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The Dwarven Nation.

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  1. Dwarven History.

    Aegis.

    - King Simmpa and the High Council rule over the dwarves of Kal'Urguan. However, after a few years, Simmpa becomes ill and steps down, being replaced by King Charles.

    Tour of Kal'Urguan:

    - King Charles's rule is a mighty one with many dwarven expansions happening. He eventually goes mad and wages war against the humans and because of this, the dwarf settlement, Alras, seperates and starts its own nation.

    Video of King Charles's Coronation:

    - After disagreements between Decks Blackaxe and King Charles over the attack on the humans, the Blackaxe clan leaves Kal'Urguan, seeking refuge in their mountain home of Kal'Domhain.

    The Story of the Blackaxe's self exile:

    Durin' tha ages of tha war between tha Mad King Charles and Oren, Father Decks lived in tha 'alls of Kal'Urgaun with 'is t'ree sons; Bazian, Valen, and Flynn. Durin' tha time, we where still very young and didn't know much of tha world. We where all bore from different mothers which names even Father Decks didn't know of, as 'e spent a good deal of time drinkin' and whatnot. Yet, 'e was a 'ard workin' dwarf and was loyal to 'is family.

    Decks loved 'is drinkin'. 'e prided 'imself on 'ow much 'e could drink whenever 'e went ta tha tavern with 'is younger brothers, Grady and Gulik. They loved that tavern and all tha ale that came with it. Tha brothers would go and sing songs of ale and war and 'ave a good time. But ever since tha war broke out, they where less than merry. They 'ated tha idea of tha war with tha 'umans. Decks loved war as much as tha next dwarf, but fightin' without a cause didn't seem right to tha brothers. They'd 'ead ta tha tavern and drink themselves stupid. They would talk of 'ow tha war be pointless and should be stopped. Of course them bein' drunk couldn't possibly see tha 'arm in thar actions. Decks, bein' tha eldest, would be moar bold in 'is speeches, goin' as far as treason towards tha king.

    Once King Charles 'eard word of these anti-war talks, 'e was infuriated. Later that night, two guards showed up at tha tavern with a warrant for Decks' arrest, dead or alive. Luckily, tha dwarves in tha tavern whar on Decks side, from tha numerous speeches 'e gave against tha king. Tha tavern quickly turned into a 'uge bar fight. This gave tha diversion that Decks needed ta flee Kal'Urgaun. So Decks marched out inta tha unrelentin', frozen wastelands of tha north. 'ere in tha 'igh mountians, Decks made 'is new 'ome dubbed Kal'Domhain. As for Decks' sons, Gulik and Grady split 'em up and passed them on ta other families for fear of them bein' sought out by King Charles.

    Sketch of Kal'Domhain, the old fort of clan Blackaxe:

    30aet6x.png

    - King Belin Irongut is crowned and rules fairly.

    - Outer Kal'Urguan is developed, just to be destroyed by "The Crag".

    - King Algrim Irongut crowned and rules with a soft touch to protect his beaten brothers. This is a down time for the dwarves as many forsake their homeland to live in other lands. Only a few strong clans remain like the Ironguts and Braveaxes.

    - Outer Kal'Urguan is rebuilt into farms and other buildings.

    - The Blackaxe Clan returns to Kal'Urguan under the new leadership of Bazian Blackaxe, the eldest son of Decks.

    - The undead, Wrath, attacks Kal'Urguan but suffers a defeat at the hands of the Legion and the elven Wardens. Fort Fairleaf is constructed by the Wardens, in an effort to bring down Wrath's Clutch forever.

    - After weeks of planning, The Legion and the Wardens launch a succesful assault on Wrath's Clutch. However, this only leads to rivalries between the two groups over who was responsible for it's ultimate downfall.

    Quote from Lord Marshall Thorik Braveaxe:

    When we arrived it was a even fight, The elves were behind their own walls shooting arrows and te' undead was shootin lightning at em. Then the dwarves stormed the side. Puttin up siege ladders climbing the fort. We then enterd in stealth before shouting words of war filling our enemies with horror.

    Long the dwarves had been working to bring wraths fort down as it was a plague upon our land, Some times a other race would attack wraths clutch, But never togheter with other.

    But i had talked to more then one elf, claiming that dwarves did nothing. That we never tried to remove wrath. And that nothing was done before they came. At the finale battle where wraths clutch was won, It was a victory fer both sides. Te' elves had keept them occupied so te' dwarves got inside te' fort and started te' slaughter.

    Quote from Elven Diplomat's view on the battle:

    I was there, fighting alongside my kin. A very gruesome, yet satisfying victory indeed. However, I overheard strange rumors that the wardens were boasting about doing more work than the dwarves. I would like to clear this up. I saw many wardens back at there bases, watching the dwarves fight. While we elves shot from far range, the dwarves charged with axe in hand. If any elf believes that the wardens did anymore work than the dwarves, than challenge me here and now.

    Sketch of the results of the battle of the Clutch:

    mwede0.png

    Sketch of a memorial built by an elven prince & Torak:

    fknm91.png

    - After biterness on both sides, the Legion is marched to Fort Fairleaf where they demand that the fort be demolished because it is on Dwarven lands. The Wardens grudgingly comply but relations between Kal'Urguan and the Wardens are damaged for years to come.

    - The Legion begins hunting for the surviving allies of Wrath.

    - The Legion is sent to Al'Khazar to fight off the undead as King Edmund Sheffield is corrupted.

    - Queen Cassandra of the Undead leads an attack on the great city of Kal'Urguan but it is repulsed due to the defenders great strength. Ascended and normal dwarves protect their lands, including Hiebe Irongut and Thorik Braveaxe.

    - The Orc - Human war begins but the Dwarves originally choose not to get involved as they are allies of neither nation.

    As the humans and the orcs fight at Kramoroe, an elite dwarven squad searches for King Algrim who has been captured by the undead:

    2aihsls.png

    - Algrim betrays the dwarves, becoming a minion of the undead. He is then arrested as he returns to Kal'Urguan but eventually escapes.

    Sketch of the arest of King Algrim:

    15zh1me.png

    - King Gotrek is crowned but his reign is short lived due to his travels outside of Aegis.

    - The War Council is formed in Gotrek's absence. This is made up of Lord Marshall Thorik Braveaxe, Longbeard Chaecus Braveaxe, Longbeard Valen Blackaxe, Head Guard Stronghold Braveaxe, Guard Officer Broski Braveaxe, Guard Officer Aloicius Flynn and Archbishop Thordon Irongut.

    - Spies inform the War Council of a possible attack from the Wardens in the near future. Years later, these rumours are proven to have been true, although Malinor's leadership held the Wardens back from attacking.

    - Dwarven military leaders including Longbeard Chaecus Braveaxe and Longbeard Valen Blackaxe collaborate with Elven spies and rebels to plan an invasion of Laurelin, in the event of a war with Malinor and the Wardens.

