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GDPR 014

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  1. Another parchment follows, landing in places wherever they may be. Written is:

    “I hope this letter finds all who read it well. I’ve been traveling this land for quite some time; it is rather foreign to my true home, perhaps more chaotic and crude at times, though it is always quite interesting to see how the people of this world progress. I send this out in hope to find Alchemists who would be willing to have a chat with me. I find myself seeking the company of true Philosophers of Fire, as I myself am one of those thriving few. Do send word for me via Aviary; perhaps we can talk shop about Alchemical knowledge.”

     

    Best regards,

    Johan Schmidt

    (SourDough#8909 if you want to hit me up)

    medieval alchemist – orange marmalade

  2. parchments are sent out to all libraries and places of information. It reads:

     

    “Good ‘Eve, Alchemists, Herbalists, and so on. I find that when I was wandering this world, it seems many lack some useful tidbits. It is strange to me that few know this, so I figure I will give this out. For all to prosper. This field carried by the shoulders of giants, and thus I feel obligated to give my knowledge to all; and I suspect there is more to this, much much more. Below, detail Alchemical recipes useful for medicine and – for the clever – other means.”

     

    With care,

    Johan Schmidt.

    medieval alchemist – orange marmalade

     

     

     

  3. That was a lot of reading. Cool.

     

    So, for the people who know who I am (and also searched my lore submissions, what a treat), it's likely one knows what my answer is. I'll give a better response tomorrow when I'm able to type more, but a spark notes version would be:

    Guns, cool, we as a community can shape it to fit the aesthetic and be balanced. Honestly, I want cannons more than anything, but I mean -- handheld shooty sticks? Risk vs reward (RISK OF RAIN BOYS), and possible new avenues to do role-play? (I see you Oren nobles trying to settle feuds about getting cucked or being slighted somehow, I see you). Sounds like a fun time. Though I see validity in the argument against guns too. 

     

    I'll get to this tomorrow. Hope everyone is doing alright in the midst of what's going on!

     

    Your friend, and possibly lover (hit me up on that discord you know what I'm saying),

     

    P.S maybe it's time to write another lore post. I like powder but I also like other nonmagic aesthetics. Me alchemy ungabunga monkey who violate techlock and make people mad and sad. ME HOARDER so watch out, hehe

  4. my meme aside, i dont care. If its done tastefully, fine. I’m sure there are people who do some cool RP to become seers, but on the flip side you have your subpar RP; not much can be done about it. Anyways I love all of you please be nice and give me smiles and kisses ehehe. À̸̬͖͉̪̟̅̏̄m̶̙̤̮̪̩̲͍͉͚̅̔͆̕ ̶̪̖͚̟̲͈͖̹̤̼̲̮̆́̎̔̒̈̄̄̔̉̂̉̊͘͜I̸̥̔̃́͠ ̸̧̢̛̭̭͈͇͖̰̪̔͌̚à̵̘̱̯̜̗̳̏ͅļ̸͚̱͔̰̩̌͗̀̔̒̃́̄̊̈́ͅͅṛ̷̯̬̂́̓̏̊̚̚͠ͅį̵͓̝͍͇͍̬̣̜̤̜͎̄͜ͅg̶̞͓̞̼̳͚̤̻̩̼͈̿̊h̷̢̼͍͖̱̜̬̣̮͚͎͇͓̭̪̏̑͌̈́̏̈́̏̈́̽t̷̛̘͚̘̗͎̪̻͕̺̞͖͇̆͑?̶͖̹̪̟̙̺͙͙̞̲̫̟̩̖́̓̓̓̑̇͒̔͌́͐͊̈́͘

  5. 1 minute ago, TheAlphaMoist said:

    If I rewrite it too does that give it even more of a chance to pass

    it can (:. Either way I did this out of the LT not knowing what was going on with the lore, (:::. No ill intention whatsoever.

    Situation was sorted between Boruto and I. Hopefully his lore gets accepted; if it does, take this one out.

  6.  

