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Babehab

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Posts posted by Babehab

  1. Application

    Roleplay

    Name: Cassia

    Race: Half Elf

    Age: 20

    Desired role: Hunter

    Reason for enlistment: “Seeking field experience and further training, I need to be stronger to better help and protect people. Making a name for myself certainly wont hurt either.”

     

    OOC

    Username: Aehab

    Discord Tag (Example#3333): Yeggs#0434

    Timezone: EST

  2. 13 minutes ago, Ambduscias said:

    perhaps, instead of writing additions to deal with "bad ghouls", mat could instead do their job and deny the apps of those who've roleplayed it incorrectly

     

    i don't think other than one or two "literally whos?" anyone is particularly in favor of this. 

     

    Can't do that if no one reports it.

    Also hey it me, a "literally who?" necromancer who supports this

    30 minutes ago, OneGhoulyBoi said:

    Because, again, Necromancy is a ******* candy shop. Hunter's giving it to everyone and ghouldom to every ******* idiot that comes across.

     

    Exactly

  3. Just now, OneGhoulyBoi said:

    Yes they can. Masters already show their dominance over the ghoul if they want. If the master cares about the trashy ghouls they make, they will drain them and force them to their will.

    I'm a ghoul, I've had it happen to me in my first ghoul.

    This is just adding to something that WORKS and already exists.

    It's useless.

     

     

    Showing dominance can only go so far and is unreliable. It also still doesn't change the fact that there's an overabundance of ghouls.

  4. 49 minutes ago, Sporadic said:

    Genuinely amazing. Balanced, wacky, and strangely reminiscent of the old metamorphosis myths and greek theology in general. I had to confront my own cynicism when the lore started going on about "Susteknights": I caught myself thinking "and here comes generic edgy darkness to ruin otherwise great lore"-- but I was wrong. The Susteknights too work as great extension to the lore.

     

    I like this. Thank you.

     

     

    Good thinking. Learn from Harry Potter.

     

    I needed this. Thank you.

  5. 4 hours ago, HedgeHug said:

    My dear shamanic friends have spoken all that I would've said before me. So I'll simply lay emphasis on the fact that you should've contacted some of us before writing lore regarding Spirits & Shamanic attributes.

     

    The food trick with Veist is already possible with Witchdoctory right now.

    I stopped reading at about that point.

     

    Good. I really appreciate you guys commenting though. I took the legitimate complaints and made edits where I thought it was necessary. The rest really just consisted of "I ran out of things to whinge about so I took quotes out of context or simply didn't take the time to read it in my rage", "My headcanon spirits don't act like this, why did he give her complex emotions?", and "This is similar to my magic so I'm upset".
    And yes, I should've consulted a shaman player or someone that's well versed in spirit lore, but with such aggressive responses as these, is it really a wonder I didn't?
    All in all I feel you've increased the chances of it being accepted in the first place, so thank you.

  6. 24 minutes ago, Humanistic said:

     

    Firstly, Spirits don't long for servants because anything that happens in the Mortal Realm benefits them anyway. Shamans are practically Mortals who have the capabilities to walk about the Spirit Realm, serve and make deals with the Spirits, and commune the way Spirits wish to recieve sacrifices.

     

    09575e2118fa6b9448fb4dd93fce1d85.png
     

    A Tahariaen Cleric would hold no influence whatsoever with the Spirits simply because they worship another Deity and not the Spirits themselves. That's also not to mention that Farseers are more than often the Shaman form of a Cleric. It wouldn't be rational for someone (especially one who receives a magic from the deity) to be completely devoted to the Aengul as well be completely devoted to the Spirits.

     

    Cleric was essentially an example. I suppose you would've said the same if I used Izkuthii as an example instead.

  7. 5 minutes ago, zaezae said:

    TBH I think some other kind of patron would be more fitting. Surely "Spirits" aren't the only spiritual things to use right?

     

    Getting an Aengul or Daemon passed is apparently very difficult these days. I wanted to save myself some trouble and try this first.

