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Alric_Dusten

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Posts posted by Alric_Dusten

  1. My questions are strictly in terms of regions and freebuild..which may or may not be a repeat of what others have said above me.

     

    1. Will free land in the immediate vicinity outside a city be available on a first come, first serve basis during the first week on the server? I am saying this because if it is 100% freebuild, then there will be a "scramble for Africa" kind of situation for those who want to get the best form of land. I myself for instance, wish to find land and own it near a city for my own protection, since I can rp calling guards if it gets raided or if I spot someone else's place being raided, I can assist them with the help of city guards too. 

     

    2. If there is or will be such a thing as claiming, then how will it work? Can I just take a 60 x 60 area of land (for example) outside a city off the side

    of main road, make it superflat, then claim it for myself and build like a plot? Or do I just build stuff on it instead without telling anyone and it will somehow not be touched for the first week by other players?

     

    3. How will the "wilderness" system work if there even is one implemented? Will it be a sort of "you are taking a risk living in a swath of forest, away from the safety of a city or a guild and the mercy of bandits and monsters?"

     

    4. Will I be able to consult a city and perform some sort of rp/guild system where I can ally with them  for protection in exchange resources and maybe taxes or other form of upkeep? Sort of like local mafia protection money...but more legal and looks nicer on paper..

     

    5. I've heard there will be GMs and a special GM team that will be constantly sweeping through the map to make sure it looks nice and clean while also encouraging all players to report any "undesirable structures" that make the environment look uglier. Could you expand on this if it be true?

  2. Out-Of-Character Information

     

    What’s your Minecraft account name?: BUFFbeard

     

    What timezone are you in?: GMT+1

     

    How old are you?: 18

     

    Are you aware the content and interactions on this server may not be appropriate for children under the age of 13? (You must be at least 13 to be apply): Yes.

     

    Have you read and agreed to the rules?: Yes, I have.

     

    What’s the rule you agree with the most?: I agree with the power-gaming section as it is extremely annoying in other games when other players force actions upon you and expect to co-operate. Glad that this server completely disallows it. Meta-gaming rules are also an important aspect to take into consideration because it can be very easy to play with a group of friends over in Teamspeak or skype. It ties in with the section on lying OOC if you want to trick IC, which I like that was included and is important to some I suppose if they need to hide information without breaking rules.

     

    Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): Nope.

     

    How did you find out about Lord of the Craft?: From my friends on a different game that we were playing together. They mentioned Lord of the Craft, I asked them

    what it was and after searching it up..I decided to join because I wasn't even aware a server like this existed in minecraft.

     

    Link(s) to past Whitelist Applications (If applicable): N/A

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    Definitions

     

    What is Roleplaying?: Roleplaying is when you play/act out your own character or a specific role in a game (for instance, it can also be applied elsewhere).

    What is Metagaming?: This is when you use OOC information as IC information.

    What is Power-emoting (Powergaming)?: When you force an action (against them without having them a chance to react properly and fairly) on that particular player. 

     

    In-Character Information

     

    Character’s name: Alric Dusten

    Character’s sex: Male

    Character’s race: Heartlander, Human

    Character’s age: 19

    Biography : Born in 1616 and hailing from the City of Metz, Alric Dusten was raised alongside retired warrior-turned farmer parents. He was never really told much about their experiences but what was heard greatly fascinated him about the outdoors life. As he was growing up, both his parents began to see that despite Alric's cheerful demeanor, he was not the type of boy to belong within their constrictive grip for long. He had too much of wanderlust and curiosity inside him which would have made Dusten leave his house several years later regardless...as his parents predicted. In order to try and keep their child as long with them as possible, Alric's parents would busy him by having him deliver various goods and food to the city while teaching him step by step the necessary survival skills. To them, Alric was like a baby bird to be nourished by the mother and father until he was old enough to fly by himself. As he was getting close to his age that Alric would leave, his Father took him aside one day to hunt the local fauna. It is here where Alric was left to send for himself, unwittingly and unknowingly by his father...as test of strength and perseverance.  Lost in the vast swaths of the Dominion of Malin, it was not until eight days later that a bedraggled and somewhat broken but healthy looking Alric stumbled himself back near his village. His mother, well aware of his father's intentions, brought him inside and after much rest and care, handed him his father's great helm during their various skirmishes under the Kingdom of Courtland between 1596-1609. A few weeks later, prior to his seventeenth birthday, his father taught him a great deal about proper swordsmanship and little bit of etiquette, though not enough for a noble person. After all the years of carrying various goods to the city of Metz, Alric had learned and identified the proper factors that make resource management...seeing it as a possible useful skill for his grand ambition...

