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Casamir

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Posts posted by Casamir

  1. One of my problems that killed my 3.0 excitement was, I moved to the Wilds upon release, wanted a nice quaint home out of the way. Waited a while, brewing came out, decided I was gonna dig down, get me some Iron. I dug down, and lo and behold, a Mine shaft. I followed said Mineshaft, and realized almost the entire wilds had already been mined out. I don't think anything like this should have ever been allowed to happen, Wilds or not. That was some serious mine system they had, and I was able to travel all across the wilds via the tunnels. Not only did it ruin my ability to get Iron personally, but I also can't get enough Minas from mobs to head into town to buy any. I got my kids and such, so although I had tons of free time in 1.0 and 2.0, 3.0 I have a lot less time. As such that is why I chose to live in the wilds (No one charging me rent, or evicting me because of my schedule.) This is why, I myself personally have played less since 3.0 (which I had anticipated much so) 

  2. What I'm saying however, is that instead of punching trees, building crafting tables, making a pick, mining iron and coal, smithing a bunch of swords in a furnace, earning XP from this, and calling yourself a master blacksmith, one would instead purchase the iron from a shop via roleplay, and use emotes to smith the sword as well as MC mechanics. After months of this, the player would then consider themself a master blacksmith. I think the best blacksmith roleplay I have seen yet was a player named Afrodave, a dwarf, take 45 minutes to fix some dents in my suit of iron armor. I consider him a master blacksmith both IC and OOC and he barely touched MC mechanics.

    I always RP'd my skill as a Blacksmith, but you still need to the skill to make the actual Repair. I didn't take forty five minutes, but I would go through the steps emoting me banging out all the dents and straightening the swords and sharpening them on the whet stone.

     

    Like i said there should still be skill required to do so.. or everyone will jump on making money as a BlackSmith.

  3. This just promotes using MC Mechanics and takes away from RP. Ew.

     

    I don't see how, Should a Smith not RP Smithing things? easily done while Smithing... I have never had my RP taken away while Leveling Swords, as grindy as it was. I Rp'd my gradual skill gains. When you work out, you hit these things called Peaks, that is where you don't get any gains for a while untill you push a huge amount and break your peak. The skills is the same, you get to a point where you are pretty good, and it becomes harder to be better. To truely be a master of something requires alot of effort, not a few sentences.

  4. Edit: Can someone, someone proper with the authority to tell me this and it be true, tell me exactly how many IC years have gone by since the end of Aegis, to the current in game date. With the current accepted time system, this way I know just how old I am.

    Again I ask for Clarification on this, so I know whether or not my character turns to dust. Because no matter what you guys say "No one needs to die" Obviously these rules have been clarified due to people's issues with longer lived characters (when they have no right living so long ) so it's a simple fact if my character would be dead, he's going to suddenly die, as I'd be a bad player (breaking lore, rules, ect shame on me) if I continued to play him another day after such clarification. After all, I can just re-roll a whole new character, create an entirely new folder full of skins for him, and enjoy him for a year.

  5. This has always been present, its not a change, its simply restating something that should of been known throughout the entire player base. You should have consequences for each race you play because it adds more realism to that role, not have simple methods to completely pass up something that significantly defines each race.

    If this is so, then how come when I asked for clarification BEFORE deciding to go half breed that many people, FM's GM's random forum folk told me that 500 was an acceptable age for human / elf half breeds with and to be fair that 200 would be a simple non PG age to aim for. Only one person stated that you would get both curses, and they got dismissed quickly by the rest. I've done plenty of research with this character, including finding out how much IC years have passed between the end of aegis and the start of 3.0 (To make sure my character wasn't so old he'd die dispite his extended life)

    Edit: Can someone, someone proper with the authority to tell me this and it be true, tell me exactly how many IC years have gone by since the end of Aegis, to the current in game date. With the current accepted time system, this way I know just how old I am.

    As a side note, maybe make official lore stating Northern humans live longer than most? (By maybe 20-40 years longer) due to their hearty bodies from enduring rougher regions of land? (It would give me a reason for my character being older as he's Half elf Half Northern Human, and from a logical view it could make sense that they would be the longest lived due to generations of dealing with tough conditions?)

