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Jistuma

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Posts posted by Jistuma

  1. 5 hours ago, ichigomaster98 said:

    "Error: An unhandled exception occurred. Contact a developer." and it deleted my letter.

    Bug has been found, and a fix has started to be created. Thanks for the bug reports. I've also made it so that the bird is sent first, and the letter is deleted later, so that if something bad happens, at least you still have your letter. It's still not on the main server, but will be soon.

     

    5 hours ago, ichigomaster98 said:

    just getting 6 people could take 30 minutes

    I'm still thinking on ways to resolve this particular problem. I want this to be as simple as possible to the user, but since you need to select the MCname and then the Persona you want to send it to, becomes harder to make it user friendly to send it to multiple people. If anyone has any suggestions on this, please share.

     

    5 hours ago, ichigomaster98 said:

    Having a clock or timer would be helpful so I have a rough estimate of how many hours I have to wait to ask people over for tea.

    At the moment, the timer to send a new letter can be checked by trying to send a new letter (it will tell you how much longer you have to wait to send the new letter), and it is between 2 and 5 mins, depending on the distance of the users (offline counts as the longest distance)

  2.  

     Hello,

     

    12 hours ago, NotEvilAtAll said:

    So are birds in flight represented with a parrot or what?

     

    Also, if the birds have to physically fly all the way over to their destination,

    Birds are represented by a parrot yes, but they disappear after some time, this is due to limitations of minecraft (such as chunks having to be loaded for entities to move). As such, you can't camp between two aviaries and snipe them all. The birds also go in a random direction, since the other player can receive a note in any aviary, not a specific one.

     

    12 hours ago, ReveredOwl said:

    Whilst a great plugin, no letterboxes? 

    Maybe later, first it's important to have the basics meet, and only then do we improve and add onto it.

     

    12 hours ago, un-w said:

    Does a bird *have* to be represented by an actual bird? For example, could a druid use their animal companion (like a cat or lizard) to send a letter, or can a Naztherak use a Zevn imp (tiny demon goblins)?

    Shooting down flying cats seems interesting. I only did the plugin, but for what is allowed to roleplay them as, you'll have to confirm with moderation.

     

    7 hours ago, Hoom said:

    finally!! i am so exited for this also why would someone shoot arrow to the birds? then how we will know if it reached or not, :/ they could emote and we would not be near the bird we never know?

    You get a message saying your bird was killed, and another message is sent to everyone around when a bird is killed.

     

    8 hours ago, MeteorDragon said:

    the birds arent real the birds arent real the birds arent real the birds arent real the birds arent real the birds arent real the birds arent real the birds arent real the birds arent real the birds arent real

    You can think of them as flying rats if you want.

     

    11 hours ago, MapleSunflower said:

    Very hyped for the new letter types. If there's a physical bird flying though, that's gonna suck for lag.

    I've made a few checks for that. The bird disappears after a while, and someone can only send one bird every 2-5 mins. Because of all those, i don't think there will be much of a problem with lag. If there is, I'll have to change stuff again to make it better.

     

    11 hours ago, Your Favorite Impure said:

    I give it 3 months before there's a forum topic about how horrible the plugin is. We had almost the same exact plugin in Anthos

    I don't remember this plugin, we didn't even have parrots in LOTC back then. Heck, I made another plugin of aviary in one of the later maps, and that used a flying chicken, but that was canned because of a minecraft update that broke it immediately.

    If there is feedback about how bad it is, I'm here to take the blame (only about the plugin!). 

  3. B-b-b-b-but aviary plugin!

     

     

    Ok, so ye, I coded an aviary plugin that never really got implemented before, and I wrote the plugin for /notes. I'm biased, here's my thoughts on the subject:

     

    First, if no plugin is added to the server, don't change a thing. Just because a player can more easily write notes, doesn't mean it's easy to write notes, head somewhere to send the note (like a courier or mailbox or something), and have the note delivered with actual time for it to make sense. Birds aren't only used for combat, many times are used to invite to areas or events, to communicate information that is rather simple between two characters, or just to goof around. Also many characters have pets which they use to send messages, which are kind of fun to rp at times.

