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urukaresh

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  1. Mod Post

     

    F-Vaulters: (scouting Pending)

     

    Outcasts: They would return with a Map of a few tunnels but nothing significant

     

    Outcast: Miller's Speech would be met with Great appeal  and the populace would greatly accept him

     

    Supernas Americae Imperium: The assault rifles would begin being Studied (2 Pages) The War of attrition would begin The Legion would move in from the west the Mercs hired on south and the bandit groups harassing the Mutants would leave Seattle in a state of constant combat for near 3 Weeks and at the end of the whole ordeal Near 600 Legionnaires dead

  2. Mod Post

     

    F-Vaulters: The Vat would begin Construction (1 Page) (scouting will be handed after I get a scouting map

     

     

    Outcasts: The Radio Scanner would Begin Being Designed (2 Pages)

     

    Supernas Americae Imperium: The Factory would slowly show signs of life before Dying shortly after as the Fusion Core powering the Generator would give out Halting the production for the moment. The Units sent to the Bunker would after a Firefight with some unusually well armed Mercenaries and having Faced major Casualties With only 75 Men returning. However they would bring back the Advanced weapons of the Mercs as well as what the Bunker held this being a small cache of Fusion cores and 5 Worn-out but Complete sets of T-45 Power armor

     

    Things Brought Back

    5 T-45 Power Armor Sets

    10 Fusion Cores

    15 Laser Pistols

    20 Laser Rifles

    10 Fully Automatic Assault Rifles

     

    Haven: The Assault would commence the 2000 Ghouls charging in the Mutants Standing guard shouting seeing the Massive assault coming. With the sound of Fat Man shells and Gunfire Haven war of Attrition had finally begun. Several hours after the assault commenced The fort would be abandoned by the Mutants Leaving its wealth to Haven However The costs were even more than what they appeared to be. 1500 Ghouls lay dead among the Mutants and In the office where The Mutant thought to be Crush commanded his Mutants Atlas sits in a chair having bled out from Bullet would before any Medical help could arrive Seeing a map of Salt Lake City showing not this one but near a dozen forts just like this one scattered throughout the city.

     

    Loot from the Fort and Battlefield

     

    Nearly 2000 Pipe weapons of all variety of Fire types

    A large cache of 400 Automatic Rifles

    15 Miniguns and a Single Fat Man and a small cache of 5 Shells

     

    Population Update

     

    F-Vaulters: Radio Broadcasts and Searching would bring a total of Many New comers to the F-Vaulters 4000 total Pop

     

    Outcasts: The Promise of Security over the Broadcasts has Brought Newomers To the outcasts. 1500  total Pop

     

    Supernas Americae Imperium: The Imperium would manage to find only Few CLose by that moved to join them 15500 Total Population

     

    Haven: The War took its toll but newcomers were attracted by atlas's Valor replaceing 1000 of the ghouls lost in total. 13500 Total Population

     

    The Lost Vault would Adopt People on there travels bringing there total up as well. 3,000 Total Population

  3. Mod Post
     
    Outcasts: The Trip would be a short one until the APC came upon a gun fight between all 5 knights Firing on a Deathclaw which is promptly Gunned down by the APC THe Bunker would be locked again from the outside barricaded. The Knights would mention a LARGE deathclaw nest in the bunker and that they NEED to leave. they would Agree.
     
    F-Vaulters: The Mutant armor Design would begin (2 Pages) 5 Mutant hounds would be made.
     
    Supernas Americae Impruiem: Armor Designing would Begin (2 Pages)
     
    Haven: The 1000 Feral Ghouls would rush the super mutants and upon INspection of the Scouts afterwords The Feral Ghouls Corpses would spread into the first few blocks until A Fortified Stronghold with a Radio brodcasting around the Fort saying "The Master Demands we listen to Crush he is the Master's Voice here"
     
    Haven would loose 1000 Ghouls
  4. MOD POST

     

    F-Vaulters: Things would go smoothly around the base and camps

     

    Outcasts: Classified mod being added (1 Page), Encryption creation begins (1Page)

    THe 5 Knights would not be heard from for several days and would be Marked MIA

     

    Supernas Americae Imperium: Pip-boy 2-way radio (2Pages) Radio Booster (3 Pages) 10mm Rifle (3 Pages)

     

    Haven: Several Fist fights would break out in the streets between Humans and ghouls high on jet that thought slapping a Mutants ass would be a Funny joke. 30 Ghouls/ Humans would be sent to Hospitals/Medical People and the Mutants would keep doing as they do

  5. MOD POST

     

    The Lost Vault: Your scouts would find Several Abandoned towns with food and water that could be taken, Most groups of people They run into Hand over everything they can spare to keep the Vaulters moving on and away from them. Large amounts of food and water have been brought to the main Convoy.

