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Ithil

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Posts posted by Ithil

  1. By all means, I'd expect counsel to be sought from others. I speak on behalf only of the people in my circle of LoTC friends, but I am sure many others agree from the general tone around the TS and other groups we come into contact with on the server. Nothing wrong with a little late night lag if its worth the results! 

     

    Not letting us down, in fact you talking to us here is quite the opposite of a let down! 

     

    Look forward to all the delicious cobblestone! :D

  2. Ever,

     

    Thank you very much for your timely and robust reply. I know I speak on behalf of many people when I say we really appreciate all the hard work you are putting in and the unsociable hours required to make the changes. I am glad that there is a plan in place to progress forward and we have some sort of understanding now of the issue. Again, I think a public announcement may be particularly well received as frustrations begin to rise.  

     

    Personally, I think taking the server down to make the changes and fix the multiverse issues would be the preferred course of action. I'd rather have a finished product with the key features than a server with limited player functionality. Although RP isn't necessarily affected by these issues the backbones of the communities are hindered and things are getting worse (as mentioned economic and build programs are being severely damaged). Again, so long as the reasons are explained I am certain it would have general popular support.

     

    As I am sure statistics are showing peak and non peak populations on the server are being impacted,in part, one would assume,  to do with the issues above. 

     

    I really hope correcting action can be taken soon. 

     

    Thanks Again,

    Elder Ithil

  3. Hello,

     

    Apologies if this has been raised, I have looked for it, but cant seem to find a thread. 

     

    Could we please have some sort of proactive message regarding the mining system on LoTC? They have been down this entire week and it is beginning to impact on the game (this is my opinion, but I know it is shared by others). I have sought clarity from the mods on this, at best I have been told they will get back to me, at worst I have been told 'they are down' followed by a prompt close of the mod req.

     

    For a game centered around building and mining, lacking the latter seriously reduces the enjoyment factor. It also impacts the economy as prices get driven up and player access to ore's is floored. Many of our clans major building projects have been undermined (lack of both materials and efficient tools) and I am certain less people have been playing as they wait around for the mines to be fixed.

     

    The lack communication around the problem is making it worse, so I am posting here with the hope it encourages a robust response from the support team and some sort of timescale might be applied to it's resolution. 

     

    Many Thanks,

     

    Elder Ithil

    Osage Clan 

  4. Alternate Account Application

    Main Account MC Name:

    NeoAnderson

    Alternate Account MC Name:

    Aeradiir

    In your own Words, describe what Metagaming and Powergaming are.

    Metagaming and Powergaming are abuses most common in junior roleplayers or those out to deviate from the rules. MGing is essentially the use of OOC materials to influence IC actions. Information, exploits, communication gathered outside of the game should not be deployed to influence IC behaviour. Discovering a map of some magical ruins on the internet and then following this map in game would be a prime example of such. PGing contains different physiological and material elements. Creating unsustainable and unfair attributes to one’s character is a common example of PGing. Seeking power, at all costs, at the expense of others, the lore/law and indeed, the enjoyment of others, is a form of PGing. Any action which inhibits the action of another, unfairly, can be deemed as power gaming. Deciding your sword has an un-blockable, all damaging buff that will render any opponent defeated without them even being able to respond is an example. More materially, abuse of in-game mechanics giving unfair advantages can also be considered a pseudo form of PG/MGing.

    Character Name:

    Ithtoriell Aeradiir

    What is your Race?:

    Dark Elf

    Biography(This should include the history of your character and his life as well as age, appearance and personality, etc.):

    Ithoriell is a typical dark elf female. Her skin is tinted a twilight grey and her hair a greyish white. Her eyes however are unique; every member of her known family has always had dark ebony eyes. But Ithoriell is different, her mother said it was an omen, that a great magic must be stored up inside her, warping her very soul. It is indeed true that many elves hold the eyes to be the gateway to the soul.

    Ithoriell was present on the voyage of escaped elves from The Verge in Aegis. She journeyed with her mother, father and two brothers. One of whom is a resident of Normandor this very day….Ithil. A most cruel fate had inflicted this family, and fractured their very existence. As far as Ithil knew his sister, mother and father perished on the shores of Asulon, in the unknown waters. Ithil fled with his brother on his father’s command, vowing to protect his younger brother at all costs. He left his parents and sister injured aboard the ship, seeing no hope of survival. To make matters worse he lost his brother in the waters too on his swim to the mainlain. Ithil has never forgiven himself, deeming the loss of his entire family on his hands.

    However what Ithil did not know, was the true outcome of these events. Although nothing is known of his brother, the Gods smiled on Ithoreiell that day. As the ship was sinking the main mast split from the ship and plummeted to the main deck, narrowly missing her family. It was these screams that Ithil heard and assumed the worst as he made his escape. However, things were not as they seemed. These were screams of fright not death. Ithoriell quickly thought, she lashed herself, mother and father to the main mast. It split from the main ship and began to drift away as the ship sank further into the ocean.

    Ithil had washed up on the shore, unconscious, awaking only days later. He had lost his brother, he had lost his family. He was driven tormented across the land, before eventually settling in Malinor, vowing a military career in service of the elves, to remedy his protective failures of the past. He would now ensure that no elf fell to the same fate. Ithoriell and her parents washed up on shore near where most of the ships eventually moored. Her parents were injured badly, a group of humans saw her in distress and took her in, along with her parents.

    Time passed and Ithoriell watched over her parents. The monks were so overwhelmed with organising a new temple they had no time to see them or attempt to remedy their ills. Ithoriell waited as human domain she sheltered in turned into Salvus. She longed to rejoin the elves, hearing of the kingdom of Malinor, far to the North. But she could not bring herself to leave her parents, besides she assumed her brothers were dead.

    Years passed, as did Ithoriells parents. A wretched isolation and deep loneliness filled her heart and soul. She wandered through the human kingdoms, taking her anger our of trees with her axe, it made things easier somehow.

    This continued until one fateful day she overheard a group of Malinorian diplomats talking in Salvus. They were talking about a newly elected Prince, Prince Ithil of Normandor. Ithoriells ears picked up and her eyes widended. Could this be….her Ithil!? She ran to the diplomats, asking them question after question about this Ithil. It WAS HIM!! He was alive!!!

    Ithoriell packed her things and her axe and returned to the diplomats. They granted her permission to travel back to Malinor with them, reporting back to the Elven High Council. Ithoriell was overjoyed! After all these years, she had family again….she had Salvation. She journeys to Normandor, to be reunited once more!!!

