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Watyll

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Everything posted by Watyll

  1. Anybody else have that After School app? I can't figure out how to work the ID thing. Please help.

  2. Atoa you seem to be laboring under the idea that lore, to be implemented, must be necessary. This is false. No lore is necessary, it is not a need, it is a want. Some people want their mental illness to come from spirits. Some people want to do it the conventional way. There is not an issue with either possibilities. Nobody will force you to interact with this lore, should it be accepted. In the end, it is about fun, people have fun in different ways, and what you find appealing is not always appealing to others.
  3. I started playing on this server in middle school and now I'm going into my Senior year of HS. I don't know what to feel about that.

    1. Show previous comments  3 more
    2. Aislin

      Aislin

      yeah i know but it's when people get troubled by that fact, like there's something wrong with it. it's okay to be attached to memories and experiences with other people, even if it's fictional to an extent

    3. Praetor
    4. Guy d'Yood of Mann

      Guy d'Yood of Mann

      Addiction's sum awful ****.

  4. dead dreadknight cordal frowns as the epic battle between he and aelor is not recorded in the histories
  5. You don't seem to understand how the cult works. The Ikuras cult differs from most spoopy roleplay groups in the fact that we always contact groups we intend on attacking and set up something mutually beneficial, an event that both groups will enjoy. Our summoning of Ikuras in the Druid Grove caused part of the grove to be corrupted, but it was arranged so that the new dedicants would have a chance to practice healing, and bring good publicity to both groups. The druids drove off the enemy, but Kknotos was brought back into the world. Similarly, the Quandary event, in which Ouity was kidnapped, was done entirely by shooting Ouity a message to see if he was interested. We won't just attack random groups that have no interest in combating us. I passed this creature lore by Gigarun when he was in charge of the Druids and he loved it, going so far as to have the GMs broadcast the rhyme at the top of the lore across the server to all druids. It's a collaborative effort. In regards to your Undead comparison, Fearwalkers are quite different. My group only recruits people we feel are capable, for one. Secondly, there really aren't any anti-druid groups that I can think of, specifically. I mean, there are general all-evil groups that target the druids on occasion, but there aren't any I can think of that go out of their way to become the druid's arch-foes. And finally to answer your ring question - it's a spell, but the ring's wearer has to intend to turn that particular target into a Fearwalker when touching them. And of course, OOC consent is required, we don't want to force anyone to play a monster. Well, that's the reason the Fearwalkers don't have a fear aura. The only fear element that comes to these creatures at all is their power to sense it, and if people don't wish to roleplay that, it's simply a lack of roleplay skills and likely won't inhibit the roleplay to too large of a degree. I doubt any players recruited to play these creatures will get in a fit over somebody refusing to roleplay fear. Now onto the list of enemies that are anti-druidic. Out of those listed, I can't see any there that are specifically anti-druid. Two of those up there are server antagonists, and the Necromancer group and subgroups, as I remember, were on the whole dedicated to server-wide mischief, especially against clerics more than anything. And I've never seen a society of fire evocationists dedicated to attacking druids. So yes, I would consider this to be the anti-druid: this is the only group only dedicated to hunting druids and not much else, as other magics will kill them almost instantly with ease. Regarding present-day Fearwalkers- no fear, the ones from the first generation are long dead. A new ring had to be forged, and a new group will have to be chosen to play these beings. This originates from the conflict with the Druids that the Ikuras Cult has traditionally had, including the kidnapping and poisoning of Ouity and the slaying of the Cult's Balrog by Elorna. For this reason they are very specified to druids.
  6. Alright, since I wrote this lore I'll come in to answer some questions on it. First off Fiend- I have no idea what you're talking about with everything being anti-druid. Druids can crush most everything. You guys killed a Balrog. The idea of the Fearwalkers is this will be the first of three sets of creatures, each one immune to a different type of magic. Those groups will have to work as a team to combat the threat, and fill in the gaps in the defenses. This one is simply the first one to be posted. In regards to Swgrclan, anything under the control of a Spirit will harm a Fearwalker to a greater extent than it will harm a normal human. For instance, with mundane weapons, a Fearwalker will not feel pain if harmed by them. Elementalist projectiles, on the other hand, greatly pain them.
  7. MC Name: watyll Time Zone: EST Focused Nexus Skill(s): I don't particularly use Nexus, but blacksmith or lumberjack I suppose. -- RP Name: Kenneth Wright Physical Descriptive: Larger build, tall, blond hair and blue eyes. Minor Backstory: Kenneth was born in Aeldin and as a result speaks Aeldin Flexio as his first language. He was around 15 when his family came back over to the Fringe with the Chivays, and his father died fighting in the streets of Petrus during Vibius's Rebellion. Kenneth has a hatred of Raevir and served under the Storm King during the Battle of Crow's Death Hill, where he got his first taste of victory. With the return of Godfrey III, Kenneth sees it as his duty to serve, as his father always spoke of the Horen heir as an honorable man. Anything else: Though my relationship with the human player base has not always been the best, I hope you'll give me a chance as this seems like a cool group.
  8. thank you for sharing some of your thoughts thomas

    1. Bawd

      Bawd

      thank you for sharing some of your thoughts thomas

    2. Swgrclan
    3. Watyll

      Watyll

      thank you for sharing some of your thoughts swgrclan

  9. but you didn't lol!

    1. ๖ۣۜ§osa (E.G.I.E.)

      ๖ۣۜ§osa (E.G.I.E.)

      Yo I got this, don't trip.

    2. monkeypoacher

      monkeypoacher

      We should have killed all of you in the dread lands.

      What have we done.

  10. ikuras should be antag tho just saying thanks lm

  11. Ikuras is freed. Huzzah, player made event master race! Two years of planning.

    1. MamaBearJade

      MamaBearJade

      you're lucky i felt guilty about the idea i had. Not gonna ruin 2 years of rp

    2. big narstie
    3. Praetor
    1. Lark

      Lark

      Lies. Florida has waaaaay more bugs.

    2. IrishPerson

      IrishPerson

      Lucky we have this map to iron them out then, eh?

  12. To whoever stole my chest plate off the anvil in the Roseus Aquila camp… please give it back. It took two days to gather the materials to make it.

  13. This mc generated map is awesome.

  14. This is something I've been thinking about for a while, and I'm not certain if this is the appropriate forum for it. Basically, if one group hates a particular race, should it be allowed for said group to pursue a path of genocide for this race? Would genocide or exterminatus be an acceptable casus beli/warclaim result? I assume it would be by way of war claim, slowly conquering each settlement of the target race until all of them are cornered into one area. Then that final war claim would destroy the city and presumably end the race, it would be a PK for all of that race. Now for the question- what if said race were to have people living outside the city or nation? Well- that's inevitable. I suppose the remaining members of the race would be hunted down, but likely wouldn't agree to the PK that would have been forced on those in the city. At this point, the race would be locked. One wouldn't be allowed to apply for it anymore. Only in game reproduction would be allowed to produce more. This is just my take on it though. I don't personally have an opinion on this one way or another, merely curious as to what you all think in concerns to IC genocide. I think if the Orcs were wiped out, there'd be a lot of scary stories told to the children of other races. If elves were wiped out, there'd be a lot of fairy tales of them. Elven books would become highly prized. For dwarves, dwarven weaponry and ruined cities would be a marvel for future generations. If it were humans, just the cities would survive, I think. So the final question is, should genocide be allowed In Character as a war claim result or reason.
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