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twsister2361

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Posts posted by twsister2361

  1. A Rabbit's Night in the Woods

    The story of Kardem Vallei'ahern Puerokar's Final Trial

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    Slowly the powder began to distort the forest around her, and Kardem’s teacher faded into the swirling colors that were once the foliage. She would rub at her eyes, attempting to clear the blurriness from her vision, but it was to no avail. Kardem was once again cast into a blurry world bursting with color. She falls to her back, and takes in the world for a moment. 

    The swirling colors would take on the patterns of her tapestries and totems in the Puerokar manor. Tribal rabbits chasing each other through the pale blue of the evening sky as a gradient of purple and pink began to encroach on the scene. She would giggle, reaching up to attempt to touch the visions, but her movement would cause them to scatter about the edges of her vision.

    Kardem.

    A firm, but warm voice came from all around her, and the young elfess shot up.

    Haelun.

    Puerokar would stumble to her feet, calling out to the voice of her mother, only to get no answer. The forest was difficult to navigate, her vision still blurry, but she pressed on into a random direction. In her search, Kardem would come across the coastline and in the water would be a figure kneeling in the water. The light of the setting sun would make it impossible to see the figure clearly, but there would be a chanting coming from her, as if she was praying. Kardem’s eyes welled up with tears as she attempted to get closer to the woman, but with each step she took the woman went deeper into the sea. 

    Haelun! Come back! Don’t go! she would plead with the figure, but her childish pleading was only met with the figure disappearing into the water and appearing on the far shore.

    Vallei’ahern are of the sea Little Bunny. The voice boomed around her, surrounding the sobbing elf with a familiar motherly warmth she had missed for so long, Test your mantle once again, and I promise I will be here through your trial.

    The Child Winema of the Puerokar swallowed hard, forcing her tears into determination as she plunged herself into the sea. The cold water caused the young woman to gasp and panic upon her first few strokes, swirling visions of creatures below her feet making her flail in place. Fear crept in and began to absorb her. 

    Kardem, came the voice of her mother once again, encouraging her to continue. 

    She looked to the phantom on the shore, determination finding her once more. The girl was so desperate to return to her family that it drove her forward. Tribal images of dolphins followed Kardem as she fought the waves, the Vallei’ahern patron Hamatsa supporting her the rest of the way. As she crawled her way onto the shore, her mother was once again nowhere to be found.

    Haelun! she screamed, her heart beginning to falter once more as the moon rose in the sky. The girl doubled over in the sand, tears streaming down her face as she sobbed. Before her the moonlight reflected off the waves and began to pool before her. The light, calming and faintly shining with the silver glow of the moon took the form of a rabbit before her. Kardem would stare in shock at the figure, rubbing her eyes once more as she tried to make sense of what was before her. The rabbit climbed onto her lap and reached up, placing its nose on hers before moving to hop away. It would turn back to her and stare as if waiting for her to follow. 

    So she did. The forest filled with brightly colored flowers, each one bursting with orbs of light from the moon, each becoming a leverette as Kardem approached. The rabbit led the girl to the familiar lake near the city, the one with the willow she loved more than anything. From the cave beside it came another creature. A bear made of weaved willow branches, with leaves for fur and teeth of sharpened twigs. It barred the path ahead of her, standing on its hind legs and roaring. Kardem would stumble back in terror, the voice of her mother echoing in the valley. 

    The first Winema was of the Molimo Kardem. Of the Bear and Rabbit. The blessings of Bolomormaa are required to continue your path.

    The bear would roar again, taking a step closer to Kardem. She would swallow hard once again and stand, roaring back at the creature. It would step back, dropping down to all fours and roaring again. Once again Kardem would roar back, her voice carrying across the lake and through the cliffs of Elvenesse. The bear made of willow collapsed into twigs, and the Rabbit made of moonlight showed her the path forward. 

    Her journey ended in the garden she grew upon her first trial, the rabbit hopping into the field of Black Cohosh and Helonia’s Root that she herself planted. Kardem entered her garden, and upon the blanket she left in the cave sat a figure. The familiar smell of her Haelun’s perfume drifted through the air as she approached the hazy figure. She sat there, along with an old owl that watched her with glowing yellow eyes.

    Kar. You have done well to get here my child. My legacy.

    The young elf would collapse onto the ground beside the woman, hugging her tightly as she cried. 

    I miss you too much Haelun. she would sob, Why did the Father have to take you so soon? Out of everyone else you healed, out of all of the disgusting creatures that crawl this earth, why couldn’t you have gotten to live?