    Your characters ambitions:

    After hearing that her brother is in fact alive she wishes to make a journey to Normandor at once. It has been years since she saw him last, Ariel truly guides her once more. She has family again and she will stop at nothing to set her eyes on her brothers once more.

    Out in the Wilds, your character comes across a small cottage. Outside, there appears to be an elf struggling combat with two bandits. What does your character do?

    Ithoriell panics, she has been sheltered in a city for so long, such violence has only been whispered to her but never experienced. She knows she can use an axe, but she has never cut flesh with it. She decided she can’t leave the elf to die. She picks up two small rocks from the floor; from the cover of the trees she throws the rocks at each of the bandits! She rustles the branches and ensures they are on their way. Once she is sure they have left the elf, she sprints away, throwing more rocks back as she finds them; until losing them in the thick of the woods.

    Your character walks up to a shop in a quiet market. "Hello, my good sir!" says the shop owner. "What may I help you with today?" How does your character answer?

    Ithoriell frowns and scrunches her face up. SIR!!! SIR!!!! I am a female you blind fool! It’s the middle of the day and you have no excuse for making such a mistake unless you are a Mori, blinded by the light! I would ask kindly for an apology and reassessment of your statement if you please!....

    A screenshot of your skin:

    2ykx8ac.png

  5. Out of Character:

    MC name: RandomBuddhist

    RP name: Cursolus

    Race: (Wood) Elf

    Do you meet the basic Initiate requirements? Yes.

    In Character:

    -I swear to abide by all the rules of Normandor and the Kingdom of Malinor.

    -I swear to uphold the peace, justice and sanctity of the Elder Tree.

    -I swear not to abuse my powers, to assist my brothers in arms and to conduct myself professionally.

    -I swear to follow the chain of command and strive to prove myself to them.

    “As brothers in arms we strive to ensure the security and prosperity of our city. Harbingers of death to all who would oppose Her, paragons of justice to all who defy Her, protector of Her sanctity.”

    Signed: Cursolus

    *The Sentinel asks you questions so he may ponder over your request to join the Guard, he beckons you to keep it brief*

    Question 1: What can you contribute to the Guard of Normandor? My sword and bow to fight and protect, as well as my skill with travelling and scouting.

    Question 2: Armoured persons approach our gates, they are open. You don’t know why they are here. What do you do? I stop them and kindly ask what they are doing. If they prove to be hostile, I will call reinforcements and defend the city with my life. If they are friendly, I will ask them to keep their swords sheathed and their helmet off while they are in the city.

    Question 3: Where do you wish to progress in the Guard? Probably as far as sentinel of the shadows. My skills would be best applied doing scout and reconnaissance duty rather than guarding, so I am most likely going to aim for a job that entails such things. I don't know if I will try to go any further than that - honestly, I do not like positions of heavy responsibility. I usually prefer working independently, but the nation of Malinor called me to arms, and so I respond.

    As High Commander of the Sentinels I accept your oath. Welcome Brother, we will have scouting and recon duties waiting for you. There is certainly a path to be forged in the Sentinels doing this. I look forward to meeting with you again.

  6. Out of Character:

    MC name: Royal_McKeogh

    RP name: Gorin

    Race: Dwarf

    Do you meet the basic recruit requirements?

    Yes.

    In Character:

    I swear to abide by all the rules of Normandor and the Kingdom of Malinor. I swear to uphold the peace, justice and sanctity of the Elder Tree. I swear not to abuse my powers, to assist my brothers in arms and to conduct myself professionally. I swear to follow the chain of command and strive to prove myself to them.

    “As brothers in arms we strive to ensure the security and prosperity of our city. Harbingers of death to all who would oppose Her, paragons of justice to all who defy Her, protector of Her sanctity.”

    Signed: Gorin

    *The Sentinel asks you questions so he may ponder over your request to join the Guard, he beckons you to keep it brief*

    Question 1: What can you contribute to the Guard of Normandor?

    I can provide, aside from my axe, the outlook of one not of the elves. Because I am a Dwarf, and my race's philosophy differs from that of the elves, I will be able to provide different opinions on matters of alliances, war, and trade. I am also a skilled axeman, and proficient with a bow. I can collect wood to be used, as well as do a bit of farmin', although farming isn't exactly my strong suit and lumberin' comes natural to us Dwarves.

    Question 2: Armoured persons approach our gates, they are open. You don’t know why they are here. What do you do?

    Close the gate immediately. If armored persons are approachin' the gate the citizens must be secured. After this, I would be wantin' to know how many are in their party, if I suspect they are lyin', I call for a senior officer to take over, as I don' want to be lettin' liars and trouble makers into the city. If I didn' suspect them of lyin', I would ask them to remove their helms and stow away their weapons, then ask them their business and names. If nothin' seemed suspicious by then, I would let 'em in.

    Question 3: Where do you wish to progress in the Guard?

    Hopefully to a Sentinel, as is every recruit's dream. definitely in axes, as that is my strong suit. I hope that the Sentinels can come to see my value, and what I 'ave to offer to the Elves.

    As High Commander of the Sentinels, I accept your Oath. Welcome Dwarf, we will certainly have use for your unique skills here. I recommend seeking out Guardian Odsarh as he is also of your kin.

  7. Out of Character:

    MC name: itsjohnwooo

    RP name: Saeros

    Race: Elf

    Do you meet the basic recruit requirements?

    Aye.

    In Character:

    -I swear to abide by all the rules of Normandor and the Kingdom of Malinor.

    -I swear to uphold the peace, justice and sanctity of the Elder Tree.

    -I swear not to abuse my powers, to assist my brothers in arms and to conduct myself professionally.

    -I swear to follow the chain of command and strive to prove myself to them.

    “As brothers in arms we strive to ensure the security and prosperity of our city. Harbingers of death to all who would oppose Her, paragons of justice to all who defy Her, protector of Her sanctity.”

    Signed: Saeros

    *The Sentinel asks you questions so he may ponder over your request to join the Guard, he beckons you to keep it brief*

    Question 1: What can you contribute to the Guard of Normandor?

    I can provide any type of wooden material that the Guards require, as I am also a lumberjack. I have lived in Normandor for awhile so I know all the roads and buildings in Normandor. Not only that, I am training in both swordsmanship and axe mastery skills.

    Question 2: Armoured persons approach our gates, they are open. You don’t know why they are here. What do you do?

    First of all, closing access to the City of Normandor, ensuing the protection of the citizens inside. Then, I will ask basic questions: Their identity and reason for being in the city. If things get out of control, I will quickly call for other Guards.

    Question 3: Where do you wish to progress in the Guard?