    Ḁ̴̹̗̠̪̄̓̀̀̃̃́͗̂͊͊̃͠͝r̸̖͚̺͙̗̺̼̱͚͖̲̺͆̽̑̀́̽̚͜͠c̵̡̢͖̮͎̜̥̳͕̭̩͆̂͂̀̾̒̓͗̌͌̊̉̑͜ͅͅͅǎ̵̹̥̒̊̑͛͜͝n̸̢̧̛̰̝̰̠͉̰̩̜̼̏̋͋͋̄̆̈́̈̉́̓͋̚̕ͅė̸̘ ̶͙̹̐͂D̷̛̫̘̤̥̗̂̎͗̑̍͗̅̉i̴̛̭̪̘̮̼͚̮̤̖̦͓̥͎̓̊̇̅̄͌̉̌̂̈̆͠ͅṡ̶̡͈̜͌͂͜p̴̢͖̟̜̮̮̯̳̹̣̳̫̟̰͌̈́̓̈͜l̸̡̧̨̢̡̖̬̘̟͈͚͇̪̜̬̊̀̐a̶̙̹̩͙̤̮͙̱͈̹̟̬͖̯̣͒̆̋͑̂͛̍̏̅̀̿͝c̸̛̻̉͆̇́̽ë̴̢̡̻̬̼̖͙̲̻̺̼̉̎̌̈́͆͜m̵̨̢̛̲̗̜͍̲̖̤̑̅̍̎̃ͅe̸͓̘̥͙̥̱̣͖͂̾̌͐̀́̽͘͘͜͜͜͠n̵̩̔̎͒̒̎́̄̓͠ṭ̷̫̊̀̈́̌̒̌̏̈́̕͝ͅ;̵̠̖̺̿͂̄ ̷͇͂̾̄͐̎̂̽̌͋͛̑͝͝͝Ş̸̨͎̣̳̗̠̫̫̣̗̝̃͂͗̕h̵̢͇͈͔͉̦̫͇̪̠̒̅͗̽̽̒͛̓̈́͗̒̈̓͝ṵ̸̮̳̭̣̠̳̩̿͛̽͜n̶͇͋̈́̑́̈́͝t̸̢͈̖͍͈̗̪̜͕̹͍̓̋̇́ǐ̵̢̨̯̼͇͇̺̫͌̍̊̽͑͘n̴̡͙̲̪̘̲͆̑̃̅̐́͊͊g̸̢̧̧̫̥͓̝̫̲̖̲̟̫͉̯͛͐̑͗̄̀͝

    WSLQ9sGRIseYbdjBTi2a3jjbWzvtC5snbqeet3u7H_vVABecz1uVeCLMFu2r5C86Vv4liYu5EcRd9MIiuUu5mN0_4hVHqUBPeFPKfzRbebYf1xbA_Xul7BnCgrRBnKO8wXxrhsut

    Background 

     

    M̸̯͍͓̩̖͚̑̇̒̃͊̽́͛͊͋͘͜á̸̮̥̪̮̣̻̤͝d̶̤̮̭̣͉͈̳͙̯͓̓̋͆̐̓̾̿́̋̄́͋͆̂̋ņ̶̢͚̲͙̬͖̙͒̆͂̽ȩ̸͉͍̘̘͍̫̪̄͛̌̋̈́͝ș̵́̒́̈́͗s̸̟̟̗̪̯̠͙̝͓͈͚̳͕̙̒̀̒̈͌̇̒͗ͅ.̴̝͍̙͕̮̦̦̻̔̆̈́̎͗́͗͠ ̵̡̧͍͍̘͚̻̼͎̩̳̺̲͎̂͜͠Ļ̶̑̀̆u̶͔͔̗͆͌̌̓͒̑̽̌͆͗̀̿̆͆n̸̛̘̠͕̞͖̩͓͇̻̑̀̃͂̓̇̃́͌̅̓̈͠͝ą̸̛͕̦̬͉̳̫̰̏̑͌͐̄̒̍͛̌̄̚͝ć̴̜̙͙̐͘͘ý̸̡̖͆̈̈́̐̏́͝.̶̛̘̪͍̗͈͊͂͒͐̎̔͘ ̵̠̱͚̘̭̦͎͓̀͋͂́D̷̞͓̮̗̞̲̉̊̒̈́̌̿́̒͐̍̄́̄͌͠ę̸͕͓̰͈̰̼͇̪̟͂́͒̈̒̊́̔͛̌͂̕̕̕l̷̨̝̣͔͇͎̈́̒͆̊̃͒͗̽͒̒͘i̸̧̱͙͔͚̙̜̩̋̈́̒̑̅͜r̶̨̢̛̙̹͉͙̬̲̩͉̰͙͉͒̍̈́̑̋̾̍̇̚͝͝í̷̧̛̗̯̤̰̩̯͎͊͛̀̔u̸̲̣̗̰̟̼̰̠̟̠̎̿̑͂͆̎̅ḿ̶̡̛̗͈̻̲̟͙̺͕̬͙̠̊͒̀̀̀̍̈́̆̽̓̍̔̚.̸̧̡̘͔̟̻͖̻̞͔̔

     

    This was the mania of .raSmoT’s Tower; lightning-tossing brooms, bickering tea cups, and flying boats. In the halls of the horizontal spire, .raSmoT’s particular study was a matter of organization. Each hall held it’s own rows of chambers, each unique; a room of frost and wintery winds, a room of assorted yarn, and a room of various chairs.

