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Casamir

Bedrock VIP
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Posts posted by Casamir

  1. snip

    First you have me wrong, I'm simply saying from the looks of things people refuse to meet in the middle, second I am focused solely on farming, archery, and cooking (I'm /deleveling everything else due to lack of skill reset) I have never found a time I needed stone bricks to RP, or a bucket. The material items are not needed for RP, unless you are RPing building homes for people, in which case whats wrong with having the skill to do so? I don't understand your association of items with RP. not every character should be seeking to obtain material wealth, My knight, previous before my dwarven merchant didn't care about wealth, I cared about defending people. I didn't need armor or a diamond sword to RP the "just Knight" scenario either, I did what I could. My merchant, All I really have to sell is food, and the items I get from mobs. But even still with out being able to make all these items I am still able to RP.

    So I ask you, why do you need to have these items to RP? Thats what I never understood about any of your posts, you keep saying "I have to sit and smelt and sit and grind crafting to RP" Explain a bit better and then maybe I can better understand what you are trying to say like brokencrowe did.

    Also you seem to think that all information is meta gaming, You can find IC ways to find the location of towns and such, plus as many have mentioned shops. A timezone thing is a bit hard for anyone to "fix" anyways, and no one said go live in that town, but maybe communicate, find a way to find people from there, and then visit, trade. If you have to, to get people to work with, and it's Needed, then I'm sure it's not as bad as "I know where this evil bad guy is guys lets go kill him and take his loot and land and such cause he's been hiding for months on end but I read some whee on the forums ooc that this is where he is so lets get him guys not meta at all serious bro" You seem to be too much on the extreme side of things "only 5 people online" I highly doubt that there is only five Australian players. Maybe your character is just a bit too sheltered to have met them? If I was in a low pop time zone, I'd make the best of it and try to group up with people from my time zone instead of complaining that no one is around for me to do stuff with, other people from your time zone reached out, and said hey.. but you keep refusing to chose a solution already provided to your problem. obviously no one wants to play lotc alone, so I highly doubt gm's would be "lawl ban how dare you use information to find a group of players with thou hast been casteth out of asulon!"

    Edit: Like I said I don't understand your items = RP thing, they added this for a hint of realism, I cannot perform operations, for I didn't go to medical school, makes sense. So why should a carpenter be able to craft iron armor and blades? why should a farmer know how to bend and shape and heat steel to form a bucket? The only way I can see not being able to craft something, affecting RP, would be if you where a lumberjack but couldn't make planks, but this isn't the case as you'd obviously have the lumbering skill to do so.

  2. snip

    alright, would you side with me in saying maybe a skill reset would help the transition? even i find myself /delevel ing some of my skills to up cooking more to get bread. I feel communities and the like can adapt better with a skill reset to help drop side skills for more useful skills. vaq has said maybe but I feel it should be a yes. Thoughts?

    Edit: not saying rework your character from the ground up, but a reset allows you to put more points into a skill you do, but need more in, while removing it from skills that you don't need so much, for example my guy has 20+ lumbering and I don't actually use it, I just got it from gathering wood for my home, same with excavation it's at 40+ I could easily move those points into cooking (to up my %) and even farming and archery (for more arrows)

  3. I think the issue is, that it's new, and it's change, people are not used to it yet. Give it time, let your towns / villages/ communities adapt to the change, talk amongst your close friends and plan who will take what task, that way there will always be someone available in your area to do a job that is needed. This is why I figure a server wide skill reset is needed, to give people the chance to adapt and change to help them become integrated into the new system.