    Personally, I would like to reach the rank of Sentinel, possibly in Axe Mastery, for it is a vacant spot. However, I am not skilled enough to become a Sentinel, meaning I'll train very hard and do my job as a Guard, even as an Initiate.

    As Lord High Commander I accept your Oath, Welcome to the Sentinels!

  8. Out of Character:

    MC name: Cardz3

    RP name:Rovan_Dyonel

    Race:High Elf

    Do you meet the basic Initiate requirements?

    Yes, in fact I exceed them. :grin:

    In Character:

    You read the Oath of the Guard:

    I, Rovan Dyonel swear to abide by all the rules of Normandor and the Kingdom of Malinor. I swear to uphold the peace, justice and sanctity of the Elder Tree. I swear not to abuse my powers, to assist my brothers in arms and to conduct myself professionally. I swear to follow the chain of command and strive to prove myself to them.

    “As brothers in arms we strive to ensure the security and prosperity of our city. Harbingers of death to all who would oppose Her, paragons of justice to all who defy Her, protector of Her sanctity.”

    Signed: Rovan Dyonel

    *The Sentinel asks you questions so he may ponder over your request to join the Guard, he beckons you to keep it brief*

    Question 1: What can you contribute to the guard of Normandor?

    Rovan: I can contribute my own sword and skills ((42 swords)) and a fierce will to protect my homeland.

    Question 2: Armoured persons approach our gates, they are open. You don’t know why they are here. What do you do?

    I would order them to halt, name themselves and their business in Normandor. If they have good reasons to enter the city, such as meeting an official or returning to their homes after a journey, I would grant them entrance. If they wished to do business in the city (buying or selling items) I would ask another initiate to accompany them to their destination. If they did not provide a reason, I would sound the alarm for assistance and try to hold them at the gate.

    Question 3: Where do you wish to progress in the Guard?

    I wish to move up the ranks to perhaps sentinel, and be a respected citizen of Normandor.

    As Lord High Commander I accept your Oath. Welcome to the Sentinels!

  9. Update Notes - 23/02/2012

    Added the Captain Structure in line with expanding duties and responisbilities.

    Captain of the Realm:

    A truly coveted role, highly prestigious and hugely rewarding. This person must display tremendous leadership. He will be the High Commanders eyes, ears and voice. He will lead the Sentinels in to battle and organise the cohorts in preparation for war. Truly the commander’s right hand man and the most important Sentinel in the army. This role is a huge responsibility but hugely rewarding. The eyes of Malinor will be watching you. Do not let the Kingdom or Normandor down!

    Captain of the Sentinels:

    This Captain is responsible for the command of the Sentinels in Normandor. His role is also highly commended and he works with the Captain of the Realm to ensure the Sentinels are ready for war. He also ensures the Initiates and Guardians are put on the right path to becoming Sentinel. He must command respect and have real leadership abilities. A Sentinel of high status and great responsibility.

    Captain of the Auxillia:

    This Captain is responsible for the Sentinallia Auxillia. He is to oversee recruitment of all forces that reside outside of Normandor. He is responsible for their training and equipment and answers directly to the High Commander. He collaborates with the Sentinel and Realm Captains in times of war. This Captain forms a vital external link and is truly invaluable for the Kingdoms external security. He may promote those in the Auxillia up to the level of Guardian. Following that promotion must be granted by the High Commander.

  10. Out of Character

    MC name: Dokahn

    RP name: Lord Darius Axforth

    Race: Dark Elf

    Do you meet the basic Initiate requirements? Yes

    In Character

    I swear to abide by all the rules of Normandor and the Kingdom of Malinor.

    I swear to uphold the peace, justice and sanctity of the Elder Tree.

    I swear not to abuse my powers, to assist my brothers in arms and to conduct myself professionally.

    I swear to follow the chain of command and strive to prove myself to them.

    “As brothers in arms we strive to ensure the security and prosperity of our city. Harbingers of death to all who would oppose Her, paragons of justice to all who defy Her, protector of Her sanctity.”

    Signed: Lord Darius Axforth

    *The Sentinel asks you questions so he may ponder over your request to join the Guard, he beckons you to keep it brief*

    Question 1: What can you contribute to the Guard of Normandor? Invaluable information, a safe haven in the south, my ax Izla Da (which i am very skilled with ((100)), and my goshawk Gildiir who serves as my eyes and ears.

    Question 2: Armoured persons approach our gates, they are open. You don’t know why they are here. What do you do? Whistle for some back-up, ask to remove all hoods and helms, then names and business. Dispatch them accordingly (be that in a sack or send them on their way), lock up and man the gate.

    Question 3: Where do you wish to progress in the Guard? As a former Sentinel of Aegis I wish to work my way back to that title and then more. I want to become someone who can be sent in as a one man army to gather information and bodies and get out before anyone notices. My only condition as that I am able to work heavily undercover. Becoming an Auxillia ranger would be fine as well.

    As High Commander I accept your Oath, welcome to the Sentinels. Long may you serve them in Glory and Honour.

    I would ask you report directly to me to discuss you path in the Sentinels, I see a great future for you here.

  11. The Normandorian Chronicle: Chapter One: The Beginnings – The Journey of the Elder Seed

    Chronicled by: Ithil, High Comander of the Normandorian Sentinel, High Council I

    Sourced by: Prince Bravepaw, Cheiftan of Normandor, Prince of Malinor

    This is the Story of how the great Elder Tree of Normandor formed. For generations a powerful dynasty of Elves held a seed. However this was no ordinary seed, this was an Elder Seed. It is said that of all the great trees in Aegis only the Elder Seeds could produce the finest and most magical entities. These seeds were tainted by both light and dark magic and would yearn to reside in the heavens but also, in the Void.

    The last know holder of this seed was Bravepaw, now Chief of Normandor, founder of the Elder Tree. Having little understanding of the seeds power, the Gods truly had guided him to unleashing its full potential. Over the long Elvish years and with the considerable gaps between generations, the purpose for the seed had been somewhat lost. All that survived was the tradition to pass the seed on to the new eldest son with the simple words “Light conquers evil, consumes darkness, embraces life and takes root even in the most darkened of places.” Bravepaw had indeed always been baffled by these words, but wore the seed around his neck, instilling in him the protection and guidance of his ancestors.

    On his father’s death bed Bravepaw was told, “when The Void surrounds you, look to our greatest source of light,” with those words, passing him into the beyond. The Elder Seed became incredibly sentimental to Bravepaw, he clutched it in remembrance of his father and his fathers before him; it guided him and comforted him, leading him to the beyond.

    [.….]

