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Korvic

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Posts posted by Korvic

  1. 35 minutes ago, LotsOfMuffins said:
    • The Korvic/Mystery fiasco is one marred with miscommunication. Korvic had some perms that he should not have had access to and gave some perms to Mystery. Through this, Mystery set up Athera, which is good and I don't believe he had malicious intent. However, he also spawned in a large number of minas and would hand them out to people during the event, either as compensation or "rewards". The amount given is extraordinary compared to previous mina rewards, ranging from 2k to 60k+. When this was discovered, Korvic was temporarily banned while we did a sweep to ensure that his perms were removed. This ban lasted less than an hour, but Korvic purposefully made a fuss about it, despite knowing full well why the tempban was being done. Overall, the things done were not really malicious or game-breaking, and this is why Korvic and Mystery are not actually banned.

     

    Was banned, not told why. When I PM’d the person who banned me I didn’t get any response for 3 hours, and said response was only drawn out after taking it to public outcry. Knowing ”full well” is a vast exaggeration. “Purposefully made a fuss” in order to get any sort of word. The only admin who’s actually contacted me directly (and this was only after I contacted them) was Braxis. No knocks against Braxis, but as he was not the admin who dealt the ban, why was it only him that I could get a real answer from?

     

    smh guys, first topic when I was brought to Admin was how I got the playerbase to like me, and it’s evidently gone in one ear, out the other.

  2. 4 hours ago, Toxolotl said:

    @Korvic i understand paper not needing tokens for edits but maybe make bottles not need them too so people dont have to waste  tokens on drinks / potions. Like. Especially potions since they are required to need an MC item. Before you could just do /edit desc and it would simply rename the bottle to potion and not take a token but reading up on your current system its going to take a token now no matter what.

     

    Custom drinks require edit tokens. Paper you can write on iRP for notes rather than getting a full book, but potions were never intended to be free to edit like that. You don’t write on a bottle and hand it out. Drinks are purely cosmetic rather than functional, so it will remain using edit tokens as was intended originally.

  3. Just now, Fury_Fire said:

    So is this one not by matty because he got gassed after his call outs in the last?

     

    this is a joke. I love you korvic 

     

    I’m not gonna lie, I was avoiding making a post because I didn’t really have much to report on the matter up until this point that wasn’t just vague and possibly misleading. I don’t wanna do that to people.

  4. 37 minutes ago, _Jandy_ said:

    Will this now become a reportable bug if somebody abuses it? @Korvic

     

    Frankly I’m not sure, I’m just a coder right now so I don’t really have final say on that matter, just trying to help with my perspective. I would imagine it would be counted as an exploit though, so I’d advise not trying to replicate it.

  5. After working with Aeldrin directly over voice to speed up this process, my best guess is that when a HumanEntity is detected as isBlocking(), sometimes it doesn’t go back to false, for some reason, and all the damage continues to go into the shield because it thinks that the HumanEntity is blocking still. It seems to be reliably able to go off when you spam click, but I can’t put my finger on what exactly causes the error directly.

    I’m not sure what happened with me since I was spam clicking between shield blocks. Maybe it was this bug, maybe it wasn’t, but regardless what was found is definitely an issue.

  6. Alright, so I’m bad with explaining things by writing it down, so I made a short video of what I saw. I will say this, I don’t PVP on Minecraft like at all, but I have played a fair amount of Overwatch and was using similar tech to what I’d do on Reinhardt, and I think that’s where the issue is, is that it’s a really abusable tech in Minecraft because of animation times and how easily you can animation cancel.

    There are two changes that can be made that bring the server back to 1.9 style PVP in which you have either a delay on the sword or a delay on raising your shield, but I have never worked with the code for PVP mechanics and can’t speak to the viability of either of those. In the end, PVP will be bogged down and no longer Minecraft fast-click style, which is kinda the issue at hand.

    In addition, there’s some hitbox stuff that can be abused if you fight at a 45* angle from the person while they try to swing at 90*, but that’s just strafing stuff. If anything doesn’t make sense please let me know and I’ll try to re-explain what I mean so that we can come to a solution ASAP that fits as many people as possible.

     

  7.  

    The Pit Autofill Plugin

    Coming hot off the press from one of our most recent coders' hands we have the Pit Autofill Plugin. Through this plugin you’ll no longer need to make a modreq for refilling the resource pits at the cloud temple. Usage is quite straightforward, so let’s get into it!

     

    What are the pits?

    For those unaware, there are bedrock pits underneath the Cloud Temple in which players can harvest resources from. It’s as cut-and-dry as can be, and in order to get them refilled one must currently make a /modreq in order to get the pits refilled. However that is no more!

     

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    Enter Pit Autofill

    Through the magic of the imagination, some coding, and a sprinkle of fairy dust we now have a plugin dedicated to handle the refilling of the Cloud Temple resource pits. There are a few helpful commands that will help you along when you go digging for your favourite cubic pixels.

     

    [Refill] Signs

    First thing’s first, for ease of use we’ve also included a set of [Refill] signs that when right-clicked will automatically refill the pit specified on the line below it. These should be included on every pit found at Cloud Temple so even if you forget the commands, a simple right click and you’re back in business!

     

    /pit

    This is the main command of the entire plugin. Every command is a sub-command of this, though most will not have permissions to create or modify existing pits, this will still pull up a help menu and be what you require before the next commands on the list.

     

    /pit fill pit_name

    Pit Fill is the bread and butter of what you’d be using as a player. Simply pop in the pit’s name afterwards and watch the sparks fly as the pit is quickly filled with its respective blocks.

     

    /pit info pit_name

    Pit Info will be the go-to for any confusion as to what’s inside a pit. If you want to know the chances of a certain block, how empty the pit needs to be before it can be filled again, or possibly the cooldown on it, it’s all there.

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    /pit list

    Pit List is mostly used for technicians and moderators for keeping track of what pits are in existence, but it can still be handy for seeing a list of what pits exist before you use your precious soulstone cooldown.

     

    A few rules to keep in mind…

    If you're having trouble with getting a refill to work there’s a few things to note.

    • No players can be inside the pit when you try to refill it.
    • The pit must have less than the minimum percentage of blocks to be refilled.
    • Some pits may have cooldowns, others might not. /pit info to check numbers.
  8. On 21/10/2016 at 5:10 AM, Jaeden said:

    A very detailed application, and a pleasant read.

    My only issue regards the building side of the app., and it's only minor anyhow.
    The builds themselves are quite nice, and show a lot of potential. Though I feel as if you will need to learn how to properly detail. I'm more than certain one of our veteran builders can help you with that.
    If that can be accomplished, then I'm sure you would be capable of matching with some of our top builders.

     

    I'm more than eager to learn more details, as I've been playing around with smaller detailing to add onto builds. If there's more to learn than I can currently find myself, then I'm down with the clown. :o)

  9. Kale has been around for ages and keeps coming back. He knows a fair amount of the general lore, and could make a good asset to the team. My only concern is big lore projects that need to be fleshed out. If he loses his interest in the subject, it may take longer to complete. If there're a lot of bite-sized projects to be had then he is your man.

     

    P.S. We started two months after release, not one YOU FOOL!

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