    It's a down right lie though to say that people in other time zones or small communities are screwed, use the forums (either in character or out of character) to advertise your needs for a smith / baker/ lumberjack With a note about your time zone or area. These forums exist to reach the people you normally wouldn't find in game! Utilize them, for example someone before mentioned a town that is mostly Australian based for players, Don't outright refuse to use this knowledge, if it helps you with your RP and lets you meet new people whilst allowing your character to survive why not? It's when you refuse to find a middle ground, or to give it a chance that you're just being ignorant and afraid of change. People keep complaining about not being able to make themselves stuff, well that was the purpose of the skills in the first place, this just limits it even more, if RP is all that matters it shouldn't matter if you can or can't craft that fancy diamond axe, what should matter is how you plan to sweet talk that dwarven warrior out of it with a silver tongue and some fancy trading.

    My character is a dwarven merchant... I'm already "crippled" RP wise because I cannot mine ores and such to sell, I cannot forge weapons and armor to sell. But you know what, I deal with it, I picked a niche and stuck to it, I work on hunting, and farming. I have 80 + archery with 80 + farming and a few misc skills to get some things when I dig (I chalk it up to my survival training) as well as a few points here and there (like lumberjacking just for a better shot at logs opposed to planks) and even then now that my home is built, I find all I need is cooking, farming, and archery.

    My main point is stop complaining for a moment, look at what this patch actually brings, stop trying to be the do it yourself be all self sufficient person, start relying on the community, both in game and via the forums, this is meant to bring us closer, but it seems the community has split with people who enjoy what vaq is doing, and people who just want to complain instead of giving it a shot. This patch has been live for what maybe a week? give it time folks, like I said if we get a server wide skill reset, work with your friends, fill up job professions and niches, so that your community can work together and thrive.

    Edit: and I don't see how this patch makes things grindy or breaks RP, My character gets up, makes some bread for the day, and still manages to RP. I shoot monsters I see with my bow on my way to towns and such, gather some goods. If you are a smith, yes it will feel a bit grindy, but once you have a surplus of goods (unless everyone wants an iron chest piece every damn day) You should still have plenty of time to RP, also you can stand next to the furnace and RP smithing whilst talking to a friend *Hammers the iron into shape, wipes the sweat from his brow and pauses catching his breathe* "And then he said, thats no orc, thats my wife! *enjoys a chuckle and then returns to hammer the iron listening to the mans story* Like seriously, I've hear talk about "I"m not traveling to go get wealth, RP is all that matters" Well then how does this break it for you? do you need to be able to craft wooden planks to have a conversation with someone? Do you need to spend an hour mining just to get the ability to mine diamond instead of RPing? no, jesus people some of you seem to argue and complain for the sake of complacency!

    Other edit: But seriously folks, communicate better, I want to know how a Knights RP is broken, because he cannot craft planks.. clearly he would have had Sword skill before patch, so whats the complaint? How about Blacksmiths? Oh I'm unable to wait.. I can cause I have the skill, I'm trying to understand what is wrong... I think you guys are mostly complaining about lack of other players with the skills needed when you are on right? But now how does that break RP (unless you are a merchant or a knight in need of this armor or something) but most of you are just townsfolk who want fancy things it seems, I don't feel those two are related at all, Just because you have to find a blacksmith now instead of making your own bucket? I'm not trying to start fights, but I don't understand the issue with RP, I understand the issue with not being able to get the items you want, I would say NEED, but the only item actually NEEDED that even remotely reflects to RP would be food. I think you guys are just complaining about one problem, but attributing it's dmg to RP. My character lives in an isolated (ish) place, and I enjoy traveling, asulon really isn't all that big, atleast not to get to a few larger cities. SO I mean instead of saying "games ruined" compromise, advertise for your city "blacksmith needed!" use the forums, travel and meet new people to get the goods you need. The game isn't broken, there are solutions to some of the problems you people have mentioned, but you all seem much to stubborn to attempt any of the solutions because it's not your solution. Try and work with the community here to make things better guys.

    TL:DR There are solutions to the problems, use the forums, communicate with people, advertise you need a professional (insert crafter) in your town. Work with the community, don't fight against it.