    Seasons passed, Bravepaw grew mature and wise. He became very close to his elvish companion Genriel, and formed a strong pact with two Elves named Orlanden and Travathian. They eventually came to settle South of Lauralin, in a place named Valenwood. For a while Bravepaw found peace there, but the Seed would always distract him and push him, he never felt truly at home. Following a peace treaty struck between the Elves and the Orcs the four companions were given the opportunity to run an Elvish outpost and have much more autonomy. Bravepaw accepted this position in order to expand the frontier of the Evlish power. He always remained suspicious and vigilant of the new Orchish landlords. A price of 50,000 minas was put on this land, Bravepaw set about to gather the necessary funds, the Orcs giving him one week to do so. However, the Orcs in their treachery, arrived earlier than this to collect it. They wanted a reason to ramsack the place and remove the Elvish presence. On arrival Bravepaw had managed to raise the necessary amount and offered it willingly. The Orcs, defeated in their dim-witted plan, turned it down and retreated, attempting to salvage what they would call Orcish pride. Bravepaw decided to take a hunting party to gather food for the outpost. He left two younger elves to pay the Orcs on their return. Supplies were running low and this hunt would be critical to their survival. Fate it would seem, has a wicked sense of irony.

    The Orcs were watching; they watched Bravepaw lead his people into the wilds to hunt. They watched the two elves that were left behind and they watched the sun dip behind the mountains, until it was day no more. That night the Orcs charged the outpost, slaughtering the two elves, taking the money and setting the place on fire. The outpost had no hope and was scorched from the very surface of Aegis. When Bravepaw returned with his companions they were met by smouldering ruins, the air thick with smoke, the ground covered in ash. The Orcs there told Bravepaw this was the action taken for not paying. Bravepaw used his elvish wisdom to try and reason with them, he had given the opportunity of payment and even left the money. “Cunsidda it compens..compen..compensation” the Orc growled; looking very pleased with himself for mustering the necessary vocabulary.

    Bravepaw felt a rage building inside him; he wanted to strike these foul Orcs down now where they stood. He reached for his bow, but something stopped him. He felt the seed beating, beating as if it were his own heart. It calmed him, it filled him with warmth, a vision flew into his head, the void, an island, a distant land, and unlike anywhere he had seen in Aegis. Was this to be his home, was his father calling to him or was the magic of the seed driving him insane? He pondered on this for a moment. An Orc seeing that his hand had reached for the bow lunged forward, piercing his dagger into Bravepaw’s chest. His companions gasped, reaching for their swords, fearing the worst. However, Bravepaw had not been harmed. The dagger struck the seed and the seed had erupted! The Orcish metal dissolved into nothing, corruption spread through the body of the Orc, he squirmed and screamed as he turned into ash, the ash was swept into the wind. The Elder Seed had awoken! The rest of the Orcs seeing the raw power of whatever this was rushed away, leaving Bravepaw and his companions in awe of the events that had just transpired. The Elder Seed was glowing now, it had been given its sacrifice, the glow of the Seed was pulling them, leading them, guiding them. The group would follow its light, to the very end of Aegis if they needed to. They made a pact that day, never to rest, until they had found the home the Seed was leading them to. The group played their part in the evil times to come, the rise of the Undead and the Torment of Iblees. But this, like many things, is a different story.

    [……]

    The Companions boarded an Elven ship on the shores of the Verge. The Seed had brought them here, evil had driven them here. Throughout all they had suffered the Seed still shone bright. It was drawing them across the perilous ocean; it was calling them to Asulon. On reaching the shores of this new land the Seed seemed to glow brighter than ever. They knew, after all these years, they were close. Bravepaw and his companions were loyal to the Elves. They stayed with them, to protect their people, until the elves stopped in what later became Malinor and where the Elvish City of Elandriel was founded. For a while the Seed dimmed, they stood at the foot of the tree the Elves of Elandriel named the Mother tree, Bravepaw buried the Seed here, not understanding what he should do. They remained there for many Elven weeks, a busy bustling city sprung up around them as the Elves settled into their new home and an Elven Prince oversaw the creation of a new Elven safe heaven. Bravepaw never left the site where he planted the Seed at the foot of the Mother tree. Until one fateful night he awoke.

    A blinding light had erupted from where he planted the Seed. The light sent sparks far to the South and he heard a distant explosion. Bravepaw ripped the Seed from the earth. To his amazement it had sprouted! (The mages of Normandor believe this to be simple in explanation; the Seed had simply forgotten how to be a tree! The Mother tree reminded it of this. However, this will be explained in another Chronicle.) Bravepaw woke his Companions and they ran in the direction of the sparks. The Elder Seed glowing brighter than ever before, emitting a single melodic tone the closer they got to the site the sparks had landed.

    They came to the sea; across it they saw a shoreline, the top smouldering, glistening in the darkness, surely the sight of the explosion. They swam across the shore, they were close now, and they knew it. They came to the top of the smouldering mass and stared down into the abyss. There a temple lay, surrounded by the darkness of the Void. (The mages of Normandor believe this to have been a sight of Mori ritual and sacrifice to the Void.) Darkness filled their hearts, evil filled their minds, they all dropped to the floor, and the void was consuming their very souls. As Bravepaw’s mind became dark, his vision blurred and his warmth removed, he clutched the Seed tight. In his head he heard the saying his family had always kept true “Light conquers evil, consumes darkness, embraces life and takes root even in the most darkened of places.” Bravepaws mind cleared, he saw….the impossible…the ghost of his father…and his dying words “when The Void surrounds you look to our greatest source of light.” Bravepaws mind cleared, only for an instant, he knew what he must do. He mustered the last of his strength and cast the Elder Seed into the depths of the Void. Darkness filled him. Bravepaw and his companions were but lifeless corpses on the fringes of this foul temple and her Void.

    As they lay there, something never seen before happened. Shoots, roots, branches, leaves and vines sprouted from the all-consuming darkness of the Void. Several of the Vines carried Bravepaw and his companions upwards, beneath them a tree like no other was growing. The Elder tree had been born in Asulon! If you remember “these seeds were tainted by both light and dark magic and would yearn to be in the heavens but also, in the Void.” It had found its perfect home; its roots sprawled into and filled the Void, while its branches and trunk reached out for the heavens, beyond the clouds. This truly was the perfect site for the Elder Seed, and this is how the first and indeed only Elder tree came to Asulon.

    Bravepaw and his Companions awoke, gasping for air. They were astonished; they had awoken to find themselves on top of the world. Beneath them the Elder tree creaked in the Asulonian winds and the leaves roared. It is not known how long the tree took to sprout, but Bravepaw and his companions were sustained by its light and had been released from the clutches of the Void. They began to climb down its branches and used her vines as ladders. When they reached the foot of the tree, they looked at each other….they had been given their home. Travathian looked to his companions… “Normandor…above sacred land.”