  8. 26 minutes ago, _Jandy_ said:

     

    I'd like to see some elaboration on why exactly this is. I'm no expert on the dark arts but this generally doesn't make much sense to me.

     

    UpvoteUpvote

     

    Because spooks are still effected by illusions like everyone else

    Just now, _Jandy_ said:

    It may be possible to save up the smaller parts and consume a large amount of them at once.

     

    It really depends on the creature. Regardless, the mimicking abilities are all illusion. They can't cause any physical damage to a person past making them feel pain, in the case of the resonant knight cleric ball thing.

  9. 23 minutes ago, _Jandy_ said:

     

    I would like to see a part that says that a player can't just trade a Susteknight their finger nails or hair or something so that they can mimic their power. I can already see this kind of thing being abused.

    There's the part in the lore where it specifies that the knight would have to consume a fairly large amount of the creature, an arm or a leg's worth. A fingernail or hair wouldn't cut it.

  10. 6 minutes ago, Moby_Derp said:

    I assure you that the we're not controlling who gets the magic, it's just it that Old Blah is what makes shamanism possible... and you need a Shaman to teach it.

     

    Regardless, I'll make minor tweaks here and there where I can to make it work better.

  11. 1 minute ago, Moby_Derp said:

    You seem very aggressive, but I understand your concern. I enjoy the concept, and if it's denied I'll tweak it to make it work within the current premise. Without allowing shamans to control who gets the magic.

  12. 4 hours ago, zaezae said:

    Before this lore can even be reasonably considered by any single person, the lore owner must agree that all frost witches will appear as ice cream, snow cones, fudge sundae, malts. 

     

    I put my foot down and demand this!

     

    How any specific thing looks is really up to the player

    but I'd do it

    4 hours ago, adamc2000 said:

    +1 i like this, made me laugh when i seen the overlord fat asses who always jump your ship and make your minions fell in love with them. Stinking fattys

     

    I was thinking of Overlord the entire time

  13. The Buchteln

    And its Founding Spirit

    Writing: Aehab

    Original Concept: Sobermutt

    kbSq6XILFT4ZblQdgrs0eYLdxvfk699omXzRdH_iSwuLrd02EKp10AYSKsWrrXQbuU9L9_wBuQ_Vp68naY8MYpiy_KypXr_EMYnRz7LJmlAf-rfmEIJnttVNNMUjpjKvqYkC57GZ

    Joretel

    Spirit of Food, Chefs, and Merriment.

    Appears as a plump, cheerful woman dressed in barmaid garb.

     

    Joretel grew envious of dedicated Izkuthii, longing for her own followers to spread mirth in her wake. She sought out skilled chefs and bakers, those she deemed worthy to carry out her will, and bestowed her teachings upon them. 

    Veist, Spirit of Tricks, Thieves, and Illusions observed the unfortunate events from afar, and saw opportunity. He opted to prey upon her desperation, offering his assistance in the matter.

    The two collaborated, creating the craft of the Feastmasters.

    Unbeknownst to the content and comfortable Joretel, Veist continued to work. He twisted the spirit’s vision to his own benefit, cursing unfortunate descendants to harvest dark energies for later mischievous use, these cursed descendants would come to be lightheartedly referred to as Susteknights.

    The Feastmasters spread joy and good food, accepting the Susteknights as their brothers in arms, the two groups banding together as the Buchteln.

    SNYBt8aroStp0OBZifpZvp6j_VC5c7w828vQVsf26HKnxYmGZbAo-QgtqfYjgb-1YFT4WsL43XlBiyrO_C3_eEnpLaW7BDDpXrSRSNRS0xaULMOZj5xdGQYHN3mIOLTOzS41_d0U

    (Paizo, Pathfinder Art)

     

    Feastmasters

    Masters of the Feast

    yuAFMmtHd7N4kbQsIy6V1iNgM7BruJ_3WyLFKim2vT-Vk-EgjqTbYLtayoS4ZLKfMA5wSdbDklsOxKknzXrEfp8VWhyHosJVmzpj5E-Z_PsT6_jRXDpeAW_0bG2P7PgP_kidB8Oo

    (https://michalivan.deviantart.com/art/goulash-297261578)

     

    Skilled chefs chosen by Joretel as her culinary champions, Feastmasters promote prosperity by cooking divine-tasting dishes for the masses, as well as for themselves.

