Villainy Rules
At times, a character might indulge in others’ belongings— albeit find their path hindered with locked passage. You can lockpick a wooden (or iron) door, wooden gate or trap-door with the /lockpick command (alternatively /smash or /breakdown). Other instances, such as chests and signs require a /modreq.
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You must adhere to Roleplay Quality Standards and Petty Theft & Heist Guidelines.
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Each /lockpick attempt requires an emote in the appropriate channel.
- Lockpicking must be emoted in #rp or #q.
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Breaking-In must be emoted in #rp or #s.
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Signs must always be placed to describe the roleplay once concluded (scattered footprints, etc). You can request assistance in a /modreq if unable to place down signs due to region permissions.
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You must adhere to server-rules, entering locations accessible mechanically.
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You must request region owner permission for major alterations (destruction of large structures, arson, explosions, etc)
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Although killing other player’s livestock with sufficient roleplay is allowed, you must leave two of each animal alive.
- You are not allowed to circumvent the rules to kill livestock.
- You can not steal livestock without leaving two of each animal behind.
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You must leave a sign stating the RP that played out or file a /modreq if you do not have permissions through WorldGuard to place said sign.
Disclaimer: Petty Theft & Heist Guidelines can be found here.