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FireCrimson

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  1. 124360.jpg

    Spoiler

     

     

     

    The trenches were cold today.  The men stared blankly across the lines, their helmets obstructing their view of where the Orenians lay in wait.  When the war started, they said it would be over by Krugmas.  Now, Dwarves, Humans, Orcs and Elves lay together in one giant cesspool of blood in the land between the siege fort and Johannesburg.  ‘No Man’s Land’.  Holes littered the front, cavities in the ground caused by artillery fire.  Various limbs lined their sides.  Empty eyes stared at the sky and ground, their owners’ unable to ever gaze again.

     

    The Marshal of Courland, the brilliant Jacque de Staunton, gazed at his men.  Already artillery fire sounded, signalling the next great charge for inches of land.  He gazed upon his men with a heavy heart.  Few would survive to see their wives, their children.  He did not have long to look, however; the Imperial forces began a barrage of their own.

     

    Cannonfire, magic, and bolts from crossbows fell into the trench.  Men struggled to move without seeing the end of their days.  An Orenian lad, the pride of his family, took a bolt to the lung.  His eyes lost their color as he gave his final spasms.  He had recently defected from Oren, his heart proud to be serving a cause he found worthy.  His aspirations for greatness bled out with him as the blood exited.  And the battle went on.

     

    In the trenches, a common affliction was trench foot.  Those ill were moved into the tents above the ground, their moans echoing throughout as battles waged, millimeters taken.  Their groans were soon to be ended however; a blast of fire hit one of tents, sending many up into flames.  Their groans changed to screams and shouts as their bodies charred black.

     

    Jacque de Staunton looked on in horror.  A man of action and martial brilliance, he knew he could hold them here no longer.  With a leap over the trench, he blew the whistle.  The order was given.

    “CHARGE!”

    Hundreds of men poured into no man’s land.  Courlanders, Dwarves, Elves or Orcs.  The bolts did not discriminate, and found their mark on many a fighter.  Golems made their slow march, hurling rocks at the enemy positions, taking bolts and artillery fire alike with little damage.  Orenians screamed as its rocks tore through their ligaments, their blood rushing forth like a waterfall.  As the rebel forces got closer, bodies mixed with each other.  Telling apart loyalist from rebel became an impossible challenge, their blood so deeply soaked into their uniforms they were forever stained red.

     

    Swords clashed.  Men fell in heaps on both sides, the dirt watered in blood.  They say that the blood there created a new species of flower, known as bloodrose.  Rebel forces penetrated the Orenian lines, and soon, they began to rout.  The rebel forces would shout out their battle cries of “MADNESS HAS HAD IT’S DAY!” and “TAXES DUE MONDAYS!”  The rebels pushed forward, but not without losses.  The Orenians kept order during their flight, and bolts flew deep into rebel masses.  Cries for medics filled the air, from both sides.  Gurgling on his own blood, a young Courlander reached out to a medic for help.  He was ignored.  The medics had to many people to help that may yet survive to help those who were certain to die.  Even putting them out of their misery could mean another dead.  The Courlander died, blood pouring out his mouth.

     

    Back at the siege fort, the cannoneers stood fast against the enemy barrage.  Heroically, the Prophet of Uruguan ordered the cannons fire; their balls tearing apart as many of the fleeing Orenians as their own soldiers.  One cannoneer from Savoy curled up against a cannon, his arm torn off by artillery.  His whimpering was ignored as the men continued their grim work.  The Orenians had little defense against the force of these balls.  One lay surprisingly alive, a hole in his chest and back from where a ball passed through.  His ragged breathing, his tears at his wish for another life, was ignored by God and Man.

     

    The Orenians managed to make it to Johannesburg.  The gates shutting behind them, the men quickly dispersed in a quiet and somber mood, looking to find lost comrades or inform their families of their safe survival.  Their force was hurt drastically, however; as many men had come back, many more lay in the land’s out the wall.  Shrieking, crying.  Sobs of joy, laughter of relief.  All these permeated the area.  But soon they would need to head back out again.  For death does not choose sides, and the Emperor demands much to assist him in his collection.

