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CptShoelace

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Posts posted by CptShoelace

  1. MC Name:

             Sh03lace_

     

    Character's Name:

             Griffith Glennmaer

     

    Character's Age:

             29

     

    Character's Race:

             Adunian

     

    What magic(s) will you be learning?

             Malchediael's Radiant Templars

     

    Teacher's MC Name:

             Josh3738

     

    Teacher's RP Name:

             Alwyn Glennmaer

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             no

     

    Do you agree to keep Story updated on the status of your magic app?:

             yes

     

    Are you aware that if this magic is shelved, it will be unavailable to use?

             yes

  2. IC: *Khubuc sat in his home the dim light of his lit cigar flashed across his face as he hears the news of his friend, saying quietly to himself "Rest easy now, friend".

     

     

     

    OOC: I understand that it is hard to work with those that don't have the same passion for something as you do. The server needs more people like you and the dedication you had for the dwarves rivals the paragons. It's been a real pleasure rp'ing with you my friend, wish you all the best for the future

  3. -=[] Clan Irongrinder []=-
    Khronumurrum
    -=[]=-

     53746436_IrongrinderClanSigil.thumb.png.e1020318e33b4a5e1c000c4ca3ddeaa9.png
    -=(History)=-

     

    Spoiler

    fd7fba69843a691b7f300f719507c815.jpg

    Clan Irongrinder was originally a common clan back in Asulon, though they were not around. Due to some debates and quarrels, they broke apart and went their separate ways. Now the few remaining descendants reunite upon the ship to Anthos. Comparing their past information and annals of the clan they have come up with this rough summarization of the clan.
     
    Upon their arrival to this new land, the three Irongrinders, Zahrer, Tog, and Kairn, built up the clan wealth to the point of owning one of the largest clan halls in Kal'Azgoth. At this point, Kairn went missing but was replaced by another of their kin, Dizzy Iringrinder.
     
    Two clans, the Irongrinders and the Thunderfists, united by the marriage of Zahrer Irongrinder and Riddeth Thunderfist. Through this union, the clan takes up the new name of Thunderblades and with the other dwarves move to Kal'Ithrun.
     
    Following the death of Grand King Thorin Grandaxe, Dizzy is elected king and Zahrer made a Lord of Urguan. Shortly after the remaining Thunderfists are lost. Some went on pilgrimages, some lay sick in bed, and others were lost in death. Having no kin with whom they had bonded, the Irongrinders take up their old name in remembrance of their history.
     
    The Irongrinders move into their new clan home in Kal'Ithrun.
     
    With the destruction of Anthos, the Irongrinders take up residence in their new hall in Kal'Arkon, the Dwedmer capital in the Fringe.
     
    Using a special ballista built by Zahrer Irongrinder, the Golden lance(Guild) fire the Golden Lance (Weapon/Relic) that kills Setherian.
     
    To escape the drought of the Fringe, the Dwedmar of clan Irongrinder travel through the portal to the land of Thales where they are a major force in the construction of both Kal'Klad and the naval flagship, the Ancestor's Truth (Keznol Anoros).
     
    Using the Ancestor's Truth, the dwarves flee the eternal winter of Thales...
     
    The Clan members, along with the other clans of Urguan, reach the land of Athera, setting up within the new capital of Kal'Agnar.
     
    After years of peace, growing fears within the Dwed capital come to a head when a series of murders, disappearances and kidnappings hit the Dwarven government. Several officials are killed or taken including the Lord Protector, Zahrer Irongrinder.
     
    Having escaped from his captors, Zahrer returns to his kin in time to save the Grand King, Fimlin Grandaxe, from being assassinated. Zahrer then, bearing ancient relics from a forgotten age, assists in the retaking of the Dwarven capital and begins to recollect the missing Irongrinder kin in the new city of Kal'Karaad.
     
    After a close election and a quick coronation, Zahrer is crowned as the Grand King of Urguan. He is the second of Clan Irongrinder to hold the title.
     
    After making many reformations to the laws of the Grand Kingdom, Zahrer is forced to resign by the newly reformed Lord's Council for refusing to banish the entirety of Clan Grandaxe.
     
    After many years in hiding with the relics of Urguan, including the Crown and Armor of Urguan, Zahrer returns to give the relics to the new Grand Kings.
     