     

    Outcasts: A Moderate amount of Medical Supplies and Rations would be Packed away and Moved back to HQ. The Resources brought back from the last Operation are accounted for and cataloged. Large amounts of Food and Water and a Small amount of around 20 Fusion Cores

     

    Haven: New Armor Begins Designing (2 Pages) (scouting will be handled later when I get the map)

     

    F-Vaulters: THe Rest of the Faction would make there way to the Base and Help Set up though Most of the Population would have to remain Outside the base. Within the Base a Large stash of Pipe Weaponry would be found.

     

    The signal being emitted by the F-Vaulters Radio would be heard throughout the Wastelands anyone that has access to a radio would hear them (In other words, EVERYONE)

  6. Haven: Factory walls begin Construction, Scrap is collected, The recruiters would find no one willing to join. The Weapons reaserch would come to a grinding halt due to them not having even one example of a weapon that is beyond Pipe Weaponary and they would report this. (Scouting and FEV testing will be resolved when you have done as i asked in our PMs)
     
    Outcasts: The Marina Sweep would go as planned Palidins go in, Shoot some Mirelurks and Set up shop the Hospital Assault would go similarly though they would Lose 10 Knights in the Initial Firefight
    Losses Knights 10
    The Armor Modification testing would begin 2 Pages
    The Reactor would begin repairs 8 Pages
     
    F-Vaulters: The Trip there would be uneventful and upon finding the Military base they find the traders turning on them guns drawn shouting something like "No one can know this place exists" and firing. a small gun fight would ensure but the Mutants and There hounds finish the fight quickly enough with minor injuries and upon inspection of the base they would find a WORKING Fusion powered radio Beacon and Fully powered doors with Concrete walls, A perfect place to set up shop themselves now that the traders won't need it
     
    Supernas Americae Imperium: The ISS agents would bled into the raider groups Decently well enough. The Scouts would find an old Military Bunker however there rules prevent them from getting too close do to a small band on raiders currently calling it home
  7. Mod Post

     

    Haven: The Scouts would return bringing news of abandoned Robotics Factory That could potentially still be made to be useful.

     

    Supernas Americae Imperium: Factory Repair (4 Pages)

     

    F-Vaulters: The FEV Experiments on Smaller animals would result mostly in Deaths do to the Harsh Nature of the FEV however several Dogs Managed to Survive Mutating into Mutant Hounds (5) However The Radio Broadcasts would manage to attract a Small band of Traders looking to offer Food and Water In exchange for Safe Passage East Where an Old Military Base is said to be.

     

    Outcasts: The Military Operation would go Extremely Well with the First few shots bringing down the Laser Gatling Super Mutant and the Others Moving to attack or Flee They would be gunned down with nearly No casualties, Most of the Paladin's However Suffered Minor Injury and Repairs needed to the Power armor. The Palidins would bring back the Laser Gatling gun and a Several Pipe Rifles as most of them were damaged in the fight.

     

  8. Fallout: Redemption

    Forty years after the masters fall, his mutants have scattered banding in groups to survive, left without orders nor direction. But, as always, war… war never changes.

     

    The West Coast has continued to evolve, and new factions and nations have continued to spring up from the ruins of the great civilization of days past.

    With the master’s defeat, new opportunities have been opened up to the inhabitants of the Wasteland. However, seizing these opportunities can be risky, as raiders, slavers, and all degenerates from all paths of life seek to make their own ways in a fallen world.

     

    The Vault Dweller that brought about the Master’s demise has lead his people in Arroyo to prosperity. However, he is growing old… And he may not last for much longer…

     

    The NCR is a growing power, under the leadership of a middle-aged President-for-life Tandi. Will she continue to lead the NCR to greatness, and bring stability to the wastes?

     

    Soon, great threats will arise… But will the West Coast be up to the challenge of weathering them?

     

    Who will thrive, and who will fail, in this new, open world?

