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Posts posted by The_Kingdom_of_Ord
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Name of the Treaty: Treaty of Hammer and Crow
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Type of Treaty:Non-Aggression
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[Freebuild] [Name: Kingdom of Ord ]
[Nation] [Name: Kingdom of Haense]
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Date of Signing: 16th of The Deep Cold, 1677
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Treaty of Hammer and Crow
This document will prove that the Treaty of Hammer and Crow, between The Kingdom of Ord under King Darek Hammerfist, and The Kingdom of Haense under King Sigmar Lothar Barbanov, has been declared.
Article I: Non-Aggression
The signatories hereby proclaim that both parties shall share no hostilities with each other, keeping all relations between both nations peaceful.
Signed,
King Darek Hammerfist, King of Ord, True Heir to the Grand Kingdom of Urguan
Clan Father of Clan Hammerfist
His Majesty the King Sigmar Lothar I of Hanseti and Ruska, Grand Hetman of the Army, Prince of Dules, Lahy, Sorbesborg and Slesvik, Grand Duke of Vanderfell, Duke of Akovia, Krajia and Aldersburg, Margrave of Rothswald, Count of Karikhov, Baranya, Kavat, Karovia, Torun, and Kaunas, Viscount of Alamar, Baron of Vsenk, Valwyk, Rostig, Esenstadt, Krepost and Kralta, Lord of the Westfolk, Lord of Markev, Protector of the Highlanders, etcetera
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Name of the Treaty: Treaty of Stone and Ash
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Type of Treaty:Non-Aggression
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[Freebuild] [Name: Kingdom of Ord ]
[Freebuild] [Name: Earldom of Nordengrad ]
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Date of Signing: 9th of The Amber Cold, 1676
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This document will prove that the Treaty of Stone and Ash, between The Kingdom of Ord under King Darek Hammerfist, and Earldom of Norland under Earl Thoromir Edvardsson Ruric II, has been declared.
Article I: Non-Aggression
The signatories hereby proclaim that both parties shall share no hostilities with each other, keeping all relations between both nations peaceful.
Signed,
King Darek Hammerfist, King of Ord,
Clan Father of Clan Hammerfist
Earl Thoromir Edvardsson Ruric, Second of his Name
7
The Legion of Ord
in Atlas Roleplay Archive
Posted
The Legion of Ord
The Legion of Ord is to protect and serve the Kingdom of Ord. It is the main military
force underneath the Kingdom. The Legion is known for it’s notable order and discipline, excessive training and precise execution.
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Military Ranks
xxxxx
Marshal
The Marshal is the Leader of the Legion of Ord, his
gallant and audacious actions have caused him to take the role.
Everything he says, everything he orders, will be upheld.
Disobeying the Marshal comes with terrible consequence.
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Commander
Commanders are exemplary soldiers and confident brave leaders,
they take commands directly from the Marshal and convey
them to the lower ranks. There can only be two commanders at any point in time.
Duties of a Commander:
- Lead practices
-Recruit Dwarves into the Legion
-Show fair leadership and ability
-Appropriately promote Legionnaires
-Give Legionnaires duties, such as:
Gate duty
Patrol
Tunnel Clearancing
Surface checks
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Ironbreaker
Ironbreakers are the most experienced soldiers in the legion and have proved their battle prowess and loyalty to the Kingdom. They are next in line to be chosen for the position of Commander and are usually made to do the duties of Commanders of none are around.
Duties of the Ironbreaker:
-Assist in Leading practices
-Recruit Dwarves into the Legion
-Give legionnaires duties, such as:
Gate duty
Patrol
Tunnel Clearancing
Surface checks
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Stoneguard
They have proven themselves worthy as a Grunt and advanced onwards. This rank makes up the bulk of the legion forces.
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Grunt
A grunt is a recruit and initiate in the Legion. Any dwarf is liable to be a Grunt, however as a grunt their powers are limited and restricted. They are given most of the duties within the legion.
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Duties
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Duties are tasks given to Legionaries of all ranks (including commander). Duties are to be handled by the Officers of the legion.
Guard Duty
The Duty of Guarding is a crucial role within the capitol, Militants within the Legion are expected to serve for one Dwarven year with pay to protect the Hold and may after obtain more pay by doing more guard work.
Gate management
Is the duty in which a Legionnaire is to protect the mighty stone gate way of the capitol, during this time it is his or her goal to open and close the gates depending on whom is requesting entry, there are two types of phrases a Guard must adhere to when challenging someone who wishes entry and a list of features a person may bear that will not allow them access.
The “challenge” Phrases:
“Remove aneh koinds o’ coverin’ articles”
“W’o be ye?”
“Wut duh ye wunt in da city?”
"Wut weapons duh ye 'ave?"
Continuing the “challenge”:
If the figure requesting entrance of the Hold has any of the following features he is to be denied entrance to the city unless stated otherwise by an official from the Council,
clothing; Hoods, Helmets, Masks, Goggles, and other forms of face covering articles.
appearance; Bone like structure, lacking flesh on “his or her” bones, glowing eyes, and scale like hides. Armour is to be removed before entering the city.
Patrol
Patrolling is vital to the Hold’s well being be it either tunnel clearances, when a guard goes into the deep mines and disposes of creeps and critters who may harm the miners, or doing surface checks where the militant will do tasks similar to the tunnel clearance but on the surface.. Any peculiar sightings are to be reported to the Legion Commander for further inspection. Or legionnaires may also patrol the dwarven lands in signs of anything out of the norm or just to protect the Kingdom’s borders.
Tunnel Clearing
A guard is to travel deep into the caves of the dwarven lands where he or she will patrol and examine tunnels slaying beasts whom challenge the well being of the miners, other duties during this time include the lighting of tunnels and the reports of collapses, or peculiar holes.
Surface Checks
The Guard is to wander about the perimeter of the capitol where he or she will be charged with examining the wall that protects the Hold’s border as well as slay any critters who threaten travelers, any peculiar sightings such as wall breaks, mysterious structures, or orc presence, is to be reported.
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Formations
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Vel (Line)
- Formation always has the leader in front
- Line must not pass leader or break form during march
- Not default stance when inactive
Dree Vel (Three Lines)
- Formation always has the leader in front
- Line must not pass leader or break form during march
- May be default stance when inactive if number exceed 8 soldiers
- Continues going down in rows to accompany all soldiers
Aemiz (Row)
- Formation always has the leader in front
- Row will not be used during march
- Default stance when inactive if number is less than 8 soldiers
Tekom (Box)
- Formation has leader in the center
- Important individuals will be hosted on the inside
- Line must not pass leader or break form during march
- Rarely used during march due to difficulty to maintain
- Not default stance when inactive
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Enlisting
A Dwarf wishing to apply must send the following applicant to the Marshal or a Commander
((Reply to post in following format:))
MC Name:
RP Name:
Timezone (EST, GMT, etc.):
Discord:
What are your reasons for joining the legion?: