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Tortek

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Posts posted by Tortek

  1. Feedback
    Well this just sounds fantastic and I can't wait to see it come to fruition. Now I think it'd be really cool to be given the choice to choose your "class" (like Wizard, Fighter, etc) and when doing that having to search for and seek the guidance of someone who's already a Master Wizard or Master Fighter to teach you. I know I'd love to have to find someone like Ambros or Blundermore and have them teach me magic in a single player rpg game. I also think it'd be great to be able to travel and visit all the different nations like the Dwarves, Elves, Orcs, etc. Thanks for taking our feedback and best of luck to you on this project.
     
    EDIT: I also think having a system similar to Dungeons and Dragons regarding abilities and skills would be great. So having a set number of possible "ability" points that you can put into different Physical or Mental abilities. These abilities would then affect your characters skills.
    Ex)
    Physical: Strength / Constitution / Dexterity
    Mental: Intelligence / Wisdom / Charisma
     
    Character Application
    Character Name: Tortek Silverfist
    Race: Dwarf
    Positions: Tortek was Forge-Lord and headed the Dwarven Smithing Guild for the majority of Asulon and the temp map Kalos. Tortek also had the position of Archbishop within the Dwarven Clergy during Anthos.
    His Personality: Tortek's a fairly easy going dwarf however he's easy to upset if remarks are made toward his smithing work. He is also more prone to listening to outsiders and possibly heeding their word.
    Character Appearance:
    Tortek's an average sized Dwarf at about 4 feet 2 inches. 
    He obtained the scare on his left side from when the Drakes attacked Kal'Dwain in Asulon.
    Iuhl6nV.png
  2. Tortek shakes his head as he hears Thorins words

     

    "Thorin ye are nae above da Brothmordakin! Deh spoke ta me an' asked for dis! Noigel Thorinbeard is da roig'tful Archbishop, so saeh da gods! I will nae stan' for dis, ye cannae soilence da gods an' ye are nae true king of moine if ye do nae respect der wishes!"


  3. 2VB6vRg.jpg

     

    The usual sound of hammering upon anvils is notably absent from the great halls of Kal’Azgoth, in its place a foreboding silence. A crowd of dwarves, dressed in robes carry a large coffin towards the halls of the Brathmordakin, while dwarves of the common clans stand watch silently. Lying within is the body of Thorik Grandaxe, his face pale and gaunt. A large battle axe rests across his chest, its handle patterned with gold that glistens in the light of the braziers. As the coffin is lifted atop the altar, Archbishop Tortek Golemforge rises, gesturing for silence from the crowds gathered before him.


    "On dis daeh we 'onour dah loife of ah great dwarf 'o doied w'oile servin' t'e Grand Kingdom ov Urguan and t'e Brathmordakin proudleh an 'onorableh loike maneh befur' 'im. Da deaf ov un’ ov de most renoun’ an’ longest livin’ ov our kinsmen. In t'e name ov 'oleh Yemekar, ah tell ye all ov de passin' ov Thorik ov Clan Grandaxe, ‘o will foreva be rememba’d as our furst Gran’ King."

     

    "Thorik wus ah leada, ah guardian ta our people, but above all ‘e was ah foig’ta. Even wif ‘is foinal moments ‘e foig’t virtuousleh. Yet Ondnarch an’ ‘is servants took ‘im frum us... Killed in battle wifin da cold an’ frozen forest, against w’at some moig’t even call an’ armeh ov ‘is servants, doug’ Thorik foug’t until ‘is foinal breaf. Dough de toime shall un’ daeh come d'at vengeance shall be served against Ondnarch ‘imself, weh mus' now mourn our fallen brodah an' laeh 'im intuh da stone were 'e belungs. Roise now an' ye each maeh offa some trinket ta goide Thorik intuh de aftah loife… Maeh ‘e forvea feast wifin Khaz’A’Dentrumm."

     

    As Tortek finishes his speech, he looks around him towards the faces of the Brathmordakin, carved along the walls of the temple. For a moment, he bows his head, uttering a prayer beneath his breath. He looks back to the crowds, raising his arms as he continues to speak.