  6. I personally prefer the physical Minas, as it lets one store them. With the old iconomy style we lost Mina's when we died, which was reasonable, until you set foot outside with a ton of cash and died only to lose a huge portion of it. With the physical Minas, I can store my large savings, while still risking losing the spending cash I carry around on me to death.

  7. I do have to say this though, I thought we where taking a more open approach to how things are, what with all these new "What do you think" topics being made and such, I think this is one of those things that needed to be discussed with your player base. You say "No one will just randomly die" and "Message so and so to get some approved lore thing"

    So now instead of RPing my character, who in light of these recent clarifications (Which expose me as a power gamer for not following the Lore of half breeds, which was only recently revealed but not considered a change) I have to cease playing my character (As it's power gaming and lore breaking) until speaking with such and such, coming up with what, a personal lore change app? so that I can have some side winded character history changing reason as to why I, my character, is able to survive for so long where others wilt and die. (Which also kind of makes me feel like I'm seeking special treatment now as to have my character ignore written lore)

    It should be fairly obvious by this thread here, that many of us half breed characters are confused, upset, and not happy with this Change clarification. Only a few players have made exclamations of "Finally!" as if they have a personal issue with half breeds. I myself have never met any that where ruining RP by playing a character they love for an extended time.

    It also gives me a bit of a "bad rub feeling" to see many LM's just kind of being like "whatever it's changed it's done with." or "This is how it would obviously be done" Though I have seen one (or two) who seem to be looking out for us half bloods who now feel slighted in our character's RP.

    I personally don't feel like anyone would ever want to play a half blood with nothing but negatives, normal races each get one blessing.. but uh.. when they mingle, that poor half breed is an abomination. In fact one would think the lore on half bloods would be changed to make them socially unacceptable, I mean if you knew hooking up with that elf, as a human, would cause a being to be born with two curses and no blessings. Would you do it? you'd think most would have the moral standing to not force such things upon the child (the half blood who would be born of such a union) to clarify, not many would willing make an inferior, double cursed being who would have to suffer through life with two negatives and no positives. (specially a half elf / human, sorry, you live short, and won't have kids.. )

  8. What was the previous generally accepted lifespan for a half-elf? About 200ish?

    I was told 200 when I made mine (And I was told that was being the relatively short lifespan that most people accepted for half elf)

    When we updated dates and time keeping way back in early Asulon when days were 40 minutes, it was set to around 42 IC years for 1 IRL year. This was before the days were increased to 60 minutes, which makes it more like 30 IC years for one IRL year. This means that, if the plugin was working, a human character who was actually RPing for 100 years (Say they began RPing at 25 and died at 125), that's over three years of RP on the server, about twice as long as the server has actually been up.

    Sure it may be too late now for some humans, which is why they find reasons to live longer because we do not force anyone to kill off their character due to old age. However, you can't really complain when you start your character as an old man of maybe 90 or 100, even though that still gives you more than a year of RP.

    I started Casamir at the age of 18 in about the final quarter of Aegis, I was told that the time from Aegis' end to the end of Asulon was 70-80 IC years. (By a few GMS in a status when I was asking how long it was from the end of Aegis to the start of 3.0 lore wise years to see if I would still be below the 200 I was limiting myself)

    which would make casamir as of current age about 90. (I was doing a he looks and feels half his age thing, kill him off at 200 cause that is when he'd look and feel 100)

  9. This makes logical sense given a thorough read of the Lore. It seemed that Half-Breeds had come along for the sheer purpose of skipping around the curses, anyway. As to this:

    Any type of role-play should be "worthy of your character" as any type of role-play is important for said character's development. If you have already -pre-planned- your character's glorious demise, that doesn't leave much room for character development, does it? It seems, by my observations, that the players against this clarification want their characters to be special by living outside of the standards placed upon all characters in role-play. It's a sad and unfortunate turn of events given that not everyone can be the grand, triumphant hero like in all the video games we have these days, but a lot of us still want to be said character, and so pre-plan much of their characters life in order to lead them to said glory. It isn't power-gaming, per se, but it could be interpreted as a self entitled attitude, which is what has led to, in my opinion, so much 2-dimensional role-play these days. Plan only the important details, but then grow as your character adapts to the story happening around them. That's what organic role-play is all about.

