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saberrom

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  1. Out-Of-Character Information

    Please do your best to correct spelling and grammatical errors, this is an RP server and writing is the main form of communication!

     

    What’s your Minecraft account name?: Theranduil

    What timezone are you in?: GMT+0

    How old are you?: 18

    Are you aware the content and interactions on this server may not be appropriate for children under the age of 13? (You must be at least 13 to be apply): Yes

    Have you read and agreed to the rules?: Yes

    What’s the rule you agree with the most?: "Use common sense. You are responsible for helping build a serious roleplay environment."

    Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): Nope!

    How did you find out about Lord of the Craft?: Youtube.

    Link(s) to past Whitelist Applications (If applicable): I have none.

    Have you logged into the server yet? (You cannot be whitelisted without logging in at least once):Yes

     

     

     

    Definitions

    Feel free to Google the answers or use our wiki definitions as a reference,but make sure that you write the write them in your own words, not those of another website or person! Plagiarizing will result in the automatic denial  of your application!

     

    What is Roleplaying?: To my mind, Roleplay is the collaborative telling of stories and interaction through the medium of acting as a original character. In a sense, it is very alike to acting but in a far more accessible way.

    What is Metagaming?: Using OOC knowledge or ideas that your character would not have known. For example. I know of the assassin about to stab the trader OOC but it would be meta gaming for my farmhand to scream out IC "STOP! ASSASSIN!" before they've even attempted an attack. Even at that point, I would likely not know the assailant to be an assassin.

    What is Power-emoting (Powergaming)?: Emoting an event to happen without any given attempt for counter-play or furthering RP. Power emoting, or power gaming is stating something happens, without attempt. For example "I drive my blade through the foe, killing them" as appose to. "I thrust my long sword toward the foe, attempting to impale them"

     

     

    In-Character Information
    Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play.

     

    Character’s name: (what do you want your character to be called?): Theranduil Len'riel

    Character’s sex: (male or female?): Male

    Character’s race: (you can find all the playable races here.): High Elf

    Character’s age: (upon application, your character must be 18 or older, and depending on the race, they can be over five hundred years old!): 203.

     

    Biography  (This is one of the most important sections of the application. Please take your time and make it a decent paragraph long. Read up on your character's race and be sure to add at least one accurate reference from the server lore): (where does your character come from?; where have they traveled to?; what year were they born in? et cetera.) Born upon the 8th month of the year 1437 to a family of elven artisans, Theranduil was raised among craftsmen and artistes. From masons to charlatans, albeit that the latter were in shorter supply during his later childhood in Athera. He was there during the colonization of the land. His family residing within the Republic of Salvius allowing him to have met many of the other races of the world as oppose to a more... isolationist upbringing among the people of Haelun'or, comparatively speaking. Theranduil was always ambitious and charismatic, able to rally the other children around him with his foresight and intellectual prowess on behalf of being a high elf. His calculated, yet charming attitude even at a young age secured him many friends across several races, either through charm, or in the case of... less intelligent children, manipulation. Regardless, Theranduil was always fixing to be the center of attention among his peers and friends. Not for the sake of arrogance, but due to a comparative lack of it. While he spoke much as many would expect high elves to do so, especially as he grew older, he was more accepting of other races, less likely to ignore them, more likely to make friends regardless or secure sales alongside his father on behalf of his knowledge of others and what they often sought. What words to say to get them to see his point of view and so on. Theranduil was never one to fight. Not openly. He would use his words as weapons, and when brawling seemed innevitable, as often was the case with children... he made sure to have others fight his battles for him. Pawns in the game of childhood dominance. It was through living among Salvius that he and his family avoided the occupation of Haelun'or by the Oren Empire. Through his childhood Theranduil worked alongside his father, learning the crafts of jewel making and trading. His skills among the vein of trading and further conversation were only enhanced by his dealings with younger children and the occasional Charlatan he met during his family's time upon Athera.  Upon coming of age in 1487, his father passed onto him a circlet made in the family's signature art style. Woven leaves of gold wreathed around a singular ruby near the center. A proof of age, a reminder of home, a mark of breeding. It was something Theranduil would carry with him all his life, even now, he wears it. To him it is as much a crown of achievement as it is a memento of what was lost in Athera. Many friends never made it out with him, a... guilt of sorts the elf carries in some small measure. One to feel more might've been done.