     

    "Now it is da wish of da Brathmordakin dat Thorik ov Clan Grandaxe be given ta toitle of Paragon an’ for ‘is face ta beh ingraved inta da stone alon’ soide Paragon Valen. In ‘is loife Thorik ‘as served da Kingdom an’ its people well. ‘e alon’ wif ‘is council elvated da dwarves inta der Golen Age as da Gran’ King an’ soon afta paved da weah for da Gods of ‘ol ta once again be known an’ for der teachin ta speard again froug’t our lan’s. Maeh ‘e neva be forgotten as da King of Kings.”

     

    Murmurs spread from amongst the pews as Tortek takes a single step back, awaiting the crowd to fall silent once again.

     

    "Doug’ I must saeh de Brothmordakin ‘ave told me more den just dat, daeh ask dat I pass on da toitle an’ responsibilitiehs of Archbishop ta Noigel Thornbeard. Doug’ ‘e moig’t not be all dat well known wifin dis Kingdom de Brothmordakin ‘ave assured me dat ‘e wil foreva serve dem well as Archbishop.”

     

    “An’ for me, da Brothmordakin ‘ave asked dat I go on ah pilgrimage. I am ta ‘ead ta de norf in search of more Fanic Ore an’ for anehfin else dat de Scriberfolk maeh ‘ave left. I ‘ope dat I maeh return soon meh kin an’ brin’ back knowledge dat deh ‘eld dat moig’t ‘elp in our everlastin’ battle wif Ondnarch. Maeh Yemekar an’ da rest of de Brothmordakin guoide ye.”

     

    A quick silence engulfs the room, Tortek steps down making room for Nigel to walk up and begin speaking.

  4. =-= Da Kirkja Dverga =-= 

    _________________________________


    FKI43dK.jpg

    ____________________________________________________________

     

    The Kirkja Dverga. The leaders of dwarven religion. A pillar upholding the faith of the Brathmordakin, leading the Dwarven nation to a better understanding of the Gods. Speakers of the will of the Gods, students of their ways, the Clergy is the Church of the Dwarves.

    ____________________________________________________________

     

    Beliefs

    _________________________________

     

    The Brathmordakin


    Also know as De Az Dewdmar, The Brathmordakin are the Dwarven Gods, the diving rulers of the race. There are seven dwarven gods with Yemekar as the strongest and the de facto leader. The reason dwarves worship a god is to secure a place for their souls in the afterlife. When a dwarf dies, his soul travels to Dungrimm’s keep on the moon where it is auctioned off to the god who bids the highest for it. A dwarf that has faithfully served their god in life will have a much greater chance of bought by and serving that god in the afterlife.


     

    Yemekar – (yem-eh-kar)

     

    “The Maker”

     

    Symbol: Hammer & Anvil

    Alignment: Lawful Good

    Portfolio: Creation, leader, smithing, protection, metalcraft, stonework, fire

     

    Yemekar is the father and creator of the dwarven race. Honor him by emulating his principles and workmanship in smithing, stoneworking, and other tasks. Wisdom is derived from life and tempered with experience. Advance the dwarven race in all areas of life. Innovate with new processes and skills. Found new kingdoms and clan lands, defending the existing ones from all threats. Lead the dwarves in the traditions laid down by The Maker. Honor your clan leaders as you honor Yemekar.

     

    Anbella – (an-bell-ah)

     

    “Hearth Mother”

     

    Symbol: Two Silver Rings

    Alignment: Lawful Good

    Portfolio: Safety, honesty, home, healing, marriage, fertility, family, records, oaths, water, nature, peace

     

    Anbella is the wife of Yemekar. Just as dwarven souls are forged on Yemekar’s Ruhn-Anvil, they are ever warmed and nurtured by the loving embrace of the Hearth Mother. Tend to hearth, home, and land, drawing strength and safety from truth, tradition and the rule of law. Join with friends, kin and clan in common purpose. Do not succumb to the misery of greed or the evils of strife, but always bring hope, health and cheer to those in need. Once an oath is made, Anbella watches over its keeping – to break it is to wound her sorely. Children must be cherished and guarded well from harm, for they are the future of all dwarvenkind.

     

    Dungrimm – (dun-grim)

     

    “Guardian of the Dead”

     

    Symbol: An Iron Mask

    Alignment: Lawful Good

    Portfolio: Battle, valor, bravery, honor, defense, the dead, the moon

     

    The finest hours of dwarven kind come in the thrusts and feints of war. Seize the opportunity to defend your kin and ensure their victory whenever conflict erupts. Revel in the challenge of a good fight and never waiver in the face of adversity, no matter how ominous. Lives should never be thrown away foolishly, but the greatest honor is to sacrifice oneself for the cause of the field of battle in service to a righteous cause. Honor the dead and death itself and keep the places of the dead inviolate and well tended; the noble ancestors of our race will neither be robbed nor moved through the actions of thieves and defilers. Abide not undead creatures,especially those that take the form of dwarves, thus mocking the creation of Yemekar.

