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Creete

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Posts posted by Creete

  1. Minecraft Name

    Creete

     

    Discord ID

    Creete

     

    Timezone

    EST

     

    What part(s) of Tech Team would you want to be involved in?

    Implementation

     

    What skills can you apply in your role on Tech?

    I am decent with work edit commands, eager to learn new things, and have a lot of experience fixing land scars as it is. I'm also on usually crazy early, in EU times even though I'm EST.

     

    What is one thing you would want to change?

    I'd like to ensure that we are doing what we can to make the server experience a good one - a lot of people get their first impression based on how staff acts and how the server looks. Land scars are pretty common (floating trees, less than attractive builds, etc...) this could really effect how players view us. Not to mention ticket time for certain things. I'd like to help with fixing any of these that I can!

     

    Link insightful feedback that speaks personally to you.

     

    GitHub Profile

     

    Attach any relevant media or links you want to share. (Portfolio)

    Spoiler

    * I understand that I may have to provide further details in the text-interview.

  2. The elfess stood silent, holding a missive that alerted her to the news. Snow fell around her, and the dim glow of her mage-light lantern was all that there to illuminate the page. Her hands would start to tremble, for but a fleeting second, before she folded the parchment to tuck it away.

     

    "So few of us are left," she muttered. "Fewer it feels by the day..."

     

    The pale haired woman turned away, trudging through the darkness and the cold towards her keep. The hundreds of years she had known the man, their friendship and their struggles, raced through her mind. She had just seen him in her tavern, they had spoke by the hearth - and now he was dead.

     

    Her warm breaths rose in a misty fog from the bitterness of the north, unseen in the darkness that ate all. He made mistakes, plenty that she could think of easily, but she had not wished death on him for them. The old idiot was one of hers, one of the few from her time left -  and now he was gone.

     

    The woman made it into the walls of her home, sliding down the heavy wood doors before slumping there on the ground with a dull thud.

     

    "You drove me insane, Sarrion, you idiot.. but I'll miss you and your ramblings. Your end came too soon, but who are we to say when death will claim us? Perhaps soon I will join you, old llir."

  3. MC Name:

             Creete

     

    Character's Name:

             Faldawyn

     

    Character's Age:

             400ish

     

    What feat(s) will you be learning?

             Alchemy

     

    Teacher's MC Name:

             HobbitForHire

     

    Teacher's RP Name:

             Malii'evarir

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yes

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             No

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             Yes

     

  4. MC Name:

             Creete

     

    Character's Name:

             Faldawyn

     

    Character's Age:

             430

     

    Character's Race:

             Wood Elf

     

    Link to your accepted MA:

            https://www.lordofthecraft.net/forums/topic/230186-communion-and-control-ma-creete/

     

    What magic(s) will you be teaching?

             Communion

     

    Describe this magic or a creature as a whole:

             

    Communion is the core of Druidism, the base in which all feats and slots for Druids are built on top of. It is through Communion that Druids are able to, well, commune with Nature - that is, they are able to perceive it and with time, practice and focus, they are able to to influence it.

     

    The act of communing can not be done on anything unnatural or unalive, such as descendants, corpses or bricks, stones or pebbles. Attuned druids are the only descendants that have the ability to sense very specific gifts being used, such as singing or empathy and be influenced by them.

     

    One becomes a druid by finding a guide, a person who will take them in and lead them through the process of learning about druidism to be ready for Attunement - which is the 'connection' means for Druids. Unlike voidal connection, to be Attuned is rather intensely ritualistic and has more of a cultural influence to it. One can only be attuned by a druid that knows Attunement. Being Unattuned is a rather big deal, of course. This can leave some druids to feel like they'd rather not live than not hear the Song any longer - as to lose their ability to communion, to no longer be connected to the Song, they can no longer hear it. The mental side effects of unattunement vary, but it can be maddening and is often devastating to the druid who has been unattuned.

     

     

    Are there different sections or subsections of magic? Can those be elaborated upon?