    The victorious rebels were soon dismayed; they could not build a new fort here, this close to the Orenian capital.  Inches were fought for, inches were gained.  Millimeters were usable.  The men somberly marched back, their joy smothered in the stark reality of this war.  The cannonfire had stopped, but that didn’t mean it wasn’t heard.  Many a soldier fell to their knees, their eyes clouded with the fight before.  Their tears streamed as rivers.  Back at the fort, a small celebration was had, but the hearts of the men were not celebrating, for death had claimed more of their friends and comrades.

     

    And the war went on.

     

  2. Forum Name: FireCrimson
    Skype Name: Fire Crimson (if that doesnt work use minecrafterjake553.)
    Realm/Holding (Please research your choice so that you actually know how to play it): Kingdom of Sicily

    Interesting Fact about your Realm: Rodger the Second, the first King of Sicily, once fought against the Pope and captured him in battle.

    Dynasty: Hauteville

    Did you read the rules: Why would I ever do that?

    Brief Rp paragraph to get a feel for how well you can rp said nation: King William I of Sicily was worried. Early in the year, he had lost his African holdings, and therefore his title and claim to the Empire of Africa. But that wasn't the most troubling. His Nobles were plotting against him. The King sighed. There was no rest for a King. His one solace was that he commanded the loyalty and respect of the people. He knew that should they murder or depose him, he can get his army to win back the Kingdom. Or so he hoped. After all, there are some who called him 'the wicked'. The King knew he had to act, before it was to late. Hopefully Chancellor Maio was free to talk. He will know what to do.

     
  3. Just gonna add that muskets hardly ever shoot straight.  Imagine how hard that would be to decide if it hits, as it isn't something you can affect at all.  In order to actually hit something, without luck, you would need a line of at least 10 people.  And even then, the amount of people you actually hit would be few, unless the enemy kindly situated themselves right in front of you, and waited to get shot.

     

    In short, it would be difficult to just find out if it even HITS.

  4. While travelling, Jekon comes across one of these signs.

     

    "Hm... Powell did tell me to find a cleric or healer..."

     

    Dear Nejmar,

    I am writing to you because here in Atgaard, we need a healer.  My Lord Powell tasked me with finding a healer or doctor so that his friend might be healed.  If you would come to Atgaard to help him, we would gladly pay you, despite your free offer.  If you wish to accept, message me back and come here.  

     

    Yours truly,

                      Jekon

  5. *Under the previous message, another paper was tacked on.*

    Until we can get 4 people to join, three of which we now have, you will be given a high rank.  Currently, Sol Chase is our Brewer and Alakagh Godeval is the quest-giver.  One more spot is open for explorer.

    (Philip is an explorer as well.)

  6. *A notice is tacked onto a message board...*

     

     

    ADVENTURERS OF THE RED STALLION

     

     

    The Adventurers of the Red Stallion is a branch of the Order of the Red Stallion.  Given permission by Lord Powell, we function as explorers or scouts for the city.  However, other than through our service to Lord Powell, we are not part of any Kingdom.  We are currently based in Atgaard, however, we hope to branch out to many other towns and keep bases there.  We are always able to help you, and will venture out to complete tasks you need help with, provided there's pay.

    (Quest example: You need a certain item for a potion.)

     

    RULES:

    1. Respect Lord Powell and the Grandmaster.

    2. Try not to get into trouble with the law.

    3. If you are given a task, complete it., or don't take it at all.

    4. Always seek to improve.  Doesn't matter what, just improve it.

    5. Be prepared when you're out. 

     

    RANKS:

    (Going from low to high.)

     

    Wanderer: The lowest rank, you take orders from everyone.  At this point, it's a trial phase.  If you complete a quest successfully, you are promoted to...

     

    Venturer: You are a true member of the guild.  You will lead small quests and such.  Receive good marks from the quest giver 5 times, and you'll be promoted to...

     

    Explorer: You are given larger quests, or you're leading small ones.  As an explorer, you are given your own room in a base, provided there is room.  You will also train the ranks below you.

    (RP fight.)

     

    Quest-Giver: Every base has a quest-giver, who's job is to receive quests and pass them along to members.  Quest-givers lead bases, provided the Grandmaster isn't there.  They also have the rights and privileges of the Explorer, except with a larger room.

     

    Alchemist: The Alchemist functions as the base's potion-maker.  They have all the rights and privileges of the Explorer.  