     

    Of course, nothing lasts. As with many of the races of Athera, he and his family were forced to flee Athera after the giant worm destroyed much of the island. Having now broken into adulthood himself, Theranduil took to leading his family into Vailor. This time they rejoined the majority of the high elven peoples in Haelun'or among their capital city of Lin'sulan. It was among his own people that three events crucially changed Theranduil. The first of which being that spending far more time in comparative isolation from other races allowed him to develop a acute interest in the arcane arts. While spending much of his youth had deprived him of such studies in Salvius, now was a chance for him to begin reading, studying, learning. He'd yet to develop any magical potence and would try to seek a tutor to no avail during these years. The second of which was the retiring of his father due to old age meant that Theranduil took over much of the business. Often viewed with mild contempt by some echelons of High Elven society for his looser tongue and more colloquial styles of language, it couldn't be denied however that his charisma had left him more than capable of persuasion and manipulation. These arts earned him as many friends as enemies, especially in wandering traders during his years running the newly formed jewelers within Lin'Sulah. During his years in Lin'Sulah, the controversy around the ambitious artisan only grew more prevalent as he continued to spend time among the 'lower orders' and other races within the lower district of the city. Making friends and allies among dwarves, men, and even the occasional orc who requested jewels made in tribal styles. Perhaps as gifts or tokens for their people? it didn't overly bother the high elf. His family was safe, his father's resting years secure, and his mother safe and sound.

    Or so he thought. The controversy grew exponentially as his dealings with lesser races grew. Though he saw them less so as beneath him, more that they saw things differently. They saw with more youth, vibrance, and unpredictability so he would tell himself. Nonetheless, coming back from the lower district one night after concluding his last errands he found his home host to several more... 'pureblooded' high elves. Convinced his mother was an impure elf to have spawned one that was so friendly with the young races, races only recently deemed able to step within the walls of a high elven city which was something never before seen. Their comments grew more irate at his mother's defiance at their remarks. Theranduil waited at the door, watching the display for now. For once he felt utterly powerless... no friends or associates to fight his battle. He watched as one took to striking his mother, and felt the pain of their blows upon him as he tried and failed to defend their attack upon the shop and his mother. His fists, ill trained for combat were useless against these more militarily proficient opponents. He was left unconscious among the broken wood and stone of his home's interior. The last he saw being the soft magical glow of light among the eye's of the ringleader, one eye marred with bruising around it. One lucky blow he did manage to land.

     

    Awakening among the ruins of his life to find his name smeared as a supporter of the impure no help would be found among his fellow high elves to rebuild his life, a people who treated him with contempt. He found out but a week later his parents had been incarcerated upon charges of assault against the son of a influential elven senator and try though he did to find justice in the courts, none was provided and he was ousted to the lower quarters 'where he belonged'.

     