     

    Imbuing

    These delicious foods, referred to as “Ambrosia”, are imbued with the tricksy magic of Veist, invoking strong emotional effects on those who eat them. While these effects are typically positive, it isn’t unheard-of for an ambrosial dish to invoke negative feelings within the person who ate it. Luckily for the consumer, the effects of negative emotions are far less potent than the positive ones (Examples: Sadness, Anger, Disgust)

    The process of imbuing food is practically automatic. The Feastmaster must focus solely on the creation of their ambrosia, whilst attempting to invoke the emotions they wish to imbue within themselves.

    A Feastmaster who is or becomes angsty and depressed for long periods of time loses touch with Joretel’s gift. Feastmasters are meant to be the life of the party, after all.

     

    Becoming a Feastmaster

    To become a Feastmaster, a specific, special broth must be brewed, the chefs hissing quiet prayers to Joretel in Old Blah. Should the prospective chef drink the broth, they would lose consciousness, briefly communing with Joretel. From there, the spirit bestows her blessing upon them.

     

    Redlines

    -Ambrosial food only retains its magical properties while it’s fresh

    -Ambrosial food does not harm dark beings, it doesn’t help them either. That is, unless they’re draughted, living, or capable of taste, in which case they react to it like anyone else.

    -While the exact emotional effects of Ambrosial food are not listed, Love or affection are strictly prohibited.

    -Ambrosial food cannot be used to control the actions of a person in any way. They may, however, influence their mood or general disposition. For example: Courage Ambrosia would strongly influence a person’s mood, temporarily making them the type to “Laugh in the face of danger”, if they weren’t already. Meanwhile, Anger Ambrosia would have a much weaker effect, maybe making the consumer slightly more irritable than usual.

    -The Feastmaster is unable to become a Susteknight, and vice versa.

    -A Feastmaster may practice other magics, excluding those of another deific figure.


     

    Susteknights

    Knights of the Buchteln

    Those tricked by Veist into accepting a curse, Susteknights live in a delusion where corrupted beings and places appear to be made of various foods; They’ve been led to believe that this tragic illusion is reality, that they were blinded to it before.

    T81gstygO9kQIW7VuDnGDMPvPkjAsb9enJ21iktqaQthj4H578UIBc0KSdHMOFiyxig8g97zSFFMDOLeTyzTprcNQFtOe2dX6-Fo7EolSc1cdu0uNVeTx6y_wMcxzGA6P81zqeJk

    (Overlord 2 Concept Art)

    A particularly angry wood elven Susteknight

     

    To a Susteknight, this “food” rivals the ambrosial delicacies of the Feastmaster, and while it might normally sicken or injure someone to consume these vile substances, the Susteknight seem to be unaffected. That’s not to say that they are immune to the effects of these substances, or the dark magics attached to them-- On the contrary, Susteknights may be drained by a necromancer, or shredded to pieces by a shade--, but their mouths and gutty works are, at the very least, incredibly resistant.

    Once the corrupted substance reaches their stomach, it is spirited away and replaced by some heavy food worth actual sustenance.

    The Susteknight’s teeth act similarly to gold towards spectral creatures, in the sense that they would be able to bite off chunks of them if given the chance, but that is where the similarities end. It does not instantly kill them, nor does it cause them great pain.

     

    Mimicking

    When the Susteknight consumes a sufficient amount of a dark being (Roughly an arm or a leg’s worth), an easily audible gurgling emits from their stomach. For the short time that this sound and feeling persists, if the Susteknight desires, they may summon forth a crude illusory imitation of the consumed being’s related magic, oftentimes to the detriment to both themselves and their opponent.