    Following the fall of Athera to the great worm, the remnant of Clan Irongrinder returns to the kingdom in force and begins to build up their numbers in the new city of Kal'Akash in the Isles of Vailor.
     
    Following the grant of land by the Jarls of Avar and the Grand King, the Castle of Jarnstrand (Iron Beach) is constructed for the purpose of reforming the clan in a holding and eventually reforming Dungrimm's Folk.
     
    The Castle of Jarnstrand falls to the Empire of Oren and her allies in 1541 after some traitors pull traps on our own men.
     
    With the completion of the construction of the new capital of Kal'Isthul, the Clan moves into their new clan hall.
     
    With the introduction of the new Jarldom system, the Clan is awarded a jarldom on the western coast of the kingdom. Construction of the main keep begins in 1562.
     
    The Clan moves with the rest of the Dwedmar to the new realm of Axios. With this move, the clan begins to increase in number, bringing in many new beardlings.
     
    With the rise of The Citadel of Arcadia, the Irongrinders relish in the newfound studies to be had in the realms of Runesmithing, Golemancy, and the rest of the Arcane.
     
    Zahrer steps down as clan father, leaving in his place his brother Tog. Tog claims the new title of clan lord.

     

    (Dwarven legion marches, many if not all Irongrinders joined the legion at one point)
     
    When the Grand Kingdom falls, the Irongrinders seclude themselves in The Citadel until such a time as it would be safe to wander once more. Eventually, they end up leaving with the rest of the refugees to Atlas.
     
    Following the formation of Az’adar, the Irongrinders make their new home in the realm of Atlas. Many move on to prosper greatly in their new lands.
    Following a tumultuous time in Atlas, the Irongrinders moved with the rest of the dwarves into Arcas.
     
    With the establishment of Kal’Varoth in the Under-Realms, the Irongrinders made themselves at home with the dwarves.
     
    In the new formation of the Dwarves government system, Zahrer is Lord Chancellor of the Rikkin Council, further cementing Irongrinder power within the kingdom. Zahrer serves as Rikkin and Lord Chancellor.
     
    Dwarven linguists begin to notice the frequent use of the word, Zarhere, when referring to one’s ability to be merciful. As Zahrer is the personification of mercy, it is incredibly fitting. Upon the creation of the word, the Legion of Mercy is formed and nary a spook has been seen since.
     
    Following Zahrer stepping down, Atandt would pick up the mantle of Clan Father. He would, amongst other things, enable the clan to enter a very profitable era.
     
    Under Atandt’s reign as Clan Father, Darek and Mafraedon Irongrinder are able to open and maintain shops in the square of Kal’Varoth, bringing fame and fortune to the clan as they peddle runic weapons and others useful items.
     
    Atandt is elected the Under-King and as such cannot remain Clan Father of the Irongrinders. Following a quick and concise election by the gathered clan members, Zahrer is once more the patriarch of the clan with no challengers.
     
    Soon after Zahrer’s rise back to the helm of the clan, the hall is swiftly made. According to the current Dwarven laws, no dwarf may live inside a clan hall, however, it is still a gathering place for the Khronumurrum.
     
    During the laborious Three Month War, the Irongrinders spearheaded the Dwarven aggression against the Pax Orenia, funding the very straw that broke the camel’s back. Thanks to the efforts of all Irongrinders, the clan enters a time of prosperity.
     
    Not too long after the Three Month War, Atandt abdicated the throne of the Under-Realm with much applause and gratefulness from his people. Following his father, the two of them ventured forth on a pilgrimage, leaving the remaining Irongrinders at the helm of the clan.
     
     With the most prestigious member of the clan leaving for a pilgrimage, a power vacuum was left within the clan. Wasting little time, the clan held a meeting with those gathered voting unanimously to make Mafraedon Irongrinder the next Clan Father.
     
    Nearly forty years following the pilgrimage of Zahrer, the clan sees the return of Frerir Irongrinder. Mafraedon, after having served faithfully as Clan Father for so long, hands the position off to Frerir who begins a series of minor reformations to the clan’s operation.
     
    After a short and uneventful clan fathership Frerir steps down and the position is taken up by Darek Irongrinder, one of the only Irongrinders still residing within the Grand Kingdom.
     
    As the few remaining clan members gather in their empty hall, a new clan father is named, Khubuc, brother of the legendary Zahrer and Tog. His plan to bring again the age of Iron is begining... 
     
