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Drelik

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Posts posted by Drelik

  1. [color=#40e0d0]Do you know the applicant IC/OOC? -  I know him both, and I've known him for a while now.



    [color=#40e0d0]Do you think the applicant will abide by the VA rules?

     

    I think he would generate something interesting out of his VA, and follow the rules accordingly based on his past characters.

    [color=#40e0d0]How is the applicant IC/OOC? Are they prone to rage if something does not go in their favor. Would this affect how they RP their character?

     

    ICly, Havenok isn't really a troll, as I said he plays some unique and interesting characters, some of them with a wild side. OOCly, hes chill and likes to make brownies and we're not sure wether he's asain or indian, either way hes not prone to raging.


    [color=#40e0d0]Does the applicant break character and bring OOC into RP. (aside from the times one may need to use OOC to describe an action)-

     

    I wouldn't say he uses brackets more then anyone else wood in a situation where its needed.


    [color=#40e0d0]Does the applicant troll? If so how much, and would it affect the way they RP if they come across someone they dislike.

     

    Nah Havenok dosen't troll, he takes his tidings seriously,  only time he would "Troll" is to have fun in TS or Skype.


    [color=#40e0d0]Would the applicant willingly put himself into a situation they would not come out as the winner.

     

    Yes he would, I've seen him do it before, he's not the play to win sort of guy, atleast not on LOTC.

     


    [color=#40e0d0]Is the applicant's RP generally fun for everyone, not just for themself/friends.

     

    I can honestly say his RP is more fun for the people around him then most people I've experienced, he's played serious, primal, and interesting characters.



    [color=#40e0d0]Are the evils chosen for the character relevant to the character. If not which do you think they need / don't need.

     

    Based off what I've read and seen IG, the evils chosen are definatly appropriate.


    [color=#40e0d0]Please provide a screenshot(or multiple) of an RP session with the applicant in question.
    [/color]

     

    This is null for I do not screencap every line of text, otherwise my computer would explode.
     

  2. The idea in itself  is something that should work for everybody. It's a place for players that like pvp, to experiment with introducing pvp to lotc again, anyone who dosen't want to be apart of that, has 4 times the map space to continue playing the exact same way as they used to be.

  3. I believe that the server caps out during large PVP wars for this reason:

     

    PVP wars are something special, an event to attend, a moment to "relax" your RP and just have a good brawl. Keep in mind a War is not at all like a constant PVP zone. I'd be willing to participate in a war because it sounds rather fun to act as part of an army in a fight with tactics and strategies. 

     

    I don't feel at all like going around an area where you can constantly PVP and just having a fest there.

     

    The server won't cap out because you can PVP there, it might at first but it will get old very fast and it will:

    1) Just get unoriginal and boring

    2) Detract from the uniqueness of wars

     

    Yes, pvp wars are special events, they are done differently then a badlands constant battle zone would be done. In warclaims GMs are always present to simulate bombs bursting and catapaults launching aswell as ladders and other siege equipment.

     

    The zone is meant for people to go when they want to find some conflict, pretty much. 2.5 is so void of conflict that its silly - I tried to survive the syndicate bandit group in this map that is null of conflict, and we became the center of attention for every nation and got gangbanged by 100's of players at once, without conflict people nit pick for the smallest little piece of it thats present.

     

    Remember It's an Rp server, as much as it might sound like it, the zone will not be like logging onto (insertnamehere)factionspvp.com and walking onto the gold line and if you cross your into a pvp zone and 10 diamond guys gank you!!!!11one1!!

     

    It's going to be a place where theres going to be lots of conflict and that conflict is going to be settled through pvp instead of RP fighting, some of the fighting might happen with very minimal to no rp, which i disagree with myself and will do my best to atleast shout before I kill someone.

     

    The zone I feel will never get old, the reason for this is, through conflict comes major evolution, Renatus through conflict became an empire that controlled most of the asulon  map. If we stayed on the badlands 2.5.2  map long enough and didnt switch to 3.0 I think we'd see forts pop up in the badlands, aswell as nations trying to get some civility in there.

     

    War will still be unique, people will want to capture eachothers mines and encampents in the badlands, thus talking about a war and having a Gm come on the day and having the unique battle.

     

    All in all, the badlands just makes more fun. If you dont wish to be apart of it, then go to one of the four islands that wont be affected by this, after all its an experiment.

     

    Half my post got colored black, give me a sec

  4. I disagree. PvP is in zero ways fun to myself, and obviously quite a few others. It gets things over more quickly, but so does driving over a box to open it.

