Disclaimer: These rules are separate from heist rules.
NB: For the purpose of our rules, a ‘chest’ refers to any storage container (chests, barrels, shulkers, furnaces, hoppers, etc). This does not include bookshelves/lecterns.
At times, your character may desire goods locked in a chest or areas obstructed by locked doors. You may lock-pick locked doors, signs, or trap doors by using the /lockpick (or /smash, /breakdown) command.
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Each attempt requires an emote in the appropriate channel: Lockpicking: #rp or #q, Breaking: #rp or #s
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Remember to follow the Roleplay Quality Standards and roleplay your actions with a valid reason.
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You must leave signs describing your roleplay, e.g. shattered glass, jimmied dented locks, scattered muddy footprints. If you do not have permission to place a sign, file a /modreq and the staff will place it for you.
Petty Theft
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Follow the guidelines for proper roleplay outlined above and limitations outlined below.
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Unlocked non-shop chests may be taken from freely without limitations following a sufficient emote. For shops or locked chests make a /modreq and follow the rolling guidelines below.
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Upon successfully breaking into a locked chest, you may take up to one-half (rounded down) from one slot of items in the chest (a maximum of 32 for a full stack of items in a slot), given that the slot has at least two items (unique items may only be taken during a heist).
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If the chosen item can be stacked with other identical items, they may first be condensed by the moderator before being split in half.
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An Item may be taken from a shulker within the chest, but shulkers themselves, unless empty, may not be taken.
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Limitations
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You may not place or break blocks to break into a location or bypass locked doors.
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You may only steal from 3 locked chests (or shops) per 24 hours.
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A Heist is required to steal items from armor stands or item frames, or to take unique items
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You have a maximum of 3 attempts per target object, and 9 target objects total per 12 hours within any one settlement.
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In order to lockpick (rather than breaking down), you must have an Admin-Approved lockpick item, which are sold in hidden shops throughout the map. A lockpick is consumed for each attempt (success or failure). The same applies for bolt-cutters.
Rolling Guidelines
For chests, windows, or when an item can otherwise not be lock-picked mechanically.
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File a /modreq seeking assistance for breaking/entering and lockpicking.
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You must emote each attempt to pick the lock or break the obstruction.
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You must pair your emote with a /roll. Use the following guide to measure your character’s success:
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Wood door — roll 17+ (10+ with a lockpick)
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Iron door — roll 19+ (15+ with a lockpick)
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Locked sign — roll 17+ (10+ with a lockpick)
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Glass window — roll 12+ (2+ with hard/weighted object)
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Wood (fence) window — roll 15+ (10+ with an axe)
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Iron (bar) window — roll 19+ (15+ with bolt cutters)
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Chest — roll 16+ (lockpick or bolt-cutters required)
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Roll below 5 — Target jams and may no further attempts may occur
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Follow the rest of the standard lockpicking rules & limitations.