    ((To be continued))


    -=(Patron Gods)=- 

    Spoiler

    Ogradhad
     

    &
     
    Armakak


    -=(Clan Relics)=-

    Spoiler

    ((This section is private information to the clan and may not be metagamed.))
     

     -=([])=-
    Zahrer’s Table


    The large, round table is a very old piece of mahogany furniture that previously belonged to the refounder of Clan Irongrinder. Originally built in the realm of Athera, the table served as an important meeting point for the clan as well as numerous heads of state both domestically and internationally. Following the banning of the use of dark colored woods throughout the Grand Kingdom by Midgor Ireheart, the table was smuggled to a safehouse where it was secured until his dethronement and the revocation of the ban. Since then it has remained a symbol of perseverance, stability, and tradition for the clan.
     
     -=([])=-
    The Spear of Apocrypha


    Another Atheran age relic, the Spear of Apocrypha was captured from the remnants of an ancient race known as the Ironmen. Thought to be Yemekar’s first attempt at creating the descendents, the Ironmen were an immensely powerful race capable of creating powerful weaponry such as this spear. Able to mold itself to fit the hand of whoever wields it, making it exceptionally difficult to disarm them, the spear is a bright, golden weapon that has been used to fight a number of minor deities and powerful creatures such as The Dharok.

     
    -=(Trials)=-

    Spoiler

    -=([])=-
    Preface
     
    While there is no blood relation required to join the clan, the person looking to join the clan must be a dwarf.
     
    Before beginning his trials a dwarf must first seek out an Irongrinder who is willing to mentor them. This dwarf will be tasked with aiding the beardling during his trials and help him adapt to dwarven life in general.
     
    The item or subject, pertaining to the Craft or Knowledge trials, will be evaluated by the Clan Elder and a decision will be made by them. There is no grade of quality required, but whatever is brought forth will be evaluated. ((If they bring a stick with **** stuck to the end, they will most likely not be let in, or will be asked to try again. The knowledge trial is similar, as the dwarf may decide to learn about the different metals and alloys in the lands, or they can inform their Clan Elder about how much healthier it is to take a **** while squatting, rather than sitting.))
     
    All decisions are up to the Clan Elder that is evaluating the dwarf that is looking to join. If a Clan Elder decides that the person in question is not fit to join the clan, they may not get a second opinion from a different Clan Elder. The ruling may be overturned only by the Clan Father.
     
    Only the Clan Father may bestow the title of Honorary Irongrinder upon someone who is not a dwarf. While there is no requirement, it is generally accepted that they must have to do something incredible in the Clan’s best interests.

     
     
    -=([])=-

    Trial of Creation
     
    The dwarf looking to join the clan must show their aptitude through their craftsmanship. While the item itself is irrelevant, the trial focuses on the quality of the craft. The dwarf must show, to a Clan Elder, that they are capable of making something useful or else be able to sell it. The Clan Elder must be present for the crafting of the item, whatever it may be. ((Simply to prevent someone from skipping roleplay and just naming an item.))
     
    -=([])=-

    Trial of Knowledge
     
    The Irongrinder Clan has long been renowned for their intelligence and mastery of the magical arts and rightfully so a dwarf looking to join the ranks of such an illustrious and elite clan must prove their knowledge. While the subject matter itself is irrelevant, they must be able to convince a Clan Elder that they are informed upon the said subject and they would be able to answer any and all questions put forth to them. Unlike the latter, this trial does not require a Clan Elder to be present whilst the dwarf is learning the subject.
     
    -=([])=-

    Trial of Courage
     
    While knowledge and the ability to create are deeds great enough to be auctioned highly in the Halls of the Dead, the Khronumurrum are no cowards, nor are they without the courage to push forward in battle. The dwarf in question must prove their courage to the assembled clan during a great feast usually held a stone week after the beardling has completed their other trials.

     
    -=(Clan Leaders)=-

    Clan Father:
    Kubuc Irongrinder ((CptShoelace))
     
    Elders:
    Kalgrimmor Irongrinder ((Z3m0s))

     
     

    -=(APPLICATION)=-
     

     
    Before you apply feel free to speak with the clan father or an elder for help
     
    MC Name:
     
    Character Name:
     
    Character Age:
     
    Short Bio:
     
    Lineage:
     
    Skin you intend to use:(One can be created or modified)
     
    Discord (Name#1233):

     

  4. Spoiler

     

     

     

     

    _-=-_A Flickering Ember_-=-_

     

    ArtStation - Dwarven Ruins, Billy Wimblett | Environment concept art,  Environmental art, Concept art

     

    Drops of water are the only sounds heard from the halls of once a great clan of Urguan. Tattered banners of gold and charcoal shift in the breeze…


     

    A lone dwarf thinks to himself in the lonely halls “I ‘ad ‘eard maneh ‘ad lef’ but I did nae t’ink t’ere wuld beh noone ‘ere.” 

     

    He walks to the hearth and begins to pump the billows as the smoldering embers turned into a blaze. The warmth hitting his face as he dusts off a chair pulling out a tome and begins to write in it. 

    DWARF fantasy warrior art artwork f wallpaper | 1600x1200 | 697504 |  WallpaperUP

    It reads…


     

    We are broken. We are weak. Once was mighty, shall be mighty again...

  5.  

     

     

     

     

    Da Arakrumm Akvel

    “The Pale Guard”

     

    Image result for dwarven gate guard erebor
     

    Duties

     

    Guard the temple and its people

    Provide a militia in times of need

    Act as a police to keep order in times necessary

    Image result for dwarf guard

     

    Ranks

     

    Recruit

    Entry rank into the guard force basic training

     

    Ensign

    Rank granted after basic training, usually does the more unwanted jobs, can go on guard duty but not without the presence of a sentry as well.

     

    Sentry

    Fully acquitted Akvel performs tasks such as gate duty, patrols, and train ensigns.

     

    Patrol Sergeant

    Leads patrols of the city and outer areas. Capable of training recruits and ensigns. Serves as lead guards while on duty.

     

    Commandant

    Commanding rank of the Akvel, has similar duties than that of a patrol sergeant but is responsible for the maintaining the infrastructure of the guard. Communicates with the leaders of the temple.

     

     

    Requirements to join

     

    Be of dwarven decent

    Between the ages of 18 and 350 (special exceptions may apply)

    Living in or near Az’adar



     

    Recruitment Form

     

    https://goo.gl/forms/GSIfGMsYChWxTn5x2



     

    See Arak Irongrinder for more information

  6. OOC:

    Minecraft Username: CptShoelace

    Timezone: Central

    How active you can be (semi/always/neither): weekdays semi, weekends mostly always

    Why are you interested in joining: Experience new rp

     

    IC:

    Name: Jon Rovin

    Age: 56

    Race: Human

    Gender: Male

    Noble or Common Lineage: Noble

    Experience and Knowledge of Canonist dogma (None/Semi/Fluent): None

    Religious Affiliation (Atheist/Canonist/Xionist): No religious affiliation at the moment

    Willingness to serve for life upon taking oaths of entry into the Order (None/Complete/Semi): Complete

  7.        Application

              RP:

                Name of resident: Arak

                 Race and Ethnicity: Mountain dwarf

               Combat Experience (circle one): None ; Some ; Moderate ; Weathered

     

                OOC:

                 IGN: CptShoelace

                  Discord:have it

               ~Hours on server spent a day: 1-2 weekdays 3-whenever weekends

               ~Availability on weekdays: look above

  8. Initiate Application

    MC name: CptShoelace

    Character Name: Arak

    Discord (Optional): have it

    Race: mountain dwarf

    Age: 80

    Do you know any magic currently?: no

    Which subject do you plan to learn?: Conjuration

    Do you swear to abide by the rules of the academy?: yessir

  9. [ MC Name: ]

     

    What is your name?

     Arak

     

    Where do you live?

     Krohnheim

     

    What are your primary skills?

     Mountaineering, surveying, reading, writing, and mace-wielding

     

    Short biography :

    Arak was born into the streets of a city he didn't know, Didn't know his mother or father. As he got older he ventured out unto the world traveling across land and sea. As he made his way back to civilization he wandered the roads into the dwarven stronghold of Krohnhiem. Where he was taken in by its people.

     

    How are you related to the Irongut Clan? (See family tree, don't create your own father or mother unless you PM the Clan Father):

     An orphan brought into the clan

    Do you swear loyalty to the Irongut Clan?:

    Yes

    OOC

     

    Do you agree to follow all the rules of the Irongut Clan?

    yes

    Discord ID? (optional, you can also send it through PM if required)

    you have it already

     
     
  10.  

     

    Tog found it more difficult to do the things he once loved to do. 