  4. I don't like repeating myself, but I will.

    You are basically saying that I should go looking for what I need. The fundamental flaw in this is that I can never find a soul. EVER. I have no idea where you live, but it is most likely not in Australia or Asia. I do not have the time to traverse the entirety of Asulon (and breaking roleplay by doing so) looking for INGVAR THE GLORIOUS BLACKSMITH SHAPER OF STEEL CRAFTER OF FINE EXOTICS just to obtain a bucket. I do not have the time to AFK in front of a burning furnace for hours at a time because game mechanics dictate I cannot move more than X blocks away from it. I want to spend my time ROLEPLAYING, not concerning myself with the circulation of in-game wealth. This patch requires hours of screwing around before I can get to that point. Hours that I do not have.

    Breva does not live out in the wilds, being a jack of all trades. I don't know if you realised that. She actually lives right next to the Cloud Temple. However, it makes no sense for her to suddenly move house simply because the game mechanics have changed. No matter what I do, travel Asulon, wander around, search for the skills I need, it will take hours for me to get what I need. Not because of where I live (which, again, is in the middle of Asulon), but because I live in an inconvenient time zone and I refuse to deal resources OOCly with OOC connections.

    There is no compromise in the way you are thinking. Either you move towards limiting players and making it harder for them to roleplay, or you give the players more freedom, placing the responsibility of good roleplay on the shoulders of the players. My compromise is that if you let the players use common sense rather than constricting them with game mechanics, I won't abuse it.

    How does traveling break role play at all? This I do not understand, if your character is starving and in need of food it breaks your role play to try and find food some where? what do you RP as the most slothful person in all of asulon? And if you don't care about in game wealth and such, then take up farming and be self sufficient, the only item you NEED in this game is food to live, you don't actually need a weapon, or armor, or wooden stairs, or anything else but food. So if you can make food (which you can easily RP by saying so and so sits in their kitchen, the sun has risen and a rumble is stirring in their belly, they begin preparing a morning feast for themselves) then what? and if you're not running back and forth across asulon, then you shouldn't need to "grind" at a furnace to prepare food for the day, you should barely go through it.

    I live next to the temple as well, my small manor is near a little village, and no I'm not in Australia or Asia, I'm in Canada, however I work damn near everyday and by the time I get home, relax, and eat, then log on It's usually well into night time here. However even when I sign on passed peak times, I still run into people at the temple (living so close to the center of the world is actually a boon for trade, but apparently you haven't seen that yet) and I trade or travel from the temple to the nearby towns, many of em aren't much more than a stones throw away.

    So yes I mean I kinda understand that you don't want to have to work, only RP, but like I said, How does traveling break RP in anyway? What reason would your character have to NOT travel if they needed something so badly, and I mean NEED not WANT. So yeah unless your RP is the most Slothful person in all of asulon and traveling would obviously break your Rp, cause well your character wouldn't be slothful if he traveled and such all over.

    Edit: and you say you can never find a soul.. yet people have told you some villages where there are plenty of Australians, you have been provided with a means but refuse because it's OOC. Mostly it just seems like a refusal to cooperate or meet in a middle ground. So you're crippling yourself with some weird sense of no OOC even when it would help pride.

  5. Being more and more limited in your gameplay does not encourage good RP! Sure, it is nice to have professions and I strive to support these. But it is a mistake to make this essential to stay alive, because there is rarely a person of this profession around! It doesn't bring people together. It makes OOCing, grinding and AFKing necessary to get anything done.

    I don't want to be a jack of all trades, to be able to cook, mine, blacksmith, lumberjack, kill things and go fishing. I just want to be able to do what needs to be done, so I can get on to doing what is more important: roleplaying. Not every minute of my time online should be concerned with the gathering of materials. This new patch makes it impossible to get anything done. All and any RP is about material wealth, which is a step in the wrong direction. I want to be able to roleplay, and just roleplay!