    I'm not really a fan of rolling a new character every number of months because my character died off of old age. I had plans I set out to accomplish with my character which sort of got screwed by the end of 2.0 and the moving to 2.5. I moved my plans to 3.0 seeing as I should be able to accomplish them. I asked for clarification on the half breeds. I want to live longer yes sort of out of a powergaming want, but I think a character living to 200 (aging at half the rate, so 50 is 25, 100 is 50 200 is 100.)

    is a pretty decent compromise. Much like the person you quoted I too would rather not have my character just die off of old age (I have it planned to pass the order to a friend of mine on my deathbed) and then die of old age. but after I re-establish us in 3.0.

  10. It's a tad disappointing as I had asked for clarification for it in a status update when I made my guy Half elven. But currently he's roughly 90 years old, I had intended him to live to about 200 at a half the age rate, so at 50 he would appear 25, 100 he'd appear 50, ect. But now he's basically out right dead.

  11. Hmm, not sure how I feel about lack of VIP plots.. let me explain'

    My Current Aim for 3.0 was to bring my main character Casamir's Knights of the North order back, which means I need land to One: Set up a small keep for the Knights with living quarters, training ground, and protection. And Two: We'd have civilians working with us as well so I'd assume our goal was to have a personal mine for iron and such. That is how the order worked in Aegis and Early Asulon, We where self sufficient to the point that I was able to remain nation less like I had planned.

    Now I lean more towards pro human, and my character's RP has changed as well, so I have no problems dealing with Oren, it's just that when you have to deal with the head guys of every nation it gets hard, they are busy people, you need to be on when they are on, and then you actually have to convince them to aid you.

    In Asulon what killed off our order mostly was just that, me and my Knights (the guys who still played post Aegis atleast) set up in a home in Salvus, waiting and talking with the king to get land for a small keep, as well as offering to pledge ourselves. What ended up happening was a whole lot of being put aside, and then eventually kicked out of our house (as we had too many people living in one home and thus where expelled) and this was all what I had to do (even with my VIP plot) to get land, it was what the Gm's I talked to said I had to do to get land, and eventually I never did.

    So then the remaining members (the ones who didn't quit after our guild couldn't make any progress) managed to get a charter for land in a unclaimed area, guess what happened. We got our land taken a while in a war claim (at that time we where a small village level settlement with few people, and I was also on vacation for a while, being marked inactive the warclaim went through and I found myself in Game a week later with no items or a home.)

    I don't think we have them, but make a proper guild application maybe? Approved guilds would be granted land, funds, resources to set up maybe? (the application would have to be for a guild and what nation, if any you want to be a part of, if not apart of a nation you'd have to do it all yourself?)

    These are my thoughts, I'm a guild kind of person, I had plenty of fun with my Knight order, it really got me into LOTC and I still play with a handful of the founding members (The whole concept began between myself and another WS while waiting to get approved) Also I am a fond builder of castles (I like to design our keeps and have had fun making them through out different incarnations through the worlds)

  12. Every now and then, there might be a villager that needs to hammer a makeshift sword. I'm not saying everyone ought to make everything all the time, min/max and cross class into every profession. I'm saying that we should allow a free and open system that allows players to decide for themselves what they are capable of on that rare occasion that a farmer wants to craft a bow or a warrior wants to brew himself some homemade ale. By restricting players to a single class and two subclasses, with crafts and actions all neatly filed into categories, written in stone, that's just ridiculously limiting. It dumbs down the role-play and forces us all into RPG stereotypes.

    I'm older than you, so it's not an age thing in this case. I'm just saying that I want to be able to decide for myself what's acceptable for my characters to make and do. Not some coder. I'm a level-headed and reasonable player that's mature enough to discern what's acceptable for the role-play of myself and my peers and what's not.

    I'm advocating that players learn to limit themselves. Not depend on a plugin system that forces their hand because they are too lazy or apathetic to police their own and encourage one another to do the right thing.

