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Watyll

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Posts posted by Watyll

  1. Atoa you seem to be laboring under the idea that lore, to be implemented, must be necessary. This is false. No lore is necessary, it is not a need, it is a want. Some people want their mental illness to come from spirits. Some people want to do it the conventional way. There is not an issue with either possibilities. Nobody will force you to interact with this lore, should it be accepted. In the end, it is about fun, people have fun in different ways, and what you find appealing is not always appealing to others. 

  2. Judging by the character names, as far as placing them in their era, this certainly was not a time of less drama on the server. Different drama, but definitely not less.

     

    Kind of puts things into perspective when people view it as 'lesser' looking back. Maybe it's because they were less involved, maybe it's because it doesn't actually matter and they finally forgot.

     

    Puts things into perspective though when people get up in arms about things, pull dirty tricks and the like. The experience is what is remembered, so you may as well just go with it, and make it a good one. Food for thought, considering recent things I've seen, like literally last night.

     

    I don't disagree that there is the same amount of drama, but I still believe there's a lot less love to go around.

  3. Most of the people on this list are gone now. Out of about fifty people, I believe only myself, gunnerdude, and maybe jibtherandom are left. It's honestly kind of depressing.

     

    For those who don't remember this post, Skyyobee made a topic about a LotC time capsule back in 2012. Users posted information and such on the topic and it was placed in the time capsule for future LotCers to look at, one year later. It was eventually opened, but I think it deserves another look back. If those of you who posted in here see this, we miss you. For those who didn't post on this topic, have a look through and examine a better time on the server. One with less drama and more roleplay. 

     

    Shadowoking.

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    JtPv - One of the few people that seemed to genuinely enjoy the Daldriad group I made. I still remember how he got banned the first day of Anthos, and was unbanned the next week. A lot of laughs were had. I miss him.

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    Oskar - What a troll. Great guy.

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    Shuness

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    WizardInABox - I wonder if he ever became a doctor. He's gone now.

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    spartansoldier8

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    ShadowGunX - The inventor of shade magic. I don't know what eventually happened with the cancer on his neck. I hope he got better.

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    Sckolar

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    Runehunter1212

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    Geoboy66 - The creator of the greatest villain character ever seen on Lotc, the Perfectionist, and the longest serving leader of the Kharajyr race. When I met him he was just another player, but he eventually rose to become a GM. 

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    Bethgod7

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    Gunnerdude - One of the few people still around. I used to confuse you with Esterlen a lot.

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    Archmage_Cataris - The possessor of probably the largest temper on the server. Besides that, a great leader, writer, and roleplayer. Was counted as one of the three great mages, alongside Sagwort and Blundermore.

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    Spamshok - He never liked me very much. I liked him, though. I was very grateful to him for letting me in the Frozen Thorns.

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    PtahWithin - The most levelheaded person to enter LotC, and the owner of an absolutely massive collection of reaction gifs rivalling that of Gaius. I only wish I could have gotten to know him better.

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    Salamandra - I annoyed him a lot, in my early days. A fantastic roleplayer, only focused on fun. I don't think he ever did restart the Gobonic Order.

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    HylianMuffin - Hilarious FM. Only vets will remember the sloth lord.

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    Tigergamer

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    Evilbanana5757

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    Jchizz - A fantastic roleplayer and fun guy to be around. I spent many an hour on Frozen Thorn missions with him, or just messing about in the skype chat. I miss him. If only his prediction for the future of the server was true.

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    Escharian - One of the best skinners on LotC, and probably the most memorable CT monk.

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    jibtherandom - I think you're still around.

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    DBHAShadow

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    SkyyoBee

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    Monkey34512 - What a noob. I miss him.

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    Pudclud - He's right about Tythus.

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    everblue2er101 - The LotC member who probably gave the most. He served on more staff teams than I can remember. A great LM and friend. I hope he's having a good time, wherever he is.

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    watyll - My own addition. I've matured a lot since then, became more cynical. I did eventually reach my goal and became an LM. 

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    FalconByte

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    Whoppering

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    Amayanina

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    THUNDER37

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    snakeyeeees

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    hexbug99

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    Twiddlepop - My british mail order bride. She's long gone, haven't seen her since Asulon.

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    Huurk

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    tuarzen007 - I think I had huge arguments with this guy. Not positive. Still a great guy.

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    megacomet79 - One of my two closest irl friends, and the smartest person I've ever met. He probably won't see this, as he's long gone. I'll link it to him on skype, probably. He was one of the early pioneers of the Event Team. I'm sure he would be pleased to see how far it has progressed. I don't see him IRL anymore, since I moved, and I don't see him on the server. I miss you.