     

    And no - It does not cause fear.

     

    When I see PvPers, I don't get scared, I just think to myself. "Ugh... those guys".

     

    For your first statement, if so many people find PvP so unfun, then how come the server caps out 300/300 when theres a war? This happens so often. Salvus War, Renatus-Hanseti war, Bhabbi Raid, Skravia, list goes on, server caps out, much rp is had before and after, and people enjoy it enough to mark it on there calenders when the next warclaims coming up.

     

    How can you say it dosen't cause fear? I've seen even Joeqmafia comment on how he was terrified to walk the King's Road because back in Aegis there was a large pvp aspect to the server, and the Kings road is where bandits loved to prey. When you would be confronted by someone, knowing that if you engage in conflict that its going to be settled through pvp - then more then likely you'll fit a more realistic roll, rather then keeping up an hour long RP fight against someone who out does you. You'd be more inclined to just give him 20 mina and be on your way, rather then die knowing that some of your valuables are at risk.

     

    Vice-Versa, when i see people too ignorant to pvp, I think "Ugh, those guys" stop demonizing pvp guys.

    Don't get me wrong or anyone else whos pro-pvp or pro badlands, rp fighting is fun depending on who your doing it with.

  5. I have said this soo many times, but PVP is your OOC self clicking on a mouse to attack and hit someone with a weapon In Game. It has no link to RP fighting simply because in an RP fight there are hundreds of variables that will influence the fight.

     

    With PVP, a 12 year old could beat a Tank because he clicks faster. Does that make sense in RP? No it doesn't.

    With PVP, you don't take into account RP skill, weaknesses or strength, or any type of RP tactic. You just smash a sword OOCly reflecting your OOC skill with PVP and not your RP skill in combat.

     

    Though in War it's the only alternative and I don't think it's bad to have the occasional War which is a relaxation in RP, it's controlled by GM's. I don't support a continual No-RP killzone in the least.

     

    I have said this soo many times, but PVP is your OOC self clicking on a mouse to attack and hit someone with a weapon In Game. It has no link to RP fighting simply because in an RP fight there are hundreds of variables that will influence the fight.

     

    With PVP, a 12 year old could beat a Tank because he clicks faster. Does that make sense in RP? No it doesn't.

    With PVP, you don't take into account RP skill, weaknesses or strength, or any type of RP tactic. You just smash a sword OOCly reflecting your OOC skill with PVP and not your RP skill in combat.

     

    Though in War it's the only alternative and I don't think it's bad to have the occasional War which is a relaxation in RP, it's controlled by GM's. I don't support a continual No-RP killzone in the least.

     

     

    But your wrong about pvp.

    A huge misconception is that all it is clicking faster.

    Minecraft is made so that It's not just clicking faster, theres a certain amount of clicks you can register before the rest of your clicks start to register.

    It's about dodging (strafing) and technique, its the reason why many people have been able to fight 2 or more people at once and win, aswell as, it makes powergame nonexsistant, makes things quicker, and as I and erlend said before, more fast pace, fun which is how the badlands sounds like It's being developed for and feared because there is an aspect of fear involved oocly aswell.

  6. Im loving the idea for the badlands, a very feared area filled with conflict. However, I think at the least there should be yelling at the level that aegis had before pvp, simply running up and pvping is something that shouldn't happen though unless preplanned.

     

    Edit:

     

    Conflict is five times the fun when it done using pvp. The reason for this is because people have something to fear, they can't control there own destiny judging by how they type. Not only that, but it is the mechanic of war in this engine that we play on, Minecraft. Clashes and battles are only more epic when they are done fast pace, and the outcome is determined by skill.

     

    In a wide open, kill-zone, it only makes sense.

     

    I dislike the compromise, I think it's mediocre in the sense that an entire area just makes people want to eat eachother and be crazy cannibals. In the Badlands, it should be a wartorn zone struggled over between bandits, factions, and nations, a refugee place for cannibals and sadistic murderers wouldn't make sense, they would be trampled by the forces that constantly march across the badlands, the quiet collective villain should try and stay out of the middle of a warzone and go to a place like a city or town where he can prey.

  7. The three men lug gather around the body, as August departs from the group, digging a makeshift grave, next to the New Arethor courthouse.

    Moments later, the men, each having served along side there brother Caliean for years, topple his body into the grave.

    Drelik, whilst shaken from the traumatic experience, somewhat relaxed from the cactus, unties his own bandana, and leaves it on the gravesite.

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