When Faith was little her parents took her into many forest and allowed her to play with the wild animals, She would always enjoy her time with the animals and often avoid other people to instead play with the animals. Whenever she spent time with her parents they’d teach her how to use a sword, hoping that one day she’d be an expert with swords. One day her dad left on an adventure and never returned, leaving her with her mother who had grown very sick, Faith then set on an adventure to get a cure for her sick mother, being successful she returned safely with the cure but her mother didn’t remember anything, leaving Faith to help her remember everything. Years later Faith decided to run away from Talar'ikur to get away from everyone who had done her wrong and lived with the animals who had become her second family, years later her animal family had died due to being hunted down, she tried to plead with the humans to spear the poor animals to no avail and went back to Talar'ikur. Years had past and Faith started reading more about other creatures, places, adventures and much more, she finally decided she would adventure off on her own with sword in hand to learn more about the world and becoming friends with many animals along the way.
By Zesedia
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Rules: Yes
Referral: Through a Friend
In your own words, what is powergaming, and why should it be avoided in roleplay?: Metagaming is a type of phrase to discribe using informaiton found out about the person in real life, and using it to your advantage
In your own words, what is metagaming, and why should it be avoided in roleplay?: Powergaming is going an action and not giving the other a chance to react to the said action
Status: Accepted
Character Name: Faith Mori
Character Race: SNOW_ELF
Character Gender: Female
Character Age: 24
Physical Description: White hair tied in two messy buns, light purple eyes, pale skin, dark blue jacket with white pants and thick leather boots.
Roleplay Scenario: The traveller has just arrived in a small town. As they look around, their gaze is met with run down houses and shops. They duck into one of the shacks, illuminated by a series of candles suspended in the air. At the back of the small room, an old hag raises her head, “What brings you to this dingy town?" She begins, then pauses to study their face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a chair, “Where do you come from? What do you hope to make of yourself?”
((How does your character respond? Please ensure your response is at least six sentences long, and uses at least two actions.))
Example: (delete this when you add your own)
"Oh, I just, uh…" The traveler stutters, tensing up. They eye the crone, then back outside the shack. For a moment, the air thickens with anticipation, until…
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