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MamaBearJade

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  1. Name of the creature:

    Ker Wolf

     

    (Optional) Link to a picture of the creature + name of the artist:

    8fc0dae0f652473a515e85185a83ff64.png

    Lilliana Solaray and Alpha Luna – Eyesinthedark666

     

    Is this creature tamable and if so, how:

     

    The Ritual

     

    Ker wolves are proud creatures. They are protective of their young and will often attack any who come near them unless part of the litter or pack. Ker wolves are normally non-aggressive to others. The ritual to prove yourself consists of three parts; Dominance, courage, and kindness.

     

    While the Ritual does not seem to hold any special properties, it is a tradition that has been bred into these creatures from years of breeding. Their bonds are strengthened by the ritual, and many have forgotten how important the bond is between a child and their pup.

     

    Dominance

    Ker wolves have their own hierarchy. To show dominance towards a ker wolf shows you can protect the young as they would you. This is usually seen by not looking away when the mother stares you down.

     

    Courage

    Ker wolves are large creatures. Strength and speed are an asset to the wolves. They often try to scare would be tamers away by being intimidating. If angered, they will bite. Standing, unflinching under their scrutiny tends to win the trust of the wolf over.

     

    Kindness

    Offering the mother wolf a meal is the fastest way to getting hurt. It is an insult to her. However, bringing food for the pup, shows compassion. Should the mother wolf let you pass, presenting meat to the pup will ensure it will accept you as its littermate.

     

    Age

    The ritual is typically done with children who have yet to reach the age of thirteen. This is to create a lifelong bond with the pup that cannot be compared to older wolves and pups.The child must pass the ritual in order to bond with a pup. A ker wolf’s bond with a child is far more special than one who has bonded with an adult. Any ritual done with an adult is far more dangerous, and the pup has more of a chance to leave when they are older to find a pack and a mate.

     

    The Ritual Breakdown

    The stages of getting a wolf is always Distrust, Intimidation, Acceptance or Injury. Ker wolves will injure any who attempt to continue the ritual after they have deemed the person unworthy.

     

    First two to three emotes should consist of them showing distrust.

    The following emotes would be intimidation, trying to scare off the potential companion.

    If they are acceptable, the wolf would allow them to approach the pup.

    If they are denied, the following emotes would be either of injuries or taking the pup away.

     

    The Importance of the Ritual

    Unlike doing the same with any other creature, the ritual forms a special bond. This bond is unlike that of a normal wolf. In order to bond with a ker wolf, you must pass the ritual. Ker wolves will only fully bond when they are pups. A full grown ker wolf will not bond with its companion and may leave at any time, this is also true for adults who bond with a pup. When the owner of a fully bonded ker wolf passes, the wolf will lose its will to eat. Unless intervened, the ker wolf will pass away.

     

    Ritual RED LINES

    - A ker wolf does not aim to kill, if the player is persistent, take the pup away and end the roleplay.

    - A ker wolf has been known to cause serious injury to those who ignore the mother wolf and attempts to take a pup away.

    - Druid magic will not sway the beast in this sense, keep the roleplay fair (Most mother wolves are companion animals, wild ones should be played by an ET)

    - Do not make it unfair to others even if you don't like them.

    - Don't metagame the ritual. If you never did it, or were taught, you don't know it.

    - Don't metagame how to succeed in the ritual. Its meant to test the character.


     

    Can you use this in combat:

    Ker wolves will not fight in any combat except against another companion animal. A ker wolf of such size often will put itself between its littermate and its enemy, often becoming the victim to the blade. A ker wolf who falls in combat is a perma-killed, you may have it flee combat to avoid this, but it must not be in a powergaming way.

     

    Habitats - Check all that apply:

    Forest

     

    Summary of the creature:

     

    The first ker wolf pup was tamed many centuries ago by a young male dark elf. His clan had watched as he showed his worthiness to the pack, becoming one of the wolves himself. As he drew near the den mother, he kept his head high and his body low. Refusing to back down as she lashed and snarled, he crept forward.

     

    Once the den mother had deemed him worthy, he was the first to create an everlasting bond with his ker wolf. The two began a new ritual together, one that was passed down within the clan only for many years. However, the secret was slowly lost only to be given to a dark elf and subsequently a young girl, who became a druid.

     

    These large wolves are great companion animals and mounts for the dark elven clans. While they did not attack descendants or other humanoid creatures, they have been useful in hunts. However to acquire the beast, a ritual with the mother had to be done. One that proved you were worthy of the wolf.


