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Monk Sudo

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Posts posted by Monk Sudo

  1. Sorry to see you go Danny. Good luck on future endeavors.

     

    This seems like a good time to make an announcement. As soon as I deem Cloud Temple RP to have reached my goals, I will be taking an indefinite hiatus from the server. The problem isn't that I don't like the server; quite the opposite. I like it too much, and it's a shame to see so many great people leave the server. Time to get my stuff together.

  2. ((

    I don't really get the point of this. Nations and settlements are lead by rp. And the leaders choose how to rule.

    Aaaand, could you please change the blue colored text to something else, it's hard to read(on my screen at least)?

     

     

     

    A gm say I don't like that place lets burn it to the ground? Doesn't sound very good to me. :S

    ))

    Thank you for your feedback. Allow me to explain why I believe this to be necessary:

    -Nations in Anthos aren't as immersive as they could be, and this aims to fix it

    -This prevents any conflicts that end up with many nations. Seeing as we are moving to 1 nation per race in 4.0, this would help move people towards that goal by making it difficult for a nation to be founded

    -Primarily, this aims to make it more clear why a nation exists, in order to make it clear to players what their RP is like- an example (not necessarily a good one) is the Hobbits, who have made it clear that they prefer hilarious RP to serious RP, making it clear who will enjoy being a member of Lenfarthing

    -Also primarily, this aims to make war between less nations, so that we can advance towards the goal set by the GM's, in which the races more or less collaborate against a common antagonist

    -

  3. Kristian raises an eyebrow at the proposal. "The man thinks 'e can control the governments of Anthos, eh? Poor lad's in fer a shock."

     

    ((Fact of the matter is, Adelmar is correct. The only way this will work is if everyone agrees to it in RP... and I can't see that happening. Take, for instance, the High Elves. They /only/ allow high elves to become citizens... that's how it's been. They're isolated and that's how they like it. And also, it just prevents people from doing things to take over, since you literally can't do anything otherwise (this might've been said). Good proposal and it seems to be in the best intentions, but I don't see it working out~.))

    ((

    Thank you for you feedback. Do you imagine this proposal working if it only applies to major racial nations?

  4. ((I mean a dictator can take power if it has the force of the military behind it, and deny the common citizen below living in the mud huts the ability of free speech towards them that's negative or worrying upon the penalty of death. Also, as for preventing it, you can't. There are leaders who just have military mongrels behind them like the Flays, but no common citizen. Then you have leaders like the once Hightowers who had the support of many citizens but little of the military. Creating a council or some other form of government would have to be created the same way with either/or or both sides supporting (Military and Civilians). Again, something like that has to be done rply and willingly. You cannot "prevent" government types without some ooc sky-god rule.))

     

     

    ((Valid argument, but here is my point that (seems) to make it void and correct it: The idea of an international guild that would be supported by multiple nations would prevent a dictator from being put in charge, because it would immediately be attacked by literally every other nation in Anthos. Also, in order to exert the GM's will regarding nations (Example, the GM's decide that a nation is not good for RP, so they could RPly make a decision within the UN-like guild that the nation must be destroyed, so every nation in Anthos would then invade the enemy nation to destroy them.) you could just have the GM's RPly be its leaders, and "Sky-God" nonesense issue is fixed. Good?))

  5. Adelmar snorts as he reads it, "A another foolish idealist."

     

    ((OOCly: Dun't like it that much. Let peps/leaders choose their government and how it is runz even it if is autocratic. Other things I approve with like not invading without reason, though any man can invade for just the want for land. The barbarians in ancient times tried to settle in rome's land/take it. Overall though, there are too many forced things to this. Nations don't have to have feedback, listen to its people (Tyrant), ect..))

    Alright, your opinion has been taken into account, but I'd like to get some more feedback so I can better this document:

    -You said: "Let peps/leaders choose their government and how it is runz even if it is autocratic". However, you also say "there are too many forced things to this". How do you propose that I get around the problem of preventing those government types, but keeping the document from forcing things? Also, you say, "Nations don't have to have feedback, listen to its people" then name a type of government. If you are for preventing certain types of government, would that not make your last point void? And this idea for the document does try to infuse certain features into ALL nations governments to increase the RP and fun.

  6. *A new document finds its way into the Cloud Temple Library*

    The Qualities of a
    Nation:

    The Keevian Strategy

    By Keevan
    Zenzedel


     

    (( Here is my OOC ideas for how a nation
    in Anthos should be set up that would best help the community on a whole,
    expressed in RP form with OOC reasoning for every idea. If you have any ideas/counterarguments
    feel free to PM me, and I’d happily reply! Let the debate begin! ))


     

    A nation must exist for the people.
    An autocratic government must never be allowed to exist, because not only would
    it be inefficient, but also it would not serve the people as well as possible
    or allow the people to participate. The best way to lead a nation is to set
    examples, define standards, get everyone involved, but keep the laws to a
    minimum.

