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Warwick

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Posts posted by Warwick

  1.  

    OOC

    MCName: phoenixlord918

    Skype: phoenixlord123

     

    RP

    Name: Cliff Lenford

    Are you of Auvergnian heritage: No

    Experience: I've worked on a ship before. I fought off pirates that tried to raid and got decent at sword-play, but that's it

     

    Accepted. You will be contacted with further information.

  2. Name: Gray
    ((Mc name)): Joker_Knight
    Experience (Brief): Lots.
    ((Skype name)): none atm.
    Do you have loyalties to any other groups or orders:
    no.

    Rank (Ex: Unoathed, builder, cook): Armorer/Smith

  3.  

        Minecraft name: Joker_Knight



        Skype ID: Changed. PM for it.



        Time zone: EST



        Have you ever been banned or received a strike? If so, link the report: Nope.



        Do you hold any other staff positions? Nope.



        What race/group do you think your events would best cater to? All? Is that an option? I don’t
    think anyone should limit themselves from things they haven’t tried.



        What do you believe are key factors for a successful event? Flexibility, spontaneity, and
    obvious choice-making that allows those involved to shape the outcome.



        What strengths could you contribute to the Event Team? Are you knowledgeable in lore or great
    at organizing? Tell us!    Flexibility, odd/long hours, and creativity. Event too generic? Throw something out of left field in there.

     

        Create three distinct RP scenarios/events that you, as an actor, could create for others (one paragraph each):



    Event 1 (1-5 participants, 1 ET member): The Hellhound: The
    group/person will find themselves at night, with a cold breeze blowing through.
    A hound of massive proportions and with fire in its eyes and mouth is noticed
    as it stalks the group/person. Would ultimately culminate in a physical
    confrontation, with a variety of options on the player’s behalf to change or
    even avoid the outcome. Following the hounds death (should it die), the
    group/person may chalk it up to a mage or investigate more closely. Should they
    choose to investigate more closely, they may notice the flame is artificial
    (made from a harmless alchemical concoction), which then may or may not lead to
    a following event.



    Event 2 (2-5 participants, 2 ET members): The Brigands: A
    small group of players would be beset by a large, brutish man to the front, and
    a thin, frail-looking man to the rear. The brigands would ask for a nominal fee
    for a toll, or may attack/be attacked by the group. They may also be paid, then
    shadowed to their conveniently nearby den, then ambushed inside. This event is
    meant to be very fluid, allowing much room for decisions on the participants’
    behalf.



    Event 3 (1 -? Participants, 1 ET member): The Urchin: A
    small, foul-mouthed boy would bump into the initial target, attempting to
    poorly hide a crude pickpocketing. The boy may be caught or stupid break into a
    sprint following the bump. The person may run after the boy, appealing for help
    from other players, ignore the boy, or whatever they choose. The rest of the
    event will absolutely depend on the choices the person makes.



        Tell me a joke: A dyslexic man walked into a bra.

     

     

    Sorry for the odd formatting. MS Word doesn't copy/paste well.

     

  4. Aureas studies Lorin carefully, weighing the options and possible outcomes of interrupting. He clenches his fists momentarily, joints aching in the cold, before breaking his silence.

     

    "Miss Chivay, are you not enjoying the festivities?"

     

    He cringed mentally, showing nothing outwards beside general amiability. His greeting had sounded far more subservient than he had intended.

  5. Aureas continues his unhurried pace through the throng of partiers until he catches sight of an obviously upset Lorin making for the door. Having only met her once before the party, it really wasn't his place to bother her, but his curiosity overwhelms him and begins trailing after her. His passing goes mostly unnoticed, and he slips unheard out of the closing door after Lorin.

  6. Aureas continues his easy pace through the crowd, murmuring soft greetings to the few who recognized him. He eventually comes to halt behind Thomas Chivay and scans the crowd, seeming to adjust his cuff and reassures himself that the dagger hidden within his sleeve remained. He plasters an easy smile on his face, ready to be acknowledged, but more prepared to be ignored. Aureas winks at Bran over Thomas' shoulder, before returning his attention to the gathering.