     

    Characteristics of the creature:

     

    Appearance

    Ker wolves are as tall as an average horse. Ranging on average between four and a half feet to five and a half. However, there has been a legend of them once reaching seven feet at the shoulder, however, none reach this height anymore. This allows them to be rideable by most descendents. These creatures come usually in browns, reds, black, dark greys, or in patches of lighter tones of the colors. There are rare instances where these wolves are tan or golden in color. Their eyes are usually red, brown, black, or blue.

     

    The blessed wolf, or Laura’s protected, is the only white furred ker wolf. This wolf is often the alpha of the pack and bonds only with a young child. The wolves seem imposing, even threatening to those around them, often showing teeth and looking imposing. Their bodies are sturdy enough to handle the same damage a horse can.

     

    Behavior

    Ker wolves are non-aggressive towards descendants. They will not attack without reason to. If a ker wolf is threatened, they tend to run away. If they are cornered, they will defend themselves or their packmates. However, should a den mother see her pups are in danger, she will attack to kill. Like any wolf, they are pack animals. Should you be lucky enough to pass the den mother’s ritual, a pup would bond with you, making a lifelong friend and companion.

     

    Pups

    Due to the nature of the ker wolves, only six wolf pups will be born to any one pack every 4 to 6 ooc months. These pups must then bond with their companion before the second month of their birth has passed.

     

    Lifespan

    Ker wolves live a very long life. Many believe this is because of the blessing they have received from the ancestors. However, there comes a time when all things must pass. A ker wolf can live to a maximum of two hundred years (four ooc years). Very few live to be this age, most die from disease or other issues.


     

    (Optional) Origins of the creature:

     

    Legend says Luara and Kor once touched the land many centuries ago. Luara found a wounded wolf in the woods, having been damaged by a hunter’s bow. She took pity upon the creature and healed it. Kor, watching from the shadows blessed the creature to grow big and strong, to guard her children. The wolf, blessed by both had grown into a large size, soon becoming the size of a horse.

     

    As the creature grew, so did its intelligence. It found others like it and formed a pack. An old clan of dark elves stumbled upon the pack and at first were afraid. However, at the sight of the moon in the Alpha’s form, they began to worship the creatures. A bond was created and the two lived symbiotically together. However, this is only a legend. No one knows where they truly came from.

     

    Strengths/Weaknesses

     

    Senses

    Ker wolves have the same senses as their smaller canine counterparts. Their sense of smell no better than a common wolf, same with hearing and sight. When tracking, a ker wolf can detect a scent up to two ooc hours later. However, strong scents such as certain herbs, can cause the wolf to become confused and unable to continue it’s tracking.

     

    Control

    Ker wolves are wild animals. Being blessed by the ancestral gods, they cannot be controlled by druidism or any other magic. They can be feared or forced to stand down. However, should a deceased ker wolf be resurrected, its form decays quickly making them only usable for one resurrection by necromancers. Any and all attempts to control another player’s ker wolf must be given out of character permission.


     

    Red Lines

     

    Ker wolves are no more sentient than a dog. For example, they cannot suddenly know you are in trouble and come hunting for you. These creatures can have the same intelligence as a german shepherd, but their sentience is no higher than that.


    They show fierce loyalty and devotion, but do not respond to commands like a person does. Subtle hand signals, words, or movements must be used to tell the ker wolf what to do. However, only druids may be able to commune with ker wolves on a more knowledgeable level. This means a bonded druid may not need any signals to get a ker wolf to move with them.

     

    Ker wolves cannot be used to get into MCly inaccessible areas. If it is locked or you can’t get through, the wolf is of no use. This includes, breaking doors, jumping fences, or digging under fences.

     

    Ker wolves cannot enter an area that does not have at least a 2x2 entrance. They are to be treated like an MC horse. If your horse don’t fit, neither does the wolf.

     

    Only approved players may breed ker wolves. This means, there will be only a handful of people who can give out ker wolves.

     

    Ker wolf owners are required to be registered with the lore holders to keep track of who has the wolves. Should you be found breaking any rules with ker wolves, the lore holders or lore team reserve the right to make your ker wolf die or run away.


     

    Availability:

    Uncommon - A person can only find one of these IRP from someone else who has approval to have one. Lore team will have a list of approved breeders as well as those who have wolves.

  2. Hidden deep within the Talus grove, the flame haired elfess looks at the missive sent. She glances back at her mate and their daughter inside as she tilts her head. Slowly she smiles as her eyes trail to the tattoos adorning her wrists. “Thank Tah.” she whispers softly. She folds away the paper before grabbing her ironwood bow. The elfess had long since hidden with the druids after the order had been disbanded. She stayed with her wood elven roots, learned more of her family’s culture, and even grew to love natural healing. She slowly slipped away from her home to her small shrine, where her golden arrows and clerical trinkets hid. As she knelt, she prayed. Just as she did everyday, to Tah, hoping she could one day return to his good graces.