    Like all illusion, Mimicking tricks the minds of those affected. Regardless of if they’re certain it’s real or not, their brain, and especially their body, will react reflexively to the stimuli.

     

    Spoiler

    Mysticism

    The Susteknight conjures forth a large, opaque fog. Unlike deadbreath, no person or being is able to see through or within the fog, even the Susteknight.

    [The fog may smell like any food the caster desires, covers 6 to 7 blocks for half an hour or 10 emotes]

     

    Necromancy

    The Susteknight chooses a single person, causing them to feel insatiably hungry for normal food, at the very least distracting the victim from the matters at hand.

    [Persists for anywhere from 30 minutes to a few hours, it’s up to the victim]

     

    Shade

    The Susteknight appears to temporarily ‘conjure’ tendrils made of some sort of chocolate. They are able to control these illusory tendrils for however long they remain, but they cannot effect any real object or person physically.

    [Lasts for 10 minutes or 5 emotes]

     

    Resonant Knight/Abyss Knight

    The Susteknight conjures a slow-moving projectile in the shape of a cupcake or some sort of bread. When it makes contact with a victim, it crumbles to dust, a feeling of intense pain washing over the area of impact. Nonetheless, the victim receives no physical damage.

    [The pain is initially very sharp, and slowly begins to dull, before fading completely]

     

    Frost Witch

    The Susteknight can temporarily change aspects of their face and body. Receiving physical damage causes the illusion to fizzle out.

    [Lasts for an hour]

     

    Becoming a Susteknight

    To become a Susteknight, the inducting knight must assist a Feastmaster in the sacred, ritualistic baking of a mythical cupcake. They must bring their own hand-made flour for the batter-- their intent to unknowingly spread the curse spurring it on to transmit into the flour-- and then watch over the sacred sweet as it bakes.

    The prospective Susteknight consumes the cupcake while it’s still fresh. Over the course of the next six to eight hours, any dark beings they witness would seem to shimmer and glitch, before seeming to transform into food.

    [In OOC terms, a Susteknight with a TA collaborates with a Feastmaster to make a magic cupcake, then the student eats said cupcake and becomes just as delusional as their master. ]

     

    Redlines

    -Doesn’t make your teeth or jaws stronger. Trying to bite into, say, a paleknight, will only bring injury to the biter.

    -Due to the nature of the Susteknight’s “blessing”, they are completely unaware of the presence of Veist’s illusions in their life.

    -Susteknights are able to learn most other magics, aside from deific magics, and dark magics that fully corrupt or alter their being. The act would either break their mind beyond repair or cause them to literally eat themselves to death. This only results in a PK if they willingly let this occur.

    -If a dark being’s true form is disguised or otherwise obscured, it will appear as it truly does. That means draughted spooks, husked wraiths/wights, or disguised frost witches would appear normally. 

    -A continuation of the line above, armor and clothing appears as it truly does, unless the armor is also corrupted/tainted. For example, a Darkstalker may look like skeleton-shaped breadsticks, but the Susteknight wouldn’t know that if they were fully covered by armor.

    -Unless the dark mage's form is visibly corrupted (A Daeva in their Daeva form, or a necromancer that is also a lich), they will retain their normal look in the eyes of the Susteknight.

    -A Susteknight is unable to become a Feastmaster, and vice versa


     

    Disconnection

    While the devotees of the Buchteln prefer to speak about their internal issues over a feast and ale, sometimes cutting off a particularly troublesome member of their flock is unavoidable. The ritual of disconnection is one that may be learned by both Susteknights and Feastmasters, but is closely guarded and scarcely spoken about due to its dire implications. Bringing it up is a surefire way to kill a Buchteln-hosted party.

    The disconnecting person(s) must prepare and bake a gingerbread person resembling the victim-- It mustn’t be perfect, but a person must be able to reasonably see the resemblance-- whilst thinking upon their grievances. This imbues the humanoid cookie with the baker’s intent. They must then feed it to the victim with a side of wine.

    Those who evade capture and disconnection by the Buchteln are solemnly referred to as “The Ginger Marked”.

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