    Her mother would pet her head, cooing in a soft voice,Because it was to make you strong Little Bunny. Everything you have done, all the hardships you have endured, they have made you stronger. We do not learn by having easy lives.

    Kardem would only nod, unable to actually speak through her tears.

    Sleep now Kardem. You have been deemed worthy by our patron. You have earned your title as Winema, and you have made me more proud than I could possibly express.

    As her mothers parting words echoed through her mind, she would find herself falling fast asleep in her garden. In the morning she realized, unfortunately, it was all just a wild dream.

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  2. The Puerokars 

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    Spinners of Stories

     

    The Puerokars are a seed centered around the worship of the Rabbit Mani Bilobooz, and the celebration of the individual legacies of its members. Formally a matriarchal society on the fringes of other larger wood elven groups, The Puerokars have recently been reintroduced to society by the new generation of Puerokars. Whether through murals, totems, journals, or through their Ilmyumier itself, the Puerokars celebrate the events that make an individual who they are.


     

    History

     

    The Puerokar’s were once a group of eight households that lived in a village called Tsisduwi. Each worshiped Bilobooz, the Rabbit Mani, but many of the other houses also worshiped other mani along with her. The Clans of Molimo, Dyanitir, Tala, Larigne, Vallei’ahern, Mongwau, and Dyami eventually all fell under the leadership of the Peurokar house. This task was achieved through the hard work of Aenwyn Puerokar, the founder of the Clan. Aenwyn won the respect of all of the clans with her leadership after years of unrest both within the settlement and outside of it. She maintained a positive relationship with several caravans, as well as other settlements, and established a clan culture that, despite being lost for ages, still lives on through the surviving clan members. Through the clan’s infancy, unrest between each branch of the newly formed clan dissipated. Traditions that celebrated the individual branch’s unique attributes were formed and a strong sense of pride was formed among them. This pride however separated the Puerokars from the rest of the world; their elitism being one of their downfalls. Their growing hostility towards outsiders, poor leadership from the last Winema, Deu’lara Dyami Puerokar, and a bandit raid on the settlement of Tsisduwi, caused what remained of the clan branches to scatter to the winds. Now, those that remain alive are the new generation of Puerokar that wish to integrate into Elvenesse.While they all wish to continue to honor the old ways of their branches and clans, changes have been made to operate more like a seed. The Seed name will be Puerokar, as that is what every branch had in common, and the individual cultures will be honored but no longer necessary. For most, being a Puerokar will be enough, but for those that are interested in learning about the nearly forgotten sub cultures it is highly suggested that one should subscribe to that particular subculture.

     

    Clans

    As stated, the Puerokars are a group of several clans that joined into one house. Below is a summary of each of the clans, their worship, and their role in the settlement of Tsisduwi.

    Spoiler

    Puerokar 

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    Main branch, worships only Rabbit mani; area of focus is the bloodline, matriarchs are always born of this line. 

     

    Molimo

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    Worships the bear and rabbit; their name means ‘ Bear walking into shade’; they are the caretakers of shrines, oftentimes priests and priestesses. 

     

    Dyanitir

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    Worship the stag and rabbit; their name means ‘Dear Law’; area of focus is government. Women holding positions on the council and men taking on stewardship roles and judicial type roles. They are often called upon to play devil’s advocate when an argument starts up.

     

    Tala

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    Worshipers of the wolf and rabbit; their name means ‘Stalking Wolf’; The most accomplished of hunters in the clan, often hunting in packs as wolves do. Judge others on the size of the game they kill. 

     

    Larigne

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    Worshipers of the boar and rabbit; their name means ‘Steadfast flame’; known for their confidence and their strong desire to protect the legacy of the clan. More information may be found here

     

    Vallei’ahern 

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    Worshipers of the dolphin and rabbit; their name means ‘Water and Blessing’; Clan healers, providing for the bloodline by making sure it lives healthily. Doctors and midwives come from this branch. Fishing aspects of Hamatsa have been lost to this seed due to Dyami’s monopoly on the trade. More information can be found here.

     

    Mongwau 

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    Worshipers of the owl and rabbit; Their name means Owl; The clan teachers, providing for the family legacy through education. Protectors of the great library while it was still around. Tasked with ensuring that the stories of each Puerokar were recorded and kept safe. 

     

    Dyami

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     Worshipers of the thunderbird and rabbit; name meaning Eagle; Fisherman and free spirits, are often rebellious and lean more towards worshipping Nemglan than Bilobooz. You can find more information here.


