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ExtermiNate900

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Posts posted by ExtermiNate900

  1. During RP I saw a demonstration how it made a persons limb grew back, but if it’s over powered I’ll either tone it down a bit to minor wounds or just trash the idea in general. And like I said I couldn’t find anything about Eternal Leaf on the wiki and this was the closest thing to info I could find. 

  2. The Origin of the Heilung (in German it means cure): Doctor Wilhelm Vogel invented the Heilung so he can treat the sick/hurt on the road. Dissembled a Hookah and made it smaller a more mobile version.

     

    Description: The Heilung is mainly for healing The base chamber is made made of iron and surrounded by a leather that acts like a grip and you won’t get burned the chamber has a flint and steel (or something else that makes a spark) it’s triggered when you hold the Heilung and turn the steel and rub it against the flint to make a spark the spark burns an Herb. On the top of the base is a small vial containing water when the Herb burns it heats up the water and makes vapor. There is two tubes that is connected to the top of the vial and to the chamber where the Herb is located the two tubes are connected to a mouth piece at the end where someone would smoke. Instead of inhaling pure smoke you’ll also be inhaling vapor making it more easy to inhale. (the Minecraft item should be a firework)

     

    Capabilities of the Heilung: The person who is healing the other holds the Heilung and flicks the steel (similar to a lighter) and it heats up the Herb and the water simultaneously, the person who is hurt or even the holder inhales from the tube connected via Heilung. 

     

    It technically can be used for war for war medics but it’s not its main purpose.

     

    The limitations to the Heilung: it does run out of water and Herbs so make sure you have plenty of it for long periods of time. 

    The Purpose of the Heilung: . You don’t even need to be a doctor to use it, it’s similar to a hookah.

    Here is a list of what some herbs can do:

    Blissfoil: Numbing of pain, take it every 3 hours if the pain doesn’t stop. Stop imitatively if the numbing continues after 6 hours.  

    Boneset: For broken bones and minor injures take it every 6 hours.

    Picote:  Warding off infections and fungal growth take daily to make it effective. 

    Night Sap: For Depression, Relaxation, And Need for Sleep. for depression take every 5 hours (little amount). For Relation just take a little amount whenever you want. For sleep take a moderate amount every 12 hours.

    Serpents Stalk: For Fevers and Minor burns take every 3 hours. 

    Tippens Root: For bleeding take it to make intense bleeding stop for a short period of time after taking it make sure to have a bandage.
    Frost Vine: For Stiff Muscles take it every 2 hours. 

    Javens: For Unconsciousness (great for surgery) take it and wait for patient to sleep. Time will last at least 5 hours.

     


     

     

     

    Spoilers:  The links I used for herbs
    https://wikia.lordofthecraft.net/index.php?title=Blissfoil

    https://wikia.lordofthecraft.net/index.php?title=Boneset

    https://wikia.lordofthecraft.net/index.php?title=Picote

    https://wikia.lordofthecraft.net/index.php?title=Night_Sap

    https://wikia.lordofthecraft.net/index.php?title=Serpents_Stalk

    https://wikia.lordofthecraft.net/index.php?title=Tippens_Root

    https://wikia.lordofthecraft.net/index.php?title=Frost_Vine

    https://wikia.lordofthecraft.net/index.php?title=Javens

     

  3. MC Name: ExtermiNate900

    Character's Name: Mirthrollaus

    Character's Age: Unknown

     

    Character's Original Race (N/A if not applicable):

             Heartlander

     

    Transformed form:

             Graven

     

    Creator's MC Name:

             ExtermiNate900

     

    Creator's RP Name:

             Madorn (Iron Fist) Blue-Wisp

     

    Briefly explain the lore behind this construct or creature:

             

    A Graven is physical ghost like creature that wears equipment or apparel and can look like they have blue-green fire for skin and with a black skeleton look. They walk the land until the realm they walk on is destroyed or they are destroyed. The are bound to the realm for a specific purpose, whatever that purpose may be. They are weak to magic, gold and steel. The way they are created is through a violent death. They have memory of their previous life. 

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             I don't have magic

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

             yes

     

    Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             Yes I am aware

     

    Do you consent to accepting what may happen to this character?:

             yes

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             no

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