    There will be some people who belong to a large group and so have no problem with this patch. If you roleplay regularly with a person of each profession, of course you will do well. However, I've noticed a troubling trend in both large roleplaying groups and kingdoms. Most trading and planning is done in OOC, so that they can get on with RP. I don't blame them. It's necessary to get things done. But not every player has access to this. I don't think I need to remind you that:

    And I absolutely refuse to compromise my roleplay for OOC reasons. I refuse to uproot Breva Firefist and take her to dinky little town #132 simply because that's where all the Australians are online. It is not going to happen. I would rather leave than see my roleplay become some cheap excuse to get in-game wealth. This is how roleplay is destroyed.

    I thank Freya for talking to me, but I am still upset and won't be coming back unless this terrible system is fixed, or I miraculously find a way to repair my RP.

    So speaking purely Rp, if you found yourself (pretend you are your character) Unable to live in the area you are, no smiths, no cooks.. you wouldn't uproot to a place where this would be provided for you? you would be stubborn and sit around talking to people about how awesome it would be if the town had food instead of doing something about it? My character was like oh, I need stuff, guess grumpy old dwarven me needs to actually get a bit social with some random nobodies and see if I can get the goods I need. In any situation if you need something and it's not readily available, you do something about it. I have no food in my home for supper, hmm maybe I should walk to the nearest store and buy some? If anything this as planned should encourage RP, you now how to seek out people you normally wouldn't talk to, converse with them, make nice, trade, barter, and then either establish a trade deal or say hey, could you stop by this town once in so and so time to supply us? Instead of complaining about how it's ruining the server, take a pro active stance on it, and actually traverse the server, interact.

    With our player base and such, you can never expect all the fun to come to you anyways, I have always had to leave and travel to get materials I want (such as redstone and glowstone for redstone lamps) I myself don't live in a town, I live out in the country side with my manor, if your community can't support you maybe talk to them to plan on who will focus on what so you can be self sufficient, but even towns have to trade with other towns, it seems more like you're just complaining instead of trying to compromise.

    Edit: more IRL examples, Boss gives you promotion but you have to move to town so and so, you do it and make more cash yay. No available work for your profession in said town, you research where your field is needed and go where the work is yay. You want to take a certain study of schooling but it's not available at your local secondary education institution, so you move to a nearby town that offers the courses you need yay! There are tons of reasons people move around in RL, it should be no different in the game, not every little pitiful town can have INGVAR THE GLORIOUS BLACKSMITH SHAPER OF STEEL, CRAFTER OF FINE EXOTICS, but maybe you've heard tale of this fine mans works and want something from him, do you think that by just sitting around and being like.. man I wish he would come here but I refuse to leave my home cause well the world should cater to me, isn't going to get you one of ingvar's finely crafted neck choppers now is it?

  6. As a merchant I find it helps with RP, Now people need food more than ever, I can stock up (boring at first hunting and cooking, but I don't mind the hunting) and then I travel from town to town looking to sell my wares, as I live in a manor in the country side. Maybe I've just never had this issue as I rounded up a small group of friends that I play with at most times, so if I need supplies I barter with them (Between them all we have most of the trade skills) Try finding a consistent group of people to RP with to make it easier?

    Or we could set up shops for people when no one is online, but all in all I enjoy the patch (I've only ever enjoyed gather fancy and rare items to sell )

    Edit: I find the force to trade skills encourages RP, as before people would just make their own food (walk away from the furnace and cook stuff) Now people actually need me, and I find I get more rp than "who needs food?" ""*eats his own private stash of bread* Nope, been growing my own since I first started lumberjacking and smithing in this area, by the way need any ores? I also mine!""

  7. Okay, so I just level up without delevel on and I will go past like 175?

    Yes max pre donation is 275.

    They have done skill resets before for people (it's a simple conversion of skills to credits) (well simple in terms but possibly hard in the actual doing of it.) anyways so I'm sure they could do it again.

  8. Lots of people are clammering about everyone getting skill resets. While I don't think this is a good idea, because everyone would train their crafting skills and defeat the purpose of this patch. I do however think we need someting to combat the fact that the economy is probably going to crash because there aren't enough people with high levels in cooking and the crafting skills to keep up with the huge demand that will surely follow this patch.

