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cman64

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Posts posted by cman64

  1. MC Name: cman64
    IC Name: Molg
    Original Race [n/a if not applicable]: Human
    Transformed Form: ghoul
    Creator: [mc name and ic name, n/a if not applicable]: Parkins, Nicholas
    Briefly explain the lore behind this construct or creature: A ghoul is an undead creature that was given lireforce by a necromancer to be risen. They crave and need lifeforce, which can be provided by a necromancer. However, they can attain the food-source by killing animals and/or people. Ghouls are undead, and do rot. So they will be sluggish if trying to attack/move. This is one of their weaknesses, along with gold, clerical magic, the cutting off of their head and/or neck, and fire.

     

    Ghouls are very aggressive when near nay source of lifeforce, except generally the necromancer that would be feeding it. However, they can still attack with free will if angered or threatened in any way.

     

     

  2. MC name: cman64
    Timezone:EST
    Skype: DrPotato45
    Why do you want to play a Ghoul: The idea of roleplaying as something as interesting as a ghoul! It presents many different opportunities for roleplay and different roles a single ghoul could play. I have seen the lore when it was being accepted and have always stumbled upon it from time to time. So Now I think is a good time to try playing as one :D Also, seeing the new perks, it would be great to see how they work in PVP and in general.
    Ghoul Description: This ghoul is no creature to take lightly. He is rather small, smaller than an average human. But his skin has been flayed off, leaving only muscle and some bone. The creature himself is savage-like, as well as somewhat agile in his movements. If you are not quick to turn, he will attack unnoticed. He, however large a threat, is dim from his exposed brain. often picking at it, his memories of his past life either are lost forever, or take over as his own reality. This causes the creature confusion as it will often try to act 'normal' in a sense when such memories flood back. But these episodes only last several minutes, returning the hazed memory back into the savage ghoul he is. He often can 'attempt to' speak his own name in these hazes, but it comes out broken. So he is often called "m...ooolllg..." (Molg), as it is what most tend to hear from him.
    Do you understand & agree to uphold the rules: Yes.
  3.  

    Greetings players!

     

    Parkins here, announcing that we are still looking for players to be ghouls! Come become an undead creature, always hungering for life, and serve your Necromatic Overlords!

     

    As an added bonus to Ghouldom, the 1.8.7 update has given us PvP buffs, and removed the need for food!

     

    You can check the update here: https://www.lordofthecraft.net/topic/131059-the-187-update/

     

    All the more reason to join now! Remember, a ghoul always hungers!

     

    ((Can we still apply here, or should we go to the applications section now? Also, it says we must have a creator, if so, oocly where are all the necromancers xD))

  4.  

    I'd submit this as a playable-creature that you don't need permission to play as.

     

    I would personally play this creature if there was more lore added. I do like the idea of some dark magic curse on a town that began it all, or something similar so they aren't a new race, but an altered one of what we have atm. I would, however, restrict it to maybe just the humans for the sake of simplicity unless you want it a different way.

     

    As far as more lore that needs to be added, what do they look like? How do they react to those they meet if they don't know common, if they do, or if they are hostile? How do they get hostile? Can you breed them like pets(if that is one of the ways to rp this creature) or are they just repeating their life over and over from the curse? 

     

    There are alot of things that could be cleared up or added, and it would give it a chance to be accepted easily.

  5. Dill Shellwater hides in his small sandcastle-burrow.

    "t'ey wunt get through 'ere!" He shouts, raising Pepe, the rarest crab, in his arms.

    "Viva La Pepe!"

    He quickly builds a small moat and a drawbridge to guard against the invaders.

  6. I personally would want 5.0 looking somewhat similar to Anthos. Anthos was great and my first starting map as a player. No matter where I went, I could find Rp at nearly any time. I was also apart of the gang wars in Abresi, something I wish I could see here in Athera. But since there are so many different Nexus plots, the rp is scattered across the map. 

     

    I say we have two real options.

     

    We could start the development of a new map with fewer nexus plots and less mechanics to keep that nice rp feeling.

     

    or

     

    We could have either an antag. or some server-wide event that eradicated some nexus plots/ cities. This would create a stronger demand for rp (main) cities to be slightly more spread out across the map, as well as being protected from said antag/event. 

    It gets rid of some plots and player homes, which i would understand could be an issue, but don't forget this is a rp server. tragedies happen to produce rp and new stories. say, some eclipse occurs that causes creatures of the night to rise and stay on the map through day/night cycles without burning. they would attack nexus plots, getting rid of close cities, and would allow for some groups (such as the clerical order, druids, or marked men) to take action, gain players, and ultimately bring an entire new form of rp events to the server.

     

    It could even be some clash between planes that cause creatures to spill into the map, big and small. whatever floats the playerbase's boat. 

     

    Whatever we may choose to do, it needs to be planned out. a map would be too long for the playerbase to wait. an event, however, could help develop more rp for active players, and to draw in those being inactive.

  7. gruesome and could work...but wouldn't it be easier to just have it as ghosts or a sub-type of spooks? Some condensed energy driven by emotion specifically, or powered by it? A lot could come of it and if you go that route pm me for help ;)

     

    but in all honesty, it would be better as an event with ghosts

  8. Honestly, I support it, and I do feel that the idea of denying anything similar to the classic monsters we all love (This specifically) is counterproductive. In fantasy, these monsters are just as relevant as any other original one (i.e frost witches). Players will be players and some will be one(Play as a werewolf) regardless if it is regulated like the dread knights.