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    BadPumkin987

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    Conordude8

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    Pengepi - You introduced me to /r/tumblrinaction and made me lose my last faith in humanity. You're still awesome.

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    Brettdude20

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    I don't know why I posted this. I don't know if anybody else will even look at it or care. I just miss the loving community we used to have. Maybe I'm just looking through nostalgia glasses though, idk. For those of you who are nostalgic like me, come reminisce. 

  4. ~-Application-~

    Name: Orion Jaran

    Age: 247

    Experience/Degree: Served for five years in elSillumiran in Athera.

    Occupations and Labour Skills: Swordsmanship.

    How do you lay claim to the fact you are pure mali'aheral?: Any who doubt it may submit me to the question.

    How long has one resided with his/her people?: I have been away from the land of my people for a long time, sadly.

    Will you place the wellbeing of Silver and the maehr'sae hiylun'ehya before any individual desires of your own?: Always.

    ((OOC))

    Username: watyll

    Timezone: EST

    Skype (can be sent privately if requested): watyll97

    Do you have teamspeak ?: Yes

  5. To start - Vorvnir (combo of go and the ending of stop.)

    To begin - Vevnir

    To burn being the base word:

    To immolate - Vytrok

    To ignite - Vyrnir

     

    Negatives: 

    Bad - Bnugati (using gati from good as the ending, also taking from the prefix for not for the starting word)

    Disgusting - Bnulyr

    Wretched - Bnufirgaf

    Vile - Bnufalgaf (close correlation to wretched, keeping ending.)

     

    Added

     

    From the word 'qaril' for silent:

    -Quiet: qarnok

    -Subtle: qardiss (a mix of silent and snake)

     

    Added

  6. Seed- Alatrai

    Pleasantries- Luthar

     

    Seed has been added. Pleasantries is grammatically incorrect as it is plural, submit the singular form if you want it added.

     

    Over- Ger

     

    Lord- Veran

     

    There are words for both already

     

     

    Found out about this earlier. Does not have words that fit my needs.  Pls add.

     

    Witch- Bhrun

    I used the magic/mage base of "bh" for this. Also it's a play on Brunhylde the first witch. 

     

    Hot-Bahz

    Cold- Yahz

    "Ba" was the base I took from fire. "Ya" was the base I took from cold.

     

    Snow - Yathl

    Ice -Yathnz

    Frost - Yatl

    Once again, "Ya" base from water.

     

    Queen- Sankz

    King - Sanz

    Closest I could find was master, which had the "sa" base.

     

     This is probably the best contribution I have ever received. Mad props for etymology.

  7. Clan - Hualnai

     

    (based off the Covenant's meaning, this is for all evil clans, Dwarven clans can be Sthor'nai)

     

     Spiked Fiend - Scylla

     

    Am - De

     

    In compound use

     

    I'm - O'de

     

    Remorseless - Dezhanore

     

    Fury - Fera

    Rage - Gerik

    Anger - Slerik

    Added except for am. Am is represented by the is/are: sna. Also in the future I'd advise using the suffix and prefix list for words like remorseless.

     

    Also who in the balls unpinned my baby.

  8.  

    I'm referring to every evil creature ever. I've gotten so tired of druidic combat rp with the influx of evil evil darkness spooky spook lore, where "only holy magic can harm them !1". These days it's literally pointless to try and fight most inherently evil things (from my perspective, as a druid), you just have to call the clerics because they have an actual shot, as resistance to holy magic is never written into evil spooky darkness lore, but resistance to nature almost always seems to be. Sure, there's things we can fight, but it seems to be a trend to create excuses why we can't.

     

    I see what you're getting at with the creatures that target guilds and making them work together, but the druids and clerics already have to work together frequently for this reason, and it seems like more pointless back and forth. I can't support or enjoy the idea of lore that wouldn't create anything interesting for me as a member of the targeted group, aside from another reason to do the same thing I have to do all the time to combat the other similar lores. Read: Undead. And these guys are basically undead as well.

     

    Side note, their creation seems a bit.. iffy, to me. Unless I'm reading it wrong, the reason this thing exists is that there's a ring that managed to keep a guy alive when he shouldn't be able to live, magic that I wasn't aware could be allowed. Alright, but even if we are allowing it, now just touching the ring makes you turn into one as well? When and how did the magic change? Is it an infection, or a spell, or something you have to be tortured to become, or what?