    - Towards the end of the Orc - Human war, the Legion helps the Orcs in sieging Al'Khazar to put a swift end to hostilities along the King's Road. However, this proves to be a regretful decision as the Orcs are close allies of the Wardens.

    - A secret defensive Pact is made between Lord Marshall Thorik Braveaxe, representing Kal'Urguan and King Enor, representing Oren in case of a future war.

    - Lord Marshall Thorik Braveaxe, and Longbeards Chaecus Braveaxe and Valen Blackaxe lead a joint Dwarven/Human assault on an undead keep that is threatening Aeriel's Keep. The battle is a success and the undead are temporarily driven out.

    - After years of planning by the War Council, King Thorik is crowned, through military overthrow of the High Council, with the backing of the Braveaxe and Blackaxe clans.

    - A new political system is put in place. This includes the Grand Council, Lower Council, and new ranks. The Longbeards, the commanders of the Legion, Chaecus Braveaxe, Valen Blackaxe, Stronghold Braveaxe and Broski Braveaxe become the new Grand Councilors.

    The First Grand Council of the Dwarves:

    ~The First Grand Council~

    Grand King Thorik Braveaxe

    Grand Councilor Valen Blackaxe - Diplomacy

    Grand Councilor Stronghold Braveaxe - Guilds

    Grand Councilor Broski Braveaxe - Economics

    Grand Councilor Chaecus Braveaxe - War

    High Lord Bazian Blackaxe - Diplomacy

    High Lady Vulena Braveaxe - Guilds

    High Lord Grumdul Balor - Economics

    High Lord Gimrik Braveaxe - War

    •1326 - Upon venturing into the verge, Tazarak is established (an alliance between Alras, Humans, and Dwarves). Tensions between Tazarak and the Orcs and Wardens are high during this time. Alras eventually backs out of the alliance.

    •High Lady Vulena Braveaxe is fired by Grand Councilor Stronghold Braveaxe and Karl Frostbeard is appointed as the new High Lord of Guilds.

    •1329 - The first Grand Tournament is held. Kjell Ireheart becomes the new "Grand Champion".

    •Grand Councilor Stronghold Braveaxe steps down and Karl Frostbeard assumes his position as Grand Councilor of Guilds.

    •1336 - A dispute outside of Krugmar between a number of Dwarven and Orc officials leads to a fight, in which a small number on each side are killed. This event acts as the spark that ignites conflict across Aegis.

    •1336 - Upon witnessing the conflict outside of Krugmar, Grand Councilor Valen Blackaxe escapes to Kal'Urguan after resisting an attempted arrest on him by the Orcs. Here, he places the Legion on alert and gathers information coming out of Krugmar that the Orcs are rallying an army to siege Kal'Urguan.

    •1336 - A Legion squad is dispatched to the city of Aeriel after rumours are spread that the Orcs intend to rally there for an attack on Dwarven territory. A small battle takes place in Aeriel, resulting in the deaths of a number of Orcs and Aeriel townsfolk and the arrest and eventual interrogation of one of the surviving Orcs.

    •1336 - After years of rising tensions and sporadic conflict, an army of Orcs and Elves, led by Warlord Mogroka, siege Kal'Urguan but are defeated by the Dwarves and Humans, beginning the Great War, Dwarves, Humans and the Kaxil clan against Orcs, Wardens and the Teutonic Order.

    Quote from the Grand King, Thorik Braveaxe, of how the Great War began:

    Te' war that 'as come upon us is one that 'as draggen inn far to many, 'ere is not a day I do not think of te' people that 'as been lost in this war. Even thought all of this te' orc's need to learn they cannot threathen my people, and shoot 'em with arrows when they are walkin on te' kings road.

    My men was travelin' on te' Kingsroad outside Krugmar when yer men shouted taunts at us, We are a pridefull people and will not take this so it was returned with words aswell.

    My men got sick of ye and decided they would leave te' area. Then yer bloody orc's filled te' air with arrows aiming at my men, Yer petty orcen arrows did not penetrate our fine dwarven armor, quickly my men picked up their weapons and charged at ye slaying a few orcs. A few dwarven warrior fell, And likewise with te' orcs.

    Then in yer bloodthirst ye attacked an dwarven city, before ye marched at Kal'Urguan 'ere ye treacherus words was returned with a few well thrown rocks in yer 'ead.

    Elves ye 'ave supported te' orc's and brought 'onour to an alliance ye made long ago, I respect this. Te' orc's brought this war upon themselves, through raids at te' 'uman nation, And also threw attacks at my people and cities.

    •1336 - Galahar is sieged by the Orcs, Teutonic Order and Wardens but are forced to retreat after the Dwarves and Humans rally for an attack on Krugmar.

    •1336 - The Dwarves and Humans siege Krugmar and are shown in through a secret entrance by the Kaxil clan, a rebelling clan of Orcs.

    •1336 - 1339 - As the war continues to rage on, various sieges and skirmishes are made on both sides of the conflict. The remnants of the Wardens are eventually forced by Malinor's leadership to pull out of the war, although many continue to fight, leading to the eventual disbandment of the entire Warden military and the end of the Orc - Elf alliance.

    A notice, once attached to the Elven message board, detailing how the Elven leadership reacted to the war:

    Friends...

    Today, we came incredibly close to a calamity of massive proportions. For those of you who are unaware, I will recall this story as it played out in front of me - and hopefully, you will heed my call.

    About a week ago, the humans and orcs clashed in Galahar, the small town that stands where Kramoroe used to be. This lead to the humans marching into the Orc deserts and waging war in the sands.

    When this happened, we all were afraid. But we all took up arms and guarded our homeland in the fear that the humans would move on to us after they finish with the desert - due to the pact we share with the orcs.

    But after a handful of false alarms...our pent-up worry and rage exploded. We marched into the desert, preparing for another supposed attack from the humans. We grew angry, and whispers of an attack on Al'Khazar loomed.

    This was when myself and the Dark Elf woman named Sythra began to wonder if this was a whole misunderstanding. After dwelling on this, we decided to move into human territory to determine what the actual plan was. After attempting to enter the city by conventional means, we were forced to sneak in through a hole in the walls. We encountered King Enor by chance, and pleaded our case with him. We couldn't believe our luck - he wanted peace as well!

    We escaped Al'Khazar and returned to the Warden outpost in the Orc capital. After explaining to Lord Haelphon and Princess Indelwehn, they demanded to speak with the King in person. After replacing broken gear and weapons, we returned to Al'Khazar. But on the way there, we were jumped by a Warden Officer who claimed that he would order a siege on the humans, disobeying orders. We tried to stop him but he disappeared into the night. We had to press on, and before long we were slipping through that same hole in the human walls.