     

     




     

    Culture

    In what could be considered ‘Puerokar Culture’, worship of the Rabbit Mani has always been the cornerstone. Over time, Bilobooz's defense of bloodlines became the clan's fixation on legacy and personal life stories. As the idea of sharing personal legacies became more popular among the clan branches, a library was constructed to house the diaries of every individual in the settlement, showcasing years of legacy. The Mongwau branch was its caretaker, and ensured that basic information on the clan branches was recorded. Things like births, deaths, coming of age ceremonies and the like.  All was lost upon the raid that destroyed Tsisduwi. The following will be examples of the overall clan’s culture, but each branch has their own subculture and traditions that are unique to them. 

     

    Totem Tales

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    Written word wasn’t the only form of story telling the Puerokars became known for. They developed a form of mural known as Totem Tales. These murals were elaborate depictions of the artist's story. In the example to the left, the subject was love. Each addition to the piece symbolizes a part of the artist's love life or overall story. These totems can be done for any subject, but for it to be considered a Totem Tale, it must be a vertical mural with the story starting at the bottom of the medium and read up. These storytelling methods inspired the seed’s Ilmyumier. 

     

    Festivals 

    The Puerokar’s celebrated several events throughout the year while they were their own settlement. These events have become a strong part of the modern seed’s culture. There was the Night of Spinners, a small event where members of each branch of the clan would ‘spin’ a tale in an attempt to outdo the other branches. The Winema  would listen to each story over the night’s feast, and would choose her favorite by the night’s end. Though a small event, it was done several times throughout the year, and often used as a way to settle petty disputes, making the jobs of the Dyanitir a bit easier. Another smaller event that took place in the spring was the Festival of Flowers, a matchmaking festival. It was the best way to ensure the bloodline was secure. In the years girls from the main branch came of age, the event was massive. The festival of flowers was a showcase for young adults to demonstrate not only to the other branches what they were capable of, but also show their own branch how far they had come. Most of the youth are free to choose who they wish, but it is the main branch women who have their partner chosen for them by the Winema. Another example of the clan protecting their legacy. Not every youngling would agree with the decision, but for the branches as a whole, having a member chosen to marry into the main house was the greatest honor. Finally there was the Festival of Rabbits, an event held in the highest regard by the Puerokar house. It was the one day of the year where the branches competed against each other in various events to see which of the families have improved the most. Events included physical activities, as well as challenges of creativity and mental capability. The winners would be decided, again, by the Winema. The prize was usually bragging rites, and a special creation from the Chieftess herself. 


     

    Trials and Ilmyumier

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    The trial for the Puerokar seed is simple: without explicitly stating it, those who wished to join would have to tell the story of their legacy. Prospective Puerokars are given three elven days to think it through and present it to the Winema. If the individual displays an understanding of the Puerokar way of storytelling, then they will be allowed into the seed, and the story they have presented becomes the story of their Ilmyumier. Though easy upon first glance, the general lack of guidance in the instructions can be a bit daunting for those that don’t know what they are getting into. 

    The Puerokar Ilmyumier is a unique one. The top and the bottom of the tattoo is always the same for every member. It always begins with the rabbit mani framed by two bands, representing their addition to the seed. The last bands represent the future actions the barrer will take, and how the legacy will thrive within the seed. It is one thick band followed by a band shaped into a triangle or an arrow. Between the first and last bands is different for each individual. It depicts the wearer's legacy as displayed in their trial. The design will be done by another member of the seed if the individual is lacking in artistic prowess. 

     

    Leadership

    The Puerokar’s have always been matriarchal. The Chieftess, or Winema (wi-nay-mah),  always being passed down from mother to daughter throughout the decades. If there were more than one daughter in a family, the current Winema chooses from them who she feels is most deserving of the position. If no daughter is born to the acting Chieftess, she may choose another female within the seed that honors their values. Oftentimes this would be a priestess, or Meda, from the Molimo or a council woman from the Dyanitir. If there is no blood-related woman in the family at all, then a male can take the position, but is extremely unlikely due to the size of the clan. Though the original reason for Winema’s position was due to women being in charge of domestic matters, it became a way to honor the work of Aenwyn. 

    Though decisions pertaining to the outside world were reserved to the Winema, smaller decisions were made by the council. Often filled out with members of the Dyanitir branch, they took care of general governing, such as collecting taxes and solving small disputes that aren’t worth the Winema’s time. There were seven seats on the council, and each member was chosen by the Winema herself. 

