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Mod Post F-Vaulters: (scouting Pending) Outcasts: They would return with a Map of a few tunnels but nothing significant Outcast: Miller's Speech would be met with Great appeal and the populace would greatly accept him Supernas Americae Imperium: The assault rifles would begin being Studied (2 Pages) The War of attrition would begin The Legion would move in from the west the Mercs hired on south and the bandit groups harassing the Mutants would leave Seattle in a state of constant combat for near 3 Weeks and at the end of the whole ordeal Near 600 Legionnaires dead
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Fallout:Redemtion (A post Apocolyptic Nations FRP)
urukaresh replied to urukaresh's topic in Vailor OOC Archive
Sneaky your accepted PM me your skype if you wish to join the chat and a Map would be nice :) -
Mod Post F-Vaulters: The Vat would begin Construction (1 Page) (scouting will be handed after I get a scouting map Outcasts: The Radio Scanner would Begin Being Designed (2 Pages) Supernas Americae Imperium: The Factory would slowly show signs of life before Dying shortly after as the Fusion Core powering the Generator would give out Halting the production for the moment. The Units sent to the Bunker would after a Firefight with some unusually well armed Mercenaries and having Faced major Casualties With only 75 Men returning. However they would bring back the Advanced weapons of the Mercs as well as what the Bunker held this being a small cache of Fusion cores and 5 Worn-out but Complete sets of T-45 Power armor Things Brought Back 5 T-45 Power Armor Sets 10 Fusion Cores 15 Laser Pistols 20 Laser Rifles 10 Fully Automatic Assault Rifles Haven: The Assault would commence the 2000 Ghouls charging in the Mutants Standing guard shouting seeing the Massive assault coming. With the sound of Fat Man shells and Gunfire Haven war of Attrition had finally begun. Several hours after the assault commenced The fort would be abandoned by the Mutants Leaving its wealth to Haven However The costs were even more than what they appeared to be. 1500 Ghouls lay dead among the Mutants and In the office where The Mutant thought to be Crush commanded his Mutants Atlas sits in a chair having bled out from Bullet would before any Medical help could arrive Seeing a map of Salt Lake City showing not this one but near a dozen forts just like this one scattered throughout the city. Loot from the Fort and Battlefield Nearly 2000 Pipe weapons of all variety of Fire types A large cache of 400 Automatic Rifles 15 Miniguns and a Single Fat Man and a small cache of 5 Shells Population Update F-Vaulters: Radio Broadcasts and Searching would bring a total of Many New comers to the F-Vaulters 4000 total Pop Outcasts: The Promise of Security over the Broadcasts has Brought Newomers To the outcasts. 1500 total Pop Supernas Americae Imperium: The Imperium would manage to find only Few CLose by that moved to join them 15500 Total Population Haven: The War took its toll but newcomers were attracted by atlas's Valor replaceing 1000 of the ghouls lost in total. 13500 Total Population The Lost Vault would Adopt People on there travels bringing there total up as well. 3,000 Total Population
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Mod Post Outcasts: The Trip would be a short one until the APC came upon a gun fight between all 5 knights Firing on a Deathclaw which is promptly Gunned down by the APC THe Bunker would be locked again from the outside barricaded. The Knights would mention a LARGE deathclaw nest in the bunker and that they NEED to leave. they would Agree. F-Vaulters: The Mutant armor Design would begin (2 Pages) 5 Mutant hounds would be made. Supernas Americae Impruiem: Armor Designing would Begin (2 Pages) Haven: The 1000 Feral Ghouls would rush the super mutants and upon INspection of the Scouts afterwords The Feral Ghouls Corpses would spread into the first few blocks until A Fortified Stronghold with a Radio brodcasting around the Fort saying "The Master Demands we listen to Crush he is the Master's Voice here" Haven would loose 1000 Ghouls
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MOD POST F-Vaulters: Things would go smoothly around the base and camps Outcasts: Classified mod being added (1 Page), Encryption creation begins (1Page) THe 5 Knights would not be heard from for several days and would be Marked MIA Supernas Americae Imperium: Pip-boy 2-way radio (2Pages) Radio Booster (3 Pages) 10mm Rifle (3 Pages) Haven: Several Fist fights would break out in the streets between Humans and ghouls high on jet that thought slapping a Mutants ass would be a Funny joke. 30 Ghouls/ Humans would be sent to Hospitals/Medical People and the Mutants would keep doing as they do
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MOD POST The Lost Vault: Your scouts would find Several Abandoned towns with food and water that could be taken, Most groups of people They run into Hand over everything they can spare to keep the Vaulters moving on and away from them. Large amounts of food and water have been brought to the main Convoy. Outcasts: A Moderate amount of Medical Supplies and Rations would be Packed away and Moved back to HQ. The Resources brought back from the last Operation are accounted for and cataloged. Large amounts of Food and Water and a Small amount of around 20 Fusion Cores Haven: New Armor Begins Designing (2 Pages) (scouting will be handled later when I get the map) F-Vaulters: THe Rest of the Faction would make there way to the Base and Help Set up though Most of the Population would have to remain Outside the base. Within the Base a Large stash of Pipe Weaponry would be found. The signal being emitted by the F-Vaulters Radio would be heard throughout the Wastelands anyone that has access to a radio would hear them (In other words, EVERYONE)