    The guards saw us entering and nearly slew us: but King Enor ran into us and called off his guards, saving our lives. He took us into the keep, and we held a meeting. The peace talk was brief, since both sides were in agreement. The King wanted to only protect his people, he didn't wish another attack - as did we. So once that was solved, we needed to escape in order to stop the attack.

    Here's where we ran into problems. To put it simply, the gate was shut down and the hole we used to get in was plugged. Sythra and Princess Indelwehn got seperated from us in the panic of the people running about in the streets, but after a long and grueling effort myself and Haelphon managed to climb the walls in the highest portion of the city.

    Once we arrived in the Orc lands, myself and Haelphon attempted to arrest the rouge officer. But we failed, and he slipped away while his companions attacked us. But through Haelphon's courage and way with words, we were narrowly saved from a gruesome death at the hands of our own countrymen.

    ...The only reason I'm spending so much time writing this account (and believe me, with all of these wounds, it's not easy) is to warn you. Yes, all of you.

    Though we supported our allies by helping bolster their defenses, we were gripped tight by our fear of being attacked. This stress of war, when it wasn't turned on the invasion we thought was coming, ended up being forced on each other.

    We are Elves. We do not forcefully attack other races - we welcome them with open arms. Our warriors do not attack, they defend. If not for the bravery, skill and courage of those around me, Aegis would've been ripped in half by the monstrosities of war.

    In the years to come, we will face similar situations. But when we encounter these problems, we mustn't repeat our mistakes. Rather, we must take what we have learned in this last week and ensure that we will never have to endure war with our companion races.

    ...Now, I'm going to go sleep. It's the middle of the night as I'm writing this, I'm covered in sand and cuts and I feel like sleeping for an Elven year.

    --Ashur Kenbough

    Video of a battle of the great war, a dwarven assault on Krugmar:

    th_Move1.jpg

    •Grand Councilor of War, Chaecus Braveaxe resigns and his High Lord, Gimrik Braveaxe, takes his position. Kjell Ireheart becomes the new High Lord of War.

    •Former King Algrim is redeemed due to the efforts of his good friend, Kilgrim.

    •1337 - An alliance is formed between the nations of Kal'Urguan and Oren. As well as this, they form alliances with Aeriel and the Kaxil clan in order to gain further allies in times of war.

    •High Lord Grumdul Balor resigns from his position as High Lord of Economics.

    •1338 - Increased attacks made by the undead force the Dwarves to remain in their homeland.

    •A torn map piece is delivered to the Dwarves by a hooded figure. The completed map is eventually used to guide the races of Aegis to Asulon.

    Sketch of the event, from Thordon Irongut:

    zslf8z.png

    •The Dwarven Legion tries to defend Al'Khazar against the undead but is ultimately forced to bring the refugees back to Kal'Urguan and Alras, before the city falls.

    •1339 - Grand Councilor Valen Blackaxe and Warlord Mogroka end the Great War with a peace treaty, allowing Kal'Urguan to join the United Aegis Coalition.

    •1340 - Former Grand Councilor of War, Chaecus Braveaxe is murdered by the undead High Prophet.

    •Grand Councilor Gimrik Braveaxe goes rogue, taking control of a Legion fort besides the ruins of Wrath's Clutch. Grand Councilor Valen Blackaxe learns of his betrayal and leads an attack on the fort, with the help of a number of Orc and Human volunteers. The fort is temporarily retaken but Gimrik escapes out of a back exit.

    •Grand King Thorik Braveaxe fires Grand Councilor Gimrik Braveaxe for his betrayal and appoints his High Lord, Kjell Ireheart as the new Grand Councilor of War.

    •1341 - The Dwarven Legion, led by Grand Councilors Valen Blackaxe and Kjell Ireheart, arrives in Galahar to aid the Phoenix rebels against an Orc attack. Here, they battle the Orcs, driving them out of Galahar. The result of this is that Oren is split between the nations of Hanseti, under Gaius Marius and the Teutonic Order and Renatus, under Eze'kiel Tarus and the Phoenix Rebellion.

    •1342 - Kal'Urguan is dismissed from the United Aegis Coalition due to a conflict between Urir Ireheart and a number of Alrasian guards. This event angers many Dwarves and increases suspicion as to the Ascended's true motives.

    •1342 - A 100,000 minas bounty is put on the head of Grand Councilor Kjell Ireheart by High King Syrio of Alras, due to the actions of his cousin, Urir Ireheart. The Irehearts are hunted by the Alrasian Order, causing outrage across the Dwarven kingdom. The Blackaxe and Frostbeard clans eventually choose to intervene, against the orders of their King, battling the Alrasian Order outside of Alras, defending their Dwarven brothers.

    •1342 - With the growing pressure from the noble clans of Kal'Urguan, Grand King Thorik Braveaxe and Grand Councilor Valen Blackaxe arrive outside the entrance to Alras, where Thorik announces a declaration of war upon Alras. Kal'Urguan, with the help of allied Knights of Galahar, under the command of Lord Gideon Silverblade, sieges Alras, in search of the map pieces that Alras had supposedly come into possession of. The Dwarven map piece is eventually retrieved after the battle.

    Grand Councilor Valen Blackaxe's address to the Dwarven nation, shortly after the attack on Alras:

    I understand that there 'as been some confusion over our reasons fer attackin' Alras. Well, I would like ter explain this to clear up any negative thoughts against those involved and ensure that these events are understood.

    This all started when the guards of Alras attempted ter arrest Urir Ireheart, after he attacked a Goblin who was falsely claimin' ter be the High King Syrio. Urir, unable ter talk 'is way out of arrest was forced ter resist and killed a number of guards who 'ad tried ter capture 'im. Although Urir may 'ave acted rather agressively ter the siituation as Irehearts often do, this was an act of self defence and not murder 'as some 'ave claimed. It is therefore not Urir's fault if Ascended chose ter involve themselves in the fight as it is not their job ter take sides in conflict, involvin' nations.

    Anyway, while I was about ter attend a feast in Kal'Urguan, I received word that the Ascended, Shoi, along with a large number of armoured men 'ad entered the city and were 'eadin' ter King Thorik's caslte. As I attempted ter greet these visitors, they rudely ignored any Dwarf who approached 'em and refused ter stop as we questioned them on their reasons fer bein' in Kal'Urguan. This seemed ter me personally like an agressive act by the Ascended that I certainly will not ferget. While I understand that they were guards, would it not 'ave been more appropriate of 'em ter 'ave waited at the main entrance ter Kal'Urguan fer somebody ter speak to 'em instead of marchin' up ter the castle, without a word ter explain their business?