     

                On The Matter of War:

     

    1.
    A nation must have a strong military-leader
    : A nation must have a leader whose sole duty is to
    conduct defense of the nation and control the military. Whether this leader be
    elected or a king, there must be one. Clear boundaries of this person’s
    military power must be defined to keep them from becoming too powerful.

    (( OOC Reasoning: This keeps
    the government together, having one person to lead.))

     

    2.
    A nation must never be allowed to invade without reason:
    Invasions of other nations only occur because of
    greed. A nation must never be allowed to invade another country based on
    senseless claims. An international guild must be set up and backed by all
    countries to prevent these senseless invasions, and if an invasion were deemed
    to be fair, then this guild would provide help.

    (( OOC Reasoning: This prevents Anthos from
    going into the chaos with so many nations that happened over the summer.
    Perhaps the GM’s could run the international guild, so that they can RPly exert
    their OOC powers to keep Anthos stable? ))

     

    3.
    A nation must be advised by it’s minor military leaders:

    All nobles or military leaders should be placed on a Military Council, which
    would vote on matters and advise the leader. A military leader would have the
    ability to bypass decisions not approved by 3/5 of the council.

     

    (( OOC Reasoning: This is to
    have nobles do things involved with the government- if they want to be nobles,
    they should have duties to fulfill, which will be got to later ))

     

    On The Matter of Citizens:

    1.
    A nation must allow everyone to become citizens:

    Everyone applying for citizenship to a nation should be allowed citizenship
    even if they hold criminal records in other nations. If their criminality can
    be proven, than they should be judged by how a citizen of a nation would be
    judged.

    (( OOC Reasoning: This
    attempts to make sure that nations remain open and easy for new players to join
    and participate in. ))

     

    2.
    A nation must get everyone involved:
    In order to get everyone involved, a nation should
    find ways to get the advice and help of every citizen of a nation.

    (( OOC Reasoning: This should
    cultivate more nation RP for everyone, not just nobles. This should also
    cultivate more immersive and interesting nations, since everyone will have to
    be involved.))

     

    3.
    A nation must set up multiple councils:
    In order
    to make micromanagement possible, multiple councils on every topic necessary to
    rule a nation should be set up. This is a great way to get everyone involved.
    Setting up multiple councils would allow a country to effectively manage every
    sector that a council has been set up to preside over.

    ((
    OOC Reasoning:
    This puts #2 into practice, and is my personal suggestion
    for how to get everyone involved. It should allow people to act as if they were
    a bureaucrat (as in political things), without actually having a bureaucracy
    (because everyone would be able to participate.))

     

    On the Matter of Management:

    1.
    A nation must have some sort of feedback system:
    An
    effective nation would have some method of asking the public that are not
    employed in councils what their opinion on matters are. This would allow a
    government to know which things they should support, to keep any revolutions
    from occurring.

    (( OOC Reasoning: A nation
    exists for its players, to cultivate different RP experiences than other
    nations, and the only way that a nation’s leaders could know whether they are
    following through on this would be by reaching out to everyone, via survey on
    the forums, both an OOC and RP one.))

     

    2.
    A nation must make their goals clear to the people:
    Every
    nation should have a clear set mission statement defining why they have the
    right to exist. If a nation has no reason to exist that is different than other
    nations, than they should not be allowed entry into any coalitions with other
    nations, and other countries would have the right to destroy that nation.

    (( OOC Reasoning: As stated
    before, a nation exists for its players. Each player should know which nation
    has what types of RP. Also, players should be informed more about things going
    on in government to keep the confusion low. ))

     

    3.
    A nation must not make claim to another nation’s lands
    without gaining international support:
    It
    would be unwise to make claims to another nation’s lands without first gaining
    the support of as many nations as possible.

    (( OOC Reasoning: This more of a check on
    the leaders of nations, to prevent war that has not been approved for RP purposes, and to prevent any wars
    that would be conducted with personal interest in the minds of the leaders.
    ))


     

  7. *A sign is posted all throughout Anthos*

    "We of the newly founded International Institute of Language (located in Malinor) are looking for those skilled and passionate in the study of the languages to apply for the following positions:

     

    Head Archivist: Will need to write books on how to learn languages (textbooks, practice translations, etc.), and keep track of the books that are borrowed from our library. Also expected to gather more books for the library.

     

    Head Researcher: Will need to conduct various semi-independent research projects on language (origins of language, development of languages over time, and other linguistics-related projects.

