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nebbyzero

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  1. nebbyzero

    nebbyzero

    Argo was born to a family of five in an unremarkable village within the Kingdom of Norland. He grew up surrounded by thick, tall trees and the occasional rolling fields, accustomed to the colder climate of his homeland. His family got by chopping and selling timber, hauling it every Sunday to the nearby port town where it could be auctioned off for a fair price, and so Argo's role was much similar to his older brother and sister before him, cut the wood, haul the wood, sell the wood. His early childhood was full of adventure, and nurture too, but once he was deemed of working age by his father, Argo was put to work with the axe. As such, he has proficiency with the tool and is rather familiar with it. In an effort to brighten up the monotony of his day-to-day tasks, Argo took with him a family dagger and used it to carve small creatures out of the logs he would work with. No formal education, Argo simply knew the tricks of the trade of his father before him, he was essentially a lumberjack, but this didn't truly satisfy him. There was no time for familial bonds, to show emotion, it was work day in day out to survive. As much as Argo understood the importance of work, of keeping his family stable, he wished for a break, for a change of scenery. And one day the chance arose, as when he turned fifteen, Argo's uncle Thorin had come to visit from the city of Varhelm, and after being impressed with the boy's carving skills, offered to take him to the big city to sell trinkets at his general store. Thorin was similar to Argo, in that they both didn't care too much for the Red Faith, though the family as a whole actively practised. Argo never rejected God, or the existence of one, but never really found the time to care to ponder the issue. The Hiarni General store was a change of pace that Argo needed, and though the stay was only temporary, it gave him a taste of what life could be. And so two years later, Argo sat down with his father and begged the question, when would he be able to leave? His older brother Karl had already taken half the land the family owned, making quite a profit from a series of bountiful harvests. Argo's talent wasn't something that could be put to use here, there wasn't a place for him in the farming life. And so begrudgingly, Argo's father Bo allowed him set off on his own. With that, he packed up his carving dagger, a set of clothes and his bag, along with a portion of his inheritance and a bonus allowance from his uncle, and set off. To the city? Maybe. On an adventure? Definitely. Argo had found freedom, and freedom would take Argo across Norland, as he carved momentos of places and fauna he saw in his travels, sometimes selling the pieces, sometimes stashing them away for himself. But when that didn't pay for a nights stay and a loaf of bread at the inn, Argo would resort to thieving a coin or snack to ensure his survival, at least thats how he saw it.
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