    Upon reachin' the castle, Shoi declared that she would like ter speak ter Thorik which made us wonder why she needed such a large group of guards. Anyway, we 'ad a brief meetin' with three Ascended, includin' Shoi who announced that the Irehearts actions 'ad been representing all of Kal'Urguan and the Dwarves. Fer this they rudely insulted us and dismissed us from the UAC with immediate effect. Since we no longer 'eld any loyalty ter Alras, I decided ter reveal to one of the Ascended the main topic of our recent council meetin', the corruption of 'igh King Syrio. Ter those who are not already aware, Syrio fueled the war between Kal'Urguan and Krugmar by sellin' arms ter both sides, profiteerin' from the deaths of both Dwarves and Orcs. Algrim Irongut is a witness ter this so before anyone claims that Alras is a neutral nation, look at what 'e 'as ter say.

    Now then, after this meetin' 'ad finished, Syrio came ter Kal'Urguan 'imself, announcin' that a 100,000 mina bounty 'ad been placed upon Urir, as well as Grand Councilor Kjell Ireheart who personally, 'ad done nothin' ter offend Alras. Now I ask, if the Alrasians 'ad truly wanted peace, why would they send bounty 'unters after Dwarven officals? Anyway, when the Blackaxe clan 'eard word that the Alrasian guard were fightin' Irehearts, the Blackaxe took it upon themselves to defend their Dwarven brothers. Soon, others followed includin' the Frostbeards, until, King Thorik decided that ter avoid a split in Kal'Urguan's government, the clans would 'ave ter unite against Alras fer both their and the Ascended's outrageous actions against us.

    I will not go into detail as to what 'appened durin' the battle but I can tell yer that we raided Syrio's keep, in an attempt ter look fer the map pieces that 'ad been 'idden from us. Although these were not found, we believe the Ascended may now possess 'em. Durin' this battle, the Orcs also decided ter turn on us once we 'ad reached the keep. While I do not blame the Orcs fer their actions, as I 'ave 'eard that somebody attacked the Warmistress before 'and which was against our orders, I do 'ope that the Orcs open their eyes to the corrupt nation, they seemed ter be fightin' fer.

    So aye, it is now time ter decide what our next move is. We 'ave already made an agreement with another nation ter form our own coalition against the undead, consderin' the Ascended are incapable of stayin' neutral in nation conflicts. Already, a number of Alrasians 'ave chosen ter defect to our side. Our 'ope now is fer peace between the nations, without Alras and the Ascended rulin' over us, 'as 'as been seen in thee United Aegis Coalition. If yer truly want ter bring peace ter Aegis, do not side with the UAC fer they will treat you kindly ter begin with but then backstab yer when things don't go their way. While I once respected the Ascended I fear that they 'ave now gone against their true purpose by fightin' fer Alras. I ask ye all, do yer really wish ter side with these tyrants who 'ave recently, done nothin' ter 'elp Kal'Urguan and attack us durin' the battle of Alras? I certainly would not and I 'ope all Dwarves will unite under King Thorik and do the same.

    •An alliance is made between the nations of Kal'Urguan, Renatus and Malinor.

    •1343 - The Dwarves begin work on a new coalition made up of Kal'Urguan, Renatus, Malinor, Hanseti and Krugmar.

    A drawing of the meeting, between Grand King Thorik, High Princess Indelwehn and Warlord Mogroka on forming the coalition:

    2h6ahwj.jpg

    •The coalition intervenes to prevent Renatus from sieging Hanseti. Thorik Braveaxe beats Eze'kiel Tarus in a duel to determine the fate of the nation.

    'The Ballad of the Black Cross' detailing the situation as it unfolded:

    The order was strong until Gaius was dead

    Left sam with power but all the dread

    The sariants were strong but not in their head

    Disobedence and misconduct they went to instead

    Mirtok tried to order and tried to lead

    to bring the sariants to heed

    his orders were true and fool proof too

    but they wouldnt listen through and through

    Tarus attacked when no one could aid

    outnumering our men with devious raid

    Miscommunication and countless killing

    lead the Order to turn to the others who were willing

    To thier suprise a coalition had formed

    to bring galahar to reason and reform

    Tarus was stubborn and wouldnt agree

    until the leaders came up with a duel between thee

    The Cross and The Phoenix were to battle it out

    in a duel among champions that they had sought out

    Tarus chose to battle for himself

    but sam was cunning for he is an elf

    He chose King Thorik a master of axe

    stronger than swords he cut Tarus down

    In three golden chops Thorik had won

    He had saved the order from being undone.

    Now we rejoice for all that we've gained

    a peaceful period it shall remain

    Long live the order and Hochmeister Sam

    Now we shall drink all the ale in the land

    until we fall to the floor with tankards in hand

    Rejoice brothers and sisters.

    •1345 - The Legion helps the Galahar Knights in defeating The Purge.

    •Kal'Urguan falls to the might of the undead, forcing the Dwarves to once again, relocate to Tazarak.

    •Urir Ireheart, Kjell Ireheart and Valen Blackaxe enter the Nether in an effort to defeat the undead. Urir Ireheart sacrafices himself to save the races of Aegis, while Kjell Ireheart and Valen Blackaxe manage to escape before the portals close.

    Grand King Thorik's response to the death of Urir Ireheart:

    Thorik walks up infront of the people speaking from the stairs going up to the uper castle part.

    Im 'ere tae tell ye wat' 'append wit' Urir Ire'heart an' tae Sacrefice 'e did tae save us all.

    As told tae me by Valen Blackaxe who was wit' Urir in 'is last moments an' one of tae few tae escape tae Nether...

    Thorik Choughs to clear his throath before he continues

    Before Urir enterd tae portal I pulled 'im aside an' presented 'im wit' a t'ing of great importance tae me clan an' meself. I gave My ancestor Bogrin's armor, Made by 'is father Urguan 'imself tae go into tae nether wit'. So tat' 'e would be 'ave tae fear nuthin'.

    Valen 'as told me wat' 'append after tat'. Tey 'ad enterd tae portal an' all 'ell broke loose.. Litterly. Everyboday rushed forwards tae be stucked down by tae powers of tae non livin'. Valen 'ad sticked close tae Urir most of tae way, But suddenly tey came tae 'e place tey 'ad tae jump. Urir 'ad jumped wit'oot fear an' gotten over while Valen 'ad calculated each an' everyone of 'is jumps before dooin 'em. All around 'im 'ere 'ad been only death an' now many 'ad died an' only 'e few remained. Tae next time valen meet Urir in tae nether was In tae 'eart of it.

    Urir 'ad taken tae axe of Krug an' had sprinted throrwards tae portal as fast 'as 'is legs could carry 'im, oot running tae few left alive. When Valen Finally 'ad found 'im again 'ere 'e 'ad taken tae 'ardest decision of 'is life.. To end it, An' to take tae undead wit' 'im.

    Wit' tat' Urir cast of tae armor of me ancestor so tat' it would not keep 'im alive under tae sacrefical pit 'an jumped intae it. 'and to 'and wit tae axe. After tat' Valen tells me 'e got tae heck oota 'ere fer tae whole thing was falling upon itself.

    Now, Lets 'ave e' moment of silence fer one of tae Strongest an' bravest warriors we 'ave ever 'ad.