     

    Belka – (bell-kah)

    “Lady of Passion”

     

    Symbol: A Lightning Bolt

    Alignment: Chaotic Good

    Portfolio: Love, romance, youth, dancing, courtship, explorers, travellers, seduction, lightning


     

    Be merciful in speech and deed. Temper your anger and hostility with constructive and charitable endeavor. The children of the dwarves must live in safety and propagate. Love with the fiery passion. Embrace the gift of life with courtship and marriage. Belka restores the fertile seed of dwarven life, while Anbella protects the fruit.

     

    Ogradhad – (og-rad-had)

     

    “The Lore Master”

     

    Symbol: An Open Book

    Alignment: Neutral

    Portfolio: Scholarship, invention, discovery, knowledge, magic

     

    The secrets of Aegis are waiting to be discovered. Travel widely, broaden your mind at everyopportunity, and pursue the life of a scholar. Cultivate the spirit of intrigue among the youngand be teachers to all. Seek to recover lost and arcane knowledge of ages past and apply it tothe world today. Try new methods of doing things just for the joy of experimenting. Learn alittle of everything, for you never know what might be of use down the road.

     

    Armakak – (arm-a-kak)

     

    “Merchant Father”

     

    Symbol: A Gold Coin

    Alignment: Neutral

    Portfolio: Wealth, luck, chance, negotiation, merchant, cleverness, the sun

     

    The truly blessed are those whose enterprise and zeal brings both wealth and good luck.Work hard, be clever, seek the best bargain and the Merchant Father with shower you with gold. Treat others with respect, but shirk not your responsibility to try to strike a better deal for you and for them.

     

    Grimdugan – (grim-doo-gan)

     

    “Lord of Avarice”

     

    Symbol: Obsidian Dagger

    Alignment: Chaotic Neutral

    Portfolio: Greed, money, merchants, thieves, shadows

     

    The wealth of Aegis was created for those dwarves crafty enough to capture it by any means necessary. Revel in the possession of all wealth that shines or sparkles, for its pleasing form was meant to bring you pleasure. Greed is good, as it motivates the possession and holding of all that is precious. Do not seize wealth from the children of the Brathmordakin however,nor conspire against the favored of Grimdugan, for strife in the name of avarice weakens the clan.

     

    Dormmar – (door-mar)

     

    "The Flesh Lord"

     

    Symbol: Unknown

    Alignment: Chaotic Neutral

    Portfolio: The Doomforged, Runes

     

    Very little is known of Dormmar. A recent addition to the Brathmordakin, all that is truly known about him is that he is the god of the Doomforged. Originally thought to be Iblees, recent research discovered this to be incorrect and Dormmar is now listed as one of the Brathmordakin.

     

    Enemies of the Brathmordakin

    Khorvad – (koor-vad)

     

    "Lord of Darkness"

     

    Symbol: An Eye

    Alignment: Chaotic Evil

    Portfolio: Undead, chaos, disease, hatred, anger, temptation

     

    The lord of the Undead, also called Iblees. He is a fallen Daemon who once sat among the Brathmordakin. Khorvad is an enemy to the Brathmordakin and to all creation. Chaos spread across the land, the temptation of souls; unholy anger and burning, uncontrolled hatred are his agents. Disease spreads from him and the Undead serve under him.

     

    Ondnarch – (onn-narrrh)

     

    "Bringer of the Silent Cold"

     

    Symbol: An Ice Crystal

    Alignment: Chaotic Evil

    Portfolio: Cold, frost, ice, consumption, possession, corrupted beings

     

    Once a force of good when known as Wyrvun, this ancient enemy of the dwarves aligned with Khorvad and became a sinister evil, capable of possessing the living and corrupting them to his will. Consuming the souls of those who forfeit them, in his wake came a cold unmatched by all. He once led a vast army of these creatures but having been banished by the ancient dwarves, he has lost much of his original power.

     

    The Paragons


    The Greatest of The Mortal Dwarves. The Paragons are great kings and lords of the Dwarves, famed for their great deeds and honorable actions. Should a Dwarf serve his kin with great honor and duty, and revere his patron above all else, he has the chance to become a Pargaon.