  7. Aureas runs a hand through his white-blonde hair, feeling overexposed without his characteristic mask and hood. He briefly studies his own clothing, a black suit with an armband indicating his membership in the White Rose, before returning his attention to the partying crowd. The noise of the gathering swells slowly as more and more guests arrive, slowly beginning to drown out individual conversations. Moving easily through the crowds, he strains to pick up individual conversations and snippets of useful information. Nobody gave out details quite like a drunken noble.

  8. [Questions]

    MC Name: Joker_Knight

    Why do you want to join? To expand RP opportunities and allow for greater TP freedom.

    How will you provide the guild and the LOTC community with a great RP experience? I will provide fair roleplay and not be afraid to lose.

    What do you think are vital in RP? (I.e Emotes, RP fights over MC fights etc) Clear, concise emotes that show intentions, but leave room for multiple reactions.

    To break the Guild laws, or the Server laws is instant banishment unless in a specific circumstance where you are offered an appeal form by the Guild, do you understand this? Yes.

    [Character Questions]

    RP name: Aureas Draconis

    Biography: (copied from VA): Aureas was found and adopted by a wandering mercenary group, more specifically the band’s spellsword and medic. The mercenaries were fairly successful in the local area, known well for an outstanding record of successful missions, no matter the objective. The band collectively raised Aureas, teaching him the ways that would allow him to be as successful.

    All the members of the band cooperated in raising him, and teaching him tricks of their violent and bloody trade. Some things he took to more easily than others, archery and assassination being his specialties. His ease of learning these skills came at a cost to him. While being very light on his feet, able to blend easily with the shadows, and throw knives with decent accuracy, his swordsmanship suffered greatly. He would never be a frontline soldier, being too lean for full plate armor and not physically strong enough to wield a large blade. He does, if forced, resort to using a using a short sword/dirk-type weapon.

    Personality: Efficient, always prepared, merciless.

    Motives: He is driven by survival, but also by the want to live well. He is unafraid to kill those perceived to stand in his way, or take what he needs.

    Aspirations: To live well, have power and influence, and to be notorious, yet unrecognizeable.

    [Open Response. Answer all questions]

    You notice a rich foreign merchant in the markets browsing wares such as jewellery, weaponry and armor. You notice a stall owner has just walked away from his stall for a few moments, several guards are patrolling the area, the merchant walks towards the stall to browse its wares. To the North is a sewer grate you could escape through, though the guards seem to be patrolling it more than usual. How will you pull of this thievery? Aureas frowns under his facemask, intently studying the situation. He then smiles, noticing a pattern in the guards patrol past the sewer grate, a short amount of time in which there are no guards looking at it. He begins counting silently, numbering the seconds in the pattern, and then counts again to reaffirm his assessment. He chuckles quietly, pulling his hood and facemask down, slipping behind the stall’s stand, smiling at the approaching merchant. Aureas continues counting in his head, noting he was nearing the middle of his count cycle. He hurriedly greets the merchant, mentioning he was going on a break, and that he would have to return later. The merchant nods, departing with a promise to return to the stall. Aureas quickly scoops as much loot as he can into a small back, and replaces his mask and hood, loping towards the gate, count nearing its end. He breaks into a sprint, diving through the sewer grate, easily on count.

    The Upright Man has asked of you to steal a scroll from a house that is just outside the city limits of Alras, the house seems to be alive with laughter and drunken men, you look through a window to see the chest is in the room, while 5 drunken men sit around the fire telling war stories, they seem armed but drunk, you see in the corner of your eye a small hole in the roof into the room. The door hinges are old and rusty, it can be easily kicked down. How will you pull of this thievery? Aureas studies the house as the sun sets slowly, the dusk slowly turning to night. He turns silently to his compatriot, gesturing hand signals, indicating his instructions with clarity. The man nods, much larger than he, and hefts a large bag of flour onto his shoulder. Aureas nods, then leaps silently to the roof, padding over to the hole in the roof. He stand momentarily, raising his fist in the air, then crouches again. His cohort shoulders loudly through the door, and hurls the open bag of flour into the room, creating a smoke screen for Aureas. His cohort then begins punching the men, wanting to anger but not kill. The man then sprints from the room, laughing as the 5 men chase him angrily. Aureas drops silently from the roof, into the room, and snatches the scroll. He tucks it away safely into his satchel, and sprints from the building, disappearing into the night.