    The Elder Tree was visible from much of Malinor. Many journeyed to its shores, drawn by its light. Bravepaw, Genriel, Orlanden and Travathian appointed themselves as Chiefs and Chiefess of all of Normandor, founders, protectors and rulers. They created the first High Council of Normandor to oversee its development. High Magister Kyrenn, High Commander Ithil and High Lord Thrase now sit on the council and oversee many different aspects of its development. They work with the Chiefs to ensure harmony and prosperity across all of Normandor and the Elder Tree. The inside of the Elder tree and indeed the very top became space for many homes and buildings and is home to some of the finest Elven architecture in the lands.

    On one fateful day The High Prince of the Elven lands of Malinor decided to journey to Normandor. He had heard many tales of its beauty and tranquillity. He had been busy securing the future of Malinor and it was not until now that he had found the time to observe the Elder Tree in all her glory. On arriving at the bridge and meeting Bravepaw he could not believe his eyes. This truly was a place of elven might and power. Its beauty and nature overwhelmed him. He consulted the Elven High Council and talked to the Princes of Malinor. In his wisdom he decreed that the Elder Tree City of Normandor was to become Capital of all of Malinor. The city of the Elves, a bastion of Elvish power, home to the High Council Chambers and would house Malinor’s central Government. The citizens of Normandor rejoiced and celebrated. Bravepaw was appointed as a Prince of Malinor and joined the other Princes and Princess in the Malinorian Government. His Loyal companions and rulers of Normandor were declared as Lords and Lady of the Elven realm. The Elder tree, reborn, revitalised and rejoiced.

    Over the years as the Elder Tree has grown, its roots plunging ever deeper into the Void and its branches ever further into the heavens, the tree’s arcane aura has expanded significantly. Many mages have been drawn to this raw arcane infusion and believe tremendous power can be drawn from it. This ultimately has led to the establishment of a Normandorian college of Mages; the activities in which will be continued in a separate Chronicle.

    All this leads us to the current day, as Normandor still stands strong. Long may she bring peace, stability and light to the Elves of Malinor.

  12. Darkness falls across Malinor, the elves there retire to their trees to sleep the night away. However to the South the sky burns red, coloured and radiated from the light of a thousand fires! They hear loud horns piercing the silent night, growing louder and louder. Many elves stir in the night, fear enters the hearts of the young. However, these are no horns of war or misery, they are horns of celebration! The City of Normandor doesn’t burn fires of despair it burns fires of rejoice. For Normandor has now been named the Capital of Malinor! Its citizens exult in its new found wonder and place in Malinor. Truly a bastion of strength for the Elves of Malinor and all of her allies. Long may Normandor stand as a heaven for all those loyal to the enchanted Princedom of Malinor.

    The night passed into day, the fires subdued, the horns fell silent. The Normandorian Sentinels have been dispatched carrying a message to all those in Asulon friendly to the Elvish Princedom. Invitations are nailed to notice boards across the land.

    “Greetings from Prince Bravepaw of Normandor, Capital of Malinor. We graciously invite you to our opening ceremony to take place four elven days from now. A great celebration, feast and market will be held to usher in our new place in Malinor. Food, drink and hospitality shall be provided to all those friendly to Malinor whom wish to explore her new jewel. We will be hosting a great Banquet and will be opening our Market for the traders of Asulon to gather and trade their wares. There will be a casual dress code, arms and armour are not allowed within in the walls. Fear not you will be well protected. I and the citizens of Normandor look forward to seeing you in our fair City. Peace be with you.

    Signed Prince Bravepaw, The Chiefs of Normandor and her High Council”

    ((Event to take place on 17/02/2012, 6:00 GMT-8)

    The Normandorian Sentinels also issue all who wish to receive it with the first Chapter of the Normandorian Chronicle:

    The Normandorian Chronicle: Chapter One: The Beginnings – The Journey of the Elder Seed

    Chronicled by: Ithil, High Comander of the Normandorian Sentinel, High Council I

    Sourced by: Prince Bravepaw, Cheiftan of Normandor, Prince of Malinor

    This is the Story of how the great Elder Tree of Normandor formed. For generations a powerful dynasty of Elves held a seed. However this was no ordinary seed, this was an Elder Seed. It is said that of all the great trees in Aegis only the Elder Seeds could produce the finest and most magical entities. These seeds were tainted by both light and dark magic and would yearn to reside in the heavens but also, in the Void.

    The last know holder of this seed was Bravepaw, now Chief of Normandor, founder of the Elder Tree. Having little understanding of the seeds power, the Gods truly had guided him to unleashing its full potential. Over the long Elvish years and with the considerable gaps between generations, the purpose for the seed had been somewhat lost. All that survived was the tradition to pass the seed on to the new eldest son with the simple words “Light conquers evil, consumes darkness, embraces life and takes root even in the most darkened of places.” Bravepaw had indeed always been baffled by these words, but wore the seed around his neck, instilling in him the protection and guidance of his ancestors.

    On his father’s death bed Bravepaw was told, “when The Void surrounds you, look to our greatest source of light,” with those words, passing him into the beyond. The Elder Seed became incredibly sentimental to Bravepaw, he clutched it in remembrance of his father and his fathers before him; it guided him and comforted him, leading him to the beyond.

    [.….]

    Seasons passed, Bravepaw grew mature and wise. He became very close to his elvish companion Genriel, and formed a strong pact with two Elves named Orlanden and Travathian. They eventually came to settle South of Lauralin, in a place named Valenwood. For a while Bravepaw found peace there, but the Seed would always distract him and push him, he never felt truly at home. Following a peace treaty struck between the Elves and the Orcs the four companions were given the opportunity to run an Elvish outpost and have much more autonomy. Bravepaw accepted this position in order to expand the frontier of the Evlish power. He always remained suspicious and vigilant of the new Orchish landlords. A price of 50,000 minas was put on this land, Bravepaw set about to gather the necessary funds, the Orcs giving him one week to do so. However, the Orcs in their treachery, arrived earlier than this to collect it. They wanted a reason to ramsack the place and remove the Elvish presence. On arrival Bravepaw had managed to raise the necessary amount and offered it willingly. The Orcs, defeated in their dim-witted plan, turned it down and retreated, attempting to salvage what they would call Orcish pride. Bravepaw decided to take a hunting party to gather food for the outpost. He left two younger elves to pay the Orcs on their return. Supplies were running low and this hunt would be critical to their survival. Fate it would seem, has a wicked sense of irony.