    Understandable, but then why is a wood sword not good enough? or why can they not purchase a stone or better sword? (From the shop in town assuming shops are up)

    I know you want to trust in the community, I as well wish we could, but time and time again it has been made obvious that we cannot. Like I say in my post, Limit stuff, but within reason, heavy restrictions, but less so in RP, everyone can still craft basic items, can still gather base goods (needed for house making and building) Don't do what Vaq did and prevent people from making wooden planks, but let lumberjacks yield more lumber. For things like smithing and mining, it needs to be restricted.

  13. I'm going to Re-express my beliefs on this Proposition.

    I get yelled at by some of the people i see supporting this when i make a proposition for a new plugin because it "restricts their RP". If we went with option 1 we would loose many people and good people. The people that are good Role-Players will get screwed over because, in contradict to Casamir, My character has been a hunter for 20 years of his life and has had to learn how to track, how to use a Bow, how to fletch arrows, how to cook, and how to make leather padded armor. He is recently learning how to use a sword and make better armor but hasn't come close to mastering. I make, Maybe, 1 set of iron Armor a week and maybe 2 iron swords a week, since Iron swords are a bit easier to make than a set of armor. Even then i kill the sword on blocks before i use it in RP. with this plugin i couldn't even do that with this professions plugin. He may not be educated by your standards but he can do a heck of a lot without Power-gaming. This system would completely kill my Characters personality. I get that some people Power-Game but really your punishing the people that know what their doing for what the idiots that don't know what their doing do.

    With the old skill system, and the 300 point max skill limit, you could easily have the skills for all of those (you said you didn't want to be a master in swords and such) Not to mention RP wise, you'd be leveling up your swords skill, using it on monsters, and people ect.

    To be fair though, I feel maybe make it so sword skill goes up per strike on certain blocks, like wood (So you could gain skill from attacking a practice dummy)

    Here's a loose idea I had. Not sure if it's codeable and there's some wonkiness to it.

    For example, a villager could craft a sword with a cooldown of, let's say, 24 hours. An experienced blacksmith, on the other hand, could craft a sword with a cooldown of one in-game day/night cycle. Rough math, of course. This could be applied to various classes, items, and actions in a tiered, cool-down system.

    But why Oh why does the villager, need to make a sword? Is he not a standard villager? or is he a guard? See the problem with freedom, is why is a farmer using armor and swords, or a warrior also a gourmet chef. So lets say it's all free open crafting, all of a sudden the town doesn't need guards, cause it has an iron / diamond clad militia of years worth of training equivalent farmer warriors.

    Why can't people be content with what they role in the first place? They start as some badass ranger then decide, oh I need to start learning how do to all of this. My blacksmith / Miner, he had to learn a skill, only it was a purely RP skill cause there is no skill called "being a merchant" So he learned how to pitch, and sell wares. When I grew bored of him, I killed him off and rolled a new fellow.

    Maybe it's an age thing, I grew up and played DnD, in DnD tabletop you can cross class yes, but you don't cross class into everything, that would be crazy. As a fighter, you might cross class into rogue for extra skill points so you stand a chance with a swim check in that full plate when the GM decides to pull a character's weakness move at you (which my Gm's did alot) Me and my friends played the same characters in an ongoing campaign for all of high school (with the exception of people who died) everyone remained the same characters.

    Even comparatively with real Life, you may learn alot, but you don't become Master or even journeymen of most of it. As I said before, Read my blog, I post an idea for a skills plugin, it lets you do all the basic stuff (which Rply I can see people doing) but if you want the good perks, and the good stuff, you have to commit to being that profession (Not many people IRL go to say culinary school for the sole purpose of cooking better meals at home )

    Here is the link to my blog post: I've gotten one comment in the almost 1 week + that it's been out, take a read. http://www.lordofthecraft.net/forum/index.php?/blog/283/entry-362-skills-crafting-and-more-my-rant/

  14. I love the postivity here. It's staying at a month guys!

    - Rule amended: you can not win twice in a row, but you can win multiple times.