     

    Paragon Urguan

     

    “The Father”

     

    Patron: Yemekar

    Symbol: The Mountain

    Alignment: Lawful Good

     

    Known as the first dwarf and father of all dwarves. He defeated Iblees with the help of Malin, Krug and Horen. the first dwarven city is built by him and named after him. Urguan was known for his great honor and respect during war times. This great dwarf showed respect for his enemies and abided by honorable warfare. In return, many of his enemies showed respect in return. Urguan is the greatest Dwarf ever known as well as becoming the first paragon.

     

    Paragon Yudora

     

    “The Hearth Mother”

     

    Patron: Anbella

    Symbol: Runic symbol for Water

    Alignment: Neutral Good

     

    Mother of Urguan’s sons, and paragon of Birth. This woman was the first mother of the dwarven kin and the first female dwarf. Some say she was the only person Urguan ever feared, even in all his might and glory. She fought like a beast and drank like a monster. She was the most respected female dwarf of her time.

     

    Paragon Urir Ireheart

     

    “Bane of the Undead”

     

    Patron: Dungrimm

    Symbol: Runic symbol for Fire

    Alignment: Chaotic Good

     

    The destroyer of the Undead scourge. Nearing the end of times in Aegis, a group of brave warriors ventured into the Nether to have one final strike against the undead. Urir was of this group, fighting his way into the undead taint. At the end of the journey into the nether, Urir reached the legendary Axe of Krug. This was the only thing keeping the Undead to this world. Sacrificing everything, Urir grabbed the Axe and cast himself into the infernal pit of lava, not knowing if his soul would even pass on to the next. Such a great act of selflessness ascended this dwarf to a godly paragon.

     

    Paragon Kjell Ireheart

     

    “The Emporer Dragon Slayer”

     

    Patron: Dungrimm

    Symbol: Golden Lightning Bolt

    Alignment: Chaotic Good

     

    The Paragon of Dragon Slaying, Kjell has been dubbed Paragon due to his achievement in slaying the six black Dragons thus far known as the black scaled sons of the evil Daemon Iblees. Kjell is also renowned for leading the Dwarves into wars against the orcish hordes and the conquering of Alras, which in turn created the first Dwarven Empire, with Kjell as the First Dwarven Emperor.

     

    Paragon Valen Grandaxe

     

    "The Wordsmith"

     

    Patron: Ogradhad

    Symbol: A Parchment and Quill

    Alignment: Lawful Good

     

    One of the wisest and most dedicated dwarves known to the kingdom. Valen was a dwarf who many aspired to live up to, his unending loyalty to the Kingdom inspiring many. By his own hand wars ended, alliances formed, and the nation prospered. Valen brought to the dwarves the first ever human-dwarf alliance, an end to the war with Krugmar, and his skills as a Commander during the Great War. Valen Grandaxe was also one of the great Champions who entered the nether to challenge Khorvad's scourge and survived to tell the tale. Not only did he reach these achievements, he brought the Kingdom back to its full strength and played an important part in the creation of the Articles of Urguan.

     

    Paragon Thorik Grandaxe

     

    "King of Kings"

     

    Patron: Dungrimm

    Symbol: A Crown

    Alignment: Lawful Good

     

    Thorik was among the most renowned dwarves of his time, famous for founding the Third Kingdom of Urguan and leading the dwarven race into an era of military and economic dominance. Feared on the battlefield for his prowess in axe mastery, as well as his skills as a tactician, he led the Kingdom through the Great War of Aegis, forcing the orcs and their elven allies into a peace treaty. During the numerous conflicts with the Ascended, he paved the way for the dwarves to once again worship the Brathmordakin. Upon his return to his dwarven kin, he redeveloped a new system of leadership and governance that is followed to this day.

     

    Paragon Bogrin Grandaxe

     

    “Master of the Axe”

     

    Patron: Dungrimm

    Symbol: A single, double-edged Axe

    Alignment: Lawful good

     

    Father of the Gramdaxes, one of the sons of Urguan and the Paragon for the Grandaxes. Bogrin was one of the first Dwarves who fought with an axe and he was known for his fierce aggression on the battlefield. He is also known as the first axe master, what also gave him his name.