     

    Of the sixty four rooms, one held a displaced secret unusually obvious. In the advance of the Mage’s Guild in Anthos, their ranks infiltrated the tower and came to call it home. In the opening interaction amongst a mess of other playing, the secret came upon the hands of a strong heart. A heavy, sealed tome was snatched from the very back of the dining-room-furniture-room and held dear until the proper time came for the book to open itself; the time came and went. It went through many hands and was researched quite heavily but to no avail. One fateful night the white boar came for the book and it was stolen away, lost to the shifting aeons it came from until, one fateful morning, it was found again.

     

    By way of following a sentient, babbling washboard who occasionally combusted and was extinguished in a gust  breathed from a woodchip came an oriental to the Planar Dictate’s newest landing site, a simple creek. The washboard and woodchip disappeared within it and at first touch was the beginning of a perilous venture. Poof.

     

    Mechanics - Explanation

     

    Arcane Displacement is a reformed art altered by the very mad mind which crafted it, .raSmoT the Mad. It functions through shunting, the act of launching one’s self from the material plane into the abounding worlds beyond, slipping narrowly between the existential laws of space and time and thus shunting into other worlds. Following a shift in planar bindings, Arcane Displacement is now shunting and its users, shunters.

     

     

    Spell

    Shunting - The ability to travel to other planes. A shunter is able to use what they learn to throw themselves into other worlds. Shunters may disappear in a fettering of air and accumulation of dust, randomly passing into another realm carrying only non-organic mass with no control whatsoever as to where they will land lest they be familiar with the journey to a specific world, having made it back from the same plane. From these places a shunter may explore as they desire but, usually due to imminent danger, they may return to the material plane through a secondary shunt wherein they return where they first started. Objects may be taken from these places, some baubles or discarded oddities whilst others may be misunderstood relics or artifacts of extradimensional civilizations. When coupled with Circling, a group of at least three shunters may cast in unity to reach the same destination albeit still at random.

     

    -Solo shunting must be performed through RP posts on the forums of the character traversing the plane they have landed in.

    -LT must be consulted on the general ideas behind the planes being traveled to but otherwise the player has complete creative freedom in its design so long as it offers their character no inherent power, change, or advantage that does not require an application or lore besides an MART.

    -Returning from a shunt with an object of any value more than mundane, useless, and inert must be approved through an MART.

    -Shunting requires six emotes to perform and to be touched, so much as a poke, interrupts the enigmatic magic wherein it is nullified and must be attempted again. Shunting requires complete and total concentration and thus cannot be performed in combat or to evade combat.

     

    As following the greater control attained through increasing the number of shunters, at a total of five -- a leading shunter alongside four others in a use of Circling -- shunters may form portals within, specifically, four meter (block) by five meter (block) frames which cannot be dirtied under any circumstance lest the arcane charms laid into the architecture becomes interrupted and the portal is deactivated until cleaned of all debris. The leading shunter, when accompanied by at least four others, may shunt to a plane they have visited before in order to establish another frame of the exact same dimensions and material as the other and through a second laying of invisible charms may they be connected. No portal may be made upon the same plane of existence as its opposing side.

     

    -Requires one to have shunted to and from the realm intended and the material plane to map a portal to another realm for a portal alongside four additional shunters to create it unlike Blood Rifts’ more advanced form, Scouring.

    -Following the law of equivalent exchange, a portal may only be used to transport five individuals, even non-shunters, before deactivating. The frames remain intact.

     

    Following a shunt via Displacement a trail is left in their stead, an invisible charm that anchors them and ensures a path home, a proverbial line around their waist or trail of breadcrumbs which lasts for a single elven hour before fading from visibility yet remains ethereal. Unseen to the naked eye, those who have mastered shunting may spot these charms where a shunter has left and may track them through performing a shunt whilst touching the area, taking them to the same plane as the other whilst leaving behind their own charm beside the original. Tracking can as well be used in reverse by master shunters by launching an abjuration at the charm to then forcibly suck the original shunter back to their place of origin regardless of consent. The bludgeoning force of being forcibly drawn back incapacitates the individual in the process.

     

    -Only two charms may touch another charm which is being tracked, creating a triangle of circles, likely two shunters chasing another. Any attempts to add to the charms results in failed castings.