    Sir, may I suggest a collective number of wins = forever VIP. For example, billy wins five times total, Doesn't have to be in a row, he just racks up five wins. Thus he gets forever VIP (it sure would ramp up the votes even higher I bet, and encourages the voting to be on going to get X number of wins for free VIP )

  15. As far as the economy goes, just give us auto-shops and stop taking away our auto-shops and changing the plugin every week on a whim. If you allow auto-shops that are restricted to a certain theme, to be determined by nation/city/town leaders, players naturally fall into their professions. At any time, players can access the goods and services they need and get back to role-playing. Auto-shops bring players and players bring role-play and minas and it gives those who role-play professions a hub to work out of. When minas gets pumped into the hands of players, they use that minas to generate more role-play. When the minas stagnates, the role-play stagnates. Professions and skill systems are irrelevant. Players with minas would generally rather spend minas, quick and painless, for what they need than grind those non-profession items out out-of-character.

    When you restrict the skill system so badly, that's when you witness that suddenly everyone and their mother is a Blacksmith, with an alternate account that is a Fletcher and a Cook. Players will work their way around your system and utterly abuse it in order to get back to role-playing. It's just an unnecessary burden and the legitimate role-players and the smaller communities feel the brunt of it.

    First off, no restrictions = no economy, you're silly for believing any sort of economy would be viable, and you don't seem to realize how many people would just make everything themselves.

    Second, Just what the hell are people roleplaying that they need to make everything? In my proposed system in my blog, everyone can make basic items, and building materials. WHY DOES A VILLAGER NEED TO MAKE ARMOR, BOWS AND ARROWS, AND WEAPONS?

    Check this out, If I role play a warrior, that means I'll take combat skills right? sure, and maybe a bit of smithing, and mining on the side, cause i don't want to pay a Blacksmith, and I need food to heal in combat, so I'll take cooking. I'll need lumber for everything so I'll just take that too.. And now I don't need NO BODY LOLOLOL.

    This is the problem with being self sufficient.

    TOO MANY PEOPLE DON'T REALIZE THAT BEING ABLE TO MAKE EVERYTHING IS A BAD THING. TOO MANY PEOPLE TRUST THE PLAYER BASE TO BE FAIR AND HONEST.

    And i still cannot figure out why, that it seems EVERYONE roleplays as someone that can craft everything, people keep saying restrictions take away from their RP... THEN STOP RPING AS A POWERGAMING MAKE IT ALL GOD BEING. A villager DOES NOT Need to make everything, a villager is A FRICKIN COMMON PEASANT WHO MOST LIKELY HAS NO EDUCATION, CAUSE WHY ELSE WOULD YOU BE A PEASANT AND NOT *CHOSEN PROFESSION HERE*

    Honestly that excuse angers me "let me make everything cause uh, having to find someone to make it for me break my characters Role Play" So what you roleplay as a stubborn ass, who would starve to death in protest of not knowing how to cook, than search for others that can fulfill your character's basic needs?

    And don't use the excuse "well it prevents me from doing things my character would already know how" Well then sir, thats borderline Powergaming, cause clearly your character age 35, has been around long enough to master 4 different things? wrong, it takes about eleven years of study and practice to Master something.

    Take a look at my Blog, What I propose should hopefully satisfy alot of people, One it lets you make basic items, with out the skills, so yeah your character can still cook, can still survive with out people, you just cannot make claims to be a cuisine divine.

  16. I enjoy it, overall, however one thing I am starting to dislike is all these, terribly winding all over the place gross "this is my yard" Cobblestone fences people are putting up, it's one thing to have a fence, but when you mark off so much of an area with those fences, and stack them up and go up hills with them, and force people to take 10 mins to go around cause your yard is so large. That is no fun.

    Also I'm having trouble locating any serious / real RP, everyone seems to be settled into their own groups, I try to engage and get into it, but people are so off on their own stories now. /sigh I even resorted to helping out the nearby town, giving food, iron, and other items away for free, I get a thank you and then they move on.