     

     

    You don't seem to understand how the cult works. The Ikuras cult differs from most spoopy roleplay groups in the fact that we always contact groups we intend on attacking and set up something mutually beneficial, an event that both groups will enjoy. Our summoning of Ikuras in the Druid Grove caused part of the grove to be corrupted, but it was arranged so that the new dedicants would have a chance to practice healing, and bring good publicity to both groups. The druids drove off the enemy, but Kknotos was brought back into the world. 

     

    Similarly, the Quandary event, in which Ouity was kidnapped, was done entirely by shooting Ouity a message to see if he was interested. We won't just attack random groups that have no interest in combating us. I passed this creature lore by Gigarun when he was in charge of the Druids and he loved it, going so far as to have the GMs broadcast the rhyme at the top of the lore across the server to all druids. It's a collaborative effort. 

     

    In regards to your Undead comparison, Fearwalkers are quite different. My group only recruits people we feel are capable, for one. Secondly, there really aren't any anti-druid groups that I can think of, specifically. I mean, there are general all-evil groups that target the druids on occasion, but there aren't any I can think of that go out of their way to become the druid's arch-foes. 

     

    And finally to answer your ring question - it's a spell, but the ring's wearer has to intend to turn that particular target into a Fearwalker when touching them. And of course, OOC consent is required, we don't want to force anyone to play a monster. 

     

    I must agree with Fiend on this one, and reinforce Lago's mention - it seems that fear is too finnicky of a factor in the community's roleplay. While I do not particularly agree with it, the "dread" part of the Dreadknights was removed for a reason - as I understand, to prevent people from having a hissy fit because of the destabilizing emotion forced onto their character.

    There are too many anti-Druid creatures or entites that exist right now. You may believe this to be the anti-Druid, Watyll, but there are a pile of anti-Druids that have already been created. This group includes, but is not limited to:

    1. Necromancers

    2. Fire Evocationists

    3. Anti-Magic Mages (oxymoron?)

    4. Wraiths (super-necromancers!)

    5. Wights (also super-necromancers!)

     

    6. Undead 

    7. Harbingers

    And many more. While it may be a drastic change, perhaps the Fearwalker strengths can be switched up a bit. I do not recall hearing events regarding the Chelion Kravt in the past that directly involved Druids as the lore suggested. Would it not be reasonable to believe that a history that involves a group that had not actually interacted with these creatures in-game, and specifically in the past, which would lead to the creation of a strength against this group is not roleplay proper, as this group would have no actual past experiences to grant merit to the creation of this advantage over them?

    Something that could be much more gratifying is if the Fearwalkers originated in present times and issued conflicts with the current generation of Druids, so that later generations could remember them as a prime enemy if the Chelion Kravt acted on the will to truly antagonize them. Even better, the renewed weakness to Druidic magic (however that would work, not too sure how) would be rectified if a second generation of Fearwalkers would be created by the same means explained in the lore; in other words, the weakness could be abolished from the Fearwalker being if they properly endured a conflict with the Druids in-game, understood that their magic effected them to a greater scale and thus focused their effort into fixing this flaw in question. Otherwise, the Druids are kind of just stuck with a history with entities that were never spoken of before, whom would have a strength over them developed by past experiences never experienced on apart of a weakness that never existed in-game.

     

    Well, that's the reason the Fearwalkers don't have a fear aura. The only fear element that comes to these creatures at all is their power to sense it, and if people don't wish to roleplay that, it's simply a lack of roleplay skills and likely won't inhibit the roleplay to too large of a degree. I doubt any players recruited to play these creatures will get in a fit over somebody refusing to roleplay fear. 

     

    Now onto the list of enemies that are anti-druidic. Out of those listed, I can't see any there that are specifically anti-druid. Two of those up there are server antagonists, and the Necromancer group and subgroups, as I remember, were on the whole dedicated to server-wide mischief, especially against clerics more than anything. And I've never seen a society of fire evocationists dedicated to attacking druids. So yes, I would consider this to be the anti-druid: this is the only group only dedicated to hunting druids and not much else, as other magics will kill them almost instantly with ease. 

     

    Regarding present-day Fearwalkers- no fear, the ones from the first generation are long dead. A new ring had to be forged, and a new group will have to be chosen to play these beings. This originates from the conflict with the Druids that the Ikuras Cult has traditionally had, including the kidnapping and poisoning of Ouity and the slaying of the Cult's Balrog by Elorna. For this reason they are very specified to druids. 

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