     

     

    Blue- Wasteland Traders

    Green- The Lost Vault

    Red- Supernas Americae Imperium

    Orange- Outcasts

    Brown- The F Vaulters

    Purple- Haven

     

    http://imgur.com/PeTdjHh

     

  9. Fallout: Redemption (A Post Apocalyptic Nations FRP)

    fallout-logo.jpg

     

    The Year 2201.

     

    Forty years after the masters fall, his mutants have scattered banding in groups to survive, left without orders nor direction. But, as always, war… war never changes.

     

    The West Coast has continued to evolve, and new factions and nations have continued to spring up from the ruins of the great civilization of days past.

    With the master’s defeat, new opportunities have been opened up to the inhabitants of the Wasteland. However, seizing these opportunities can be risky, as raiders, slavers, and all degenerates from all paths of life seek to make their own ways in a fallen world.

     

    The Vault Dweller that brought about the Master’s demise has lead his people in Arroyo to prosperity. However, he is growing old… And he may not last for much longer…

     

    The NCR is a growing power, under the leadership of a middle-aged President-for-life Tandi. Will she continue to lead the NCR to greatness, and bring stability to the wastes?

     

    Soon, great threats will arise… But will the West Coast be up to the challenge of weathering them?

     

    Who will thrive, and who will fail, in this new, open world?


     

    OOC Notes

    1. Please attempt to be original with your nations (any segment of a preexisting faction
     

    2. Anyone who is caught cheating in any way will not be kicked out of the FRP but will be put up against impossible odds, lose, and must restart with a new application so please keep this in mind.
     

    3. All games are taken into consideration. Power armor works similar to how it does in Fallout 4, being more like a personal vehicle than an actual suit of armor.
     

    4.  Basics for construction will be standardized
     

    5. Answer Radroach for Favorite Ice Cream Flavor
     

    6. All Cities Must be named and build actions must specify what cities they affect.
     

    7. Military can not exceed 1/3 of population if settled. Wanderers can have 100% of population but can only support at MAXIMUM 5,000 and if population exceeds this they MUST settle where they are
     

    Standardization

    Basic Sheet metal and chain link fence walls - 2 Pages

    Building new settlements (basic living areas and nothing more) - 5 Pages

    Scouting - 1 Page for every ten counties scouted (results will be handled in PM's unless something Extremely Significant is found.)

    Outposts (small forts for Military use)-  4 Pages

    Standardizing new weapons for the military (can only be done if you have enough weapons for ENTIRE MILITARY I.E. 100 weapons does not standardize 1000 soldiers) - 4 Pages

    Moving Armies- 1 Page for every 5 counties

     

    Research and Development

    ALL projects MUST be okayed by a Mod and a page number will be given.

    Anything too outrageous will be denied and not allowed regardless of how technologically "Advanced" you are.

     

    Playable Factions/Races

     

    Splinter Factions: Details Discussed in Pm’s

     

    Mutants- All mutants are slightly stronger and larger than humans thus will be less Numerous however all will have FEV for testing to try to mutate to advance that way

    Ghouls- Humans without the acceptance of world people, But gain Complete immunity to normal radiation and Feral Ghouls do not attack them unless provoked

    Humans- Humans

    Mixes- Details discussed in PM's


     

    Human and Ghoul factions will begin with 8 counties, 3 settlements and 15,000 People of their type if settled. Wanderers have 2,500 Total people

    Mutant Factions will start with 7,500 Mutants 3 Settlements and 8 counties  if settled, 1,500 if wanderers

    All people will start with Pipe weaponry as a standard with melee weapons playing a larger role, The Only Exception being Players that play a vault originating group of humans they will have 10mm Pistols and Security batons as standard in place of the pipe weaponry and will need to find more weaponry

    Only Vaults will have actual armor standard being thin kevlar vests and security helmets all others must improvise armor to standardize until new armor can be made.