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Haven: Factory walls begin Construction, Scrap is collected, The recruiters would find no one willing to join. The Weapons reaserch would come to a grinding halt due to them not having even one example of a weapon that is beyond Pipe Weaponary and they would report this. (Scouting and FEV testing will be resolved when you have done as i asked in our PMs) Outcasts: The Marina Sweep would go as planned Palidins go in, Shoot some Mirelurks and Set up shop the Hospital Assault would go similarly though they would Lose 10 Knights in the Initial Firefight Losses Knights 10 The Armor Modification testing would begin 2 Pages The Reactor would begin repairs 8 Pages F-Vaulters: The Trip there would be uneventful and upon finding the Military base they find the traders turning on them guns drawn shouting something like "No one can know this place exists" and firing. a small gun fight would ensure but the Mutants and There hounds finish the fight quickly enough with minor injuries and upon inspection of the base they would find a WORKING Fusion powered radio Beacon and Fully powered doors with Concrete walls, A perfect place to set up shop themselves now that the traders won't need it Supernas Americae Imperium: The ISS agents would bled into the raider groups Decently well enough. The Scouts would find an old Military Bunker however there rules prevent them from getting too close do to a small band on raiders currently calling it home
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Mod Post Haven: The Scouts would return bringing news of abandoned Robotics Factory That could potentially still be made to be useful. Supernas Americae Imperium: Factory Repair (4 Pages) F-Vaulters: The FEV Experiments on Smaller animals would result mostly in Deaths do to the Harsh Nature of the FEV however several Dogs Managed to Survive Mutating into Mutant Hounds (5) However The Radio Broadcasts would manage to attract a Small band of Traders looking to offer Food and Water In exchange for Safe Passage East Where an Old Military Base is said to be. Outcasts: The Military Operation would go Extremely Well with the First few shots bringing down the Laser Gatling Super Mutant and the Others Moving to attack or Flee They would be gunned down with nearly No casualties, Most of the Paladin's However Suffered Minor Injury and Repairs needed to the Power armor. The Palidins would bring back the Laser Gatling gun and a Several Pipe Rifles as most of them were damaged in the fight.
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Fallout: Redemption Forty years after the masters fall, his mutants have scattered banding in groups to survive, left without orders nor direction. But, as always, war… war never changes. The West Coast has continued to evolve, and new factions and nations have continued to spring up from the ruins of the great civilization of days past. With the master’s defeat, new opportunities have been opened up to the inhabitants of the Wasteland. However, seizing these opportunities can be risky, as raiders, slavers, and all degenerates from all paths of life seek to make their own ways in a fallen world. The Vault Dweller that brought about the Master’s demise has lead his people in Arroyo to prosperity. However, he is growing old… And he may not last for much longer… The NCR is a growing power, under the leadership of a middle-aged President-for-life Tandi. Will she continue to lead the NCR to greatness, and bring stability to the wastes? Soon, great threats will arise… But will the West Coast be up to the challenge of weathering them? Who will thrive, and who will fail, in this new, open world? Blue- Wasteland Traders Green- The Lost Vault Red- Supernas Americae Imperium Orange- Outcasts Brown- The F Vaulters Purple- Haven http://imgur.com/PeTdjHh
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Fallout:Redemtion (A post Apocolyptic Nations FRP)
urukaresh replied to urukaresh's topic in Vailor OOC Archive
All of the Above accepted OH and if you all would like a skype chat for the FRP please pm me you skype info and I will set it up -
Fallout:Redemtion (A post Apocolyptic Nations FRP)
urukaresh replied to urukaresh's topic in Vailor OOC Archive
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Fallout: Redemption (A Post Apocalyptic Nations FRP) The Year 2201. Forty years after the masters fall, his mutants have scattered banding in groups to survive, left without orders nor direction. But, as always, war… war never changes. The West Coast has continued to evolve, and new factions and nations have continued to spring up from the ruins of the great civilization of days past. With the master’s defeat, new opportunities have been opened up to the inhabitants of the Wasteland. However, seizing these opportunities can be risky, as raiders, slavers, and all degenerates from all paths of life seek to make their own ways in a fallen world. The Vault Dweller that brought about the Master’s demise has lead his people in Arroyo to prosperity. However, he is growing old… And he may not last for much longer… The NCR is a growing power, under the leadership of a middle-aged President-for-life Tandi. Will she continue to lead the NCR to greatness, and bring stability to the wastes? Soon, great threats will arise… But will the West Coast be up to the challenge of weathering them? Who will thrive, and who will fail, in this new, open world? OOC Notes 1. Please attempt to be original with your nations (any segment of a preexisting faction 2. Anyone who is caught cheating in any way will not be kicked out of the FRP but will be put up against impossible odds, lose, and must restart with a new application so please keep this in mind. 3. All games are taken into consideration. Power armor works similar to how it does in Fallout 4, being more like a personal vehicle than an actual suit of armor. 