Jump to content

Spac3ling

Gold VIP
  • Posts

    3
  • Joined

  • Last visited

Posts posted by Spac3ling

  1. Note: Ignore, Just read the above post 

     

    Spoiler

     

    Nation Name: Dwarven Kingdom of Ulmar

    Use links below to save image.

     

    BRIEF History:

    Founded under King Baldir Vulnur I in the early ages, in the beginning after a short age of conflict between various smaller communities of dwarves. Baldir would be the first to propose a united Dwarven Community that later was named Ulmar, after the great mountain ranges that they called home before the unification.

     

    In the beginning of the fledgling Kingdom, the King was the one who held most of the power in decision making of the Kingdom though as the population  grew and their issues grew even more numerous; Baldir before his passing decided to officially set up the council of four who would be put in charge of handling sections of the economy thus reducing the strain on the future King’s so that they can focus on keeping the Kingdom stable. In the earliest years of this system of government it was infested with signs of corruption until some fail safes were put in place, mostly so that people that worked under the designated leaders could voice their concerns to the King himself and potentially remove them from office.

     

    Now in the recent years and after the recent coronation of King Agmar Vulnur II, the government had finally reached a fairly stable point in their history and the Kingdom itself was in a better position to expand it influence and grow in strength and power.

    Nation Culture:

    Human Or Humagi (Describe Humagi):

     

     

     

    Race: Dwarves

    Description: A short and stout race of muscly humanoids, these dwarves show a slight resemblance to simple humans however the major differences would be their naturally shorter height - measuring in at a maximum height of 4ft though the average height was around roughly 3’6ish. They would also be built much stronger than the average human granting them easier usage of heavier equipment and tools without getting fatigued too quickly like normal humans.

    Nation Government System:

    Meritocracy Monarchy

    Economy: 6

    • Income: 6 (6,000 Gold Per Turn - 3,000 Military Upkeep)

    • Treasury: 45,000

    Education: 5

    Dwarves are fairly communal in nature in Ulmar with the idea that every dwarf should be given the privilege of education at least to bare minimum, each and every dwarf being given the basic education before being tested on their skills then shipped off to more specialized training that they either desire or are good at.

    Size (include rough area on map): 3

    https://gyazo.com/0177bdf69137dda4815040751fef4ff9

    Military: 4

    Navy: Nothing but merchant ships if even that.

    Army:

    Total: 10,000

    Upkeep: 3,000

    • One Unit(500) Medium Dwarven Infantry:

    • One Unit(500) Medium Dwarven Infantry:

    • One Unit(500) Medium Dwarven Infantry:

    • One Unit(500) Medium Dwarven Infantry:

    • One Unit(500) Medium Dwarven Infantry:

    • One Unit(500) Medium Dwarven Infantry:

    • One Unit(500) Medium Dwarven Infantry:

    • One Unit(500) Medium Dwarven Infantry:

    • One Unit(500) Medium Dwarven Infantry:

    • One Unit(500) Medium Dwarven Infantry:

    • One Unit(500) Medium Dwarven Archers:

    • One Unit(500) Medium Dwarven Archers:

    • One Unit(500) Medium Dwarven Archers:

    • One Unit(500) Medium Dwarven Archers:

    • One Unit(500) Medium Dwarven Archers:

    • One Unit(500) Medium Dwarven Archers:

    • One Unit(500) Medium Dwarven Archers:

    • One Unit(500) Medium Dwarven Archers:

    • One Unit(500) Medium Dwarven Archers:

    • One Unit(500) Medium Dwarven Archers:

    (Correct me if im wrong, im still a little unsure if I did the Military correctly

    Mysticism: 2

    Key Figure 1: King Agmar Vulnur

    Key Figure 2: General Hormun Ulthrin

    Key Figure 3: Head Miner Rilmic Ralnus

    Key Figure 4: Head Merchant Grimm Hilmar

    Key Figure 5: Head Farmer Tulnir Rivas

    Key Figure 6: Scribe Master Thoryk Adyl

     

    Unique Unit: Dwarven Greybeards – Made up of the most well trained and bloodied group of Dwarves, the Greybeards are characterized by their longer then average beards adorned with things to make them look better – typically gems or minerals. These units typically wield something much like the Dwarven Hammerer’s with much deadlier precision, the weapons themselves modified to become a bit better. (Classifed as Heavy Infantry)

    Hidden Fruit: lichi

     

  2.  