    Another tradition passed down from one Matriarch to another is the ceremonial staff. The Winema’s staff is a symbol of the family’s legacy and blessings from Bilobooz. It is a carved, 4ft long staff made of stained pine. The length is carved with tribal depictions of Rabbits, and initials of former Cheftesses that have come before. Records have shown that the staff was a gift to Aenwyn Puerokar by another clan leader shortly before their disbandment. When it is time for a new Winema to be appointed, a short ceremony is conducted where the staff is passed onto the new leader by the former. The former Matriarch then adds her initials to the staff in honor of her service. The successor is chosen and the ceremony is done while the Winema is still of a right mind, typically once she has turned 500. 

     

    Genetic Mutations 

    When the former clans inhabiting slowly began to interbreed with the Puerokars, it led to bizarre-looking relations among them. There are a few rare genetic mutations that the family passes down that show up sporadically, giving their claims of being the ancestors of the rabbit mani some ground. The most common of the mutations found within the line come in the form of strange eye colors. Eye colors such as blue and red are common within Puerokar’s, at least more common than the rest on this list. These traits suggest that at some point in the history of the family, there was an introduction of high elven and dark elven genes into the family line, though the family would be considered mostly wood elf now. Another mutation of the family are large, down angled ears. These ears are similar to those found on Oar Lop-Eared Rabbits. It is uncertain how this mutation actually came about, but the legends suggest that the ears come from Bilobooz taking pity on a childless family. The rabbit mani was said to have transformed one of her leverets into a baby elf with the ears of a rabbit. Unfortunately, there is no answer as to what caused the “Oar Lop” ears (or oar ears) among the family, but it is a rare trait that only around 10% of the Puerokar’s possess. 


     

    Conclusion

    The Puerokar seed is one steeped in tradition. It takes the worship of Bilobooz and her ideas of protecting legacy very seriously through their stories. The seed is welcoming and open to all storytellers, artists, and interested parties alike. 

     

     

     

     

     

     

    Art and words by Twsister2361

  3. Bilobooz The Rabbit Mani

    Bilobooz.png.df71269c754cd5b1742fc5f186a19f80.png

    Goddess of large families, bloodlines, and Fertility

     

    Summary:

    As the Princess of rabbits, Bilobooz is more than willing to share her boons with those wishing to expand their families. She tends to value quantity of children over the quality of their character. Those who are looking to establish lasting bloodlines would be wise to ask for her aid. Bilobooz offers no protection, but luck in your personal quest to build a legacy. Those that come from long bloodlines will always have the blessings of the Rabbit Mani. Twins are said be the greatest gift Bilobooz can bestow upon an expecting mother. Though typically benevolent, Bilobooz has been said to curse those who neglect their families.

     

     

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    Ilmyumier: Bilobooz Path

    Bilobooz is proud of all of her children, and her ilmyumier reflects that. For each child in your line, you walk with the Princess of Rabbits. To represent this, a paw print is given for each child you have. It is preferred, but not expected to wear these ilmyumier somewhere that is rarely covered. The paws come in a variety of colors and it is common to make each one different, representing each child of a house with a different color.

     

     

    Caz_mortar_and_pestle-small.png.da88728022f7326daca0c6c6b0d3f44f.png

     

    Offerings:

    Black cohosh, Evening Primrose Oil, helonia’s root

     

    Worship:

    Bilobooz has always had a distant relationship with mali due to their fertility curse. It is often said that she will attempt to provide worthy bloodlines with an heir by offering up one of her own children.  Orphans are often thought to be gifts from the Princess of rabbits to those unable to conceive. Others believe baren wombs are punishment for offending the Great Hare. It is said that insulting your family traditions, disgracing your family’s legacy, or abandoning your family are ways to offend the rabbit mani. No one group of worshipers will agree completely on the topic of Bilobooz’s hand in the lives of her followers, but the general ideas of Legacy, family, and fertility remain the same.

     

     

     

     

     

     

     

    Credits: The Rabbit Mani art by Twsister2361, the ilmyumier art by rayalia, Offering art by rayalia

  4. Red Rose Tavern Rules

    1.    Five drink MAX. No exceptions.

     

     

    2.    No fighting inside the bar. Take it outside.

     

     

    3.    No animals besides service animals and massager birds.

     

     

    4.    Drunken disorderly conduct will have you removed

     

     

    5.    Be courteous to other patrons

     

     

    6.    Owner reserves the right to refuse service

     

     

    7.    Owner reserves the right to change the rules at any time

     

     

     

     

    (For the original document click here)

    https://drive.google.com/file/d/10-SukrBX-rOAxW-tyFvP0vO-Psj4Vhei/view?usp=sharing  

     

     

     

     

  5. Red Rose Tavern
    *Item prices are reflective of item rarity, alcohol content, and in some cases, age.

    Wine
    Wrapped Roseiere Red
    Circa 1693……………………………………. 8 mina
    Circa 1713…………………………………….5 mina

    Aledinic Red……………………………………………….7 mina
     

    Brandy
    Circa 1705………………………………………………..90 mina
    Circa 1706………………………………………………..20 mina
    Circa 1708……………………………………………….10 mina
     

    Whisky
    Circa 1705……………………………………………..30 mina
    Circa1709……………………………………………….8 mina
     

    Beer
    Faroean Baltic Porter……………………………5 mina
     

    Rare Alcohol Stock
    Cold Spiked Cider…………………………….…5 mina
    Revelry’s Apple Jack…………………………………………..5 mina
    Spruce Tip Mead ~1680……………………………………..7 mina
    Rosnian Sweet Mead………………………………………...7 mina
    Jar of Strawberry Wine…………………………………….18 mina
    Albion Amber Ale……………………………………………10 mina
     

    Non-Alcohol
    Mandarin Earl Grey………………………………………..5 mina
    Emperor’s Cloud & Mist Green Tea…………………….5 mina
    Water………………………………………………………………… Free
     

    Rare Non-Alcohol Stock
    Strawberry Rhubarb Tea………………………………10 mina
    Borage Honey-Mint Tea 
    1706…………………………………………....10 mina
    1709……………………………………………10 mina
    Apple Juice………………………………………………….2 mina
    Dwarven Mystery Juice………………………………..2 mina
    Black Coffee……………………………………………….4 mina

     
     

    (for the formatted menu click the link)

    https://drive.google.com/file/d/15umgKbLaYqymvZNK2uInJSyk7MZOLbsW/view?usp=sharing

  6. Name: Tulin Altraza

    Age: near 100 I think (haven't been on lot in a while)

    Race: high elf

    Allegiance (Current nation of residence):

    wife of Edric Altraza

    Past Military Experience: 

    Settlement leader

    Orc clan war goth

    Orc warmistress

    None-Military Experience/Skills: 

    Blacksmith (vet I think)

    Mining (masterful I think)
     

    OOC Information:

    MC Name: 

    Twsister2361

    Skype Name (Used for updates, news and information):

    same as Mc name

    Have you been in the Order before?:

    no

    Do you plan to make this character one of your primary?:

    yes

     

     
  7. Another paper is nailed to the wall at the entrance to the Khaganate Hall.

    The paper reads:

    THE MARK OF THE RAM

    In light of the Mad Rex’s actions against his kin, tension is high within the War Nation. With the possibility of misunderstanding regarding who is and is not a member of the Khaganate, the Khagan has ordered Khaganites to wear the Mark of the Clan. The Khaganate Ram must be placed somewhere visible or easily accessible; such as the neck, forearm, palm, or the back of one's hand. Please note that during this time, all non orcs lives are at risk. This new law is to protect the family the Khagan holds dear.

     

    Tulin'Khan's signature lies at the bottom of the paper, as well as a quick sketch of their mark.

  8. Twelfth. Tulin was on her twelfth bottle of ale and still not feeling the way she wanted to feel. Once again the room was littered with broken glass. Finishing the bottle, she tosses it across the room. Fishing for the bottle she runs through the events leading up to her death.

     

    She had woken up a few days after in the Cloud Temple, her head fuzzy and her body back to normal. The first thing she noticed was the lack of her pregnant belly. The High Elf sat within the temple for hours crying silently. Mourning the loss of her unborn child and wondering how she was going to tell Drokon. Her later disruption with her father would shied a more twisted light on what happened.

    He had wanted her gone from the palace. He saw her as a threat. The incident at the hunt had done something to him, but what she did not know. Not knowing of the corruption Tulin believed that her Mate had been manipulated. That was all. As far as she new, it was the Rex's wish to have her removed. It may very well be the truth, but that remains to be seen. Tulin would remember the Rex banishing her, but her memory after that would be dark. She would later here the story from Edric as to what happened. Both her, as well as her right hand, Lenya, where killed.

    After being beaten to the point of unconsciousness, her opponent's ally dropped her from the mountain top. Most of the mountain falling with her. The fall of course killing her and the child.