     

    Note that the members of these positions will be encouraged to take on an apprentice from time to time in order to teach the knowledge that they know.

     

    Everyone that is interested in either position contact Nordulo Sudo ((scharfjamie)) via bird/run into him in Malinor.

  8. Kardel was told that they had an extremely small plot on the marsh, a plot not big enough for fields.

     

    "Ah jos 'ope dey dun mess wif da rich collectien uv olchemecal reagents dere, er ah'll burn dem all down. . ."

    *Thrain writes beneath that note: "We are keeping residential and working districts apart. If you get a field, it will not be next to the house, so that we keep the settlement's houses together in a reasonable fashion, and you're field will be much larger this way as you will not be limited by the nearby houses."

  9. * Thrain Grandaxe looks at the sign and posts below it.

    "The great dwarven marsh is what ye are lookin' for. While it may not be in Oren, it provides more peace, stability, free houses, and many occupations. If you wish to be a farmer, huge plots of land will be given to you for that, if you wish to be a fisherman, all you need do is fish, and if you wish to be a trader you have the most ideal location, as you have Kastoria, Barbek, Vaerhaven, Kal'Azgoth nearby, and you have easy access to the sea. There are many small islands for free, on which a house is welcomed to be built, and who could imagine a more peaceful place to raise a family? Contact me is ye are interested."

    *a map is placed below it in case he did not know the location (( https://docs.google.com/drawings/d/1bzQhBPz-LMwzRd6wk3zN_kNDzV8rFkJZXBQ_aOOFAqw/edit?pli=1 ))

  10. *A sign reading this is posted in places all across Anthos, with rough sketches in it to convey the message, and certain things are written in different colors to attract attention to it:
    Settle the huge southern marsh!

    "The vast Southernmost marsh is now open for settlement.
    This land is under the control of the largest Southern guild, the Corridans, a guild whose goals are to end corruption.
    -The massive marshes, roughly 1/6 the size of the dwarven nation, is a paradise for those wishing to prosper.
    -Small houses will be given out at a fair price to those who work hard.
    -The best professions in the marsh are farming, fishing, and above all, trade.

    -The marsh's humid climate and wet soil provides the perfect location for fields, and if you wish to be a farmer, previously untilled land will be given out in large portions for you.
    minecraft-windmill-map-download.jpg(Imagine this will be you're farm size once you till the soil!)
    -If you wish to be a fisher, the perfect location near the sea provides excellent fishing grounds, as the marsh water meets the ocean water, making an abundance for all types of fish. Fishing_Rod.png
    -If you wish to be a trader, then you are in luck, as it's close proximity to Vaerhaven, Kastoria, and Barbek provide great trade opportunities. Also, it's location on the sea provides excellent places to build docking stations.
    -If you wish to have large houses free, you are to bring you're own supplies and you will be given land to build one, free of cost. There are also scenic islands, the perfect place for a house.
    -Contact Diplomat Corridan Thrain Grandaxe (( -snip-)) or the leader of the Corridans, Dredor Erudius (( Kralek )) if you are interested, or just leave a note below this sign. You may not have more than one house.
    Recommended supplies to bring for building:
    -Poles (to keep the docks up)
    -Wood
    -Fishing (If you are a fisher)
    -Farming supplies (if you are a farmer)
    -No stone (sinks in the marsh ((also not rp-acceptable))
    If you cannot provide any of these supplies and you need them, then negotiations are always open. People of all good trades are welcome!"




    *a map is posted below it showing the location of the marsh for those who do not know (( https://docs.google.com/drawings/d/1bzQhBPz-LMwzRd6wk3zN_kNDzV8rFkJZXBQ_aOOFAqw/edit?pli=1
    ))

  11. *walks by the note and reads it, and posts his reply beneath the poster. It says the following:*

    "Lad, me has work for ye. Look at one of my posters in on any building across Anthos. There you shall find you're work."

  12. *looks at the note. He writes his response.*

    "Fellow dwarf, I have work for ye in Vaerhaven. Find one of my posters about the guild called the Iron Watch, and sign up beneath that sign ((In the guilds section)). Sincerely, Thrain Grandaxe.

  13. *you see a sign nailed to a post, like many of the signs bearing the same message all across Anthos.*

    We of the Iron Watch are here in Anthos to keep it stabile and for everyone to prosper. We enforce stability by whatever means necessary, whether it is sending warriors to aid an empire that is struggling with rebellion, by aiding the impoverished so that they do not rebel and upset the stability of things, or by being ambassadors to nations, and coordinating efforts between those nations to do whatever they need. We of the Iron Watch have decided that now is the time to create such an organization, as the world is becoming increasingly unstable. We are there to make the helping process easy in order to keep stability. We are the guardians of Anthos, with all of the compassion and caring of a Cloud Temple preist, and with the cunning and intelligence of ambassadors. Shall you join us in our mission?