     

    Paragon Dwain Irongut

     

    “Master of Food and Mine”

     

    Patron: Anbella

    Symbol: Blue Cup with a Pickaxe

    Alignment: Lawful Neutral

     

    Father of the Ironguts, known for his love of leisure, he was a heavy drinker, a lover of all things food, and an avid fisherman. Some of his descendants have showed his love for food, the best example of that of course being King Algrim the Fat and his love of fishing, represented by King Belin the Peaceful. Dwain was rumored to be married to a Anguel. His children and those after them are known to have the blood of gods within them. Dwain lived a full life full of merriment and a bit of riches, enough to sustain himself and his dwellings. Dwain was not known for his prowess in combat, but is known for his blade, which he used only a handful of times. Mourgil, rumoured to have the first blade Yemekar bestowed upon his children when they were taught the art of the smithy, and although slightly misshapen, it induces a source of ferocity believed to be unmatched. His current remains and sword are with his Great-Grandson Hiebe Irongut, stored in the form of ashes with the rest of past family members.

     

    Paragon Tungdil Goldhand

     

    “The First Merchant”

     

    Patron: Armakak

    Symbol: A Golden Hand

    Alignment: Neutral

     

    Father of the Goldhands, he was one of the first Dwarves to a build a merchant empire and get rich doing so. It has been said that his bargaining prowess was unmatched and he could get the best deal out of anyone, be he Dwarf or not. Tungdil made his wealth by approaching skilled craftsmen and workers directly, whether it was deep in the mines or in the heat of the forges. He then bought their products in bulk for a reduced price and then would deliver these products to his easily accessible stalls where he sold the goods for a profit. He served as a facilitator and a middleman and made vast amounts of wealth in the process.

     

    Paragon Gotrek Starbreaker

     

    “The Apprentice”

     

    Patron: Yemekar

    Symbol: A Cracked Anvil

    Alignment: Lawful Good

     

    Father of the Starbreakers he was one of the first dwarves Apprenticed to Yemekar, and one of his star pupils, the first to learn the knowledge of Runesmithing, eventually developing the art of Golem Smithing and passing these arts on to his children.

     

    Other Core Beliefs

    Auction of the Dead

     

    When a dwarf dies, he travel to Khaz'A'Dentrumm, the Halls of the Dead. There, the Brathmordakin bids for the dwarf's soul. A dwarf has a higher chance of being auctioned to a specific god based on his service to said god in life.

     

    Sanctity of the Beard

     

    A dwarf's beard is a gift from the Brathmordakin. It should be groomed and well cared for at all times. Damaging of one owns beard is a grave sacrilege and damaging of another's beard without justified reasoning is also a grave evil.

    ____________________________________________________________

     

    Holdings

    _________________________________

     

    The Shrines

    Shine of Yemekar:

    Location: High Above Kal'Azgoth on the highest snowy peak, known as Yemekar's Peak.

     

    MnT3vw6.png

     

    Shine of Anbella:

    Location: South of Kal'Azgoth in a cavernous hot spring know as Anbella's Grove.

     

    DJM8l7D.jpg

     

    Shine of Dungrimm:

    Location: A crater in the mountains above Kal'Azgoth on the south slope of Yemekar's Peak. The shrine lies on top of Dungrimms Grand Gift.

     

    CVVAxVC.jpg

     

    Shine of Belka:

    Location: Within Kal'Azgoth in a room in the Royal Tavern known as 

     

    AApJhAG.png

     

    Shine of Ogradhad:

    Location: Within the scholarly halls of the Hall of the Rememberancers. 

     

    kAxDkoJ.jpg

     

    Shine of Armakak:

    Location: Within Kal'Azgoth in a room know as the Gambling Club

     

    IiynTYR.png

     

    Shine of Grimdugan:

     

    Location: Deep withing a cavern in the bowels of the Kal'Azgoth sewers.

     

    xnpJcXf.jpg

     

     

    The Temples

    The Temple of the Brathmordakin: Located in Kal'Azgoth, the temple is the largest, grandest, and most embellished temple of the dwarven faith. It boasts delicately carved stone busts of every Bathmordakin as well as Urguan and his wife Yudora. This temple is the site of may religious services for the dwarven government such as crowning and the blessings of the reigns of kings. It also does the domestic ceremonies such as weddings and funerals. It also houses the kingdoms burial barrows. 