    The Orcs were watching; they watched Bravepaw lead his people into the wilds to hunt. They watched the two elves that were left behind and they watched the sun dip behind the mountains, until it was day no more. That night the Orcs charged the outpost, slaughtering the two elves, taking the money and setting the place on fire. The outpost had no hope and was scorched from the very surface of Aegis. When Bravepaw returned with his companions they were met by smouldering ruins, the air thick with smoke, the ground covered in ash. The Orcs there told Bravepaw this was the action taken for not paying. Bravepaw used his elvish wisdom to try and reason with them, he had given the opportunity of payment and even left the money. “Cunsidda it compens..compen..compensation” the Orc growled; looking very pleased with himself for mustering the necessary vocabulary.

    Bravepaw felt a rage building inside him; he wanted to strike these foul Orcs down now where they stood. He reached for his bow, but something stopped him. He felt the seed beating, beating as if it were his own heart. It calmed him, it filled him with warmth, a vision flew into his head, the void, an island, a distant land, and unlike anywhere he had seen in Aegis. Was this to be his home, was his father calling to him or was the magic of the seed driving him insane? He pondered on this for a moment. An Orc seeing that his hand had reached for the bow lunged forward, piercing his dagger into Bravepaw’s chest. His companions gasped, reaching for their swords, fearing the worst. However, Bravepaw had not been harmed. The dagger struck the seed and the seed had erupted! The Orcish metal dissolved into nothing, corruption spread through the body of the Orc, he squirmed and screamed as he turned into ash, the ash was swept into the wind. The Elder Seed had awoken! The rest of the Orcs seeing the raw power of whatever this was rushed away, leaving Bravepaw and his companions in awe of the events that had just transpired. The Elder Seed was glowing now, it had been given its sacrifice, the glow of the Seed was pulling them, leading them, guiding them. The group would follow its light, to the very end of Aegis if they needed to. They made a pact that day, never to rest, until they had found the home the Seed was leading them to. The group played their part in the evil times to come, the rise of the Undead and the Torment of Iblees. But this, like many things, is a different story.

    [……]

    The Companions boarded an Elven ship on the shores of the Verge. The Seed had brought them here, evil had driven them here. Throughout all they had suffered the Seed still shone bright. It was drawing them across the perilous ocean; it was calling them to Asulon. On reaching the shores of this new land the Seed seemed to glow brighter than ever. They knew, after all these years, they were close. Bravepaw and his companions were loyal to the Elves. They stayed with them, to protect their people, until the elves stopped in what later became Malinor and where the Elvish City of Elandriel was founded. For a while the Seed dimmed, they stood at the foot of the tree the Elves of Elandriel named the Mother tree, Bravepaw buried the Seed here, not understanding what he should do. They remained there for many Elven weeks, a busy bustling city sprung up around them as the Elves settled into their new home and an Elven Prince oversaw the creation of a new Elven safe heaven. Bravepaw never left the site where he planted the Seed at the foot of the Mother tree. Until one fateful night he awoke.

    A blinding light had erupted from where he planted the Seed. The light sent sparks far to the South and he heard a distant explosion. Bravepaw ripped the Seed from the earth. To his amazement it had sprouted! (The mages of Normandor believe this to be simple in explanation; the Seed had simply forgotten how to be a tree! The Mother tree reminded it of this. However, this will be explained in another Chronicle.) Bravepaw woke his Companions and they ran in the direction of the sparks. The Elder Seed glowing brighter than ever before, emitting a single melodic tone the closer they got to the site the sparks had landed.

    They came to the sea; across it they saw a shoreline, the top smouldering, glistening in the darkness, surely the sight of the explosion. They swam across the shore, they were close now, and they knew it. They came to the top of the smouldering mass and stared down into the abyss. There a temple lay, surrounded by the darkness of the Void. (The mages of Normandor believe this to have been a sight of Mori ritual and sacrifice to the Void.) Darkness filled their hearts, evil filled their minds, they all dropped to the floor, and the void was consuming their very souls. As Bravepaw’s mind became dark, his vision blurred and his warmth removed, he clutched the Seed tight. In his head he heard the saying his family had always kept true “Light conquers evil, consumes darkness, embraces life and takes root even in the most darkened of places.” Bravepaws mind cleared, he saw….the impossible…the ghost of his father…and his dying words “when The Void surrounds you look to our greatest source of light.” Bravepaws mind cleared, only for an instant, he knew what he must do. He mustered the last of his strength and cast the Elder Seed into the depths of the Void. Darkness filled him. Bravepaw and his companions were but lifeless corpses on the fringes of this foul temple and her Void.

    As they lay there, something never seen before happened. Shoots, roots, branches, leaves and vines sprouted from the all-consuming darkness of the Void. Several of the Vines carried Bravepaw and his companions upwards, beneath them a tree like no other was growing. The Elder tree had been born in Asulon! If you remember “these seeds were tainted by both light and dark magic and would yearn to be in the heavens but also, in the Void.” It had found its perfect home; its roots sprawled into and filled the Void, while its branches and trunk reached out for the heavens, beyond the clouds. This truly was the perfect site for the Elder Seed, and this is how the first and indeed only Elder tree came to Asulon.

    Bravepaw and his Companions awoke, gasping for air. They were astonished; they had awoken to find themselves on top of the world. Beneath them the Elder tree creaked in the Asulonian winds and the leaves roared. It is not known how long the tree took to sprout, but Bravepaw and his companions were sustained by its light and had been released from the clutches of the Void. They began to climb down its branches and used her vines as ladders. When they reached the foot of the tree, they looked at each other….they had been given their home. Travathian looked to his companions… “Normandor…above sacred land.”

    The Elder Tree was visible from much of Malinor. Many journeyed to its shores, drawn by its light. Bravepaw, Genriel, Orlanden and Travathian appointed themselves as Chiefs and Chiefess of all of Normandor, founders, protectors and rulers. They created the first High Council of Normandor to oversee its development. High Magister Kyrenn, High Commander Ithil and High Lord Thrase now sit on the council and oversee many different aspects of its development. They work with the Chiefs to ensure harmony and prosperity across all of Normandor and the Elder Tree. The inside of the Elder tree and indeed the very top became space for many homes and buildings and is home to some of the finest Elven architecture in the lands.

