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Jistuma

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About Jistuma

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    Bubbles is best pvp

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    Jistuma

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  1. The Theory of Natural Alchemy

    Copies of a book is left on multiple libraries, it would be visible to anyone which would search for a topic like this. It speaks of a theory on alchemy, an uncommon one which may be wrong or right. The Theory of Natural Alchemy Alchemy has always been the study and practice of the natural principle of Equivalent Exchange, but there has always been a wandering question that has stayed with that definition. It's beginnings. Equivalent Exchange exists and it's usable, but why would it exist if it can only be used by the alchemists that understand it, or the potion makers that randomly use it. The answer is rather simple, but very hard to understand. Equivalent Exchange is present in all of nature. Probably the most powerful of alchemy is one that none of any alchemists will ever be able to replicate. It is alchemy done by nature, in the air, in the stones, in the liquids, and specially, in the living. Even in the corpses of living alchemy takes action, it is everywhere, but impossible to achieve in a lab on purpose. I believe that the use of alchemy that us alchemists do is simply a side effect of real alchemy, the one that runs the world, more than gods, more than magic, alchemy is the basis of life and matter. One of the ways to understand natural alchemy is the presence of blood in your body. No matter what an alchemist mixes in a lab, no matter the order, the symbols, the representations, they will never be able to create blood. Yet, the bodies of mortals, all of them, without exception, are able to create blood. Not only blood, but sweat, tears, saliva, mucus, and many other natural fluids of a body can not be created in a lab. Even the very useful aqua vitae, which is important in alchemy, can not be created by alchemy in a lab, but by the juices of a fruit. That isn't to say that any of those aren't created by alchemy, simply that alchemy made in a lab can not come close to the perfection that is natural alchemy. Alchemy turns water, fruit, meat, air into blood, sap, muscle. A healing potion is not a potion that truly heals, it is an alkalis to the natural alchemy of the body, making it act faster. That is why when mortals consume things which represent death, disorder, excessive heat, or other different representations, their body turns sick or die. The Equivalent Exchange of the representations they consumed will make the body acquire those representations, making the blood toxic, the muscles dead, and create disorder, by puking, rashes, spots, loss of hair, uncontrollable shaking. The philosopher's stone might be something which allows the control of natural alchemy, which is the purest form of alchemy. It would be a powerful artefact, just imagine having the power to stop a body from creating blood, or not allowing a body to be able to digest food. Or the reverse, to be able to consume items which aren't normally consumable, or to change the being itself. One of the parts of this theory is the explanation of the diversity of life, and the different creatures in different parts of this world. It is not plausible that the creatures were all created by a god, and placed randomly in different spots all over the world. It is far more likely that natural alchemy changes creatures in a way which adapts them to the representations in the lands they live in. In a creature starts living in a cold land, while they aren't adapted to cold representations, they would quickly die off. But as they fed on what was around, as they looked for representations close to those needed for survival, they would pull representations of the land into them, and change. Creatures would be different in different places simply do to chance. While some creatures would reach a hot desert and dig for a cold place to survive, and take representations of resilience and protection from the earth around them, others might seek shade, gaining representations from the trees or rocks around them. Others which would look for water in an oasis could even gain representations of the water symbol, making them a rarity in a desert, but still a possibility. Another thing which could influence a creature to change dramatically through natural selection, is the presence of mortals. They are of the few living beings which can change the environment around them. Dwarves create huge caves never there before, Humans create huge buildings, elves make use of trees and deform them to call it their home, and orcs may destroy so much with their raids. The magic groups as well destroy the previous balance of the land. Taint of the dark arts, know it all druids which believe making a forest where once was a desert is the right thing to do, mages using crystals to store their magical power and connect the void to the realm, clerics forcing unnatural results of healing in bodies, shamans calling the elements to act more or less. Changes which will lead to changes of the kinds of creatures in the land. Sometimes the changes are so drastic that a creature also changes drastically, becoming bigger, stronger, smarter, to defend, like the giant birds. Others have to create a form of chimeras, a mix of creatures which happened naturally. Some in their infancy still look like a mix of the creatures, such as the winged women, or the fish man. Others are so well mixed they look like a natural being. It is the law of Equivalent Exchange that says if different representations are inserted, they too much be Exchanged. To some beings this would mean death, to others, it would mean change. Even beings created from lab alchemy are subject from natural alchemy. Lab chimeras still need to eat, and while most can't reproduce, as the change wasn't natural, there can be one in a thousand that will be able to, and that one may change to them become part of the natural world. Homunculi have something missing in them which stops them from being part of the world, a soul, but that doesn't mean that with enough time they might not create a soul from natural alchemy. Even they heal and feed, in different ways, less natural than natural alchemy, but still ingrained in their bodies since their mortal selves. Prohan, Master Alchemist
  2. i miss the good ol' days walking on the Kingsroad and eating people. 