     

    Second, with an aviary plugin, when/if it's done. Don't prohibit the random birds calling for rp or events or things like that. Or at least only 'prohibit', as in "If it doesn't hurt anyone, we don't care". Though in conflict, or where it would be important to have a physical item that a note was sent, it would be manditory to use the plugin.

     

    Now onto what I would do with aviary plugin:

    - Aviaries in towns/cities which can be bought from Moderators. Any letter/note can be sent and received by anyone through any aviary.

    - Sending a note would take some time (30s to 3mins) for the other player to be able to receive it. To send it, a bird is spawned that CAN be killed and will drop the note being sent. (Killing birds would be logged to ban griefters)

    - There could be "personal birds" which have to be bought or gotten somehow. These can be used to send a letter/note at any place, but the bird would also be able to be killed mechanically, and it actually needs to be able to "escape" the area to send the note.

    - There could be "personal mailboxes" which have to be bought or gotten somehow, to not having to go to an aviary to receive your mail.

    - Just because there's a plugin, doesn't mean you can not emote and just use the plugin to send a bird. Just like it is right now, you should be able to be stopped before sending a bird.

    - Every single bird is logged for moderators to be able to find abuse, harassment, etc

    - Players would receive "You got mail" message when logging in, changing persona, or receiving mail.

     

    Edit: Oh discord integration. "You got mail" in discord when you get a bird. No idea how to do that, but it should be possible, and interesting I guess.

  4. 8 hours ago, Crystal said:

    Having been on the server nearly 9-10 years on and off with you I'd like to say its been an absolute pleasure getting to know you both in character and out of character. With that being said I'm sure you have a whole list of things you wish you knew when you started.  So can you list some of those things now and What advise would you give someone new who's getting into roleplay for the first time on LOTC?

    I think the most important thing I can tell a new player is to join a group. Look around the forums a bit, join the LOTC discord and talk to the players there, walk in the game and talk to the people you find. If you enter with a goal/skill already defined for your character, head to a city and try to find out where you can join a group that fits into your character. A group is what will make you not only meet players to rp and play with, but also keep playing with the same players and create friendships. Also, as said in a previous reply, some of the best fun I had in the game was the group banter I had with the players outside the game in chats.

     

    Use #h channel, I didn't have that when I started, it's pretty useful. And don't be afraid to make mistakes when you start, your name will have a light purple name that will indicate to others that you are new.

     

    1 hour ago, Delmodan said:

    Mud maidens :p 

     

    legit haven't seen you in years. What have you been up too? 

    Hey Delmodan! Glad to see you still around.

     

    Well I finished uni then started working. so pretty much lost most of my time to play. Now I'm pretty confortable with time, so am around.

  5. 5 minutes ago, champ said:

    How's the state of affairs in terms of how well LotC's custom plugins are documented? Is it a free for all in the tech team, where folks are made to tinker with the systems at play until they figure it out- or is there something more organized, like digestible comments embedded in the code itself?

    It has a mix of everything really. Techs go from completely unknowledged to Arche/Telanir level, so of course all the plugins aren't going to all be documented, nor clean, nor readable, nor working properly. I'm not saying bad stuff about the plugins, they are functional and the code doesn't need to be super high level stuff if the plugins are simple. The complicated plugins are normally done by more experienced developers so they are more organized and documented, but smaller ones made by new developers are more messy. But that's like that everywhere, don't think professionally made code is super clean and documented, that stuff only happens when the programmers are very good, and they have time to do the documentation. I can tell you I've made projects with full documentation and testing, and projects which I was amazed didn't break the moment they got released from how hammered it was. Depends fully on the context, and in LOTC, it's mixed.

     

    But the stuff Telanir is doing right now is actually really high level stuff, I was really amazed when I looked at his code and what he's doing with it. The things he can do with MC are pretty amazing. And Kowa is managing pretty well the team, and keeping track on the conditions of the plugins, and even code reviewing after other devs make a plugin. He's really giving it his all for the server. I think Tech team is in good hands.