    The ranks are as follows:

    Upon Joining (depending on you're skillset and situation):

    -Trainee (Chooses specialization to train in)

    After Trainee is completed:

    Path of the Warrior (Should you have chosen that path):

    -Footman

    -Man at Arms

    -Sargent

    -Captain

    -Commander of All Military Operations

    Path of the Diplomat:

    -Apprentice (Trained in diplomatic ways)

    -Journeyman (journeys to foreign courts with higher-ranking ambassadors to learn)

    -Ambassador (Once learning is deemed complete)

    -Regional Directer (Head of diplomatic affairs in one of the nations)

    Specializations:

    -Healer

    -Blacksmith

    -Engineer

    -Interpreter

    -Any other skillsets that you have and feel deserves a job

    Each path is equal, although each presents different opportunities. Should you join one path but you're over-commander sees that you are more fit for the other, you shall be moved. Pay is given on a requesting basis, and as long as you put much into the Iron Watch, there is a good chance that we will help you with buying goods. Higher-up ranks are given weekly pay. We ask for more people specializing in the Path of the Diplomat as we are firstly there to help nations through diplomatic means; military help second. We accept peoples of all nations and races.

    To join contact Thrain Grandaxe ((-snip-)) with this form completed:

     

    ((OOC:

    MC Name:

    VA's (Highly recommended for Path Of The Warrior, so you can kill people rather than just wounding):

    ))

    ((IC)):

    Name:

    Age:

    Race:

    Past Loyalties:

    Area of Residence:

    Reasons you are joining:

    Particular areas where you are skilled:

    Likely Path that you will choose:

    Areas that you have traveled to?:

    Areas that you haven't traveled to?:

    Region cultures that you have expertise in? (Okay if you don't have any):

    Former Guilds you have served in, and reason for leaving them:

    Former countries you have served and how:

    Oath: "I, [Name], promise to join the Iron Watch, to serve Anthos and the people in it at all costs through the Iron Watch, and I also promise to obey my superiors no matter the commands,  and to help Anthos as the Iron Watch sees fit."

    (( End of Application form))

    All are encouraged to apply, even if you do not think that you are right for our organization. 

    (( Uniform: http://www.minecraftskins.com/skin/1470679/snow-ranger/ ))

  14. -OOC-
    MC Name: scharfjamie
    RP Name: Thrain Grandaxe

    How long have you been with the Empire of Urguan?: 3 days

    Are you capable of writing lore posts?: (If you aren't, that's fine.) No


    -IC-
    Name? Thrain Grandaxe

    How long have you been a citizen of the Empire of Urguan? I 'ave been a part of the empire since my birth, 90 'uman years ago.
    What is your current job? I em but unemployed, as I 'ave been traveling around de world, explorin'.
    What do you know about engineering? I know 'ow to build structural stuffs. I 'as hoping you could fill me in on de oder types.

    Have you have a mentor? If so who? Me has  not.

    In which specialization do you have the most experience? I 'ave the most experience in structural.

    Are you experienced in anything else? I 'am well-rounded,  'cause I've been traveling 'round an' learnin', and me knows me way round de nothern empires.


  15. Character Name: Thrain Grandaxe
    Character Age:  90
    Profession: Hopefully and engineer.
    Appearance: Brown hair, brown eyes. He is somewhat thin from his time traveling on the road, and with a long scar running down his face.
    Bloodline and relation to other clan members (Feel free to contact me for guidance): Wulfric Grandaxe, line of Herot.
    Short Biography: Thrain was raised by Wulfric Grandaxe, and at an early age took more to building things  and exploring than mining. After an uneventful childhood, Thrain was didn't surprise his father when he asked if he could explore the world, and he did that and working odd jobs. He has just returned to the Dwarvish lands after a long time of traveling, with some interesting ideas after witnessing many major events.
    The role you expect to take in the clan: Engineer.
    An image of the skin you intend to use:

    Attached.

    Screen Shot 2013-05-30 at 4.39.17 PM.png

  16. *you see a sign stamped outside many areas, including the mage's guild and various other areas throughout the large land of Anthos. It reads:

    "I am seeking a teacher in the magical arts, preferably arcane and Earth, but Fire would also work. I am eager to learn, and will work hard in order to learn as much as possible. If you know of such a mage teacher, or are a teacher yourself, please send a bird to Prometheus ((-snip-)). I thank you for any help you give me.

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