    Each day his body grew weary as did his mind.

    For he knew his days were numbered...

     

    As the day grew into night he sat down his desk quill in hand and began to write,

    upon his nightstand left this letter,

    his lifeless body lay peaceful.

     

     

                       My dearest friends, 

     

           My life has been long and good, I have been many places, seen many things, and met many people. My time on this world has come to an end, I have witnessed the rises and the falls of kingdoms and empires, and I have fought in many wars. Now it is the time for new dwed to see and do as many like myself have done before. I am saddened that I must leave so many of my kin, but our paths will cross again. My journey is now over. 

     

                       Signed,

    Tog Irongrinder, First of his name, Runesmith of Az'adar

     

     

     

    ((the sigil of clan Irongrinder is painted below))

     

    galerie-objets-artwork-dungeons-dragons-

     

     

     

  11.  

    -=[]Clan Irongrinder[]=-

     

     

    fd7fba69843a691b7f300f719507c815.jpg

     

     

    -=(History)=-

     

    Clan Irongrinder was originally a common clan back in Asulon, though they were not
    around. Due to some debates and quarrels they broke apart and went their
    separate ways. Now the few remaining descendants reunite upon the ship to
    Anthos. Comparing their past information and annals of the clan they have come
    up with this ruff summarization of the clan.

    Upon their arrival to this new land, the three Irongrinders, Zahrer, Tog, and Kairn, built up the clan wealth to the point of owning one of the largest clan halls in Kal'Azgoth. At this point Kairn went missing but was replaced by another of their kin, Dizzy Iringrinder.

    Two clans, the Irongrinders and the Thunderfists, unite by the marriage of Zahrer Irongrinder and Riddeth THunderfist. Through this union the clan takes up the new name of Thunderblades and with the other dwarves move to Kal'Ithrun.

    Following the death of Grand King Thorin Grandaxe, Dizzy is elected king and Zahrer made a Lord of Urguan. Shortly after the remaining Thunderfists are lost. Some went on pilgrimages, some lay sick in bed, and still others were lost in death. Having no kin with whom they had bonded, the Irongrinders take up their old name in remembrance of their history.

    The Irongrinders move into their new clan home in Kal'Ithrun.

    With the destruction of Anthos, the Irongrinders take up residence in their new hall in Kal'Arkon, the Dwedmer capital in the Fringe.

    Using a special balista built by Zahrer Irongrinder, the Golden lance(Guild) fire the Golden Lance (Weapon/Relic) that kills Setherian.

    To escape the drought of the Fringe, the Dwedmar of clan Irongrinder travel through the portal to the land of Thales where they are a major force in the construction of both Kal'Klad and the naval flagship, the Ancestor's Truth (Keznol Anoros).

    Using the Ancestor's Truth, the dwarves flee the eternal winter of Thales...

    The Clan members, along with the other clans of Urguan, reach the land of Athera, setting up within the new capital of Kal'Agnar.

    After years of peace, growing fears within the Dwed capital come to a head when a series of murders, disappearances and kidnappings hits the Dwarven government. Several officials are killed or taken including the Lord Protector, Zahrer Irongrinder.

    Having escaped from his captors, Zahrer returns to his kin in time to save the Grand King, Fimlin Grandaxe, from being assassinated. Zahrer then, bearing ancient relics from a forgotten age, assists in the retaking of the Dwarven capital and begins to recollect the missing Irongrinder kin in the new city of Kal'Karaad.

    After a close election and a quick coronation, Zahrer is crowned the Grand King of Urguan. He is the second of Clan Irongrinder to hold the title.

    After making many reformations to the laws of the Grand Kingdom, Zahrer is forced to resign by the newly reformed Lord's Council for refusing to banish the entirety of Clan Grandaxe.

    After many years in hiding with the relics of Urguan, including the Crown and Armor of Urguan, Zahrer returns to give the relics to the new Grand Kings.

    Following the fall of Athera to the great worm, the remnant of Clan Irongrinder returns to the kingdom in force and begins to build up their numbers in the new city of Kal'Akash in the Isles of Vailor.

    Following the grant of land by the Jarls of Avar and the Grand King, the Castle of Jarnstrand (Iron Beach) is constructed for the purpose of reforming the clan in a holding and eventually reforming Dungrimm's Folk.

    The Castle of Jarnstrand falls to the Empire of Oren and her allies in 1541 after some traitors pull traps on our own men.

