off to the Dwarven captial only to find out he was a member of the Braveaxe clan. He joined the Dwarven lumberjack guild, the guards, and the Legion training his use in the axe on and off the battlefield. When the dwarf Kjell Ireheart took control of the Kingdom, THorgar new it was time to leave. He went on his way and is now the leader of the Village of Ursakar in the kingdom of Seventis.

    Why do you wish to join the Seventis Military?: I wish to protect not only my village, but the entire Kingdom!

    Which starting rank do you wish to become? (Frouros, Peltast, Toxotes): Peltast

    Will you be loyal and respect those higher in command then yourself? Aye.

    Your Weapon skills? (i.e. Axes-75 or Swords-34): Axe 81

  7. *A note is posted on the board in Khaz'A'Zharr and on the wall outside the new Captial*

    Recent events in our kingdom 'ave made me do a lot uv thinkin, which Ah don't take lightly.. I dunnae tink Ay can sit by and watch the Kingdom go down te pat' it be goin down. I 'ave decided te leave fer te Kingdom uv Seventis an start a new life t'ere. If dat means I must give up me place in clan Braveaxe so be it, but I am takin a stand 'ere an now.. I say farewell ta ye all, and maybe someday I will be able ta return under better circumstances.

    -Thorgar Braveaxe.. Or should I say Thorgar Strongmaul..

  8. ((I used to be a member of the Knights back when Nornheim was still a fortress and before I reset my character to make Thorgar, I was their cook. The group died out because people either left or became ridiculously inactive, and that includes their leader, and current "owner" of The mansion that is now there.))

  9. VILLAGE CHARTER

    MC Name: william_cutting

    RP Name: Thorgar_Braveaxe

    Village Name: Ursakar

    Why is your character starting this village/settlement? What is its purpose?

    Urskakar will be a logging village, as such it will provide lumber to its parent nation of Seventis. Thorgar grows tired of the constant changes in the politics of the Dwarven Kingdom and needs to get away from his kin for some time. Thorgar wishes to live in a small peaceful village of his own making, where he can spend his time chopping wood and perhaps enjoying a good pipe at the tavern.

    What type of political system or leadership is within the village?

    The village of Ursakar will be lead by Thorgar exclusively at the beginning of the village. Villagers will be welcome to offer suggestions to Thorgar, but the final decision remains with Thorgar. As time goes on and the village grows Thorgar will appoint a trusty second in command to help run Ursakar from day to day. Perhaps if Ursakar ever grows larger then a simple village a council will be formed to help Ursakar run smoothly.

    What sort of behavior will residents exhibit? (Race relations, nation relations, etc.)

    As far as race relations any race will be welcome as long as they observe not only the laws of Ursakar, but the laws of the nation of Seventis. And as Seventis will be the parent nation of Ursakar, Ursakar will share the same nation relations as Seventis. So any nation that is at war with Seventis will also be at war with Ursakar(same goes for peace)

    Where would you prefer the town’s region be? Including a screenshot of the land would be nice (of game or map).

    There are two regions the land is in mob_ha and guy_fields

    The area for my village is the area highlighted in red:

    awvrf.png

    Any other details (architecture, races, culture, etc):

    Culture will reflect not only Dwarven culture but the culture of Seventis, and the same goes for architecture.

    Players who have agreed to sign this charter (5 name minimum):

    1.william_cutting (Thorgar)

    2.SockMonkeyMan (Galdor)

    3.stealthninjaAP (Elohir)

    4.mrgeriki

    5.XxDukesterxX

    6. Marcbj92 (Terentius)

  10. *After listening to all the speeches about the charter Thorgar looks at the group and says*

    At least Ah saw me idea fer what it was, a big mistake! Ye talk uv of foightin fer honor.. Honor yer lords decision and stay away frum dis entire mess, ye need te see dat dis entire ting is a mistake like Ah did!

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