    On one fateful day The High Prince of the Elven lands of Malinor decided to journey to Normandor. He had heard many tales of its beauty and tranquillity. He had been busy securing the future of Malinor and it was not until now that he had found the time to observe the Elder Tree in all her glory. On arriving at the bridge and meeting Bravepaw he could not believe his eyes. This truly was a place of elven might and power. Its beauty and nature overwhelmed him. He consulted the Elven High Council and talked to the Princes of Malinor. In his wisdom he decreed that the Elder Tree City of Normandor was to become Capital of all of Malinor. The city of the Elves, a bastion of Elvish power, home to the High Council Chambers and would house Malinor’s central Government. The citizens of Normandor rejoiced and celebrated. Bravepaw was appointed as a Prince of Malinor and joined the other Princes and Princess in the Malinorian Government. His Loyal companions and rulers of Normandor were declared as Lords and Lady of the Elven realm. The Elder tree, reborn, revitalised and rejoiced.

    Over the years as the Elder Tree has grown, its roots plunging ever deeper into the Void and its branches ever further into the heavens, the tree’s arcane aura has expanded significantly. Many mages have been drawn to this raw arcane infusion and believe tremendous power can be drawn from it. This ultimately has led to the establishment of a Normandorian college of Mages; the activities in which will be continued in a separate Chronicle.

    All this leads us to the current day, as Normandor still stands strong. Long may she bring peace, stability and light to the Elves of Malinor.

  13. Darkness falls across Malinor, the elves there retire to their trees to sleep the night away. However to the South the sky burns red, coloured and radiated from the light of a thousand fires! You hear loud horns piercing the silent night, growing louder and louder. Many elves stir in the night, fear enters the hearts of the young. However, these are no horns of war or misery, they are horns of celebration! The City of Normandor doesn’t burn fires of despair it burns fires of rejoice. For Normandor has now been named the Capital of Malinor! Its citizens exult in its new found wonder and place in Malinor. Truly a bastion of strength for the Elves of Malinor and all of her allies. Long may Normandor stand as a heaven for all those loyal to the enchanted Princedom of Malinor.

    The night passed into day, the fires subdued, the horns fell silent. The Normandorian Sentinels have been dispatched carrying a message to all those in Asulon friendly to the Elvish Princedom. Invitations are nailed to notice boards across the land.

    “Greetings from Prince Bravepaw of Normandor, Capital of Malinor. We graciously invite you to our opening ceremony to take place four elven days from now. A great celebration, feast and market will be held to usher in our new place in Malinor. Food, drink and hospitality shall be provided to all those friendly to Malinor whom wish to explore her new jewel. We will be hosting a great Banquet and will be opening our Market for the traders of Asulon to gather and trade their wares. There will be a casual dress code, arms and armour are not allowed within in the walls. Fear not you will be well protected. I and the citizens of Normandor look forward to seeing you in our fair City. Peace be with you.

    Signed Prince Bravepaw, The Chiefs of Normandor and her High Council”

    ((Event to take place on 17/02/2012, 6:00 GMT-8)

    The Normandorian Sentinels also issue all who wish to receive it with the first Chapter of the Normandorian Chronicle:

    The Normandorian Chronicle: Chapter One: The Beginnings – The Journey of the Elder Seed

    Chronicled by: Ithil, High Comander of the Normandorian Sentinel, High Council I

    Sourced by: Prince Bravepaw, Cheiftan of Normandor, Prince of Malinor

    This is the Story of how the great Elder Tree of Normandor formed. For generations a powerful dynasty of Elves held a seed. However this was no ordinary seed, this was an Elder Seed. It is said that of all the great trees in Aegis only the Elder Seeds could produce the finest and most magical entities. These seeds were tainted by both light and dark magic and would yearn to reside in the heavens but also, in the Void.

    The last know holder of this seed was Bravepaw, now Chief of Normandor, founder of the Elder Tree. Having little understanding of the seeds power, the Gods truly had guided him to unleashing its full potential. Over the long Elvish years and with the considerable gaps between generations, the purpose for the seed had been somewhat lost. All that survived was the tradition to pass the seed on to the new eldest son with the simple words “Light conquers evil, consumes darkness, embraces life and takes root even in the most darkened of places.” Bravepaw had indeed always been baffled by these words, but wore the seed around his neck, instilling in him the protection and guidance of his ancestors.

    On his father’s death bed Bravepaw was told, “when The Void surrounds you, look to our greatest source of light,” with those words, passing him into the beyond. The Elder Seed became incredibly sentimental to Bravepaw, he clutched it in remembrance of his father and his fathers before him; it guided him and comforted him, leading him to the beyond.

    [.….]

    Seasons passed, Bravepaw grew mature and wise. He became very close to his elvish companion Genriel, and formed a strong pact with two Elves named Orlanden and Travathian. They eventually came to settle South of Lauralin, in a place named Valenwood. For a while Bravepaw found peace there, but the Seed would always distract him and push him, he never felt truly at home. Following a peace treaty struck between the Elves and the Orcs the four companions were given the opportunity to run an Elvish outpost and have much more autonomy. Bravepaw accepted this position in order to expand the frontier of the Evlish power. He always remained suspicious and vigilant of the new Orchish landlords. A price of 50,000 minas was put on this land, Bravepaw set about to gather the necessary funds, the Orcs giving him one week to do so. However, the Orcs in their treachery, arrived earlier than this to collect it. They wanted a reason to ramsack the place and remove the Elvish presence. On arrival Bravepaw had managed to raise the necessary amount and offered it willingly. The Orcs, defeated in their dim-witted plan, turned it down and retreated, attempting to salvage what they would call Orcish pride. Bravepaw decided to take a hunting party to gather food for the outpost. He left two younger elves to pay the Orcs on their return. Supplies were running low and this hunt would be critical to their survival. Fate it would seem, has a wicked sense of irony.

    The Orcs were watching; they watched Bravepaw lead his people into the wilds to hunt. They watched the two elves that were left behind and they watched the sun dip behind the mountains, until it was day no more. That night the Orcs charged the outpost, slaughtering the two elves, taking the money and setting the place on fire. The outpost had no hope and was scorched from the very surface of Aegis. When Bravepaw returned with his companions they were met by smouldering ruins, the air thick with smoke, the ground covered in ash. The Orcs there told Bravepaw this was the action taken for not paying. Bravepaw used his elvish wisdom to try and reason with them, he had given the opportunity of payment and even left the money. “Cunsidda it compens..compen..compensation” the Orc growled; looking very pleased with himself for mustering the necessary vocabulary.

