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Xer'Delanar

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Posts posted by Xer'Delanar

  1. What’s your Minecraft Account Name?: Aeondupont

    How old are you?: 20
    Are you aware the server is PG-13 (You won’t be denied for being under 13): I am aware.
    Have you applied to this server before? (Please link all past applications): I have not applied before.
    Have you read and agreed to the rules?:  Yes I have read the rules and yes I agree to them.
    What’s the rule you agree with the most?: The rule I agree with most is the combat rule set. It is good to have strict guidelines on combat so that people can always be ensured a good clean fight. 
    Are there any rule(s) that confuse you or don’t make sense?(If so we can help clear it up! You will not be denied for having a question on the rules): I have a clear understanding of all rules.
    How did you find out about Lord of the Craft? I found out about Lord of the Craft through two friends who play on the server.
     
    Definitions
    Feel free to Google the answers or browse our forums, but make sure that you write the reply in your own words, not those of another website or person!
     
    What is roleplaying?: Role playing is playing a persona, as a different character in a story sense through either speech or performance (Action). This is done via groups or alone. 
    What is metagaming?: Meta gaming is when you use outside information for the purpose in game use. 
    What is powergaming?: Power game is when you present yourself to be "Overpowered" or "unkillable", "above everyone else", etc. 
     
    In-Character Information
    Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play.
     
    Character’s name: Xer'Delanar
    Character’s gender: Male
    Character’s race: Kharajyr
    Character’s age: 22
    Biography  (Please make it a decent two paragraphs long. Remember to add server lore, and events that happened to your character so that they don’t contradict history.):
    Born to the head of a religious family his path was chosen for him since before conception. Xer’Delanar, a pale furred and bright green eyed Kha’Leparda who preferred cold weather, would not be the Kha his father dreamed of him to be.  A father dreaming of his son, Xer’Delanar, to follow in his footsteps of spreading the word of Tlatlanni, placed him a position he was not happy about.  Xer’Delanar’s mother, realizing the weight being built upon her kitten’s shoulders feared for him greatly. Wishing to protect him with all she could she began to play a façade to her husband, letting him take in the knowledge of anything he possibly could so that he may take upon his own path. The land of The Karakatuan Empire held many wonders and often his Mother would him around to discover them. One of his favorite wonders was the land itself. Xer’Delanar dreamed of becoming an explorer at one point so that he may map out the land placed before him in full detail so that one who had not traveled as far could view the land just as well as one who had. But such actions would not come as he grew older and secrets became harder to keep and the burden of his mother’s lies became more apparent to his vision. Xer’Delanar could not stand to watch his mother’s guilt against her husband, he decided it was time he became the adult Kharajyr he was meant to be. Months went by and the more Xer’Delanar learned of his religious culture the more he was disgusted with his own actions and his culture’s actions. Reaching fifteen now he began his Trial of Metzil hoping to prove himself to his father. Struggling to pass by as this is the one thing he feared most in his new coming adult life, he began to grow more hatred for his culture. The trial of crafting and of the jungle went by very well and fast for himself and with ease to him as he was of cunning nature and already independent of his parents. His real struggle began at the trial of faith as he did not own faith and must rely on it for his survival. Plunging the dagger into his chest Xer’Delanar began to reflect on his actions and expected to become face to face with his eternal demise. But none the less he had been healed of his wounds and he moved upon to the next set of trials. Completing the trials and now being accepted as an adult he had approached his father with pride. Xer’Delanar told his father his true feelings and how we honestly felt. His father could not learn to accept those facts as it was against culture’s actions so he set out for a plan to transform Xer’Delanar into his true dream child. Something practiced in the Kha culture for many years, sacrifice. If Xer’Delanar could perform this task his father new he can mold him into the perfect son.  Learning of the plans his father had for him he worked up a plan with his mother to leave. The night of his departure his mother had given him a necklace, engraved with the words: MUNNA, that Xer’Delanar values more than his own life. Kharajyr being vein creatures do not take well to humiliation him running away from home is the biggest humiliation his family can hold. He stowed away that night clutching the necklace with only his mind to talk to and worry about what will become of his mother and what will happen to her now that she is without him and alone with the father. 
    Xer’Delanar now a cast away from home was viewed as an alien from home and viewed as an alien from himself. Made to bear the collar of his culture he became a split in his culture and the man he wished to be. As he traveled the paths of the landscape he once loved the land became different and he found it unfathomable to his view. The land to him was barbaric and that upset him as he intended to run away from his barbaric nature but now comes face to face within the truth in barbarianism. In return much anger grew with in him and he did not know how to handle it all. But being the vein creature the Khas are he did not know whom which to deflect his anger through humiliation towards. Upon running into a house fire while traveling to VaerHaven to explore the colder side of Anthos he had seen enough of the world and stood by to watch the house burn. Not paying attention he became injured when a branch in the area caught fire and fell upon him, burning his leg severely. Being in a region with no allies or friends he wrapped his leg with his scarf and moved onto warmer areas to help with the healing process. Not realizing the danger placed himself into with in his decision he traveled to San'Orka. Confused on it not being crowded and in quite a shape of disrepair he felt the city was mainly abandoned. This gave him the sense of being safe and he planned to rest in a quiet area of the city. But he was discovered by passing Orcs who were intrigued by the gold chain on his neck. Determined to protect the gift from his mother Xer’Delanar fought the orcs but was not strong enough to take on a fight with even one orc. Angered by his actions after being knocked unconscious the orcs had taken him back their camp planning to kill him.  But disaster struck against killing him when the orcs could not decide on who should get the gold as it was only enough for one but they all contributed to the fight. This had put back the execution of Xer’Delanar giving him enough time to think of an escape plan. When the orcs still could not decide on who should get the gold they began to fight against each other. Brutally damaging one another Xer’Delanar a cunning man proposed and idea to them. Orcs travel and clans were not known to fight within their own clan as they show respect for one another. He told the orcs that the necklace they were trying to hold with in their possession was cursed and only causes destruction. Being skeptical at first they asked for proof, Xer’Delanar held out his leg to them showing them the loss of fur and the burns convincing them that in the night his leg spontaneously caught a flame because he did not comply to the wants of the necklace. Not having formal education the orcs believed him and fearing for their lives they had dropped the necklace and left the camp with Xer’Delanar still trapped behind. To escape he used his nails to climb out of the area that once imprisoned him. The fight he put up with the orcs left him with a scar on his eye that led down to his cheek bones, making his vision blurry in one eye, and with more damage done to his leg than help. Now free Xer’Delanar begins his life into the new world trying to become a better and smarter man. 
    Personality Traits: cunning, niave, smart, free thinker, ambitious, neat freak, honest, willful, passionate
    Ambitions: to map out landscape well enough for all to view the land as beautiful as it truly is, become a better man, find friends, understand the world and himself to the full extent
    Strengths/Talents:  cunning, great debater, well educated, agile, swift, disciplined, enthusiastic, imaginative
    Weaknesses/Inabilities: vein, lacks self control, sensitive, impatient, does not do well with team work, easily confused, leg injury (harder to run and use leg), scar on eye (harder to see), domineering, tallness disrupts body function
    Appearance (List the extra details of your characters appearance, IE; height & weight): 5"8 and 145lbs
    Appearance, please provide us a screenshot of your character’s skin (If you need help, see our screenshot guide here): http://prntscr.com/7011pm 

     

     

     

     

     

     

     

     

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