     

    Wandering nations also have 4 Light Armored Personnel Carriers

     

    Please Message me either here or on skype (josh.toney4) if there are any questions

     

    App

    Forum Name:

    Faction Name:

    Race(Please include if you're from a vault if human):

    Settled or Wanderer:

    Faction Details:

  10. Istuv Tokarev Speaks to his advisers behind closed doors "WHAT DO YOU MEAN WE CAN"T ACT NOW BANDITS ARE A STONES THROW FROM OUR FARMS AND YOU WANT TO WAIT!" Istuv's angry voice would carry several feet beyond the closed door "Sir without proper intelligence we can't reasonably gauge there strength.." Istuv sighs "Fine but have a patrol of 50 Solders go through the farms every hour until this problem is dealt with." "Yes Sir!" the Advisers would leave quickly going about there tasks except the Adviser for development who would lay an SVT-40 rifle on the table along with some ammo "We must learn to build more of these, Sir." Istuv nods "Indeed... Get it done." the adviser nods and walks out with the rifle and ammunition

     

    Population

    Total: 3000

    Military: 750

    200 Solders armed with swords and homemade/inherited weapons

    30 Armed with swords and SVT-40 Rifles

     

    Civilian: 2250

    250 Civilians are given Billy Clubs and work as a police force to keep the peace

     

    Actions

    The New SVT-40's are taken to begin being taken apart and used to create molds for future production

     

    Scouting parties are sent to spy on the bandit lair to gauge its equipment strength

     

    Military continues training with the Melee weapons and the Firearms

  11. Istuv Tokarev paces back and forth in the main office of the old weapons factory, Turned Government Building/Living quarters for his own family looking out the window at the town that's built up around it over the years. His advisors and the peoples voice had brought him there reports. His Military Advisor standing near the door "30 Old war weapons.... Only 30 that's all that was left in this entire place?" "Yes Sir." the advisor would reply standing ready for whatever may come "And our people have only managed to keep or make 200 guns of there own..." He would sigh "Bring the People that own the guns and train them, Give the others Swords and teach them as best we can." The advisor would leave to begin his orders

     

    Population

    Total: 3000

    Military: 750

    200 Solders armed with swords and homemade/inherited weapons

    30 Armed with swords and SVT-40 Rifles

     

    Civilian: 2250

    250 Civilians are given Billy Clubs and work as a police force to keep the peace

     

    Actions

    People are sent to farm the land near the city.

     

    Scouting parties are sent out to attempt to find any useful remnants of the old times from the ruins of whats left (Mod Please)

     

    Military begins training with the Melee weapons and the guns

     

     

  12. Forum Name: urukaresh


    Nation Name: Tokarev's Legion


    Leader Name: Istuv Tokarev


    Government Type: Meritocracy


    Region you'd like to start (central Persia, north Ireland etc): South-western modern Ukraine


    Culture (Irish, French, etc): Soviet Russian


    What's my favorite color: Mega Milk Nerds


    Nation Backstory (a nice paragraph or two.):

     

    Tokarev's Legion was and is the small amount of Armed Solders of the red army assigned to guard the One and only Fedor Tokarev and his weapons manufacturing and design company. Istuv being an hair to this name and Small contingent of people that as the world came to a theoretical end flocked to him and his family for safety and a way to survive. The group has formed a working order based on merit, those that wanted to be weapons designers but were best suited to be something like a gardener are gardeners being one example. Istuv his advisers and the "Voice of the people" a elected official meant to give the people voice in the State council Most often he is the Religious leader and is voted from among the Bishops and priests of the People as they hold the most trust among the people.

  13.  images?q=tbn:ANd9GcSJZn7oGyw00JomGnSZBsQ

     

    The Head Smith would bring the news of the Unfortunate state of the Kovgam ore being lost in the smelting process, and that a small group of Dunmer had come near the city and spoken to a few citizens asking only basic information and watching our miners work at the Kovgam Pools.

    "This is good news perhaps they may be able to help us with our smithing problems.... Start making the Underground City look like the grand city it is and stockpile all Kovgam that is mined, the City will be given the name Taoul Darastrixi the would begin speaking of other projects to hopefully be finished before the Dunmer return 

     

    Population

    1,250 Total Population

    50 mages in total

    (30 Adept, 20 Apprentice,)

    30 mages in training (mages that have yet to gain even novice tier

    230 Solders

    750 Civilians, Merchants and other Non-Military Personnel


     

    Actions

     

    A large Statue of a Dragon begins construction in the middle of the surface section of town and the underground section an inscription on its base would read "All hail the Dragon lords of the mountains and skys." (2 pages)

     

    Kovgam Ore is stockpiled and the City begins to be carved into something worth being proud of. (5 pages)

     

    The City is Renamed Taoul Darastrixi or the city of dragons

     

    New Adept Mages Begin Training of 30 total new recruits while the  original ten train on Advancing themselves even further

     

    Kovgam beigns to be made the standard of Uramer Military (Failed)

     

    Above ground building for housing and a Guard Post begin Construction (Completed)

  14. MOD POST

     

    Chamo- Your scouts would return from there mission, They would bring news of a group of Nord Like Peoples and a group Calling them selves the Uramer, They would exclaim about how the Uramer survive on an active volcano and scoop material from the Lava as if it was common practice to be able to do so although we only got close enough to speak with a few settlers, there was only a small amount of housing that we could see, They seemed to have no problems with speaking with us, Perhaps we should attempt  to speak more with them, And the Nord-like Atmorians are what you would expect, Nords. after words the Scouts would give a shrug and leave the debriefing.