    I understand the concern, but I don't think that would be the case, yes alot of people would switch to crafting, (or atleast take one) but Monsters drop things that you sometimes cannot get from crafting (at all or as easily) plus I'm sure there are plenty of roarg me smash kinda barbarians and warriors out there that would let the "lesser" folk worry about the crafting whilst they thunder into battle.

    However with a change to the skills this large, I feel alot of people should get the chance to redo their skills, and take up their path, As stated before I was a farmer/hunter who had a few skills on the side for simple survival (minimal luberjacking, mining, excavation) However with the new skills I find myself unable to make my staple product I sold (bread) without first /deleving and grinding it up for a good bit. Technically a skill reset wouldn't change my characters RP at all, I'd still be a merchant focusing on what I did (but I'd be better at it and less off to the side)

  9. Then don't sacrifice anything, Make your character build enough skill to do the job. Why do you think that we have the /delevel command? You obviously aren't independent if none of you can do a simple job. Just pick people in your Troope to harness these skills so they become more of an asset to you? Get what I'm saying?

    I think that is why he, Like me supports the free reset, so someone in his group might rework themselves to maintain their independence?

  10. This is minecraft. They should be able to build their own place.

    This is Lord of the Craft and should be treated as a different entity, If anyone wants to play "minecraft" they are welcome to play on other non Rp servers in which they can, or even single player. However during the duration of their play time on this server, they are asked to handle and deal with things differently, I'd assume by now that this fact is rather clear and obvious.

  11. I'm with people on the skill reset, My character was a farmer (who focused on making bread) but now I need cooking ( which I am at level 0) to even make a living. I'm sitting at 273 out of 275 skills, and I also focus on archery for hunting game (I sell the raw meat) For people like me, I'm no longer able to make a living with my current skill set, and yes I could /delevel but then I might as well just be a new player grinding over from 0 as I would still have to sit and spend hours making bread to up my cooking to a point that I can actually sell bread.

    Edit: on a side note I absolutely love this, now there can be carpenter's guilds and such, to make homes for people! I just feel a skill reset (to help people rechoose, or narrow down their profession is in order) Other than that yes, I think you should need help to build anything honestly, When I needed a toy chest for my daughter did I make one? No cause I'm a crappy handy man so I bought one from the store. Same goes for my bed, my desk, I know I didn't build my own house either, even most of my food I buy from the store, I don't have farmland to farm nor the knowledge to do so.

    I do feel that cooking should be more of a very low chance to burn, and more of a you made one with a 50% chance or something, and then at higher levels you just yield more food per cooking. I mean after all, some food is straight forward to make (look at stuff like kraft dinner and other such things in real life)

  12. *Whilst outside tending to his gardening his raven returns, He gathers the bird up in his arms and snatches the letter tied to it's leg, Upon seeing the prices he quickly moves inside to his study to pen his reply*

    "Kernith, I have received ye letter, an I shall need some time to think on the matter, I'm feeling inclined though to get a Large bundle of the redstone and glowstone dusts (64) and if ye have the stock a bundle of the iron ore (32). As I said I will need a day or two to think on it and double check my coin, in the time it takes this letter to reach you I will have reached my decision. My travels take me far and wide across Asulon, but if we make a meeting time I shall make my best haste to reach you.

    Helbrecht Stone-Hand (DBHAShadow) "

  13. *while at the temple he spots the notice and begins to pen a letter, he then attaches it to a raven and sends it off, it reads: *

    Hail, Names Helbrecht, I could probably use some of them bags of glowstone dust, redstone dust, and some of them bones. I also might be interested in coal an some of that iron, I of course am interested in prices before finalizing any business, also I noticed ye got eyes cut from spiders, now I ain't needin none but I was wonderin what kind of a man would do that? Anyways that's all please get back to me.

