1. Do not grief other players’ builds or landscar the map through poor building or terraforming.
2. Do not make an area only accessible through breaking blocks mechanically to enter. There must be a mechanism in place for entry such as a door, gate, redstone door, etc. This rule also applies to storage containers and shop-chests. Moderation may open doors/gates at their discretion if there is not an appropriate entry point.
3. Placing blocks to climb structures or bypass defenses is not allowed.
4. If your build is not to an acceptable standard for LoTC, you will be issued a warning to improve it by Moderation. If you do not heed the improvement warning by two (2) weeks past the initial warning, your nation’s treasury will be charged 1,000 mina per week until it is fixed.
Build Standards
Style
1. Do not cover a wall with excessive buttons/signs etc.
2. Terraforming must match the general environment it is a part of, unless otherwise permitted by Staff. For example, do not build igloos in the desert, or make an oasis in a tundra.
3. Builds must have realistic structures and good supports, unless permitted by lore.
4. Tunnels that stretch excessively long, such as through several tiles or subregions, are strictly disallowed.
5. Builds must adhere to LoTC’s high-fantasy setting, and must be realistic and livable in a way that makes sense in character.
6. Environmental blocks, such as berry bushes, cobwebs, and pointed dripstone, may not be used in excess surrounding structures in a manner that prevents natural movement.
7. Barrier blocks may be placed over hazardous terrain to prevent unnecessary death; such as lava pits, deep chasms, and other perilous terrain. Barrier blocks can be obtained by making a /modreq. Barrier blocks can not be used to restrict access to areas.
Specifics
1. Redstone Doors:
- Redstone doors may not utilize any region permissions to gain access, i.e. a block being placed to activate a signal, an item frame being manipulated to activate a signal, etc.
- Craftbook Key Signs may be used, but the key may not be a unique item such as a roleplay signed item. They must be accessible to all players and may not be ‘rare’ items spawned in by Moderation.
- Hopper access doors are strictly prohibited.
- Redstone doors may be lock-picked during Heists via their switch.
2. Door Limits:
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Lines of doors may not have more than three (3) doors consecutively in any given area. Rooms may break up groups of doors with valid IRP reasons for them to be there (guard room, foyer, etc).
- For example, one may have three (3) doors leading to a gatehouse, and three (3) more doors on the other side of the gatehouse leading to a courtyard. Lifts from one area to another do not reset the door count.
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Redstone doors count as a physical door included in door limits.
- For example, one (1) redstone door followed by two (2) iron doors will meet the maximum of three (3).
- When requested, Moderation may open doors for sets longer than three (3) at their discretion.
3. Farm Standards:
- Do not make underground farms or barns of any kind, unless approved through lore.
- All farms must have an appropriate aboveground mechanism in place for entry such as a door, gate, redstone door, etc. This mechanism must be connected directly to the barn structure and may not include underground sections. It must also adhere to the door limits, the same as any other build.
4. Trap Standards:
- Do not construct any instant death traps. Further, do not construct any inescapable areas, there must be at the very least a locked door to attempt to exit (with the exception of the area within the gatehouse).
- Players may soulstone out of a trap if there is no further RP and they are trapped for 5+ minutes, unless in PvP.