  3.  

    Coughs echoed throughout a small cabin far in the forest. Each cough was followed by a shaky laboured breath. The poor descendant who lay in bed closed her deep forest green eyes as she struggled for her next breath. A familiar father figure stepped through the door of the room, glancing at her life long partner. “Ruin’nir.” The older elf said as he dipped his head. His familiar auburn locks shifting around his scarred and aged face.

     

    The younger elf looked up at the man who had entered. Slowly he turned back to the struggling elfess in the bed. “Brother Hawk.” he said respectfully. His eyes focusing on his wife’s sweat drenched brow as she struggled for another breath. Her eyes slowly opening as she managed a weak smile at the man she had known her whole life.

     

    Slowly the elder moved to her and sat near the head of the bed and cleaned her forehead as she gasped for another intake of air, before coughing tore through her figure. “Is it her asthma?” he asked Ruin. The young elf nodded before sighing. “It started as an asthma attack, a few days ago...then it got worse. She didn’t even seem sick until I sent for you.”


    The young elf’s body shook as her body struggled to get one more breath. Ruin closed his eyes, gripping her hand as they watched as the sickness that had come so quickly, take her from them in a matter of minutes. Artimec closed his eyes before preparing for her last rites and burial. Ruin and their children dressed her and began sending out letters to those she had requested.

     

    Their daughter, took a small book and read parts of it, wishing to have a few more moments of her mother still being there. Entries about Illyanora and how Liewyn found the mother’s corpse in the library. How close Artimec was to Arahaelth. How much she missed her father Katar, and how scared Leo was when they learned she was allergic to nuts.


    Ara sighed as she wiped tears from her face, reading further about how her mother fell in love with the Terin brothers, he only friends. And how hard it had been falling hard for one, and losing the other. The pages of becoming related to the Tundraks, and losing her mother. Ruin moved to Ara and embraced his daughter as they mourned silently for Liewyn Aureon Terin.


    8krQsR7.png
     

    ~*~*~*~*~*~ LETTERS ~*~*~*~*~*~

     

    To Ruin

    My dearest love,

    I don’t know where to start writing this. I feel there isn’t much more time between us. I want you to know, I never regret choosing you. I love you with my everything. You are my true soulmate and I couldn’t have wished for a better friend to be my everything. Please be strong for me. Please keep close with your brother, and your family. You are a strong person Ruin, and you will accomplish great things.

    I love you.

     

    To Artimec

    To Uncle Art,

    Thank you so much for being like a second father to me. I am sorry for giving you so much trouble as a child. You were so kind to mother and me, and I wish I had shown my appreciation more. I am sorry I was never able to become a druid like her and you, I felt I could never be as great as you both. You two had such big shoes for me to fill. Thank you for everything.


    To Calius

    To Mr Terin,

    I know we didn’t get to spend much time knowing each other, but I am so thankful for not only blessing my relationship with Ruin, but also being so kind. I wish I had gotten to know you more, but I understand how busy you were. I am so proud to have been a Terin, even if it was short.

     

    To Tam

    Tam,

    I am sorry our last chat had to end the way it did. I wish I didn’t hurt you, so many times. You were my best friend, the one who had so much courage to spare. I wish I could take you back to when we were kids and you brought me to the tallest trees to look over the Dominion lands. I won’t forget the faces of sadness you hid from everyone, even Ruin. I will always love you, but I am happy you found someone. I hope someday you can forgive me for hurting you so much.

     

    =+=+=+=+= OOC =+=+=+=+=

     

    I have had Lie for years and stopped playing her during a trying time in my life. I wish I gave her half the love she deserved. She was my most realistic character and the one who gave me a chance to know everyone in the Aureon seed and even the snow elves a little more. More letters were written but I couldn't really write more. Her death brings closure to a long standing grief I held on to. I will miss her and everything she was. Thank you to everyone who made her my most unique and challenging character.

  4. Hidden away with her new love, a young mali’ame curled up against him as her body shook with grief. Her tattood and scarred arms pressed between them as her small form trembled with each sob. Her mother, her teacher, was gone. The woman who saved her eons ago from the plague, helped her understand the beauty of clericalism. Taught her to stand on her to heal and help despite her own inabilities. Elawynn buried deeper into Barry as tears rolled down her cheeks. Her wails slowly subsiding to whimpers as she came to terms.

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