    Helbcrecht Stone-Hand

  14. People seem to forget that the server does have to look at certain things like a Business, money = server keeps running and better hardware ect, people = not usually one to just give away money for no reason (even to good causes, greed is a powerful thing) so they need some rewards that although they have done their best to balance out might make some (oh and they do ) scream out BREAKS RP or OP or WHY AM I NOT SPECIAL CAUSE I HAVE NO MONEY?!?!. All businesses take care of their customers but they do take special care of their "big spenders" or "VIPS" as it where.

    It's no hard feelings against those without money, or those who cannot donate, a "customer" or in this case player, is still valuable of course but business is business, not saying VIP's are all awesome and amazing, but most of us donated the money cause we care about the server.

  15. You miss the main point he is trying to make. It doesn't make sense RPly to be able to build higher than everyone else simply because you payed money OOCly, as it is a pay-to-win perk. No matter what those VIPs do OOCly, they should still be equal to other players as far as RP is concerned, so either everyone gets permission to build that high or no one does. However, if everyone was able to build up to 256, the resulting lag would be terrible most likely, which is why I believe this perk was added. Personally, I think that only GMs and Admins should be able to build that high.

    No one has QQ'd about the skills limit being 300 and 285 instead of 275 for other people, where is the RP reason for that? or the RP reason for why only VIP's can understand the inner workings of locks, Or why only VIP's can get land with out paying for it, or dig deeper, or have more npc's ect ect ect, Personally I think people need to realize they need Something to reward VIP's with, and that there is most definitely more game breaking perks they could add vs the whole "but he can build higher than me RP break RP break"

    SOmething like build height really isn't that huge of a deal, I know for a fact nothing I'd ever make would need to be that tall, unless I was just building a straight up building on purpose, heck even a tower going that high is a bit excessive, 125 blocks for a tower is a bit excessive, specially on a RP server. Besides like I said, it's VIP only, this stops alot of people from building the tower of babble, and also it's the really expensive VIP's, you know, the ones that everyone is obviously going to have.

    Seriously though, my point is people QQing about VIP, first off, you're already playing on a wonderful server with tons of awesome sauce to begin with, you don't even have to donate, but for those of us who do, we get some minor rewards. Absolutely nothing is stopping anyone from gaining these perks if they really wanted it, If you guys want to build giant huge outrageous skyscrapers "to teh gods!lululul" donate money, atleast you can help out the server while getting your RP breaking Game breaking rewards

    (this isn't directed at the person I quoted, but more so to everyone complaining about VIP perks, there is a bunch of em out there, and I've been seeing QQing for a while now, about all sorts of things. As I said people need to remember it's simply a perk for helping em out, it's no different than say, getting a gun you can only get via a pre order code for a game that not everyone had the time or money to pre order. The Gm's and such have tried their best to keep these perks none game breaking and as I said they could put in far worse ones : | )

  16. This all looks very well done Vaq, but now people have to donate 300-500 dollars to build taller structures (mind you I was never a fan of the y:40 limit either)? You have to understand, in order to build higher than normal limit players have to give the server at least $300! That is a lot of money-can't we avoid these perks that will cause a rift in rp and give perks that don't affect RP whatsoever? For instance Lym just suggested in an IM that we add more buddy pages to higher VIPs. It's simple, yet something peopled want, it doesn't affect RP so people can't really complain.

    Anyways, I'll try and think of some useful and exclusive perks for Aether/Ender that also don't make RP feel like pay to win. I do hope though that the height limit thing doesn't stick around. I understand if everyone had it there would be lag, but that kind of exclusivity is unfair and there is no justification for it; if we can't use it fairly we'd be better off taking it out altogether until Mojang releases a patch that fixes the lag.

    Don't see how preventing everyone from building giant skyscrapers is a break in RP, as I just stated it seems like it works as a control if anything :P seems everyone wants to jump on the "world's tallest monument's " ride. You can still enter buildings, and climb up all that way, you just can't build that High : \

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