     

    oaTvFQm.jpg

     

     

     

    The Temple of the Holy Anvil: Located in Kastoria, the temple is the second dwarven temple founded in Anthos. It boasts strines to each Brathmordakin. It is one of the few all stone buildings in the town and is a noticeable land mark. It too is the site of ceremonies like weddings and funerals.

     

    qXctYAt.jpg

     

    ____________________________________________________________

     

    Ranks and Organisation

    _________________________________

     

    De Kirkja Dverga:

    The Holy Order

    Archbishop:

     

    Leader of the Kirjka Dverga, voted in by the Bishops and his successor. While an Archbishop may be partial towards one God, he is the voice of all the Gods and must represent them all. The Archbishop also has the final say in all matters of faith.

     

    Bishop:

     

    Sit on the Council of Bishops, leading the Kirkja Dverga through their close relationship to their specific god. There does not have to be a Bishop for each God though each God may have no more than a single bishop at a time. Before one may become a bishop they must receive a vision from the Brathmordakin (Show proper RP skills and dedication)

     

    Priest:

     

    When a Initiate completes his studies he is given the rank of Priest. Priests represent one god though they do not have to pray to that god exclusively. Priests are given full access to holy sites and almost unrestricted access to holy relics. They are taught all the current rites and rituals of the true faith.

     

    Initiate:

     

    Those hoping to join the clergy take on the rank of Initiate where they will engage in studies, often under the direction of a Teacher. A Initiate devotes themselves to the study of one God for the most part though they need knowledge of all the Brathmordakin.

    _________________________________

     

    The Council of Bishops

     

    The Council of Bishops is made up of the Bishops and the Archbishop. The Council is responsible for the leading of the Clergy as well as interpreting the will of the Gods. They are also for approving the works of Scribes and verifying the discoveries of the rest of the Clergy as true.

    ____________________________________________________________

     

    De Rhadav Dverga:

    The Hidden Order

     

    Vuur Kavir:

    Black Death, Inquisitor

     

    Inquisitors are the most fanatical and in many cases, crazed followers of one of the 'darker' gods of the Brathmordakin. Chosen exclusively from the ranks of the followers of Dungrimm or Grimdugan, Inquisitors are tasked with investigating, hunting down and slaying known foes of the faith in the Kingdom and beyond. Inquisitors receive faith training equivalent to a priest. Inquisitors identities are kept secret for their own protection. (VA Required)

     

    Kirkja Verdigruum:

    Holy Defender, Justicar

     

    Justicars are the mid point of the Inquisitorial Order. They are tasked with tracking and executing enemies of the faith on Dwarfen land, as well as inspecting and protecting holy sites and prevent crimes against the faith while on dwarfen land. Justicars receive training equivalent to a neophyte in terms of faith, but also are trained in combat by the Inquisitors. (VA Desirable)

     Uniform:

    pwR1EBm.png

     

    Karaad Kladian:

    Fire Shield, Fanatic

     

    The entry point of the Inquisitorial Order. Fanatics are dwarfs heavily devoted to the Brathmordakin but with little, if any, formation in the faith. They are deployed to protect the priests, bishops and archbishop against attack and to defend holy sites and relics with their lives. (VA Desirable)

    Uninform:

    TRM7rq3.png

    ____________________________________________________________

     

    Members

    _________________________________

    Archbishop: Nigel Thornbeard

     

    Bishop: Dominic Irongut(Ogradhad), Farren Starbreaker(Yemekar), Bael Tunnelsmasher(Grimdugan)

     

    Priest: Bazian Grandaxe, Phelrin Irongut, Thyrm Silverfist, Tortek Golemforge, Gulroid Goldhand, Morgrim Grandaxe, 

     

    Initiate: Aengoth Starbreaker, Dunwall Grandaxe

     

    Justicar: Roggar Stormhammer, Igor StormhammerFarren Starbreaker


     

    Fanatic: Zahrer Irongrinder, Wulfric Grandaxe. Dizzy Irongrinder

    ____________________________________________________________

     

    Applications

    _________________________________

     

    Initiate Application:

    OOC Section -
    MC Name:
    Length of time playing a dwarf:
    How active are you? (Scale of 1-10):
     
    RP Section -
    Yer Name:
    Yer Clan, if aneh:
    Deh god yeh wish ta studeh most:
    

     

    Fanatic Application:

    OOC Section -
    MC Name:
    Skype:
    Length of time playing a dwarf:
    How active are you? (Scale of 1-10):
    Do you have a VA? For what?
     
