You’ve just arrived in a swampy, dim town. As you look around, your gaze is met with shacks and cabins. It smells of rotted wood and wet moss. You duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? she begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
Ethel flinched awake from her daydreaming. At first, she didn't look all too enthusiastic to see her. Her lip bit, discomforted if not outright squeamish looking at the prospect of strangers flagging her down. She worked up the courage to approach, stopping in front of the crone to take the stool by its top and dragged it closer towards herself with a loud, wooden scrape before she'd finally take her seat. "Used to work for this lord back in town - I was a seamstress, see. I took care of his laundry, mended all sorts of damages, sewn the buttons back on.." The woman sighed, nursing a scabbed knuckle. "Until he was met with financial ruin. I was just laid off." Ethel concluded. Pregnant pause hanged in the air, before Ethel suddenly rose. "Can I go? Work won't pop up by itself if I stall a moment longer." She offered the old woman an apologetic smile that came across as more of a pained wince, one worn out of obligation than any hint of real kindness.
By Lutowski
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Rules: Yes
Referral: Through a Friend
Discord: lutowski
How do you avoid powergaming in roleplay?: Holding yourself accountable by enforcing limits and flaws on your characters' designs. Characters shouldn't know everything or do everything. For roleplay to occur at all, you have to depend on others and allow the receiving end of your characters' actions an opportunity to respond, and work on shedding away any desire to 'win' over collaborative storytelling.
How does metagaming disrupt fair roleplay?: The scene becomes influenced by the player's emotions and knowledge by acting on intel that has been received through unfair means. It makes characters suddenly go off-script, saying and doing things that doesn't correlate to their identity or values. Suspicions of metagaming can easily ruin scenes or storylines that took weeks, maybe months of build up because it muddies the waters of whether anything that character did was authentic.
Status: Accepted
Character Name: Ethel Hethway
Character Race: Heartlander
Character Gender: Female
Character Age: 27
Physical Description: Ethel is a Heartlander woman at 180cm. Blonde haired and lanky, she has the usual appearance of a working woman - rough callouses and worn, blue eyes.
Screenshot of Skin:User Feedback
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