    An old man has taken rest from his travels under a tree, his bag is to the left of him, he appears to have a dagger on him. In the far distance you see some travellers coming, though they are still a far while off. How will you pull of this thievery? The man sprawls under the tree, obviously road-weary. His only visible means of defense lay in the crude dagger sheathed at his waist. Aureas studies the man, noting his bodily positions, posture, and the slowly approaching travelers in the distance. Aureas nod to himself, affirming his plan, and grips a throwing knife in his left hand. He flicks his wrist, sending the knife flickering into the woods on the roadside. The man bolts to his feet, wandering after it, dagger drawn. Aureas smiles, scooping up the sack he had forgotten, and pads quickly down the road.

  9. MC Username:Joker_Knight

    Rp Username (be sure to include the correct prefix, look up on info thread): S’Siskas

    Character Skillset: Jack of all trades, master of none. He is adequate at cooking, fishing, mining and the like, average swordsman, excellent sneak. His only true strengths are his sneaking prowess, and his bowmanship.

    Appearance (age, SUBRACE, gender): 30 year old Kha’Pantera, male. Dark gray/black fur, black spots. Lithe but muscular.

    Personality: Sly, open to lying, not afraid to kill when ordered or provoked. Generally will only attack when at an advantage, but isn’t afraid of fighting on an even playing field. Can be compassionate, but is generally xenophobic and paranoid. Proud of his sleek and smooth fur. Is often silent, never speaking when in combat.

    Please include a short bio of your character's life: S’Siskas was born to a Kha’Pantera father and a Kha’Leoparda mother. His father trained him in his martial and hunting abilities, and his mother taught him to cook and to care for himself. Both his parents made sure to balance his skills, believing he should be self-sufficient in his adulthood. Thus, he was never a master of anything, but adequate at everything. Once he was 15, his father focused his training more on bows and stealth. These skills served him well to hunt for himself and his family. While hunting, he often entertained himself by learning how to throw knives with some accuracy, and it aided him in disabling or killing prey.

    Character's ambitions: Long Term: To live richly and have a fancy palace and much money and power. Short Term: To live well, and experience much.

    _---Situational Rp Questions---_

    1.

    As you travel through the Karakatuan jungle, you spot a human trespassing on your nation's lands. He approaches you, obviously distressed, and asks for any food, water, or shelter that you can provide, then tells you that he has been lost in the area for days without any proper supplies. How do you react?: S’Siskas follows the ape, unseen and unheard. Slowly, the ape visibly weakens, before collapsing, unconscious. S’Siskas bares his fangs, considering slitting the ape’s throat, but decides instead to carry the man to a nearby pool of water. S’Siskas none too gently tosses the man into the pool, but disappears before the man resurfaces.

    2.

    As you romp through the lands of the "apes", you come across a tavern. Inside this tavern, a Dwarf notices you and starts gawking at you, then begins to speak.

    "Oi! I gots a bowl of cream for you, Kitty! Ha! I'd bet you would make a nice throw rug, wouldn't ya, ya mangy furball?!"

    He continues act generally as racist as possible. What do you do?: S’Siskas sighs, half-closing his eyes as he toys with a small throwing blade hidden under his bracer. He stands, stretching smoothly, and ‘accidentally’ falls into the dwarf. The dwarf opens his mouth to protest, but feels the blade digging into his side, and his mouth snaps shut. S’Siskas pushes off the dwarf, blade once again hidden, and exits the tavern, not having made a single sound.

    3.

    One of your fellow Kharajyr and a close friend of yours comes to your dwelling in the middle of the night and begins to pound on your door. After you let him in, he confesses to killing another Kharajyr over a slice of cake. What do you do in response? S’Siskas sighs at the news. The other was always a fool. S’siskas turns away, before whipping back around, fist clenched, aimed to crash into the other Kha’s face. The move caught the other Kha by surprise, knocking him out cold. S’Siskas drags the unconscious one to the village leader for proper judgement.

    Do you swear to follow the Tlatlanni and uphold his law, and do you swear to hold Metztli and all of her actions as sacred? I do.

    Please include a screenshot or 3D render of your character's skin It’s a work in progress. I’m not a great skin maker.

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