    RP Section -
    Yer Name:
    Yer Clan, if aneh:
    Deh god yeh wish ta studeh most between Dungrimm and Grimdugan?:
    Yer primareh skills (eg. Smithing, Mining, Fighting):
    Do yeh swear fealteh to da Brathmordakin an' da Clergeh?
    Do yeh swear to protect de Clergy members and holdings, and the Kingdom?:
    

  5. As Tortek walks up he gives a slight nod toward Dominic before being to speak

     

    "Ah fousan' greetin's kin. As Dominic 'as informed ye all it seems dat I'll be takin 'is spot as Archbishop wifin da Clergeh. All I can saeh is dat I'll treh meh best an' nuffin less! I 'ave faif in da Brothmordakin ta goide me in all dat is ta come. Maneh fanks an' meh deh goide ye aswell on all yer travels."

     

    Tortek smiles and walks off heading toward the Temple of the Brothmordakin

  6. Whilst walking within the Halls of Kal'Azgoth you notice a group of dwarves gathered around, as you walk closer you're able to see an older looking dwarf in the back speaking out toward the crowd of dwarves.

     

    "Now meh kin I ,Tortek Golemforge, stan' 'ere on dis deh ta ask fur yer 'elp! Our 'alls grow fin, our kin unable ta foind deir weh ta dese great 'alls, an' fur dis is why I stan' 'ere ta ask fur da 'elp of de Brothmordakin, da 'elp of our Gran' King, an' most importantleh da 'elp of meh kin, da 'elp of deh great sons of Urguan! We must begin de construction of ah great road leadin from dese 'alls ta de Temple of da Monks. dough dere will be much distance ta cover I know it to beh nae ah true challenge fur ye! Fur deh sons of Urguan! So may Yemekar guoide us as weh forge dis gran' paf an' maeh 'e guoide ye in all yer travels!"

     

    deep_roads-01-gate-p.jpg

     

    A piece of parchment can be seen hanging within the walls of the Kings Castle, it reads.

     

    "Greetins meh King, I leave dis ta ask fur yer 'elp an' appruval fur de forgin of ah gran' paf from de 'alls of Kal'Azgoth ta de Temple of da Monks. If ye must speak wif yer lords I understan' dough I du ask dat ye don' take taa lon' as mure an' mure of our kin are losin' dere weh ta dese great 'alls as we speak. Maeh Yemekar guide yer weh.'

    ~Tortek Golemforge

  7. Name: Ildar Blackaxe

     

    Place an besides the candidate for Yemekars Pick that you wish to vote for:

    -Bael Tunnelsmasher

    -Rona Ironsail X

     

    Place an X besides the name of the candidate for Grand Merchant that you wish to vote for:

    -Lathros Ironbeard

    -Farenhal Takir

    -Thorik Grandaxe X

  8. Name: Karvek Starbreaker

     

    Place an besides the candidate for Yemekars Pick that you wish to vote for:

    -Bael Tunnelsmasher

    -Rona Ironsail X

     

    Place an X besides the name of the candidate for Grand Merchant that you wish to vote for:

    -Lathros Ironbeard

    -Farenhal Takir

    -Thorik Grandaxe X

  9. Name: Tortek Golemforge

     

    Place an besides the candidate for Yemekars Pick that you wish to vote for:

    -Bael Tunnelsmasher

    -Rona Ironsail X

     

    Place an X besides the name of the candidate for Grand Merchant that you wish to vote for:

    -Lathros Ironbeard

    -Farenhal Takir

    -Thorik Grandaxe X

  10. ((Yeah, it's very possible! Though I'd strongly recommend sending one of the clan elders [Morgrim 'Zezimus' is the most active along with Bazain 'TEEbrown'] a rp message about your return and ask them to show you around the city and overall catch you up about everything you've missed in rp. Anyway welcome back!))

  11. Whilst Karvek is strolling through Kal'Azgoth looking for a merchant selling inexpensive bread one of the fliers catches his eye. As he notices the flier he moves closer toward it until he's able to read the parchment. 

     

    "Now w'at beh dis? Some feckin lad wantin ta boieh ah damned Golem, Meh fader an' meh uncle are nut damned toy crafters der Golem smifs blassed beh Yemekar 'imself."

     

    As he finishes muttering he rips the flier off the wall and tosses it into one of the city's brazier, many more fliers still hang along the city.

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