You’ve just arrived in a swampy, dim town. As you look around, your gaze is met with shacks and cabins. It smells of rotted wood and wet moss. You duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? she begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
((How do you respond?))
"Oh hey.. I'm uhmm..." He took a moment to think as he leans back giving the individual a glance up and down, a cold gust of wind would wush past the two of them, he would clear his throat before talking "I, Bruno Carter, accompanied by my two younger brothers, Altair and Zephyr, found ourselves confronted by a rather bewildering and disconcerting situation as we arrived in a somber and distant town, far removed from our hometown. Our journey had its origins in the revelation of a long-guarded family secret that would inevitably reshape the trajectory of our lives. We hailed from Serenescove, a tranquil coastal town graced with the mellifluous cadence of the sea and a close-knit community. Our existence there was characterized by simplicity and contentment, under the loving and nurturing care of our parents, who were esteemed fishermen in the town. However, one evening, an aged and timeworn letter arrived at our doorstep, marked with a mysterious seal, unfamiliar to all of us. The message contained within was rife with cryptic instructions, imploring us to undertake a peculiar journey. More astonishingly, it disclosed the existence of an elder sibling, hitherto unknown to us, who had vanished from our lives during our early childhood. The revelation was met with a blend of intrigue and apprehension, as we had been wholly oblivious to this concealed family secret. In pursuit of the truth regarding our missing brother, we resolved to undertake the expedition to the remote, dismal town alluded to in the letter. Our journey was fraught with hardship, leading us through unfamiliar terrain, acquainting us with enigmatic individuals, and testing our fortitude. As the eldest among us, I assumed the role of protector and guide, while Altair and Zephyr leaned upon my strength and leadership. Upon our eventual arrival at the dim and murky town, it was as though we had ventured into a realm fundamentally distinct from our own. The air was redolent with the scent of decaying wood and moist moss, and the ramshackle cabins and hovels seemed to bear silent witness to countless untold stories. Within a timeworn and tattered tent, we were confronted by an elderly woman who appeared to be expecting our arrival. Her penetrating gaze rendered us uneasy, and her cryptic words and gestures contributed to our prevailing sense of disquiet. Nonetheless, we were cognizant that our expedition represented our sole opportunity to unveil the enigmas of our family's past and ascertain the truth concerning our absent sibling. Together, we embarked on this adventure as a closely-knit unit, resolute to confront the challenges that lay before us. With uncertainty weighing upon our hearts, we assumed our seats and commenced the process of sharing our story with the enigmatic elder. It was only by delving into the past that we could pave a path toward our collective future."
By MidFizzy
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Rules: Yes
Referral: Through a Friend
Discord: midfizzy
How do you avoid powergaming in roleplay?: To ensure fair and enjoyable roleplay, avoid powergaming. This means don't dominate the story or others' fun with excessive character control. Establish clear roleplay rules against powergaming. Instead of seeking dominance, focus on character growth and storytelling. Promote teamwork and emphasize that roleplay is a group effort where everyone can shine. Communication is key to maintaining a friendly roleplay environment. If you see powergaming, address it.
How does metagaming disrupt fair roleplay?: Metagaming compromises the integrity of fair roleplay in tabletop and online role-playing games by affording players the ability to utilize out-of-character knowledge. This practice yields unjust advantages, fosters unrealistic character decisions, and disrupts the immersive narrative. This disruption manifests as a breach of immersion, unequal gameplay, character inconsistency, narrative disruption, and potential player dissatisfaction and conflict. In response, gaming communities often institute regulations to discourage metagaming, thereby upholding the tenets of equitable roleplay.
Status: Accepted
Character Name: Bruno Carter
Character Race: Human
Character Gender: Male
Character Age: 32
Physical Description: Bruno Carter, 32 years old, standing at 6'2, weighing 180lbs ,strong build, black and white hair, striking light green eyes, he wore a mystic attire.
Screenshot of Skin:User Feedback
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