     

    A shunter masters Arcane Displacement after three elven months of practice wherein they may teach a single student ever in their lifetime. Should one read from the Planar Dictate, they may self-teach Arcane Displacement as well as be able to teach a student once they have mastered shunting; only readers of the Dictate may teach; as well, reading the Planar Dictate automatically shunts the reader away and later in the book it may read to shunt back, often leading to lone adventures of being stuck in an alien land and being forced to survive until the reader learns to shunt back through the Dictate, often by the guiding hand of a master shunter assisting them. Students of readers may later read from the Dictate to be able to teach a student later in their lifetime. 

     

    -Should the Planar Dictate not be read from and hoarded for a total of three months it will be removed by the Outvoker and redistributed.

     

    Shunting, as with any form of travel, is incredibly dangerous if not handled with the proper precautions. A great number of entities dwell in each of the planes shunters may happen upon, there are forces which seek the stability of the universe and do not permit the traversing of the planes, and shunters are little more than scurrying prey in the eyes of some greater, cosmic horrors lurking between the fabric of worlds; each of these powers are potentially predatory, each of various intensity, and each of unknown origin, intent, or strength to most shunters. The use of Arcane Displacement is a risky act when alone, or perhaps it is larger numbers which draw more attention.

     

    -Shunting stirs up trouble in the cosmos. World natives, unknown cosmic forces such as deities or spirits, and/or Voidal Terrors and Abominations, or even Voidal Horrors and Behemoths are attracted by these invasions; natives likely do not want aliens entering their world, cosmic forces likely want to stop planeswalking, and all Voidal Horrors including Terrors, Abominations, and even Behemoths are attracted by an easy route into the material plane by allowing themselves a path to manifest upon Creation.

    -Worlds ran by ET and LT have greater antagonistic forces present than solo shunting worlds.


     

    General Redlines

     

    -Locating lore characters / deities or their domains requires express consent from the LT.

    -Shunting to new realms will transport the caster at random unless they are visiting a realm to and from which they have already shunted. For example one aiming to find Ebrietas could spend a lifetime shunting between an infinity of realms and have no luck.

    -The LT must be consulted for approval of realms to ensure that more popular ones are well fleshed out.

    -Dying on a plane other than the material plane a shunter is from will leave their soul outside the ropes of the monks and thus a death in another plane is a permanent death.

    -Although time passes differently between in each plane as per Gap Theory, the time differentials between the material plane and the other worlds does not allow individuals to learn magic faster or develop in any way, including age (should the player choose) and does not offer any advantage to the character in the way of advancement.

    -Cannot Shunt during any kind of combat or conflict. 

     

    Tier Progression:

    Tier 1: You are taught, either from the book, or from a teacher. The shunter is able to use shunting, as per the standard.

    Tier 2 (Reached after 3 months): A shunter can become a teacher, and is able to spread their knowledge without the Planar Dictate. While the Dictate can teach as many as it can, a teacher can only teach one student per 3 months.

     

    Purpose 

    This is a requested rewrite of Arcane Displacement. It is still a  Feat. It is still linked to the Planar Dictate. Previous users must read the Planar Dictate once more in order to use Arcane Displacement. This was written by Zarsies and thus reformatted as per the new criterea.

     

    The intention with this lore is to greatly open up the possible avenues of roleplay for the current scene of LotC and introduce more quirky, deadly, and experimental RP for the Voidal ‘community’, albeit since this is a feat it is so broad this could stretch into dark and holy RP, nation RP, guild and adventurer groups, and so on. The opportunities here are limited by the creativity of the writers; this is nothing more than a means to enable fun roleplay. Furthermore this could be utilised by the ET and LT to shape future events and storylines or potential (or the return of pre-existing) characters scattered about the Veil.  Just hope you don’t get stuck somewhere, alone, while a Voidal Terror is rampaging after you and nowhere to run.

     

    Citation

    https://www.lordofthecraft.net/forums/topic/139713-the-planes-of-existence-world-lore

     

    https://www.lordofthecraft.net/forums/topic/165638-%E2%9C%93-space-from-within-the-void

     

    https://www.lordofthecraft.net/forums/topic/152420-✓-the-rifts-of-blood-magic-blood-magic-addition/

     

    https://www.lordofthecraft.net/forums/topic/151740-%E2%9C%93-gap-theory/

    Credit:

    Zarsies for writing basically everything.

    Jentos, for helping me pick out a non EJ song.

  7. Don't be a baby ttwesten. It doesn't need a reason you find "acceptable", let it run, let it thrive. I don't think I can support this taking up no magic slots given the loaded nature of a celestial (I'm looking at abilities), I also feel that it makes sense to take that additional slot due to further ""attuning"" to the void. 

     

    A word of advice, redlines for abilities under the abilities. It's very helpful to read and doesn't involve the reader having to cycle from the ability to the end of the piece to match the corresponding redlines.

     

    Best regards! 

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