4. Basics for construction will be standardized 5. Answer Radroach for Favorite Ice Cream Flavor 6. All Cities Must be named and build actions must specify what cities they affect. 7. Military can not exceed 1/3 of population if settled. Wanderers can have 100% of population but can only support at MAXIMUM 5,000 and if population exceeds this they MUST settle where they are Standardization Basic Sheet metal and chain link fence walls - 2 Pages Building new settlements (basic living areas and nothing more) - 5 Pages Scouting - 1 Page for every ten counties scouted (results will be handled in PM's unless something Extremely Significant is found.) Outposts (small forts for Military use)- 4 Pages Standardizing new weapons for the military (can only be done if you have enough weapons for ENTIRE MILITARY I.E. 100 weapons does not standardize 1000 soldiers) - 4 Pages Moving Armies- 1 Page for every 5 counties Research and Development ALL projects MUST be okayed by a Mod and a page number will be given. Anything too outrageous will be denied and not allowed regardless of how technologically "Advanced" you are. Playable Factions/Races Splinter Factions: Details Discussed in Pm’s Mutants- All mutants are slightly stronger and larger than humans thus will be less Numerous however all will have FEV for testing to try to mutate to advance that way Ghouls- Humans without the acceptance of world people, But gain Complete immunity to normal radiation and Feral Ghouls do not attack them unless provoked Humans- Humans Mixes- Details discussed in PM's Human and Ghoul factions will begin with 8 counties, 3 settlements and 15,000 People of their type if settled. Wanderers have 2,500 Total people Mutant Factions will start with 7,500 Mutants 3 Settlements and 8 counties if settled, 1,500 if wanderers All people will start with Pipe weaponry as a standard with melee weapons playing a larger role, The Only Exception being Players that play a vault originating group of humans they will have 10mm Pistols and Security batons as standard in place of the pipe weaponry and will need to find more weaponry Only Vaults will have actual armor standard being thin kevlar vests and security helmets all others must improvise armor to standardize until new armor can be made. Wandering nations also have 4 Light Armored Personnel Carriers Please Message me either here or on skype (josh.toney4) if there are any questions App Forum Name: Faction Name: Race(Please include if you're from a vault if human): Settled or Wanderer: Faction Details:
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Name: Morilin'Parir Age: 244 Race (If not mali'ker then an interview will be required): Mali'ker Notable Skills: Alchemy and Brewing How many will be moving in with you? 1 Do you accept the laws of Ebonglade and by extension Laureh'lin? Yes Mc Name: urukaresh Skype: josh.toney4
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Istuv Tokarev Speaks to his advisers behind closed doors "WHAT DO YOU MEAN WE CAN"T ACT NOW BANDITS ARE A STONES THROW FROM OUR FARMS AND YOU WANT TO WAIT!" Istuv's angry voice would carry several feet beyond the closed door "Sir without proper intelligence we can't reasonably gauge there strength.." Istuv sighs "Fine but have a patrol of 50 Solders go through the farms every hour until this problem is dealt with." "Yes Sir!" the Advisers would leave quickly going about there tasks except the Adviser for development who would lay an SVT-40 rifle on the table along with some ammo "We must learn to build more of these, Sir." Istuv nods "Indeed... Get it done." the adviser nods and walks out with the rifle and ammunition Population Total: 3000 Military: 750 200 Solders armed with swords and homemade/inherited weapons 30 Armed with swords and SVT-40 Rifles Civilian: 2250 250 Civilians are given Billy Clubs and work as a police force to keep the peace Actions The New SVT-40's are taken to begin being taken apart and used to create molds for future production Scouting parties are sent to spy on the bandit lair to gauge its equipment strength Military continues training with the Melee weapons and the Firearms
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Istuv Tokarev paces back and forth in the main office of the old weapons factory, Turned Government Building/Living quarters for his own family looking out the window at the town that's built up around it over the years. His advisors and the peoples voice had brought him there reports. His Military Advisor standing near the door "30 Old war weapons.... Only 30 that's all that was left in this entire place?" "Yes Sir." the advisor would reply standing ready for whatever may come "And our people have only managed to keep or make 200 guns of there own..." He would sigh "Bring the People that own the guns and train them, Give the others Swords and teach them as best we can." The advisor would leave to begin his orders Population Total: 3000 Military: 750 200 Solders armed with swords and homemade/inherited weapons 30 Armed with swords and SVT-40 Rifles Civilian: 2250 250 Civilians are given Billy Clubs and work as a police force to keep the peace Actions People are sent to farm the land near the city. Scouting parties are sent out to attempt to find any useful remnants of the old times from the ruins of whats left (Mod Please) Military begins training with the Melee weapons and the guns