  6. 4 minutes ago, NLThomas said:

    You can, just don't need alchemy for it anymore. You can now just grab beardweed from a herb node although it is a bit rare.

     

    Anyways that out of the way, what is the biggest change you have noticed between now and back then?

     

    It's not the same, you won't puke out a fish if you drink beardweed :(

     

    One thing that kept on changing throughout the years was the building quality. As much as I like the server, and a lot of the things built Asulon onwards, Aegis was just awful. And it isn't just the fact that more items were added, the builders of LOTC have always been really good at making fantastic builds with simple blocks. I even think having too many types is impeding a bit the quality of builders, the creativity came from having to make a lot from little. Though even thinking that too many block types might be hurting creativity, the buildings in LOTC just keep getting better.

     

    But the biggest thing that I see when I compare LOTC now with how it was in Asulon/Aegis and even a bit of Anthos, is the plugins aiding LOTC. You guys have NO idea how hard it was before for what we take for granted now. Personas? Didn't exist. Quiet? Didn't exist, you either were talking with a person 1 block away or 32 blocks away. Name with spaces? What is that, every word had to be connected by underscores like Todarian_Mira'Len. /sit? lol. Different emote colors? Everything was yellow when emoting, or white when talking. Emotes and talking in same line? Are you crazy, that requires two colors on the same line! Writing more than 50 characters in a line? Just write in multiple lines. "Name's" (apostrophe) emotes? You must think it's easy to remove a space if the next character is 's.

     

    Another big change I see is the amount of teams there is now. In Aegis, there were only moderators, and they were kings. They could do whatever they wanted, and it was moderators who accepted people as well (as in read their application and everything, that's why it took me like 2 weeks to be accepted). The fact that Moderators now don't have access to everything, and that there are teams to help with so many things, I think makes the server so much more smooth in management. Event and Lore team were made in Anthos, that's 3 maps in.

  7. 3 hours ago, Crystal said:

    Those were the days!  I miss that too! Really fond memories.

    Well Ziggie may have built it but you were its backbone and managed the town well :) 


    So is Rosso gone for good? 

    Really great memories.

    Thank you, but it couldn't be done without someone to build. One thing I really like about LOTC is the buildings.

    I tried to have Rosso become a Lich but it didn't work out, so ye, he's dead. He was probably my most played character, if you consider that he changed appearance in Athera and opened a tavern.

     

    3 hours ago, Farryn said:

    Fancy starting up a tavern that uses alchemy for the drinks, just like old times?

     

    In all seriousness - best moments with Elvira?

    I'm halfway there, already am a bartender! All that's missing is stealing the tavern from the nobles who own it then turn the underground into an alchemy lab, and use the connections to the police and army that I have been making while a bartender to sway the government to leave the explosions be!

    On a more serious note, I like not being in charge for a bit. I have other responsibilities now, before I was studying, now I have work, which means I don't have time to manage things like I used to.

     

    Best moment with Elvira? When I tricked her into eating an Elrow Berry (forgot the correct name, it's a spicy berry), and she almost passed out from overheat in the middle of the snow. Those alchemy lessons were the first ones I did, and were so much fun.

     

    Edit: Best moments, not moment.

    Teaching Elvira alchemy was always a highlight at those times. It was really fun to travel with her and show her all the alchemy ingredients and how to get them. Seeing her rise up as an alchemist while screwing up like Daniel did before. Really great how through rp Daniel became like a father figure to her, and how sad Daniel was when she moved away to marry Zero's character Ramza, that Daniel was sure it wouldn't work out (and it didn't! He was right!). The RP consequences that Daniel took when he found out that trying to make Elvira into a contract mage ended with her being tortured instead, and how he kept that guilt in him and stopped her from torturing someone else (by doing that himself). That time I exploded her eye as a homunculi by taking advantage that he looked like Daniel was pretty fun. 

     

    3 hours ago, Tetho said:

    Memorable moments you had within the server? That and how to destroy pine trees completely without any speck of ash?