    Bravepaw felt a rage building inside him; he wanted to strike these foul Orcs down now where they stood. He reached for his bow, but something stopped him. He felt the seed beating, beating as if it were his own heart. It calmed him, it filled him with warmth, a vision flew into his head, the void, an island, a distant land, and unlike anywhere he had seen in Aegis. Was this to be his home, was his father calling to him or was the magic of the seed driving him insane? He pondered on this for a moment. An Orc seeing that his hand had reached for the bow lunged forward, piercing his dagger into Bravepaw’s chest. His companions gasped, reaching for their swords, fearing the worst. However, Bravepaw had not been harmed. The dagger struck the seed and the seed had erupted! The Orcish metal dissolved into nothing, corruption spread through the body of the Orc, he squirmed and screamed as he turned into ash, the ash was swept into the wind. The Elder Seed had awoken! The rest of the Orcs seeing the raw power of whatever this was rushed away, leaving Bravepaw and his companions in awe of the events that had just transpired. The Elder Seed was glowing now, it had been given its sacrifice, the glow of the Seed was pulling them, leading them, guiding them. The group would follow its light, to the very end of Aegis if they needed to. They made a pact that day, never to rest, until they had found the home the Seed was leading them to. The group played their part in the evil times to come, the rise of the Undead and the Torment of Iblees. But this, like many things, is a different story.

    [……]

    The Companions boarded an Elven ship on the shores of the Verge. The Seed had brought them here, evil had driven them here. Throughout all they had suffered the Seed still shone bright. It was drawing them across the perilous ocean; it was calling them to Asulon. On reaching the shores of this new land the Seed seemed to glow brighter than ever. They knew, after all these years, they were close. Bravepaw and his companions were loyal to the Elves. They stayed with them, to protect their people, until the elves stopped in what later became Malinor and where the Elvish City of Elandriel was founded. For a while the Seed dimmed, they stood at the foot of the tree the Elves of Elandriel named the Mother tree, Bravepaw buried the Seed here, not understanding what he should do. They remained there for many Elven weeks, a busy bustling city sprung up around them as the Elves settled into their new home and an Elven Prince oversaw the creation of a new Elven safe heaven. Bravepaw never left the site where he planted the Seed at the foot of the Mother tree. Until one fateful night he awoke.

    A blinding light had erupted from where he planted the Seed. The light sent sparks far to the South and he heard a distant explosion. Bravepaw ripped the Seed from the earth. To his amazement it had sprouted! (The mages of Normandor believe this to be simple in explanation; the Seed had simply forgotten how to be a tree! The Mother tree reminded it of this. However, this will be explained in another Chronicle.) Bravepaw woke his Companions and they ran in the direction of the sparks. The Elder Seed glowing brighter than ever before, emitting a single melodic tone the closer they got to the site the sparks had landed.

    They came to the sea; across it they saw a shoreline, the top smouldering, glistening in the darkness, surely the sight of the explosion. They swam across the shore, they were close now, and they knew it. They came to the top of the smouldering mass and stared down into the abyss. There a temple lay, surrounded by the darkness of the Void. (The mages of Normandor believe this to have been a sight of Mori ritual and sacrifice to the Void.) Darkness filled their hearts, evil filled their minds, they all dropped to the floor, and the void was consuming their very souls. As Bravepaw’s mind became dark, his vision blurred and his warmth removed, he clutched the Seed tight. In his head he heard the saying his family had always kept true “Light conquers evil, consumes darkness, embraces life and takes root even in the most darkened of places.” Bravepaws mind cleared, he saw….the impossible…the ghost of his father…and his dying words “when The Void surrounds you look to our greatest source of light.” Bravepaws mind cleared, only for an instant, he knew what he must do. He mustered the last of his strength and cast the Elder Seed into the depths of the Void. Darkness filled him. Bravepaw and his companions were but lifeless corpses on the fringes of this foul temple and her Void.

    As they lay there, something never seen before happened. Shoots, roots, branches, leaves and vines sprouted from the all-consuming darkness of the Void. Several of the Vines carried Bravepaw and his companions upwards, beneath them a tree like no other was growing. The Elder tree had been born in Asulon! If you remember “these seeds were tainted by both light and dark magic and would yearn to be in the heavens but also, in the Void.” It had found its perfect home; its roots sprawled into and filled the Void, while its branches and trunk reached out for the heavens, beyond the clouds. This truly was the perfect site for the Elder Seed, and this is how the first and indeed only Elder tree came to Asulon.

    Bravepaw and his Companions awoke, gasping for air. They were astonished; they had awoken to find themselves on top of the world. Beneath them the Elder tree creaked in the Asulonian winds and the leaves roared. It is not known how long the tree took to sprout, but Bravepaw and his companions were sustained by its light and had been released from the clutches of the Void. They began to climb down its branches and used her vines as ladders. When they reached the foot of the tree, they looked at each other….they had been given their home. Travathian looked to his companions… “Normandor…above sacred land.”

    The Elder Tree was visible from much of Malinor. Many journeyed to its shores, drawn by its light. Bravepaw, Genriel, Orlanden and Travathian appointed themselves as Chiefs and Chiefess of all of Normandor, founders, protectors and rulers. They created the first High Council of Normandor to oversee its development. High Magister Kyrenn, High Commander Ithil and High Lord Thrase now sit on the council and oversee many different aspects of its development. They work with the Chiefs to ensure harmony and prosperity across all of Normandor and the Elder Tree. The inside of the Elder tree and indeed the very top became space for many homes and buildings and is home to some of the finest Elven architecture in the lands.

    On one fateful day The High Prince of the Elven lands of Malinor decided to journey to Normandor. He had heard many tales of its beauty and tranquillity. He had been busy securing the future of Malinor and it was not until now that he had found the time to observe the Elder Tree in all her glory. On arriving at the bridge and meeting Bravepaw he could not believe his eyes. This truly was a place of elven might and power. Its beauty and nature overwhelmed him. He consulted the Elven High Council and talked to the Princes of Malinor. In his wisdom he decreed that the Elder Tree City of Normandor was to become Capital of all of Malinor. The city of the Elves, a bastion of Elvish power, home to the High Council Chambers and would house Malinor’s central Government. The citizens of Normandor rejoiced and celebrated. Bravepaw was appointed as a Prince of Malinor and joined the other Princes and Princess in the Malinorian Government. His Loyal companions and rulers of Normandor were declared as Lords and Lady of the Elven realm. The Elder tree, reborn, revitalised and rejoiced.

    Over the years as the Elder Tree has grown, its roots plunging ever deeper into the Void and its branches ever further into the heavens, the tree’s arcane aura has expanded significantly. Many mages have been drawn to this raw arcane infusion and believe tremendous power can be drawn from it. This ultimately has led to the establishment of a Normandorian college of Mages; the activities in which will be continued in a separate Chronicle.

    All this leads us to the current day, as Normandor still stands strong. Long may she bring peace, stability and light to the Elves of Malinor.

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