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austrani


pinemonk
  • Rules: Yes
    Referral: Google
    In your own words, what is powergaming, and why should it be avoided in roleplay?: Metagaming is the usage of information in-character that the player learned of out-of-character.
    In your own words, what is metagaming, and why should it be avoided in roleplay?: Powergaming is roleplaying which dictates that an event occurs, as opposed to dictating the possibility for it to occur. The former means an action definitely happens, while the latter leaves room for failure.
    Status: Accepted

Grimskel was born to parents who lived within meager means.

 

His father, Skofi, was a ploughman. His mother was a housewife, who, as a child, was taught how to read and write. Grimskel was the only name he was given.

 

From a young age, he was taught the plowman’s trade by his father. His father produced a modicum of the food which fed the greater population of Markev. Growing up in the chill of Haense, Grimskel became acclimated to the hardiness of the region. His young muscles were developed under the stringent and demanding instruction of his father, who himself was quite trunkish by nature. Grimskel initially displayed a natural aptitude toward agriculture, but his talent was left untrained with the death of his father, which came early in Grimskel’s life. The days of working and playing rough games with his friends fell by the wayside, as he had to take up the mantle for provider to his mother.

 

His teenage years were an even split between meting out an impoverished subsistence, and staying at home with his mother. Taken with grief, Grimskel’s mother developed a tendency for illness, which by pure will she did not succumb to. This caring relationship drew them closer and closer, and the rash masculinity of Grimskel’s youth was tempered by his mother’s more patient affect. In keeping to the wilderness and caring for his mother, Grimskel developed capable skill at survival and rudimentary medicine. Nevertheless, despite his effort, his mother’s constitution was simply too weak. She died as he approached his seventeenth year.

 

With nothing holding him to it, he set out from his home. The death of his mother left a fundamental lack in his life; his heart was empty and his affect was dulled. Seeking a new drive, his wanderlust took him far and wide. Though he kept toward the safer areas he could go, he sought to see all that was within his capability to see. As of yet, he has not refound his purpose.

 

In his travels thus far, he’s become a practitioner of bushcraft, a journeyman with a blade, and has developed a penchant for patience and contemplation over brash action. He finds himself in the Kingdom of Hanseti-Ruska, determined to find some fulfillment for his plaguing emptiness.


Character Name: Grimskel
Character Race: Highlander
Character Gender: Male
Character Age: 26
Physical Description: An average looking male, adorned with thick, short, dark hair and with a face obfuscated by a poorly trimmed beard. Thickly built.
Roleplay Scenario: The traveller has just arrived in a small town. As they look around, their gaze is met with run down houses and shops. They duck into one of the shacks, illuminated by a series of candles suspended in the air. At the back of the small room, an old hag raises her head, “What brings you to this dingy town?" She begins, then pauses to study their face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a chair, “Where do you come from? What do you hope to make of yourself?”

((How does your character respond? Please ensure your response is at least six sentences long, and uses at least two actions.))

Example: (delete this when you add your own)

"Oh, I just, uh…" The traveler stutters, tensing up. They eye the crone, then back outside the shack. For a moment, the air thickens with anticipation, until…
Screenshot of Skin:



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