     

    Upon reaching his seventeenth birthday, Alric Dusten mysteriously vanished from his home one day, leaving behind a multitude of letters describing his desire to travel and make a name for himself, along with other justifications. It is unknown what happened to his parents soon after but it was said that they continued their lives as before, possibly having known that a day such as this was going to come. During Alric's two-year journey, he had vistited from the Island of Tahn to Asul and enlisted into a merchandising company as a guardsman, involving shipping vessels in the island of Ceru. Disaster struck during his 21st journey where a gale caused catastrophic damage to his crew and ship...and knocked Alric out cold when two planks of wood (nails forward) hit his great helm dead on. The ship was struck upon the surrounding rocks, in the vicinity of a small beach. Although Alric would not receive any form of facial damage, thanks to his steel great helm, the harshness and cold of the surrounding area in combination with the crushing force that he and his crew (including ship) have received would break his light leather Armour to shreds and leave him visibly injured...with his tunic and shorts in rags and tatters...not to mention his once great helm now riddled with numerous holes. Alric Dusten woke up on a beach much like the cliche shipwrecked survivor would, somehow he still had his helmet on the whole time. Cue several days later, Alric Dusten reached the Federation of Sutica on board a wagon, having had his injuries tended and taken care of by the friendly locals on the way. Hopping off and glancing around the local environment...perhaps here is where he could make the so called history that he so desired.

     

    Personality Traits: As a calm, patient man, Alric tries to be very careful with his words when encountering strangers. To them, he may appear very perceptive and awkward at the same time. He constantly likes to repeat certain phrases out of habit during a friendly conversation. At the same time, his habits are mostly concerned with his ambitions but at the same time his nightmarish dreams can significantly the actions he may conduct the following morning. Overall however, Alric tries to maintain a positive demeanor if it is necessary for himself. He can be rather tricky but also somehow easy to predict, depending on who he is interacting with. 

     

    Ambitions: Out of all things, Alric does not care for riches or love, he simply wishes to never be forgotten and go down in history. In order to fulfill this ambition, he aspires to rule over a very small section of land, isolated yet traversed by many. He wishes to build an encampment, a fort, a small little camp even...to assist those who are in need by providing food and supplies for their journeys while keeping close watch on all neighboring activities. As a result, Alric believes that by helping those in need not just out of altruistic but also of egotistical nature, he may quickly become known through the lands.

     

    Strengths/Talents: Alric excels at being a patient, if but, a quiet man who weights his options before every scenario. He has gained significant progress in swordsmanship and resource management.....be it people or supplies...and enjoys learning new skills, so long as they are of actual benefit to himself which he can then use on others. Anything else is either not interesting to him or he simply has no knowledge of how to perform that specific talent.

     

    Weaknesses/Inabilities: Alric suffers from frequent nightmarish dreams in his sleep, which lowers his morale and self-esteem during the day and makes him less likely to fend for himself against dangers. These nightmarish dreams also hamper his productivity, at varying levels. Additionally, though he does not possess any significant inabilities that would otherwise hamper his survival, Alric doesn't really excel at his strengths either. He considers himself to be a jack-of-all trades and knows what's to be done, but even that could be debatable by most that encountered him. As a result, what would have made Alric a shining example of a man is only held back by his own actions and emotions. Alric needs to learn that his situation isn't as bad as others would have had...but when that thought comes to his mind will be unknown for the time being. 

     

    Appearance: Alric Dusten stands at 187 cm tall. He possess a relatively slim but nonetheless athletic build. Unfortunately at the moment, all he has is his tattered, cream-colored tunic shirt, his dark brownish-reddish shorts which are in rags, and sandals that have seen better days and are in desperate need of repairs. Additionally, a sling can be spotted around his tunic shirt, for when he used to carry a hunting bow before it was not necessary anymore. Alric is also in possession of his great helm, the decorations and markings now long have chipped away and faded. In fact, several visible holes can be seen (most notably at the back) which expose parts of his hair and skin to the environment if he does not find a method to repair it soon. Alric does not possess any facial hair, lest the only hair he has is the brilliant, if messy, dark brown hair that have since grown too long. His bright blue eyes are only in contrast to his significantly tanned skin from his expedition, which was much lighter previously.

    Skin:

    [img=imgur.com/a/Q2RMb/826kh]
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