     

    Solice- Keep begins construction (4 Keep) The scouts would leave on there trek and will most likely return next season

     

    Sneaky- The Orc Labor masters would predict it will take 2 seasons to construct the lumber camps (2 Pages)

     

    Moth- Your Scouts would return with grave news of the Entirety of the Felicians people's lands burnt down and the people, those who that haven't been carried off by native animals, strung up in the streets like clothes on a line, They have no idea who did this but who ever they are they can't be friendly

     

    (if i missed anything please let me know)

  15. Population Update

    New totals

     

    Sneaky: 1250

    Tyro: 1250

    Moth: 1250

    Uruk: 1250

    Chamo: 1250

    Hairy: 1250

    Goblin: 1250

    Solacian: 1250

     

    Mage Update

     

    If no Post was made stating mages were training to advance further no advancement was given

     

    New Totals

     

    Moth: 30 Adepts, 20 Apprentices

     

    Uruk: 30 Adepts, 20 Apprentices

     

  16.  images?q=tbn:ANd9GcSJZn7oGyw00JomGnSZBsQ

     

    "Belikr The Forges have finished construction" The Belikr would nod "Good good, Begin forging I want all of our people using it as soon as you can."

    "It will be done." The belikr would shortly after this walk to the summit of the Volcano and Pitch in the bones of a wolf the strayed too close to the city "We thank our lords for this day as now we can begin our accession to be true follows."

     

    The Uramer Military would be split into two groups The Warriors and the Rangers the Warriors would arm them selves with (currently steel soon to be Kovgam) Scimitars, and Shields with Heavy Articulated Plate. While the Rangers used Lighter Plated Chain Armor Scimitars and a Bow

     

    The Archmage would approach the Belkir "I would like to request that the Whole of the mages of Uramer begin attempting to advance ourself to greater magics." "You have my blessing, Go and tell the others of your goals, Just make sure the Newer mages don't get themselves killed doing this." he would Nod and leave to begin there new goal

     

    Population

    1,000 Total Population

    50 mages in total

    (10 Adept, 20 Apprentice, 20 Novice)

    200 Solders

    750 Civilians, Merchants and other Non-Military Personnel


     

    Actions

    Kovgam Ore Forges Begin Construction Completed

     

    Kovgam beigns to be made the standard of Uramer Military (Mod Plz)

     

    The Mages of Uramer begin focusing solely on Magical advancement

     

    Above ground building for housing and a Guard Post begin Construction (1 Pages)

     

  17.  images?q=tbn:ANd9GcSJZn7oGyw00JomGnSZBsQ ?_fromLogin=1#replyForm

     

    Belikr Daar gives his mages the go ahead to train as they always have until a way to counter act the affects of heavy armor is found. One the the Military Commanders would approach him "Sir, I believe the time has come to sent out a patrol again, Our surrounding seem the same but with the Newcomers coming to the lands we have no idea what might be there now." The Belikr would nod "Send them."

     

    Population

    1,000 Total Population

    50 mages in total

    (10 Adept, 20 Apprentice, 20 Novice)

    200 Solders

    670 Civilians, Merchants and other Non-Military Personnel


     

    Actions

    Kovgam Ore Forges Begin Construction (2 pages)

     

    Above ground building for housing and a Guard Post begin Construction (3 Pages)

     

    Scouts are sent to search the lands around the borders

     

  18. Mod Post

     

    Angel: The Stone walls begin construction (5 pages) The Modernization of City (5 Pages)

    Expanding farms and Building more fishing boats (2 pages), The military begin developing better ranged weapons (6 Pages)

     

    MothMaul: Your scouts would return saying something about Huge Human looking creatures roaming the grasslands to the north

     

    Large Black sailed boats would be seen landing 10 miles south east of the Felicions (2 tiles down and right of angels northern most tile)

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