    •The Dwarves and the other nations of Aegis flee to the verge to escape from the chaos. Here they build ships that are used to sail onwards to Asulon. However, Grand Councilor Kjell Ireheart refuses to leave Kal'Urguan, while Grand Councilor Valen Blackaxe goes missing after he is knocked overboard after a lightning bolt strikes one of the ship's engines. Valen's brother and High Lord of Diplomacy, Bazian Blackaxe takes his position as Grand Councilor of Diplomacy.

    The Dwarves as they prepare to leave for Asulon:

    2exrpea.png

    Grand King Thorik's response to the disappearance of Grand Councilor Valen Blackaxe:

    Me old friend fer tae last fifty years, An' Grand Councilor of Politics Valen Blackaxe 'as gone missin. 'e might be dead, But I still live wit' tae 'ope of 'im returning. Under e

    ' powerfull thunderstorm 'e went missin'. By tae time it was discoverd we 'ad gona tae far.

    I ask of ye all tae take 'e moment Silence in memory of our old Grand councilor, Elite of the army, Leader of Victoriouss battles an' most important gud friend Valen Blackaxe.

    A sad look is upon Thorik as he gives Valen a Moment of silence before continuing

    An' lets all live wit' tae 'ope of 'im returning.

    The true story of Grand Councilor Kjell Ireheart:

    This be the true tale of Kjell Ireheart, which will long be forgotten when the dwarves live in the new golden era, in the land of asulon.

    Kjell Ireheart walked into Laurelin with his cousin Urir, and the pirate dwarf Valen, They chose themselves to volunteer as the Champions of Kal'Urguan to gain aerial's blessing, and to thwart the inevitable rise of the Undead. In doing so they may inevitably loose their lives in this heroic act to save the people of aegis from the inevitable doom that was to come.

    After gaining the blessings of aerial, and the clever concoctions created by the alchemists the dwarvern champions stepped through the portal, they awaited a hell, of un earthly beasts of whom where rarely seen, but have taken a more common appearance on the face of aegis since the beginning of the end... Kjell charged out of the portal, and began his conflict with the damned, he fought, and fought through the mindless horde as if he had the same qualities of the beasts he fought himself, yet greater. He witnessed glimpses of the other champions around him struggling to press onward, he continued to hold back the line of the endless minions that charged at his fellows in arms who passed by, over what seemed days inside the hell, he became weary, he held back the armies of the damned enough to see that no other champion was around, save for some of their corpses. The hordes oddly stopped, he collapses back on the rotting piles of fleshly cleaved flesh, and slumbered. When he awoke, he rose gently refreshed and ready to kill again, but yet again no hordes in sight! He walked towards the portal his attention on the matter became rather weary. He stepped through the portal to meet a beautiful sight! Laurelin was set ablaze! His eyes grew wide, and his mouth fell open, which later became a crooked grin. He muttered to himself "Ah can 'ave done it better meself! But nae matter! Nae ***** elves in soight!" He pranced around looting chests, and collecting rare goods. He then thought "what ov Krugmar, an' Sanjazel! Maybe San'ar tu!" He ran to the orc kingdom to meet a sight which would make him cry with glee. It was gone, all of it! He examined the scorched bodies, and skinned other more fresher ones that have only suffered a death through a piece of poor orcish architecture breaking their skulls in. He ran around with great glee from kingdom to kingdom, and finally with loot in his arms he ran to Kal'Urguan, he marched into the it's inner sanctum the keep, where he stored his precious booty. He now awaits the return of the Undead spawn who have further ravaged the land of aegis awaiting a mightier challenge than the nether to grant him death. To not on this story he met other survivors, those keen on never leaving their beloved home, and wishing to denounce the ascended for their failure in keeping their promise, the lineage of the Irehearts now lives on as it awaits the final coming of Iblees to consume the land they now name themselves refugees in.

    Asulon.

    •As the Dwarves begin to explore Asulon, they found the kingdom of Karik, built upon the ruins of an old Dwarven nation.

    ((A video tour of Karik.)):

    •A second Grand Tournament is held and Darain Blackaxe becomes the new Grand Champion.

    •Darius Irongut founds Kal'Dwain which is used as a mining colony for the Dwarves.

    •2 - After Hiebe Irongut fails in an attempt to overthrow Grand King Thorik, the Ironguts leave Karik, forming a new nation, The Archipelago of Holm. This event splits the Dwarven nation into two.

    •The bandit group, led by Prince continues to threaten the citizens of Karik.

    •9 - Grand Councilor Valen Blackaxe returns to the Dwarven nation to find it disunited and under threat from bandits, taking on his position as Grand Councilor once again.

    •10 - Grand King Thorik is murdered by an unknown killer. Upon Thorik's death, Valen Blackaxe resigns and departs from Karik to become the High Constable of Salvus as he fears that the Dwarf's greed has changed the nation from what it was in Aegis.

    Grand Councilor Valen Blackaxe's letter of resignation:

    'ail Dwarves, with t'e death of Thorik, I, Valen Blackaxe 'ave taken t'e decision ter resign from my position as Grand Councilor and leave Karik fer t'e forseeable future. Although I 'ave been missin' fer many years due to bein' blasted off t'e ship ter Asulon, there are a number of reasons why I now feel I must leave fer gurd. 'owever, I wish 'oever t'e council votes as t'e new King, t'e best o' luck in governin' t'is fine nation. Yer 'ave my full support, 'oever yer may be, it is my only 'ope t'at ye can now bring t'e nation back into a new golden age, once again.

    I 'ave been a Grand Councilor fer many years and I feel it is only right ter thank t'ose Dwarves 'o 'ave supported our government in t'e dark times t'at we 'ave faced, particularly in our wars against t'e Orcs and also, t'e undead. I 'ave been a part of t'is nation from t'e days of t'e Battle of Wrath's Clutch, through t'e rules of Gotrek and Algrim, through t'e Great War and t'en t'e final battles against t'e undead. I can only 'ope that I 'ave done enough ter serve t'is nation as I intended. While we 'ave faced particularly troublin' times in recent years with the split between t'e clans, I am confident t'e new government can unite the Dwarves once again, under a single nation.

    My reasons fer leavin' Karik are t'at, t'is is unfortunately not t'e nation I once knew and 'elped build. Rivalries and biterness 'ave plagued t'is nation and broken apart what many Dwarves spent years restorin' t'e it's glory. I know fer a fact that many Ironguts wished fer Thorik's death and still rejoice at t'e fact t'at 'e is gone. I would therefore like ter pay Thorik my respect as 'e was one of my greatest friends and one of t'e finest Dwarven leaders I 'ave ever known. I would also like ter pay my respects ter all of those Dwarves, I 'ave known 'o gave t'ere lives ter protect t'is nation, namely Chaecus Braveaxe and Urir Ire'eart 'ose sacrifices fer t'is nation will never be forgotten.