    Pine tree destruction is a skill I learnt during the days of Asulon and Anthos, where I had to cut down and replant pine tree after pine tree after pine tree after pine tree... to build walls and a giant bloody pine tree for Silva Insula and Vaerhaven. There was no LC back then. Also, you can't destroy pine trees with fire! They are strong trees which will survive!

     

    There were a lot of memorable moments.

    - Silva Insula (the Forest Island) which started out as a slave island and ended up being a town fighting for independence against the Holy Oren Empire. 

    - Joining the Dark Brotherhood as Jistuma, my first character, while he was already mute and a ******* phyco (he was the one that made the island into a slave island in the first place)

    - Rosso following a crazy man growing trees and ending up fighting a drake in the high elf town, and then making a fireproof jacket from it's wings.

    - The long RP fights against Meta while using a wooden staff as a weapon.

    - Thinking up the whole backstory of Vaerhaven and then having the posibility of making that backstory come true while building it together with Zigge.

    - Having a LOT of rp rooms in the places I built, with no other reason than just being something different (cheese house, frozen body room for frost witches, prison tower, maze of sewers below Vaerhaven, bookstore, alchemy lab below a tavern (in Athera), giant Golden Bell, giant clock tower THAT WORKED with redstone, giant secret underground corridors below Silva Insula, giant pile of gold and diamond that I placed (and then got stolen of course), keeping Vaerhaven only cultivating potatoes and carrots because the cold would kill other stuff, warmed bathhouses, a distilery, and many more stuff)

    - Black Scourge moments were quite fun as well.

    - That one time I did an event where I played a skeleton which wanted to meet up with his dead wife.

    - Alchemy practice where I kept screwing up (rolling low) and pretty sure I cut off my character's finger at one point.

    - That time my character's eye exploded for using contract magic.

    - That time I exploded Farryn's character eye.

    - Being a kind, shy, cannibal druid dedicant cook, which the Druids didn't mind, because eating meat was natural, and I wasn't going around killing people, just feeding people to other people.

    - Creating a plugin that added throwing lava bottles (that was so abused, but so fun as well. I still remember all the war claims saying "No Alchemy Fire allowed")

    - Beating up Evark over and over again.

    - Last week when a nun started throwing holy water at a person and praying for him in the middle of the tavern, that was so fun.

    And plenty more

     

    Edit: adding more

    - The alchemy lessons with Elvira and other students

    - Returning to my character's home one day and it being filled with messages saying Evark is going to kidnap my character's son

    - That time in the Fringe(?) where I could roleplay Jistuma again, and became the owner of the town just because I was the first one to build a house there, so it became a dictatorship where each time my character grabbed an axe, everyone else drew their weapons as well, even if the reason for fighting was as stupid as "Get off my lawn!"

    - Having to allow Vithcar (missspelled) to be created because Mechanical Standard was a thing (Allen got so pissed, he made a new rule about specifically things like that)

     

    Edit2:

    - Dear god I almost forgot the time where I tortured King Barry in Asulon. I almost made him kill his wife by making him think his wife was dead, and dressing the wife as Jistuma (the character I was playing). I think I'll have to make another post about that, the story is deep.

  8. 4 minutes ago, Polysemic said:

    When are you bringing back Nexus?

     

    Thoughts on the current state of alchemy?

     

    Favorite memory?

     

    Obligatory what kind of music do you like and link some?

    I thought Vortex was Nexus necromancied? I'm kiding, I hope Nexus got saved to a harddrive that got burnt in a fire.

     

    Haven't read the full state of alchemy yet, though I am sad I can't do a hair growing potion anymore...

     

    The best memories I have of LOTC were the group skype chats during Asulon with Zigge, Meta, dsdevil, Resia, rocketteam, Rethlor, Truth, Pixie, ttwesten, Saviordude, Skyler, Khel, and a few others. Silva Insula chat was so amaingly stupid, we goofed off so much in those chats.