     

    None of Tulin's thoughts where making any since to her, so her best course of action was to drink till she forgot everything again. Taking another bottle from her create, she pops the cork out and downs another bottle. She would stop at thirty that night. Waking up to another hangover. The High Elf would question the health of her liver, but then find another create before going to drink again. Once again, only having the Khaganate to keep her going.

    No longer Tulin'Ugluk, Warmistress of the Krugmur.

    Only Tulin'Khan, a woman with nothing else to loose. 

  9. within the orcish capital, under the skull of the Great Ram lies the new Khaganate hall. Upon the throne rests the new Khagan, Warmistress Tulin’Ugluk. Upon entering the hall, a document would be posted for all who enter to see. It would read:  

    Upon entering the Krugmar, the Khaganate have given up settlement life to be joined as a new orcish clan. With this comes the reconstruction of the old ranks and codes to better fit the government and life style within the orcish capital.

     

    IN RELATION TO RANKS

    All former ranks will be abolished, with exception to only the ranks of Boyan and Khagan, by order of the Warmistress and new Khagan Tulin’Ugluk. Reason being that the Khaganate is now a clan, and must be conducted as one. The Khagan rank will now be given to the one chosen as an elder, while Boyans will act more similar to advisors than lords. Though lower ranks will no longer be given, each person still has their individual job. It is time to start thinking like a family and less like a settlement. 

      

    ON THE NEW CODES 

    Due to the new laws of the Krugmar, and by the grace of the Rex all Khaganites were accepted into the city, but it does little to sway the orcs that wish us gone. It is for this reason that our laws must be stricter and punishments much more heavy than the capital laws themselves. Capital laws are as follows:

     

    - If one believes an Orc is acting dishonorably in some form, be it through their relationship with an outsider or treatment of their fellow Orc, then one may challenge said Orc to an honor klomp to determine who is ‘right’ on said issue.

    - Thievery from fellow Orcs is forbidden. Such offenses are met with punishment in the form of an arena challenge. The result of the fight determines the severity of the punishment.

    - Killing another Orc is strictly forbidden unless in a consensual klomp to the death. Executing another Orc will be met with equal deadly force.

     

    Due to our position as a primarily non-orc clan, our laws will be as follows:

     

    -”Upon entering the Khaganate, you must compete in a honor klomp, where your skills in combat will be judged. There is no way around this, nor do you have to be good at combat to be allowed in. It is to get an understanding for your skills in combat.” -Khagan Gutz the Founder

     

    -”If one wishes to leave the khaganate, it is a much harder experience. The only way out is with another honor klomp that you must win. If lost, you must wait an Elven week before attempting it again. This rule exists so that Khaganate numbers do not fluctuate. Though our clan does not have a blood oath or anything of the like, we are still a clan, and can not allow such things as leaving to be taken lightly.” -Tulin’Ugluk

     

    -”Although kidnapping is a banned  practice in the orcish city if one enters with hostile intentions you can detain them if no high ranking person of the orcs or Khaganate can get there. But do not treat them unkindly for we are not murderers (at least not unless we have to). After all unnecessary bloodshed is, well, unnecessary and can really mess up things for the city. We have to work twice as hard for half as much progress as it is.” -Crevin Grandaxe

     

    -”On the practice of kidnapping, though it has been tolerated in the past by both the orcs as well as the Khaganate, any such practice will now be met with much more extreme prejudice. Having one of our members as the Warmistress creates a lot of tension as it stands. Allowing practices such as kidnapping and slavery* to continue within our clan would cause distrust in the Rex as well as us. This being such a big issue not only for orcs, but for all kind, we can not allow anyone to exempt this rule, and punishment will be the harshest of them all.” -Tulin’Ugluk

     

    -”With the abolishment of the smaller ranks, punishments will be assigned to members by the Boyans as well as the Khagan, with only the largest infractions being brought to the Khagan’s attention. This way, small infractions will not get in the way of real problems.” -Tulin’Ugluk

     

    -”The Khaganate was once a group of bandits, that time has long since gone. We are now a family, and with this comes a responsibility as a family to watch out for one another. That being said, it is mortal nature to not get along with everyone you meet. If an argument cannot be settled with conversation, then it must be handled with a honor klomp. The only time that one of the ranking officers will address an issue of the sort is when it concerns the clan as a hole. An example being accusations of one of our own on the matter of kidnapping and enslavement, as well as anything that may discredit the Khaganate.” -Tulin’Ugluk

     

    -”When a new Khagan is chosen, their first act as an elder of the clan will be to chose a successor. This choice can be changed at any time, but its soul purpose is to ensure the continuation of the clan. It would be preferred to keep the same blood line, however if it compromises the safety of the Khaganate to do so, another should be chosen.” -Lenya Asteria

     

    -”new members must be briefed on the rules before their honor klomp, and documented afterwards. This allows to keep tabs on our members and their abilities.” -Tulin’Ugluk

     

    The rules are susceptible to change at any time by the Khagan. Any rule added will go into effect once stated, and all members are aware of it. The excuse of ‘not knowing’ or ‘not understanding’ a rule is not a viable defense.