  17. We're just two halves to the same community baby, I've never had a bad experience with GM's honestly, I don't really get involved with you guys much (I'm not a TS or Skype kind of guy) and Although I have many posts on the forums, I'm not really popular or known like some LOTCer's

    I did however mostly deal with native, that guy had a way of getting stuff done, I did have an odd "off" ecounter with a GM, where I was buy additional blocks added onto my plot. It just was one of those things, like old VIP plots where not everyone was on the same page, and I ended up getting about 4 blocks extra in one direction added, and 4 on the other side, for a very steep price it seemed (the one direction was mostly so I could have a nice front path that connected to the road)

    Maybe it's just because I play games like WoW and SWTOR, were the staff is professionally paid people, I always treat them with respect (I've seen some of the types who play )

  18. Looking at ideas, I'm still for restrictions, but in a revised way.

    No skill in said thing, Wood level equipment, no armor, basic items like planks and such.

    Miners cannot mine Iron with their wooden pickaxe, only stone, they need points in Mining to get anything but stone.

    Blacksmiths are the only ones who can make armor of any kind plus tools greater than wood.(maybe a chance for leather gear from mobs though)

    And then yeah, you need a profession of sorts to craft anything fancy, no prof means you can only do the basic stuff.

    So the usual stuff, like pick a base food type, weak, but manageable, people with no skills can grow this, people with skill, can grow everything else, Same with cooking. Make the game very basic, yet still survivable and I can build a house, and furnishings of a standard level. With No skills.

    All within reason too of course. People can't QQ oh I can't cook pork chops wtf why not? and you can reply, but you can make such and such with no skills, and you'll still be fine shush you.

    Reason behind no mining skill only getting stone? You're not a miner, the only reason you can get stone is it's a base material, that is used in building, and crafting slabs, stone, stone bricks, ect ect. If you want shineys and goodies, become a miner.

    Now here is where it gets different from my previous idea..

    Reward the people willing to grind, with these suggestions of improved gear, So say, that billy he just wants to be a blacksmith, no patience for becoming a master, just wants his gear cause apparently RPing as a blacksmith takes away from his time Rping. Now say I, Casamir, being the patient person I am, and just chilling, Rping as a blacksmith, I'm working hard, oh look, I "grinded" out master level Blacksmithing, now I have a (insert % base chance to craft enchanted Armor, tools, weapon here based on quality / tier of gear)

    "Wow, that sure feels rewarding huh Casamir?" "Gosh golly mister, does it ever *thumbs up*"

    *End Reel*

    Edit: And of course, pro cooks get double, farmers get more, ect ect increased drops / better stuff for everyone!

    Another edit: I don't see why people dislike leveling, one it really isn't grindy at all, unless you're getting skills in stuff that you aren't rping as :o As a blacksmith, my stuff leveled from making it, the starting points I put in got me enough business to level that. My weapons? I murdered creatures at night and such on the roads on my way to and from places. Mining? oh well I leveled that by you know.. mining, it's not like it was hard.

    If everyone can be a master Blacksmith, how am I supposed to have any edge on selling goods? by undercutting and cutting into profit? If only people who put time and effort into leveling it, can make the good stuff, then yeah I can make a profit. If lazy lil billy is all like "Oh boy I wanna be a master blacksmith" "well alright billy, your wish is granted" "yeah cool! thanks mister" Happens then i don't know. What i'm trying to say is I do not want people who can't be bothered to put the effort into getting better, to be able to craft the stuff guy who is willing to spend time "grinding" like myself can make, it's unfair, and makes things well.. stupid.

    You can just tell by so many of these posts, people just want to craft everything, no restrictions. That is meta gaming, honestly, Unless you are an elf, the standard life span prevents one from taking the time to learn and master every skill in life. Like I have stated a million times too, If you claim "grinding" takes away from your RP, then what skill you are trying to grind isn't what your character should be doing. Also i don't see why villager guy number 1 needs to make everything.. you live in a town, you cannot build your alrady built and rented to you home out of netherbrick or anything, and to run around in diamond armor with a diamond sword as a villager is powergaming and you obviously chose the wrong thing to meta game as.

    /sigh I feel sometimes our player base just doesn't get the concept of powergaming, no one sees restrictions as a good thing, they all want to do it all, and all of it mind you at no effort cause "it's too grindy"

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