     

    Lately I've been hearing Electric Swing, thought I like a bit of everything. I change what I hear every few months since I listen to something while I work.

    Spoiler

     

    Example of something I've been hearing.

     

     

     

    9 minutes ago, Guzr said:

    Hows your day going?
    I remember being 12, joining and seeing you on tab. Its a blessing to see you on tab again

     

    I had 5 meetings today... I'm tired...

    And I'm glad you guys remember me!

     

     

    4 minutes ago, Crystal said:

    What was the first memory you have of Killeki? Vallel?  Do you plan to ever bring back Vaerhaven? More to come :3

    Still remember just walking through the wilds and finding you and pixie there, then offering you a home in the slav- I mean forest island. I remember Killeki being an idiot flirter.

    First memory of Vallel I don't have in mind. I remember her more in Vaerhaven where she lead a group and tormented other towns, but left Vaerhaven alone since Rosso would beat her up if she did anything there.

    While I did enjoy Vaerhaven a lot, Silva Insula and Vaerhaven existed because of Zigge (and a bit because of Timelord_Valve), not because of me. Without a talented builder with great imagination and passion, I won't be able to make another town like those. I focused on the RP and some OOC aspects of the town, not on building.

  9. Hey guys, Since I started playing on the server long ago, I decided to make one of these. I have no idea if I've done one before.

     

    So it's your chance to ask questions, if you have some. Make them interesting, or stupid, I don't mind :)

     

     

  10. MC Name:

             Jistuma

     

    Character's Name:

             Todarian

     

    Character's Age:

             Near 400

     

    Character's Race:

             Wood elf

     

    What magic(s) will you be learning?

             Translocation

     

    Teacher's MC Name:

             Polysemic

     

    Teacher's RP Name:

             Telos

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, that you may no longer use it in character?

             Yes

  11. Copies of a book is left on multiple libraries, it would be visible to anyone which would search for a topic like this. It speaks of a theory on alchemy, an uncommon one which may be wrong or right.

     

     

     

    The Theory of Natural Alchemy

     

    Alchemy has always been the study and practice of the natural principle of Equivalent Exchange, but there has always been a wandering question that has stayed with that definition. It's beginnings. Equivalent Exchange exists and it's usable, but why would it exist if it can only be used by the alchemists that understand it, or the potion makers that randomly use it. The answer is rather simple, but very hard to understand. Equivalent Exchange is present in all of nature.

     

    Probably the most powerful of alchemy is one that none of any alchemists will ever be able to replicate. It is alchemy done by nature, in the air, in the stones, in the liquids, and specially, in the living. Even in the corpses of living alchemy takes action, it is everywhere, but impossible to achieve in a lab on purpose. I believe that the use of alchemy that us alchemists do is simply a side effect of real alchemy, the one that runs the world, more than gods, more than magic, alchemy is the basis of life and matter.

     

    One of the ways to understand natural alchemy is the presence of blood in your body. No matter what an alchemist mixes in a lab, no matter the order, the symbols, the representations, they will never be able to create blood. Yet, the bodies of mortals, all of them, without exception, are able to create blood. Not only blood, but sweat, tears, saliva, mucus, and many other natural fluids of a body can not be created in a lab. Even the very useful aqua vitae, which is important in alchemy, can not be created by alchemy in a lab, but by the juices of a fruit.

     

    That isn't to say that any of those aren't created by alchemy, simply that alchemy made in a lab can not come close to the perfection that is natural alchemy. Alchemy turns water, fruit, meat, air into blood, sap, muscle. A healing potion is not a potion that truly heals, it is an alkalis to the natural alchemy of the body, making it act faster. That is why when mortals consume things which represent death, disorder, excessive heat, or other different representations, their body turns sick or die. The Equivalent Exchange of the representations they consumed will make the body acquire those representations, making the blood toxic, the muscles dead, and create disorder, by puking, rashes, spots, loss of hair, uncontrollable shaking.

     

    The philosopher's stone might be something which allows the control of natural alchemy, which is the purest form of alchemy. It would be a powerful artefact, just imagine having the power to stop a body from creating blood, or not allowing a body to be able to digest food. Or the reverse, to be able to consume items which aren't normally consumable, or to change the being itself.

