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Bear5

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  1. ______________________________________________________________________________________ Air Evocation Combat Guide by Arlyn Athri'onn ______________________________________________________________________________________ ______________________________________________________________________________________ Preface: ______________________________________________________________________________________ Defense: An air evocationist’s most important tool is not their ability to push someone off of their feet, but their ability to control the battlefield in a team setting while simultaneously protecting their allies. The ability to redirect an incoming projectile is a necessary tool for a voidal mage, as any loss of concentration on dodging an incoming attack will sever their voidal connection. This can be used to redirect an incoming arrow or a thrown projectile like a knife or a potion. The benefits of redirecting a projectile are extended when utilizing a conjured shield of air. In my experience, this ability is more effective in defending against multiple projectiles moving at faster speeds. Additionally, conjuring the air into the shape of a dome allows you to protect an ally; this could be someone loading a crossbow or a mage preparing to cast a spell. ______________________________________________________________________________________ Offense Now that we have discussed how to use conjured air defensively, it is time to discuss its offensive capabilities. First, conjuring a gust of wind to push away your opponents is single-handedly the most used spell a skilled aeromancer will utilize when on the offense. There is a common misconception that air is the non-lethal option for magi and, although this does hold for a majority of its capabilities, it still has the ability to completely maim your opponent. This could be in the form of pushing someone into a hard surface or flinging a piece of furniture at them. In the case of a fight involving multiple opponents, however, this can be utilized to knock them into each other. In order to be successful in combat, every skilled aeromancer should seek to first stun their opponent with a loud blast of air, leaving them temporarily deafened and susceptible to attack; whether that be from the mage themselves, or an ally. This spell is also notably effective when dealing with a voidal mage, as the shrieking sound will disconnect them. Lastly, compression is a spell only able to be utilized by a true master aeromancer, and I have seen it be used first-hand to completely crush a man’s legs, leaving him unable to walk for the rest of his life. This is a spell that requires an immense amount of concentration, lack thereof leading to dangerous results on the caster. This is a spell best utilized when you are being defended. A lesser form of this spell exists and is something more akin to a punch in its power. I’ve found this to be especially useful when dueling other magi, as it allowed me to prevent them from connecting to the void. ______________________________________________________________________________________ This was written in order to be used as a very basic guide for future students looking to pursue the art of air evocation and who wonder of its capabilities. This was also written as a tribute to Midas Von Athri’onn Acal’Turrii and Renae Athri’onn, who both taught me everything I know.
  2. ROLEPLAY - Rp Name: Arlyn Athri'onn Age: 18 Role Interested In: Arcane Scholar Classes Interested in(For Students): All Qualifications for role (Only for Teachers, this includes magics they want to teach, and if they have taught at an establishment before.): Reason for wanting to join the Academy?: To further my knowledge regarding all things in the arcane and create meaningful player interactions with both the instructors and other pupils. OOC - MC Name: Bear5 Discord: bruh momento#7378 Time Zone: EST
  3. Bear5

    yoshikagay_kira

    Tunelas holds his hand out to the stranger and smiles “Well you see I come here to find inspiration for my new novel” he hands him a tiny notebook filled with scribbles and drawing of a man in iron armor stepping on an orcs chest, his greatsword planted into the ground next to the orcs head with text next to the drawing “Fokroid The Great”. “Well I should be going” Tunelas says “I should get a room at an inn so I can stay somewhere tonight”
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