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Jistuma

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About Jistuma

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    Bubbles is best pvp

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    Jistuma

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  1. [Rewrite/Addition] Homunculi

    Think you should at least find another drawback to the Replicants. The basic difference between dopplegangers and Replicants is the removal of two drawbacks (no magic, and no morals). Maybe the fact that the soul and body aren't compatible could lead to some unforcene complications that aren't there in the other homunculi types. For example, since homunculi normaly can't do magic, an interesting side effect to replicants doing it could be that instead of mental fatigue, the damage would be inflicted directly into their bodies, they starting to desintegrate (drip for water, specks of dirt dropping for earth, ash falling for fire, deflating for air). Instead of becoming tired, they would become injured, the use magic would come with a bigger drawback, one which could even expose what they are. Just an idea.
  2. [idea for plugin] Another idea for plugin

    Sugar can't be eaten. Has to be a cookie.
  3. [✓] [Druid Clarification] Herblore

    Hasn't direct healing been removed for over a year now?
  4. [✓] [Druid Clarification] Herblore

    Just because I have questions about a lore doesn't mean I'm heckling with them. I'm asking for examples because I've seen nothing in the lore that stated that they can do half the things you've said they can do. What are the latent potentials, what are these supernatural effects, what are these volatile herbs? I assume by mend you mean replace, and if you did, it's the first example I've seen. Also I can tell you that normally magic and alchemy don't mix all that well, though I can think of a few ways it could be useful. I have nothing against the rp that can be generated from this magic, I just want to know what CAN BE DONE with it, because saying "it empowers the effects of herbs" tells me almost nothing about how it can be used. Is it just "This plant can heal burn wounds, with magic it can heal burn wounds better" or "This plant stops bleeding but smells awful, with magic it doesn't smell as bad" or "This plant naturally creates light, with magic it creates more light" or none of those or all of those, or is it something else, or what? There are no examples just vague wording. Can they create more powerful poisons with the magic? Can rotten fruit be made fit to eat with the magic? Can herbs gain properties they never had before? Can an herb be made explosive? What are the limits and what aren't? Could someone give me examples because I really have no idea besides the "It makes it better" which to me isn't enough information?
  5. [✓] [Druid Clarification] Herblore

    So tippen roots becomes... same because it's already pretty good, and blissfoil numbs the area permanently because it's already powerful as heck? Unless you mean for things like natural antidotes, and teas to become stronger again after a sickness, and for healing actual illnesses, the herbs available are already powerful as they can be. Tippens can already stop bleeding from a lumberjacking accident, blissfoil can permanently numb an area, serpent stalk and frost vine are already pretty good at dealing with burns, though I guess this one could be a bit better. Normally alcohol is used as an desinfectant, so that's the basics and the normal extent of herb medicine. Far as I know there isn't any herb that can help with bone healing, for bruises normally one of the above is used, for internal bleeding you're screwed (also there's no actual herbs that help with that), cancer and tumors I don't believe have a cure besides magic, and iches, illnesses like the flu and other more potent I can imagine this magic helping but they are sooooo rare IG. Examples would be nice because I'm probably misunderstand it.
  6. [✓] [Druid Clarification] Herblore

    So... what are the actual effects of the enhanced plants? Do their properties just get more potent? Could you give some example and limitations?
  7. Repair NPC store

    So you're sugesting paying more than the mina equivalent of iron amount that a veteran+ would need to repair a tool? I mean... It could be done.
  8. [Lore Submission] Half Orc - Clarification Lore

    Adunians it got a bit weaker, so ye, it might get a bit weaker with many generations. Though for adunians was an end life of 200 instead of 150, so even for them, it wasn't much.
  9. [Lore Submission] Half Orc - Clarification Lore

    Nope. Full curse.
  10. [✗] [Addition] Soul Tree Classification and Healing

    I'm a bit concerning about the healing, because, as far as power goes, blight healing is a LOT more powerful than any other healing. It can regrow a small forest. Since Tree Lords are plants, would that mean they would be able to regrow limbs very quickly? They would be able to do that on normal trees, would that be denied because the plant is a tree lord? As far as I see it, it because a heal that would be the most powerful healing power in the universe at this moment, far stronger than clerics. Edit: Why not use the other subtype and say that it works directly on the tree lord? Blight Healing is normally to heal land of taint and salt and ash and stuff like that. The other healing type would probably fit better.
  11. [✗] [Addition] Soul Tree Classification and Healing

    Pretty sure they did, maybe I forgot. Either wya, 'they are plants' doesn't change the fact that they are still people. Blight healing's redline should unclude all characters. If it isn't said in the lore of either blight healing or tree lord, then by all standards, it's not allowed (yet at least).
  12. [✗] [Addition] Soul Tree Classification and Healing

    Thing is, blight healing does not heal people, it restores damaged plantations and land. Saying it heals a tree lord is bypassing one of it's redlines and shouldn't be allowed. They already fully heal themselves if a wound is not deadly.
  13. No PRO in Veris, council decision to get it. No one objects and I'm part of it. I'll get Vege to post here as well.
  14. Land charter (cart) or Sea charter (boat): Land Island: Asul Point A: Veris Exact co-ordinates of Point A: x:1505 y:54 z:2625 Point B: Aleksandria Exact co-ordinates of Point B: x:1165 y:45 z:1251 Distance: 1415 Price: 607 minas
  15. The Potion Index

    Infertility Potion Description and effects: This potion works as it’s name suggests, it causes infertility in a man or a woman, temporary or permanent. The normal bases of this potion lie in the ‘contraceptive’ plant Black Sun’s Splinter, which when eaten makes a woman unable to have children for a few hours, and if consumed in excess may make the woman infertile. This potion takes the plant to a new level, making it work on man or woman, making the effects last longer, and lessening the horrible taste. The lesser kind of this potion does the same effect as only the plant, but works on men as well. It works for a few hours, and masks it’s horrible flavor. The moderate kind can last for a couple of (IRL days) months, it’s flavor is bad once more. The greater type may leave a man or women infertile, or it may take a full (IRL week) year for the effects to lessen. It’s taste almost makes a man throw up. Infertility by this potion may be healed eventually, either by holy magic help, or with other potions. In all types of potions, the color of it is always a thick black. Very rarely would someone drink this potion and think it was not a poison. Recipe: Lesser: Base: water 1 earth symbol (protection) - Black Sun’s Splinter 1 water symbol (life) Moderate: Base: distiled water 2 earth symbol (protection, resilience) - Black Sun’s Splinter and another 1 water symbol (life) Greater: Base: aqua vitae 3 earth symbol (protection, resilience, death) - Black Sun’s Splinter and another 1 water symbol (life) Author: LM Approval Required: Yes for the greater ones, only to ensure that the player drinking it can opt to not remain infertile forever. No for the rest.