     

    ON PUNISHMENT 

    Punishments in the khaganate will be decided on by the Khagan upon delivering a verdict. Punishments will vary depending on the crime, but for larger crimes the punishments are as follows:

     

    For the kidnapping or enslavement* of an innocent, the punishment will be loss of a hand.

     

    For the endangerment of a clan brother, or the killing of one of our own, the punishment will be blood letting.

     

    For multiple accounts of disregard to the order of a superior, the punishment will be loss of ear.

     

    For the crime of dishonorable desertion, the punishment will be the destruction of legs.

     

    Though difficult and painful punishments, these are reserved for only the worst of crimes to promote good behavior among the clan. No lesser crime may be handled in such a way. Punishments, like rules, are susceptible to change by the Khagan.

     

    ON SLAVERY*

    The taking of a person without their consent has been banned from the orcish capital, however; those wishing to become honorary orcs may submit to ‘slavery’ as a way to prove themselves. In a case in which a body chooses slavery; Khaganites, under any circumstances, are not allowed to interact with the individual unless given permission by one of the higher ups or the Rex himself. This is intended to keep us as a clan as far from trouble as physically possible.

     

  10. MC Name: Twsister2361

            

    IC Name: Casca Nira

     

    Original Race (n/a if not applicable): Wood Elf

     

    Transformed Form: Ghost [Haunt]

     

    Creator (MCname and RP name, n/a if not applicable): N/A

     

    Briefly explain the lore behind this construct or creature: There are three levels that ghosts can be. Level one is a haunt. They are unable to interact much with their environment. They also do not know that they are dead. The next level is revenant. These ghosts know that they are dead and have started to grasp the idea that they are no longer bound to earthly rules. Revenants begin to turn invisible when they chose to and can go through walls, but it takes years to learn. Last level is poltergeist/spectre. The type that a ghost turns out to be depends on how they took the news of their death. Both Poltergeists and spectres can interact with their environment, but while poltergeists tend to do harm, spectres do not. No matter what level a ghost is on though, bright light and magegold are their weakness. Every ghost can be banished forever by an exorcism.

  11. IC Name: Casca Nira

     

    Original Race (n/a if not applicable): Wood Elf

     

    Transformed Form: Ghost [Haunt]

     

    Creator (MCname and RP name, n/a if not applicable): N/A

     

    Briefly explain the lore behind this construct or creature: There are three levels that ghosts can be. Haunt, revenant, and poltergeist/spectre. What level they are affected by how aware they are of their death and how they take the news of their death. Their abilities include hovering (not flying), going through walls, ability to turn invisible, and effect the world around them. Haunts cannot use any of these abilities while poltergeist and spectres can do all of it.

  12. MC Name: Twsister2361

     

    IC Name: Casca Nira

     

    Original Race (n/a if not applicable): Wood Elf

     

    Transformed Form: Ghost [Haunt]

     

    Creator (MCname and RP name, n/a if not applicable): N/A

     

    Briefly explain the lore behind this construct or creature: There are three levels that ghosts can be. What level they are affected by how aware they are of their death and how they take the news of their death.

  13. What is roleplaying?

    Having a character (original or otherwise) that you feel strongly about to the point of acting like that character in a controlled environment such as a server or a convention.

     What is metagaming?

    Using information outside the knowledge of the character you are acting as

    What is powergaming?

    Trying to control the actions of another player in order to get what you want

    My information

    Minecraft name: twsister2361

    Age: 17

    I am aware of the pg-13 rating

    I have read and agreed to the rules

    The rule of powergaming is the one I agree with most

    I have none

    My friend has been addicted to it

    In-Character Information

    Character name: Casca

    Character sex: female

    Character race:  elf, wood

    Biography: Long ago I had a family. A father and mother, and also an older sister. However; while I was still young a group of raiders attacked my home and most of my family was killed. I was separated from my older sister Dianna and taken by the raiders to be sold into slavery. They had a camp in Thales that I stayed at for a week, until I was able to escape into the forest.