     

    But that shouldn't stop the lore being accepted. like i said, players will be players and i'd hate to see another good post get denied for this reason

     

    +1

  9.  

     
    Application Format
     
    MC Name: cman64
    IC Name:  Yosi Te'vel
     
    Age: 34
     
    Race: Human (No specific)
     
    Minor Backstory: A young farmer who has kept to himself for most of his life, his ambitions are unknown to most. He has specialized his skills for more productive was of actions, using the strength of his work to drive his one sword. Being a conjurer, his understanding of creatures if ever increasing, as well as his books for research that he has taken upon himself to write. His mind is strictly his own, and his knowledge is ever growing for a mere commoner. 
  10. Grotzli'Rax begins cooking for his clan, smiling that he is now technically a cook for the Rex. He leisurely walks over to a few tied up halflings, poking them with a stick to see if they are meaty enough for the Rex 

  11. ((This is mainly for those who may want to kill off a character or wish to give them a motive to find "immortality'. Yosi will contract the disease as the first subject once he begins using the magic more often, the written lore (by him IC) is to give the lore more structure))

     

    *A new book lies within the mage’s library, a copy sitting on their desks after being delivered by a red hawk*

     

    The Conjurer’s Bane

     

    My name is Yosi Te’vel, the first of very few who have contracted the Voidal parasite. The parasite itself is very rare to ever leave the void, but will have unnerving effects to those it comes into contact with.

     

    Over the time I have spent learning this magic, i have concluded that there is more within the void than we can see. What little I have studied with these parasites, is that there are various species living in oblivion, all only sums of mana and elements that have yet to manifest themselves. This has lead to their powers and effects upon the conjurer’s mind, body, and soul.

     

    Contracting the Parasite:

    The Conjurer’s bane begins as a cluster of mana and elements, microscopic in scale. They can only fully manifest themselves once their matter is drawn by the conjurer. This, however, will usually kill the parasite with the mass amount of energy created in the conjuring process, causing for such events in its forthcoming to become a rarity.

     

    It is unknown how often this may occur, but i have concluded that the conjuration process is the only way to kill off the creatures, and has caused them to become few in number. However, their presence is still there.

     

    The Parasite, it is does survive the conjuration process and is drawn into our plane of existence, the creature you summon will glow a sickly yellow upon its entrance into our world. this will die out, and turn into a blueish hue that reaches towards the conjurer. Once this has been done, the lights disperse, and the Conjurer feels no change….Yet.

     

    Parasite’s Influence:    

    After Contacting the Parasite, its uncontrolled and chaotic form has no definite structure. The creature is more so an aura surrounding your own. The creature’s sickly yellow aura will show in your eyes, rimming your pupils. this is the first sign that you have the parasite.(1-2 days)

     

    The second sign of the parasite is a growing weakness in the mind and consciousness. You will often times feel nauseated, unbalanced, and weak. with this, your magic will deteriorate slowly, since the creature feeds on your mana within your body. (3-4 weeks)

     

    The Third sign of the parasite is your mental aging. The mana in your body decreases more and more, bringing your mind to believe that this decrease is due to age, or a slower flow of the mana. With this change, your body will age rapidly, causing the loss of hair and teeth.(2-3 months)

     

    What comes After:

    I am still alive, but i fear not for long. i have reached the third sign of the parasite, and conclude that I will die soon. that is the final sign of the Parasite, death, as it drains the body of all mana and ultimately, lifesource.

     

    The parasite may die from starvation, or may return to the void upon my own death. I do not know as far as my own research has gone, but in my death I hope that this creature will never see our world and learn to reproduce at uncontrollable rates.

     

    For now, this ends my research,

    The Conjurer’s Bane.

     

    Rundown of lore:      

    This creature has only been documented to affect conjurers when they summon creatures specifically. It is unknown if it can be summoned through other magics from the void, and Yosi is the only documented case. that means there may or may not have been other cases of the parasite.

     

    This is little known of this parasite since it is a creature of the void. Also, it does not affect the conjurations, but the conjurer him/herself. Thier capability to summon is weakened greatly from mana loss.

     

    (Lore)

    pros:

    -Great RP for magic users/ conjurers

    -something to fear when using magic

    -events to try and cure said conjurer

    -events to research said parasite

     

    cons:

    -may not be used as often due to rarity

    -may cause for arguments during rp fights with magic

     

    (parasite)

    Strengths:

    -no definite form

    -feeds on mana

    -no known cure

     

    Weaknesses:

    -Dies easily in conjuration process

    -can starve if mana supply is gone

    -is a short-lived parasite after victim dies

    ((This parasite is to add a more intricate background for Yosi, who will eventually give his teachings to an arcimali that will serve as his legacy. That is why this parasite is so rare, so it can happen to others, but for now to only one victim))

     

  12. *Ads are posted on trees and boards, as well as a location*

     

    "Greetings to whomever reads this, 

     I would like to study Conjuration, as it seems to be a dying practice. If there are any willing teachers please send me a bird to this location *an address is shown*.

     

    *signed*

    Yosi Te'vel

     

    ((I have played a conjurer before, and know what it takes rply to teach yourself, but would like to take a different route. Also, i do have plans for my character what what will end up happening to him after apprenticing for some time. if you are interested in such a story/rp then shoot me a pm. If you have any questions on what i plan to do with the character and his future teacher (Nothing to your character just a means of providing more background to my own), then shoot me a Pm as well.))

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