    For 40 years, Theranduil stewed in his defiance, his anger, his bitterness. As the wider world burned around him in war and conflict he plotted to write the wrong of his families' assault. He began his manipulations, warping viewpoints, harnessing minds through speech among the lower quarters. Acquiring resources, training, a blade to call his own. Leather armor to adorn his now robed form as he stood tall among his peers once more, the center of attention. Though this time not through friendship or compassion, but through a bitter ambition for revenge.  By 1570, a year before the descendant races departed for Axios, the 'beggar of the upper district' rose from the lower quarter, marching into the streets where he sought the name of the man who once assaulted his family. His ambition wouldn't be curbed, even after he recieved word to say both his parents passed away in incarceration, their sentence pushed on further than legality should have allowed. A growing disdain for the arrogance and distaste his race showed against inclusive ideas only grew as he continued his hunt through to Axios. Travelling from city to city, spending time in Oren to further hone his skills with a blade until the time finally came. The year of 1604. Theranduil had his revenge among the streets of Talinya'maehr. A duel, taken to the outskirts of the city where the grass was splattered with crimson. 'The beggar of the upper district' had his revenge, yet felt nothing but... emptiness from it. The hollowness of a victory that one had become obsessed with. Only then did he see the greater task he would have to undertake, the mindset of his race, to be changed. That his people were equal regardless of bloodline. With that in mind, the man left the city... most likely wanted, and traveled far, eventually finding himself, in the year of 1640, ready to find his place among this new world. The time for jewelcraft was far done. But the skills that forged his life were only honed through age. In his prime of sorts at the age of 203, Theranduil seeks now to achieve greatness, and do so with the mindset to improve the inclusivity of his race. Be it through a noble aspiration, or for personal gain, that can no longer be said. He will achieve his goals, by any means necessary... or die trying.

    "In the end, my good sir. The chips were down and you drew poorly... it's a game.. you see? and you played -poorly-" Theranduil Len'rielel.

     

    Personality Traits: (what are your character's quirks?; habits?; likes and dislikes?): Theranduil is ambitious, charismatic, smooth-talking and manipulative. Just as easily playing another attitude or voice to further his own goals and aspirations. Wit and charm blended with ample levels of calculation, chilling indifference, and total disregard for personal confidentiality. If he wants to know something, he will find a way to learn it. This personality most likely blends into his skills. That being said. He does have a more vulnerable side to him, but whether it too is an act, or a genuine wound behind the facade is impossible to tell.

     

    Ambitions: (what does your character aspire to be?): A master of magic, using this power to bring the impure high elves to equality among their 'pure' kin and allow greater freedom to the younger races he'd spend so long with. By any means necessary. Be it through manipulation, independant communal construction, or a hostile take over. He will have his will, and do whatever it takes to achieve it.

     

    Strengths/Talents: (what is your character really, really good at?): Manipulation, playing the court (noble intrigue) Alchemy, blade usage, studying and jewelcrafting!

     

    Weaknesses/Inabilities: (what is a skill that your character needs to work on?): Despite his dexterous form, he is surprisingly fragile in combat, relying heavily on his speed and dexterity as oppose to brute strength or constitution. It wouldn't take many blows to knock him down. Further more, while he might have a distinct interest in magic. He has no studies or abilty in it as of yet beyond that which is innately part of being a high elf. He will need a tutor most definitely. Finally, construction has never been a major talent of his. One he will either need to learn, or preferably find associates to do for him.

     

    Appearance: (what does your character look like?; how tall are they?; hair color?; scars?): Theranduil comes in at 6'5. Tall, lithe and graceful as would be expected of a high elf. His long blonde hair floating down his back, carefully maintained and tied back. His eyes a gentle blue, often flickering with magical energies as is expected when in the light. His form dexterous, if often covered by traveling robes, leathers and silks. His circlet remains on wherever he goes, the memories important to him. His expression often remains in a coy smirk wherever he is, always ready to crack a joke, or be coldly analytical as he can. His attire often sporting colours of pale blues and grey/white trims. Travel wear to be sure, yet with the grace expected of high quality high elven craft. All in all, a fairly regular high elf, save for the single scar under his right eye, the only mar upon otherwise near flawless flesh. A token and reminder of his revenge, cold as it was to take.

    Skin: (please provide us a screenshot of your character’s skin; if you need help, see our screenshot guide here.): image.thumb.png.e97d33caf98e7543a796f3cb70d0364d.pngimage.thumb.png.4888d2a33dec17fedcbfdd750cef061e.png

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