    Nation Name: The Kingdom of Draconia

    BRIEF History:

    The Kingdom of Draconia formed together following the turbulent period after the fall of the great Empires from the many Draconian Villages that inhabited the area’s that formed the basis of their current Kingdom. Following the Great Collapse as they believed it too be, the various tiny village communities banded together with the help of the wealthiest village around that was also built on a secure and easily defendable position which would lead grow to become the Great Capital City of Helios. It was very tough in the first years, fending off the roaming war lords and dissident Draconian bandits that splintered off from the main group until finally they were crushed following a brutal campaign to secure the countryside with the prospect of building more farms for the growing populace.

     

    Now after many years of growing, expanding and building off what they had, the Kingdom of Draconia would just recently mourn the loss of their previous King - Uthrin’s Father, Kliss Barathorn who had ruled till the age of 63 where he would have been taken away due to a sudden and harsh sickness that even the courts trained doctor’s could do naught but pray alongside the Religious counterparts. Now with the crown having been bestowed to Uthrin, he would have begun his reign with the goal of continuing his father and his ancestor’s work - furthering the Draconian people and ensuring a prosperous and peaceful realm for the future generations alongside his wife and children.

     

    Nation Culture: The Draconians are a race of adventurous and strong willed people with a belief that every person is born with a flame in them and once that person dies their flame is given up to the Great Blaze God to become one with his great flame. They also believe that if one were to accomplish something great in life or die in combat for the better of their people you will die with a larger flame that contributes to a higher standing with the Great Blaze.

    Meanwhile in Draconian Society, Noble’s are few with most of the power being granted to the King with the job of protecting the realm and ensuring prosperity for the people whilst also making sure not to displease their god. Martial prowess and intelligence is also highly regarded with martial prowess being more leaned towards due to those people typically becoming strong rulers, this also leads to an admiration for strong militaries.

     

    Guilds are also prevalent in the Draconian Society with the more prominent guilds being the Merchant Guild, and the Scholars Guild with the Church’s power matching their own.

    Human Or Humagi (Describe Humagi): Humagi - Calling themselves the Draconians with their people being born with traits much like the god that they worship. Born with horns, sparse tough scales and a slender scaly tail, they are also typically born with fiery red or black as night hair with their eyes consisting of light brownish-yellow, brown or intense ocean blue eyes.  

    Nation Government System: Feudal with the King having a council comprising of either high ranking noble men or influential members of guilds who help in carrying out the Ruler’s orders.

    Economy: 7

    Income: 10K ( 7K Econ Income + 3K base income?)

    Starting Gold: 52,500G

     

    Education: 5

    Draconian’s pride themselves on having an educational system that is available to nearly everyone within reach of the nearest educational center. Of course, Children are to be educated until they hit their coming of age point (Typically around 15 or 16) where they would be given the option of heading out on their own or signing up for the military which would be a lifetime sort of option. However until a proper school building is constructed, people are taught usually within the churches buildings.

    Size (include rough area on map): 3

    Total Pop: 1,500,000 Draconians

    https://imgur.com/A6UvCaL

     

    Military:

    Army: 2

    Total Unit Count: 5,000 = 10 units

    • (1,500 total)3 units of T1 Med Infantry

    • (1,500 total)3 units of T1 Light Infantry

    • (2,000)4 Units of T1 Light Archers

    Navy: 1 (2,500 Used)

    • A single Galley

     

    Mysticism: 2

    Key Figure 1: King Uthrin Barathorn - Son of the Old King Kliss Barathorn, He was twenty years of age when he took up the crown and is now twenty five with the goal of expanding his people’s borders and securing a prosperous kingdom for them.

    Key Figure 2: Queen Alysa Barathorn - Wife to King Ulthrin and daughter of Duke Havalon Visi and Mother too two healthy young babies; Prince Flavis age two and Princess Zalava age one.

    Key Figure 3: High Flameer Calita - The Head Religious leader of the Great Blaze Religion, Calita works alongside lower ranking religious leaders in training up the next generation of Flame Bearers and occasionally is consulted by the Kings and Queens in magical matters.

    Unique Unit: Draconian Axemen (Heavy Shock Troop/Berserker): The Draconian Axe-men are designed to lead the main forces into battle and consist of the best of the best in the military with the honor of being an Axe man of high regard within the Draconian Society with the job also being among the most dangerous in the military. They are the first ones to jump into the fray, blood lust and a frenzy for war contributing to their desire for battle leads them to being the more ferocious and deadliest troops in the military.(Special Heavy Unit)

×
×
  • Create New...