    With the completion of the construction of the new capital of Kal'Isthul, the Clan moves into their new clan hall.

    With the introduction of the new Jarldom system, the Clan is awarded a jarldom on the western coast of the kingdom. Construction of the main keep begins in 1562.

    The Clan moves with the rest of the Dwedmar to the new realm of Axios. With this move, the clan begins to increase in number, bringing in many numbers.

    With the rise of The Citadel of Arcadia, the Irongrinders relish in the newfound studies to be had in the realms of Runesmithing, Golemancy, and the rest of the Arcane.

     

    Zahrer steps down as clan father, leaving in his place his brother Tog. Tog claims the new title of clan lord.

     

    Related image

    (Dwarven legion marches, many if not all Irongrinders join the legion at one point)

     

     

    -=(Culture)=-

     

    The dwarves of Clan Irongrinder are usually skilled in engineering and redstone usage. With their knowledge, many have become largely important in the construction of various inventions, fortresses, and cities throughout the Grand Kingdom. Their works have benefited the Dwedmer in defense and peacetime in most Dwedmer buildings since Anthos. Some of their inventions and creations were key constructions in Kal'Azgoth, Kal'Ithrun, Storms Crossing, Indagolaf, Thoringrad, Kjellingrad, Kal'Arkon, Fort Onar, and The Mouth of Dungrimm.

    The Irongrinders were in fact the founders of the Industrial revolution of the Grand Kingdom in the Fringe and beyond. Their accomplishments include everything from the construction of the assembly line to the invention of the flint machine.

     

    In recent years the irongrinders have found themselves acquiring the ancient knowledge of runesmithing, being able to create runes that wield immense power.

     

     

    -=(Clan Sigil)=-

    galerie-objets-artwork-dungeons-dragons-

     

     

    -=(Patron Gods)=-

     

    Ogradhad

     

    &

     

    Armakak

     

     

     

    -=(Clan Holdings)=-

     

     

     

     

    -=(Description)=-

     

    The Dwedmer of Clan Irongrinder are tough and intelligent dwarves. Many progressing quickly up the ladders of their respective fields. They are skilled in mining, tinkering, and combat of course. One of their main skills, however, resides in engineering and redstone. They have brownish-red hair, unusually tall for a dwarf, and a small few have the ability to perform Runesmithing. Their lineage has sparked much debate but, as far as can be seen from the ancestry of the clan, the Irongrinders are descended from both mountain dwarves and cave dwarves.

     

     

    -=(Clan Members)=-

     

    Clan Lord:

     

    Tog Irongrinder ((CptShoelace))

     

    Elders:

     

    Zahrer Irongrinder ((Josh3738))

    Frerir Irongrinder ((Ioannis))

     

    Clansmen:

    Sprint Irongrinder ((RammerJammer73))

    Tempus Irongrinder ((Hakuza))

     Verizon Irongrinder ((Luka_Shashva))

    Mafraedon Irongrinder ((SeaDaedra))

    Atandt Irongrinder ((GandalfDahWhite))

    Dargrim Irongrinder ((Jordanxlord))

     Verginigothar Irongrinder ((Fitermon))

    Duren Irongrinder ((MCPancakes))

     

     

    -=(Rules of the clan)=-

     

    *Note:
    the following is a list of rules that will earn punishment if not
    followed.
    ~Follow server rules (this goes without saying)
    ~No kin slaying
    ~No theft from fellow clan members
    ~No cheating at anything
    ~Obey the clan lord and elders

     

     

    -=(APPLICATION)=-
    ((If a relation is needed pm me))

    MC Name:
    Character Name:
    Character Age:
    Character Profession:
    Short Bio:
    Skin you intend to use:
    Skype:

  12. 1 hour ago, Fimlin said:

    medium sized, but tbh any size works with a centralized portion of the map and equal distance to each major capital by road.

     

    anthos

    for reference 1 island of vailor

    1
     

    abcabc

    i agree 

    anthos = best map

  13. MC Name: CptShoelace

     

    Character's Name: Audun

     

    Character's Age: 20

     

    Character's Race: Dwarf/Elf

     

    What magic(s) will you be learning?: Druidism

     

    Teacher's MC Name: Lordbobby123

     

    Teacher's RP Name: Sharr Irongut

     

    Do you have a magic(s) you are dropping due to this app? If so, link it: nope

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes.

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app: No

  14. Minecraft Username(s):

    Cptshoelace
    Age:

    17
    Time Zone:

    Central
    Skype:

    theschuman
    Discord:

    have it but don't know it atm
    Have you been previously banned (be it a forum or server ban) and under what circumstances did you receive this ban?:

    Yes, it was for a couple days for killing someone a couple of minutes after a war claim ended. 
    Have you ever received warning points and what actions were committed to receive such points?:

    Nope
    Moderating the forums is a very time dependent staff position. How much time, on average, would you be able to dedicate to moderating?:

    Now that I am no longer in any sports I can dedicate my time after school to moderate. Depending on homework amount I have, I'll have around 1-3 hours a day, then weekends are free so around 2-4 if not more.
    What experience do you have using the LotC forums or any forum in general?:

    Being on LotC for about five years I have spent a fair amount on the forums. I can navigate them and understand where it is necessary to be in OOC and RP. I also do a lot of reading on the forums to either catch up on server news or check out new lore. As for posting on the forums I have a couple of post but I have a general understanding of that as well.
    What does it mean to be a Forum Moderator, in your own words? What responsibilities does the Forum Moderator have to carry out  in order to successfully do their job?

    Being a forum moderator holds similar responsibilities to a game moderator but instead of helping in game, they help in the forums. alongside helping, they also enforce and regulate. People can sometimes get hostile and it's to my understanding that it is the FM's responsibility to mediate hostilities as well. Also FM's keep the forums free from clutter like moving things to archives, it's a duteous job and i commend them for doing it.
    Have you ever held a staff position here on LotC? Do you currently hold any other staff positions? If so, list them and highlight something about the team that you enjoyed/enjoy.:

    I have not yet, but I wish to give back to the LotC society for all the fun it's brought me in the last five years.
    Why should you be a Forum Moderator? What can you bring forward to the team that allows you to moderate and enforce the conduct of the forums?:

    I should be a forum moderator because I have the experience of knowing the LotC society. I have gotten to know many people who play all sorts of characters and I understand this job requires an unbiased opinion, I tend to keep one if I am chosen. Like I had said before I want to give back to LotC and having a safe and encouraging environment that I had when I first started playing, and I feel like all new players should have that same experience. 
    What characteristics do you posses that makes you stand out from any other applicant?:

    I believe I posses a passion for anything I do, and with that I bring spirit that encourages the best out of everyone. Also playing many team sports I have learned to love being apart of a team, especially if they have the same drive as you do.
    Are there members of the current Forum Moderation Team that you do not get along with or see a problem with working with in the future? If so, what is it that could hinder your ability to work together. Remember, this is a team and working together is the main foundation of a team.:
    I have no problem with anyone, I don't know many of them but if I am chosen I look forward to working with you!

    Are there any extra things you'd like to mention?:  

    Here's a great picture of Steve Buscemi 

    32_Steve_Buscemi.jpg

  15. *Tog opens a chest up and blows some dust off his old waraxe and uniform*

     

     

    ((Reply to post in following format:))
    MC Name: CptShoelace
    RP Name: Tog Irongrinder
    Skype: already there
    Timezone (EST, GMT, etc.): CST
    Do you have Teamspeak?: yes
    What are your reasons for joining the legion?: Bring glory and respect to the kingdom
     
     


  16. MC Name:
    CptShoelace
     
    Character's Name:
    Tog Irongrinder
     
    Character's Age:
    483
     
    Character's Race:
    Dwarf
     
    What magic(s) will you be learning?:
    Runesmithing
     
    Teacher's MC Name:
    Josh3738
     
    Teacher's RP Name:
    Zahrer Irongrinder
     
    Do you have a magic(s) you are dropping due to this app? If so, link it:
    N/A
     
    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:
    Yes
     
    Have you applied for this magic on this character before, and had it denied? If so, link the app:
    No
     

  17. APPLICATION

    Your Name: Arnaut

    Your Race: Highlander

    Your Age: 19

    Your Professions/ Skills: none at the moment but ready to learn

    Do you have others that will be coming with you?: just myself

    Any information not mentioned above may be sought by once again contacting the Félagi. ((Sentis))”

     

    ((OOC))

    MC Name: CptShoelace

    Time Zone: Central Standard

    Do you Have Skype? (If so please provide your Skype name or PM me): theschuman

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