    Wit' t'at, I bid yer all farewell and 'ope ter per'aps see some of yer again in the future.

    - Signed

    Valen Blackaxe, former Longbeard, Officer and Grand Councilor of Kal'Urguan.

    •13 - Former member of the first Grand Council and son of Thorik, Broski Braveaxe is crowned Grand King of Karik. He inherits a weakened nation but one that has great potential for the future. He changes the governmental system, bringing about an end to the Grand Council system of governing.

    A document, listing every member of the Grand Council since its founding to its disbandment and the fates of each of them:

    ◦Grand King Thorik Braveaxe - Murdered by unidentified assassins

    ◦Grand Councilor Valen Blackaxe - Resigned from his position upon the death of Thorik, later perished in the fall of Karik

    ◦Grand Councilor Broski Braveaxe - Last remaining Grand Councilor from the first Grand Council, later went on to become the next Grand King of Karik

    ◦Grand Councilor Chaecus Braveaxe - Resigned from his position, later murdered by the High Prophet of the Undead in Kal'Urguan

    ◦Grand Councilor Stronghold Braveaxe - Resigned from his position

    ◦Grand Councilor Gimrik Braveaxe - Fired from his position, later rejoined Karik after the death of Thorik

    ◦Grand Councilor Kjell Ireheart - Disapeared after his journey into the Nether, later returned to Karik

    ◦Grand Councilor Karl Frostbeard - Went missing in Aegis

    ◦Grand Councilor Bazian Blackaxe - Originally a High Lord in the first Grand Council, remained in his position until the Grand Council's disbandment by Grand King Broski Braveaxe

    ◦Grand Councilor Algrim Irongut - Resigned and left Karik, shortly after Valen Blackaxe did the same

    ◦High Lady Vulena Braveaxe - Fired from her position

    ◦High Lord Grumdul Balor - Resigned from his position

    ◦High Lord Longbeard Braveaxe - Remained with the Grand Council until its disbandment by Grand King Broski Braveaxe.

    •18 - Karik joins a coalition of Hanseti, Krugmar, Salvus and Alras. Together, they successfully siege the fortress of Das Boot. The war between Hanseti and Renatus ends soon after.

    •18 - Kjell Ireheart arrives in Asulon on the back of an Enderdragon that originated in Aegis. The dragon did not survive the landing... He now claims "Ah 'ave killed six bludeh dragons!"

    •20 - The Dwarves are forced to abandon Karik after a dragon is unleashed upon it. The great doors are barricaded but many Dwarven lives are lost, including former Grand Councilor Valen Blackaxe who falls as a walkway collapses beneath his feet.

    •Gimrik Braveaxe, son of former Grand King Thorik Braveaxe, steps down from his position as King of War. Grand King Broski Braveaxe appoints Kjell Ireheart to his position.

    The Original Thread: http://www.lordofthecraft.net/forum/index.php?/topic/41156-official-dwarven-history/

    ---

    Dwarven Reforms

    Council and the Doyen

    The Council is one of the most stereotypical things associated with Dwarven culture and therefore deserves a lot of attention. The Council will be composed of the King, the heads of the three noble clans, and the head of the three main guilds which are the Mining, Smithing, and Architectural. Each vote from a Councilman is worth 1 while the King’s vote is worth 2. They will vote on anything and everything that deals with the Dwarven Nation. The Doyen ( Name is up for debate) are the King’s personally selected ‘advisors’ that he will consult and they will influence his decision and the Council’s. They are selected by the King and serve indefinitely unless the King fires them himself.

    Clans of the Dwarves

    Clans in the Dwarven nation obviously play a big role so we are focusing a lot of our attention in improving the role they play and the RP they can bring. To start off, there are going to be 2 types of clans, Noble and Common. Noble clans are any of the three clans that would be in power within the government and have representatives at the Council. Common would be any other clan. Commoner clans can become Noble however by overthrowing any of the three current Noble clans. To do this there are a few rules however, one, you must make an official declaration that you are trying to overthrow them, two you have to overthrow them in the time allotted (one week), and three you must meet all three criteria of overthrowing another clan. Clan halls are not allowed to have housing for members, only showcase their achievements and history and act as a meeting area.

    The three requirements that come with overthrowing another clan are:

    -Show your Clan is prosperous by gathering and depositing 30,000 minas into the Kingdom's treasury as a sign that your Clan is wealthy and are willing to make sacrifices to the Kingdom

    (If the other clan deposits more you MUST cover the difference that THEY deposit)

    -Defeat the opposing Clan’s leader in battle

    -Get a ¾ approval by the Council

    Dwarven Legion

    The Legion has been in a, for lack of a better term, ‘shitstorm’ lately as i’m sure many of you already know. There have been attempts at reforms and organisation but there has not been much, if any, success. The system we have come up with would be headed by Kjell but ran and overseen by the Lord Marshal who would be in charge of training, organising, and paying the legion’s wages. The ranks would be similar, a Longbeard which would report to the Lord Marshal and oversee his battalion composed of Ironbreakers (Veterans) and Warriors (Recruits/unproven soldiers). The Legion would also be tasked with being the normal city guards and would be paid per IRL hour of work ( Pay also depends on rank) which can be gate guarding/greeting, mob killing, ect.

    The Royal Guards

    The Royal Guard will be completely independent from the Legion and have its own head. These would be the most elite of the elite and be Kjell’s personal bodyguard and policing force. They have other ‘tasks’ which we are not going to be discussing at the moment. They are given the best armor and weapons the Kingdom has to offer and can be scouted by the Head of the Royal Guard but must be approved by Kjell. They must be willing to give their lives for the Kingdom and Kjell. Some of the tasks will require them to put their own morals/feeling aside to follow orders. *Villain applications are recommended for this position but not required*

    Guilds

    Guild applications will be put up on the forums if you have an idea for a guild and you have enough support they can be added. The main guilds in the Dwarven Nation are the Mining, Smithing, Lumberjacking, Farming/Agriculture, and Architecture however only Mining, Smithing and Architectural heads are on the Council. Guild’s are ran by a guild leader or ‘head’ of the guild in our nation and they can propose ideas for expeditions, expansions, or just anything that can better the Kingdom in general. They will receive guild halls in the Kingdom which can be used to showcase their history and achievements for the Kingdom as well as a meeting area for members however they will NOT ACT AS HOUSING for the guild members or even the head. Guild leader can be overthrown by a member of the guild if they have a valid reason and either beat them in a duel or get a unanimous vote from the other guild members.

    Housing

    Housing will be separated into three different classes, poor district housing, given out for free to any Dwarf, MUST use public storage and are not allowed private storage in their homes. Middle Class which will have a stand alone house that they are allowed to decorate and furnish how they please without expanding or altering the outside. Then the noble/rich housing which are relatively large homes which you are allowed to furnish/decorate how you wish without altering the outside. Middle and rich housing are allowed private storage inside their houses but the houses will cost Minas.