     

    Grandmaster: The Grandmaster heads the entire organization, and will often visit bases to give advice and hand-out quests.  He oversee's everything, and makes sure everything goes as planned.  He will often hand out special quests to a handpicked group.  Only the best can receive these quests.

     

    We will accept every faith and race, provided that we can trust them.

     

    TRAINING: Explorers will oversee the training of Wanderers and Venturers.  They will be trained in all skills used to adventure, including:

    Swordfighting

    Archery

    Sneaking.

     

    In order to join, you will need to fill out an application, which looks like this:

     

    IC:Name:

    Age:

    Race:

    Gender:

    Reason for joining:

    Favored skill:

    OOC: Username:

    Age:

    Reason:

  7. I'm assuming this is where I put it. If it's not, tell me.

    What’s your Minecraft Account Name?: - Jakester553

    How old are you?: - 14

    Have you ever roleplayed on a minecraft server before? If so, where?: - Yes. Athery's Ascended and a new server called Ancient Civilizations.

    Have you applied to this server before? (Please link past applications): - No.

    How did you hear about us?: - I didn't, I just wanted a LOTR-like server.

    What do you think the server will be like? - Like LOTR. Adventure, war, and treasure, that sort of thing.

    Have you read and agreed to the rules?: - Yes.

    What’s the rule you agree with the most?: - Probably to stay in RP, at least for most of the time. If that won't cut it, the fact that you can't take a claimed area without the owner's permission for battle.

    Do you understand combat rules, and what you can and can’t do if you do choose to roleplay as a villain?:- Yes.

    Are there any rule(s) that confuse you or don’t make sense?- No, they all make sense to me.

    What is roleplaying?: - Roleplaying is where you become one with a character, and act like them. Usually you create these characters.

    What’s metagaming?: - Acting with knowledge that your character shouldn't have. Such as: My friend was being killed by raiders, and, 1,000,000 blocks away, I come and help him. Obviously it wouldn't be this, but I probably just need a general understanding of this.

    What’s powergaming?: - Giving your character an OP ability or weapon. No, you can't have an orc that explodes opponents just by looking at them.

    In-Character Information

    What’s your character called?: - Jekon Rin

    What race are they? (and sub-race if applicable): - Adunian.

    What gender are they?: - Male

    How old are they?: - 20.

    Give us a highlight of their past, What life events make your character the person they are today? This is your character's biography. It is also required to include server lore when writing. (Names of towns, major server events, ect. Most lore can be found on our wiki.): - Jekon always loved to adventure. When he was young, he left home to seek a treasure. Unfortunately, this was a trick set up by an evil man, seeking to murder him. After awhile, he was set upon by him in the snowy mountains of the dwarves. Jekon just barely survived, pushing the man off of a peak. Jekon became distrustful of just about everyone then.

    Jekon never really settled down. He always kept moving, and traveled far distances. He's been as far as The Tomb, The Conclave, and Kralta.

    But unfortunately, Jekon was hit by the plague. He just barely survived, and lost some of his seemingly endless energy for travelling. Before while distrustful, you might call him mysterious. Now, he was just sad. He still traveled mind you, just never far, never long, and never really exciting. Currently, he's resting at home.

    What are they like? (personality): - Jekon is distrustful, and distant to most people. But, to his friends, he is loyal and kind. He often seems angry or sad. Among friends, he often smiles, and drinks as much as anyone else.

    What are their ambitions?: - Jekon seeks to find a fortune, and perhaps live comfortably.

    Do they have any special skills? What are their weaknesses? (Try to list a few of both): - Agile, Despite being distrustful, Charismatic when he has to be, and keeps going long after others would have stopped. He has a vast knowledge of adventuring, and can easily outsmart others. Weaknesses would be the obvious distrust, reckless, and refuses help for any reason, unless absolutely necessary. He's only an average swordsman, and is easily tricked if you can get to be his friend.

    Give us a description of how they look?: - Jekon has brown, scraggly hair. He wears cloaks of many kinds, and usually wears a hood. His hair usually covers his long ears.

    Please give us a screenshot of your character’s skin: - I'll provide a link to where I got it from.

    http://minecraft.novaskin.me/skin/6514292518027264/Dwarf-Adventurer

    Don't mind that it's a Dwarf skin, it'll work for a lot of things.

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