    For many years I have lived in the forest, making friends with the animals and the plants. Ever sense my escape I have not had a single pleasant interaction with any of the races. Including my own. I had planned to continue living this way, but the trees have told me of another elf, my sister Dianna. They want me to find her, for I need her guidance. So I have traveled to Vailor in search of her.

    Personality Traits: I am untrusting when I comes to others. It comes with living alone in the forest for most of my life. I also have a habit of wandering off and getting into trouble, a trait that I most likely got from my parents. Sense I have had a lack of raising for most of my life, the way I speak was self-taught. I often come up with my own words for things and pronounce things in a strange way. I have a hearted of those I call “Khan-eh” which I clam means ‘City Brutes’ In the language of trees. I have one of the strongest connections with the forest and often spit on the so called Druids for their petty attempts at making the trees their friends. Strangely, I tend to be over emotional at the death of an animal or plaint, but I’m indifferent when it comes to the death of another intelligent being.

    Ambitions: I wish to one day find a place far away from any city or town where I can raise a family with a fellow nature enthusiast. I fear however that I will never find anther that shows the forest my accepted amount of respect. I also have the goal that the trees gave me, that is to find my sister and learn from her.

    Strengths/ talents: I have a strong connection to the forest. So much so that I claim to talk to trees. I am also handy with a bow and a knife, but I am not the best. Years of climbing trees has made me agile and fast. I am also good at sneaking.

    Weaknesses/ Inabilities: I find it really hard to get along with other people from my lack of communication skills. I can’t talk properly because I was taught by the trees how to speak. Though I know how to use weapons, I am not strong and would not win in a confrontation if I did not have the advantage of surprise.

    Appearance:

    2015-11-08_16.17.gif

  14. What is roleplaying?

    Having a character (original or otherwise) that you feel strongly about to the point of acting like that character in a controlled environment such as a server or a convention.

     What is metagaming?

    Using information outside the knowledge of the character you are acting as

    What is powergaming?

    Trying to control the actions of another player in order to get what you want

    My information

    Minecraft name: twsister2361

    Age: 17

    I am aware of the pg-13 rating

    I have read and agreed to the rules

    The rule of powergaming is the one I agree with most

    I have none

    My friend has been addicted to it

    In-Character Information

    Character name: Casca

    Character sex: female

    Character race:  elf, wood

    Biography: Long ago I had a family. A father and mother, and also an older sister. However; while I was still young a group of raiders attacked my home and most of my family was killed. I was separated from my older sister Dianna and taken by the raiders to be sold into slavery. They had a camp in Thales that I stayed at for a week, until I was able to escape into the forest.

    For many years I have lived in the forest, making friends with the animals and the plants. Ever sense my escape I have not had a single pleasant interaction with any of the races. Including my own. I had planned to continue living this way, but the trees have told me of another elf, my sister Dianna. They want me to find her, for I need her guidance. So I have traveled to Vailor in search of her.

    Personality Traits: I am untrusting when I comes to others. It comes with living alone in the forest for most of my life. I also have a habit of wandering off and getting into trouble, a trait that I most likely got from my parents. Sense I have had a lack of raising for most of my life, the way I speak was self-taught. I often come up with my own words for things and pronounce things in a strange way. I have a hearted of those I call “Khan-eh” which I clam means ‘City Brutes’ In the language of trees. I have one of the strongest connections with the forest and often spit on the so called Druids for their petty attempts at making the trees their friends. Strangely, I tend to be over emotional at the death of an animal or plaint, but I’m indifferent when it comes to the death of another intelligent being.

    Ambitions: I wish to one day find a place far away from any city or town where I can raise a family with a fellow nature enthusiast. I fear however that I will never find anther that shows the forest my accepted amount of respect. I also have the goal that the trees gave me, that is to find my sister and learn from her.

    Strengths/ talents: I have a strong connection to the forest. So much so that I claim to talk to trees. I am also handy with a bow and a knife, but I am not the best. Years of climbing trees has made me agile and fast. I am also good at sneaking.

    Weaknesses/ Inabilities: I find it really hard to get along with other people from my lack of communication skills. I can’t talk properly because I was taught by the trees how to speak. Though I know how to use weapons, I am not strong and would not win in a confrontation if I did not have the advantage of surprise.

    Appearance:

    2015-11-08_16.17.gif

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