    (( Probably more to come did this off of memory =) and covered the just of it so you all can get a better understanding of what is to come, city is under construction and coming along nicely as well. Thanks for reading ))

    The Original Thread: http://www.lordofthecraft.net/forum/index.php?/topic/51088-reign-of-kjell-begins-things-to-come-to-the-dwarves/

    ---

    Anarchits.

    'Ello dwarves ov Mount Ire, we 'ave lately been dealin' wif fuuls w'o 'ave begun tuh speak against dere king... Dis means we 'ave tuh protect ourselvss frum dem, but w'o are dey ye may ask? Ya cannae know fer sure as dey can be ter friend, un ov yer family, or a work mate, but we 'ave a wurd fer dese folk! Da Anachists! Dese folk wunt ta press da kingdom bak tuh da era ov da great turmoil! Dey are dwarves w'o wunt dere kin tuh suffah an' so dey run frum our kingdom an' 'ide tellin' da odder races ov our secrets! Or dey spread loies ov yer great king an' try ta corrupt our new 'ome wif evil.

    We must stop da anarchists, if a dwarf sees anudder lad talk sour ov yer king stand up tuh 'im an challane 'im tuh a foight ov 'onor! Or ye can report 'im tuh da guard w'o will take care ov 'im for ye... We cannae let dis curse spread through our lands! DA NEW DWARVERN AGE 'AS BEGUN AN' AH'LL LEAD IT TUH VICTORY!

    The Original Thread: http://www.lordofthecraft.net/forum/index.php?/topic/51479-anarchists/

    ---

    The Dwarven Language.

    Races:

    (Dwarf / Dwarves) Ungor Dwed / Ungor Dwedus (Literal- Cavern Dwellers)

    (Goblin / Goblins ) Grobi

    Elf / Elves Elger / Elgus

    Human / Humans Umgi / Umgus

    Orc / Orcs Urk / Urkus / Greenskins

    Vocabulary:

    •(prefix) arch-, dominant, chief, prime... = Ard-

    •A friend fight or Competition = Runk

    •A lot of / much = Luts

    •Above Ground = Zorn Gund

    •Advisor/Master of Stone = Ceannard'f Gund

    •Again = herkans

    •Age = keulim

    •Ages = bagnol

    •Alcohol = Kligershtrafe

    •All = maall

    •Allies/Ally = cochaarys/cochaary

    •Angel = aingeal

    •Anvil = Grong

    •Architecture = Krachticure

    •Arena = Ekrugn

    •Argument = Argane

    •Armor = Klad

    •Attack = Kahr

    •Awkward or clumsy person. = sod

    •A Dwarven war cry, it roughly translates “Die, foul enemy, die! = ”Basaich jiarg-noid geddyn baase

    •Beard = Trumm (Old Beard = Den Trumm)

    •Before = Melchi

    •Beoir = Ale

    •Brewery = Valdahaz

    •Brothers/Brother = Braithean

    •Cavern = Ungor

    •Charge = Kenku

    •Civilization = Veenid

    •Clothes = aodach

    •Corrupted = trullit

    •Coward (Possibly Swear word) = Galtair

    •Crazed Dwarf inside the mountain = Zaki

    •Crossbow = Thrund

    •Dark

    •Day = hagnol

    •Deep = hudin

    •Defense = Verdig

    •Dense forest (Elven forest) = Thingaz

    •Diplomacy = steateyraght

    •Dome = Togme

    •Drunken, drunk too much Ale = Rutz

    •Earth = Erdh

    •Family = Khranstig

    •Farm = Vorn

    •Father = Thair

    •Feast or Heavy drinking bout = Trogg

    •Few = fuj

    •Filthy = clabar

    •Fire = Zahrer

    •Fish = Hsif

    •Fishing = Hsifin

    •Forge = Grungron

    •Friends = caarjin

    •Funeral song, song of death = Carr ny merriu

    •Greed = Dermin

    •Hammer = ord

    •Head/Chief of Clan(s) = Ceann-

    •Heaven = Neamh

    •Hit = Deuk

    •Honor = onoir

    •Hood = taght

    •Horse = oigeach

    •Houses = Heurs

    •husband = beghin

    •Im sorry = treih lhiam

    •Inactivity = Ne-Dactiv

    •Is = ‘s

    •Issue = disnu

    •Lady Dwarf; Kings consort = Rinn

    •Life = meisnig

    •Lives / living = mekogi

    •Long = Gnol

    •Lord = Rik

    •Madam (Ma’am) = Eirim

    •Market or Trading post = Urbaz

    •Master of a Craft, Craftmaster = Ard-Cheirdagh

    •Master/leader = ceannard

    •Match = caggey

    •Melee weapon = asuing

    •Mining = Mugdor

    •Miss = Muks

    •Mistake = tiormasg

    •Month = kulnog

    •More = kurm

    •More = Mern

    •Mother = Muri

    •Mountain = Menthal

    •Mountain lake = Varn

    •Mountain Oak = Wutrot

    •Mountain pass = Kadrin

    •Mountains = sleityn

    •Mug = Nog

    •Never = nugksta

    •Oath = bangadh

    •Offer = Dufer

    •Old = kusni

    •Once = enc

    •One = aon

    •Outpost = Und

    •Pitfall/death trap/ trap = scrowag

    •Poor = bargrekil

    •Pride = Prudlik

    •Pride, honor = Anart ( e.g. Or anart = My Pride )

    •Priest, parson, clergyman = saggyrt

    •Promise, pact = bangadh

    •Raising / raised = Belifni

    •Reason

    •Regular Axe = Ax

    •Rest/Sleep = tamh

    •Rich = berugkli

    •Rune, word or power = Ruhn

    •Scrawny beard; an huge insult to a Dwarf = Skruff

    •Sewer, drain = sornaig

    •Sir = Sei

    •Skull = claigon

    •Slum, Poor person = Umgak

    •Soul = annym

    •Steel = stailinn

    •Stone, Rock = Bokk

    •Supreme leader, Overlord = Ard-Reiltagh

    •Swear word: Ugly Beard = Duk’Tromm

    •Sword = Qurd

    •Tall = hummil

    •Thank you = taing’da

    •Theft = Vegol

    •Thief = Vongal

    •This = deis

    •Traitor (In any way e.g. Murderous) = Thagi

    •Trap = bac

    •Tree = Leugfi

    •Valley = Krugtor

    •Very = Va-

    •Walls = Mendor

    •Wandering = Zwevrun

    •War Axe = Eki

    •War or Battle = Kazak

    •Water = Wuglim

    •Waterfall or River = Zhuf

    •Weapon or Tool = Makaz

    •Week = wugk

    •Whining = caaynagh

    •Wife = cheile

    •Wild Beast = Gor

    •Wise = ceillid

    •Witch, old weird woman = caillagh

    •Year = wagnol

    •Young, little girl = caileig

    •No = Nay

    •Yes = Aye

    •And = Ok

    •I, Me, Myself = Or

    •Us, We, Ourselves = M’h

    •To = T’