     

    One of the parts of this theory is the explanation of the diversity of life, and the different creatures in different parts of this world. It is not plausible that the creatures were all created by a god, and placed randomly in different spots all over the world. It is far more likely that natural alchemy changes creatures in a way which adapts them to the representations in the lands they live in. In a creature starts living in a cold land, while they aren't adapted to cold representations, they would quickly die off. But as they fed on what was around, as they looked for representations close to those needed for survival, they would pull representations of the land into them, and change.

     

    Creatures would be different in different places simply do to chance. While some creatures would reach a hot desert and dig for a cold place to survive, and take representations of resilience and protection from the earth around them, others might seek shade, gaining representations from the trees or rocks around them. Others which would look for water in an oasis could even gain representations of the water symbol, making them a rarity in a desert, but still a possibility.

     

    Another thing which could influence a creature to change dramatically through natural selection, is the presence of mortals. They are of the few living beings which can change the environment around them. Dwarves create huge caves never there before, Humans create huge buildings, elves make use of trees and deform them to call it their home, and orcs may destroy so much with their raids. The magic groups as well destroy the previous balance of the land. Taint of the dark arts, know it all druids which believe making a forest where once was a desert is the right thing to do, mages using crystals to store their magical power and connect the void to the realm, clerics forcing unnatural results of healing in bodies, shamans calling the elements to act more or less. Changes which will lead to changes of the kinds of creatures in the land.

     

    Sometimes the changes are so drastic that a creature also changes drastically, becoming bigger, stronger, smarter, to defend, like the giant birds. Others have to create a form of chimeras, a mix of creatures which happened naturally. Some in their infancy still look like a mix of the creatures, such as the winged women, or the fish man. Others are so well mixed they look like a natural being.

     

    It is the law of Equivalent Exchange that says if different representations are inserted, they too much be Exchanged. To some beings this would mean death, to others, it would mean change. Even beings created from lab alchemy are subject from natural alchemy. Lab chimeras still need to eat, and while most can't reproduce, as the change wasn't natural, there can be one in a thousand that will be able to, and that one may change to them become part of the natural world. Homunculi have something missing in them which stops them from being part of the world, a soul, but that doesn't mean that with enough time they might not create a soul from natural alchemy. Even they heal and feed, in different ways, less natural than natural alchemy, but still ingrained in their bodies since their mortal selves.

     

    Prohan, Master Alchemist

  12. 
     

    Minecraft Name: Jistuma

     

    Discord: Dev team has it

     

    Previous History in Object Oriented Languages: I started coding Java when I became a Coder for LOTC. After that I had experience in VBA (which isn't Object Oriented), and am currently a developer, coding using java.

     

    Previous History in Java?: I started coding Java when I became a Coder for LOTC. Currently I am a developer at a company, so my job is literaly making and modifying Java code. While not directed at Minecraft plugins, my work has improved greatly my understanding of programming.

     

    Any prior experience with Bukkit/Spigot/Another Minecraft server API?:Was a Coder for LOTC before so I have already coded using those APIs.

     

    If you have any public, open source works or even works you wish to share you can link them here be it repositories/screenshots/etc; Was a Coder for LOTC before, you guys should have my work. As for newer stuff, I'm not allowed to link.

     

    Do you acknowledge that you understand you will still be required to complete a small Spigot Plugin to showcase your ability and/or learn Spigot?: I have done it before, but have no problems redoing it.

  13. Think you should at least find another drawback to the Replicants. The basic difference between dopplegangers and Replicants is the removal of two drawbacks (no magic, and no morals). Maybe the fact that the soul and body aren't compatible could lead to some unforcene complications that aren't there in the other homunculi types.

     

    For example, since homunculi normaly can't do magic, an interesting side effect to replicants doing it could be that instead of mental fatigue, the damage would be inflicted directly into their bodies, they starting to desintegrate (drip for water, specks of dirt dropping for earth, ash falling for fire, deflating for air). Instead of becoming tired, they would become injured, the use magic would come with a bigger drawback, one which could even expose what they are.