  3. hi jistuma, i play one of your adopted children and im here to claim the throne

  4. Jistuma Coder re-join app

    Minecraft Name: Jistuma Discord: Dev team has it Previous History in Object Oriented Languages: Coded for LOTC before in Java, and have experience in VBA Previous History in Java?: Was a Coder for LOTC before. Any prior experience with Bukkit/Spigot/Another Minecraft server API?:Was a Coder for LOTC before. If you have any public, open source works or even works you wish to share you can link them here be it repositories/screenshots/etc; Was a Coder for LOTC before, you guys should have my work. Do you acknowledge that you understand you will still be required to complete a small Spigot Plugin to showcase your ability and/or learn Spigot?: Do I have to again?
  5. [Rewrite/Addition] Homunculi

    Think you should at least find another drawback to the Replicants. The basic difference between dopplegangers and Replicants is the removal of two drawbacks (no magic, and no morals). Maybe the fact that the soul and body aren't compatible could lead to some unforcene complications that aren't there in the other homunculi types. For example, since homunculi normaly can't do magic, an interesting side effect to replicants doing it could be that instead of mental fatigue, the damage would be inflicted directly into their bodies, they starting to desintegrate (drip for water, specks of dirt dropping for earth, ash falling for fire, deflating for air). Instead of becoming tired, they would become injured, the use magic would come with a bigger drawback, one which could even expose what they are. Just an idea.
  6. [✓] [Druid Clarification] Herblore

    Hasn't direct healing been removed for over a year now?
  7. [✓] [Druid Clarification] Herblore

    Just because I have questions about a lore doesn't mean I'm heckling with them. I'm asking for examples because I've seen nothing in the lore that stated that they can do half the things you've said they can do. What are the latent potentials, what are these supernatural effects, what are these volatile herbs? I assume by mend you mean replace, and if you did, it's the first example I've seen. Also I can tell you that normally magic and alchemy don't mix all that well, though I can think of a few ways it could be useful. I have nothing against the rp that can be generated from this magic, I just want to know what CAN BE DONE with it, because saying "it empowers the effects of herbs" tells me almost nothing about how it can be used. Is it just "This plant can heal burn wounds, with magic it can heal burn wounds better" or "This plant stops bleeding but smells awful, with magic it doesn't smell as bad" or "This plant naturally creates light, with magic it creates more light" or none of those or all of those, or is it something else, or what? There are no examples just vague wording. Can they create more powerful poisons with the magic? Can rotten fruit be made fit to eat with the magic? Can herbs gain properties they never had before? Can an herb be made explosive? What are the limits and what aren't? Could someone give me examples because I really have no idea besides the "It makes it better" which to me isn't enough information?
  8. [✓] [Druid Clarification] Herblore

    So tippen roots becomes... same because it's already pretty good, and blissfoil numbs the area permanently because it's already powerful as heck? Unless you mean for things like natural antidotes, and teas to become stronger again after a sickness, and for healing actual illnesses, the herbs available are already powerful as they can be. Tippens can already stop bleeding from a lumberjacking accident, blissfoil can permanently numb an area, serpent stalk and frost vine are already pretty good at dealing with burns, though I guess this one could be a bit better. Normally alcohol is used as an desinfectant, so that's the basics and the normal extent of herb medicine. Far as I know there isn't any herb that can help with bone healing, for bruises normally one of the above is used, for internal bleeding you're screwed (also there's no actual herbs that help with that), cancer and tumors I don't believe have a cure besides magic, and iches, illnesses like the flu and other more potent I can imagine this magic helping but they are sooooo rare IG. Examples would be nice because I'm probably misunderstand it.
  9. [✓] [Druid Clarification] Herblore

    So... what are the actual effects of the enhanced plants? Do their properties just get more potent? Could you give some example and limitations?
  10. [Lore Submission] Half Orc - Clarification Lore

    Adunians it got a bit weaker, so ye, it might get a bit weaker with many generations. Though for adunians was an end life of 200 instead of 150, so even for them, it wasn't much.
  11. [Lore Submission] Half Orc - Clarification Lore

    Nope. Full curse.
  12. [✗] [Addition] Soul Tree Classification and Healing

    I'm a bit concerning about the healing, because, as far as power goes, blight healing is a LOT more powerful than any other healing. It can regrow a small forest. Since Tree Lords are plants, would that mean they would be able to regrow limbs very quickly? They would be able to do that on normal trees, would that be denied because the plant is a tree lord? As far as I see it, it because a heal that would be the most powerful healing power in the universe at this moment, far stronger than clerics. Edit: Why not use the other subtype and say that it works directly on the tree lord? Blight Healing is normally to heal land of taint and salt and ash and stuff like that. The other healing type would probably fit better.
  13. [✗] [Addition] Soul Tree Classification and Healing

    Pretty sure they did, maybe I forgot. Either wya, 'they are plants' doesn't change the fact that they are still people. Blight healing's redline should unclude all characters. If it isn't said in the lore of either blight healing or tree lord, then by all standards, it's not allowed (yet at least).
  14. [✗] [Addition] Soul Tree Classification and Healing

    Thing is, blight healing does not heal people, it restores damaged plantations and land. Saying it heals a tree lord is bypassing one of it's redlines and shouldn't be allowed. They already fully heal themselves if a wound is not deadly.
  15. No PRO in Veris, council decision to get it. No one objects and I'm part of it. I'll get Vege to post here as well.