    •Will = igll

    •Of = ‘f

    •Them = d’gru

    •For = rugirk

    VERBS:

    •Give = Gef

    •Have = Hef

    •Kill = Krog

    •Make/Create = Keuci

    •Punch/Kick = Toek

    •Shout = Sukren

    •Take = Kek

    •Throw = Teik

    •Want = Gid

    NUMERALS:

    •1 One = ein

    •2 Two = tveir

    •3 Three = prir

    •4 Four = fjorir

    •5 Five = fimm

    •6 Six = ses

    •7 Seven = sjau

    •8 Eight = atta

    •9 Nine = niu

    •10 Ten = tiu

    •11 Eleven = ellifu

    •12 Twelve = tolf

    •13 Thirteen = prettan

    •14 Fourteen = fjortan

    •15 Fifteen = fimtan

    •16 Sixteen = sestan

    •17 Seventeen = sjautan

    •18 Eighteen = atjan

    •19 Nineteen = nitjan

    •20 Twenty = tuttugu

    •21 Twenty-one = tuttugu ok ein

    •22 Twenty-two = tuttugu ok twei

    •23 Twenty-three = tuttugu ok prir

    •30 Thirty = prir tigir

    •40 Forty = fjorir tigir

    •50 Fifty = fimm tigir

    •60 Sixty = ses tigir

    •70 Seventy = sjau tigir

    •80 Eighty = atta tigir

    •90 Ninety = niu tigir

    •100 Hundred = tiu tigir

    The Original Thread: http://www.lordofthecraft.net/forum/index.php?/topic/42960-dwarven-language/

    ---

    1euuc8.png

    The dwarven faiths are collectively known as the Brathmordakin, which translates as either “Shield Kin on High” or “High Dwarves”. There are seven dwarven gods with Yemekar as the strongest and the de facto leader. The reason dwarves worship a god is to secure a place for their souls in the afterlife. When a dwarf dies, his soul travels to Dungrimm’s keep on the moon where it is auctioned off to the god who bids the highest for it. A dwarf that has faithfully served their god in life will have a much greater chance of bought by and serving that god in the afterlife.

    2002q09.png

    Yemekar – (yem-eh-kar)

    “The Maker”

    Symbol: Hammer & Anvil

    Alignment: Lawful Good

    Portfolio: Creation, leader, smithing, protection, metalcraft, stonework, water

    Yemekar is the father and creator of the dwarven race. Honor him by emulating his principles and workmanship in smithing, stoneworking, and other tasks. Wisdom is derived from life and tempered with experience. Advance the dwarven race in all areas of life. Innovate with new processes and skills. Found new kingdoms and clan lands, defending the existing ones from all threats. Lead the dwarves in the traditions laid down by The Maker. Honor your clan leaders as you honor Yemekar.

    Anbella – (an-bell-ah)

    “Hearth Mother”

    Symbol: Two Silver Rings

    Alignment: Lawful Good

    Portfolio: Safety, honesty, home, healing, marriage, fertility, family, records, oaths, fire

    Anbella is the wife of Yemekar. Just as dwarven souls are forged on Yemekar’s soul forge, they are ever warmed and nurtured by the loving embrace of the Hearth Mother. Tend to hearth and home, drawing strength and safety from truth, tradition and the rule of law. Join with friends, kin and clan in common purpose. Do not succumb to the misery of greed or the evils of strife, but always bring hope, health and cheer to those in need. Once an oath is made, Anbella watches over its keeping – to break it is to wound her sorely. Children must be cherished and guarded well from harm, for they are the future of all dwarvenkind.

    Grimdugan – (grim-doo-gan)

    “Lord of Avarice”

    Symbol: Obsidian Dagger

    Alignment: Lawful Evil

    Portfolio: Greed, money, merchants, thieves, shadows

    The wealth of Aegis was created for those dwarves crafty enough to capture it by any means necessary. Revel in the possession of all wealth that shines or sparkles, for its pleasing form was meant to bring you pleasure. Greed is good, as it motivates the possession and holding of all that is precious. Do not seize wealth from the children of the Brathmordakin however, nor conspire against the favored of Grimdugan, for strife in the name of avarice weakens the clan.

    Belka – (bell-kah)

    “Lady of Passion”

    Symbol: A Lightning Bolt

    Alignment: Chaotic Good

    Portfolio: Love, romance, youth, dancing, courtship, explorers, travelers, lightning

    Be merciful in speech and deed. Temper your anger and hostility with constructive and charitable endeavor. The children of the dwarves must live in safety and propagate. Love with the fiery passion. Embrace the gift of life with courtship and marriage. Belka restores the fertile seed of dwarven life, while Anbella protects the fruit.

    Dungrimm – (dun-grim)

    “Guardian of the Dead”

    Symbol: An Iron Mask

    Alignment: Lawful Good

    Portfolio: Battle, valor, bravery, honor, defense, the dead, the moon

    The finest hours of dwarvenkind come in the thrusts and feints of war. Seize the opportunity to defend your kin and ensure their victory whenever conflict erupts. Revel in the challenge of a good fight and never waiver in the face of adversity, no matter how ominous. Lives should never be thrown away foolishly, but the greatest honor is to sacrifice oneself for the cause of the field of battle in service to a righteous cause. Honor the dead and death itself and keep the places of the dead inviolate and well tended; the noble ancestors of our race will neither be robbed nor moved through the actions of thieves and defilers. Abide not undead creatures, especially those that take the form of dwarves, thus mocking the creation of Yemekar.

    Ogradhad – (og-rad-had)

    “The Lore Master”

    Symbol: An Open Book

    Alignment: Neutral

    Portfolio: Scholarship, invention, discovery, knowledge, magic

    The secrets of Aegis are waiting to be discovered. Travel widely, broaden your mind at every opportunity, and pursue the life of a scholar. Cultivate the spirit of intrigue among the young and be teachers to all. Seek to recover lost and arcane knowledge of ages past and apply it to the world today. Try new methods of doing things just for the joy of experimenting. Learn a little of everything, for you never know what might be of use down the road.

    Armakak – (arm-a-kak)

    “Merchant Father”

    Symbol: A Gold Coin

    Alignment: Neutral

    Portfolio: Wealth, luck, chance, negotiation, merchant, cleverness, the sun

    The truly blessed are those whose enterprise and zeal brings both wealth and good luck. Work hard, be clever, seek the best bargain and the Merchant Father with shower you with gold. Treat others with respect, but shirk not your responsibility to try to strike a better deal for you and for them.

    The Original Thread: http://www.lordofthecraft.net/forum/index.php?/topic/42791-the-dwarven-faiths/

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