     

    Just an idea.

  14. 51 minutes ago, TheCritsyBear said:

    why do you hate druids so much that you need to heckle them every time

    Just because I have questions about a lore doesn't mean I'm heckling with them. I'm asking for examples because I've seen nothing in the lore that stated that they can do half the things you've said they can do.

     

    53 minutes ago, TheCritsyBear said:

    I've seen normally useless and impotent plants become vital healing tools by imbuing power to the latent potential within them, I've seen Druids utilize herbs that are normally too volatile to safely have a practical use, and I've seen it enhance plants with outstanding utility as-is into herbs with supernatural effects.

    What are the latent potentials, what are these supernatural effects, what are these volatile herbs?

     

    54 minutes ago, TheCritsyBear said:

    mend skin with leaves

    I assume by mend you mean replace, and if you did, it's the first example I've seen.

     

    57 minutes ago, TheCritsyBear said:

     

    Things get really interesting when you pair druid plant magic with alchemy, though. Stuff gets weird.

    Also I can tell you that normally magic and alchemy don't mix all that well, though I can think of a few ways it could be useful.

     

    I have nothing against the rp that can be generated from this magic, I just want to know what CAN BE DONE with it, because saying "it empowers the effects of herbs" tells me almost nothing about how it can be used. Is it just "This plant can heal burn wounds, with magic it can heal burn wounds better" or "This plant stops bleeding but smells awful, with magic it doesn't smell as bad" or "This plant naturally creates light, with magic it creates more light" or none of those or all of those, or is it something else, or what? There are no examples just vague wording.

     

    Can they create more powerful poisons with the magic? Can rotten fruit be made fit to eat with the magic? Can herbs gain properties they never had before? Can an herb be made explosive? What are the limits and what aren't? Could someone give me examples because I really have no idea besides the "It makes it better" which to me isn't enough information?

  15. 2 hours ago, Jaeden said:

     

    Their properties just get more potent, yeah.

    So tippen roots becomes... same because it's already pretty good, and blissfoil numbs the area permanently because it's already powerful as heck?

     

    Unless you mean for things like natural antidotes, and teas to become stronger again after a sickness, and for healing actual illnesses, the herbs available are already powerful as they can be. Tippens can already stop bleeding from a lumberjacking accident, blissfoil can permanently numb an area, serpent stalk and frost vine are already pretty good at dealing with burns, though I guess this one could be a bit better. Normally alcohol is used as an desinfectant, so that's the basics and the normal extent of herb medicine. Far as I know there isn't any herb that can help with bone healing, for bruises normally one of the above is used, for internal bleeding you're screwed (also there's no actual herbs that help with that), cancer and tumors I don't believe have a cure besides magic, and iches, illnesses like the flu and other more potent I can imagine this magic helping but they are sooooo rare IG.

     

    Examples would be nice because I'm probably misunderstand it.

  16. I'm a bit concerning about the healing, because, as far as power goes, blight healing is a LOT more powerful than any other healing. It can regrow a small forest. Since Tree Lords are plants, would that mean they would be able to regrow limbs very quickly? They would be able to do that on normal trees, would that be denied because the plant is a tree lord?

     

    As far as I see it, it because a heal that would be the most powerful healing power in the universe at this moment, far stronger than clerics.

     

    Edit: Why not use the other subtype and say that it works directly on the tree lord? Blight Healing is normally to heal land of taint and salt and ash and stuff like that. The other healing type would probably fit better.

  17. Just now, Sky said:

    That's not how it works, soul trees for one aren't people they are plants, wood, nature. As well as the fact that soul trees don't have a self-restoration ability.

    Pretty sure they did, maybe I forgot. Either wya, 'they are plants' doesn't change the fact that they are still people. Blight healing's redline should unclude all characters. If it isn't said in the lore of either blight healing or tree lord, then by all standards, it's not allowed (yet at least).

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