             

    There are three major ‘sections’ of Communion/Druidism. These three subsections cover the spectrum of gifts that a druid will learn. They are, the namesake, Communion, Control and finally Nature Infusion.

     

    Communion -

    This was briefly touched upon in the above section, but Communion is quite literally how a Druid will commune with nature - how they connect to, perceive and interpret the Song of Nature. It is through the blessings a Druid will learn under Communion that they are able to ‘speak’ with plants, with animals and to be able to influence the song around them through abilities such as Empathy and Singing.

     

    Control - 

    While communion allows you to mostly communicate with nature, only influencing it a little, control gives the Druid a bit more of just that - control. While Druids do not make demands of nature, they can ask it to alter itself for them, and through the blessings under Control they do just this. This could be something such as willing a planted seed to grow into a blooming flower, and then requesting it to return back into a seed, or perhaps something along the lines of gleaning - which is quite literally having the plant alter itself into whatever shape the druid needs. Examples are creating arrows, making a box from a tree, and so - but the Druid must be detailed in their desire, as a tree doesn’t know what a box is.

     

    Nature Infusion - 

    Nature Infusion is the last of the subsections for Communion, and within this section the druid learns the ability to use their gifts in ways that aid others of their kin and expand upon the druidic order. One would think this subsection is the simplest of the three, but it allows for the most creative expression of the druid and provides much needed support for druid kind. To dive further into this, it is in Nature Infusion that druids learn to powershare, to attune others and things such as druidic limbs. Beyond this, one would be able to create enchanted items that are known as infusions, which have differing abilities from their proper 'spell' counterparts and will require a druid to charge them. Another major thing to note that a druid can do with nature infusion is the creation of Singing Trees.

     

     

    Can you give an example of a casting emote, of a spell of your choice?

             

    [1] - Faldawyn settled on the ground before the mound of freshly tilled soil. Her passive communion showed, frosty white fog trickles from her shoulders and pale white hued vines wrapped around her arms. She hums softly, as her palms go to rest against the earth below. The elfess focuses upon finding the seed’s voice within the song.

     

    [2] - With a smile the druid guides the lilac seed onward, encouraging it to grow as she communes with it. Her frosty white vines press into the soil, fueling the seed as she beckons it to respond to her call, and attempts to guide it into growing. 

     

    [3] - From the freshly turned soil, a small green stem starts to press upward. The elfess keeps her attention on the task at hand, humming softly as she fuels the growth of the lilac.

     

    [4] - Faldawyn’s lips pulled into a smile as the flower finally cracked fully from the soil and towered up and up. Buds sprouted from the stalk and from those buds soon purple blossoms bloomed. She whispered a gentle thanks towards the plant as she withdrew her hands. 

     

     

    Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?

             

    Faldawyn smiles as she welcomes the Epiphyte into her garden. “You’re just on time!” the Vixen druid hummed. “And what a wonderful lesson I have for you today. This was one I was rather excited about myself.” The woman beckons forth the red fox that lay in her tulips. “Today, we’ll be learning beastspeak.”

     

    Rose smiled eagerly in return. “Oh! I can see how this would be real useful for oak knowers!” she chimed in reply.

     

    “Mhm, it’s quite a useful blessing for druids,” the ‘ame states as she brushes her bangs aside, frosty white haze drifting from her arms as she moves. “First, you will need to commune, of course.” The elfess reaches down and gently brushes her fingers through the silky coat of the fox that now rested at her side. “Once you’ve communed, you will need to concentrate on our llir here. Find Holy’s voice within the song.”

     

    Rose nods her head quickly as she draws in a deep breath. The girl focuses on her first task - opening her connection. A thin mist of red starts to creep over her hands.

     

    Faldawyn watches on, happily waiting for her student to commune.

     

    After another few moments, red rose petals started to drift down from her frame. She sighs out, finding herself now listening to the song more keenly around her.

     

    “Alya job, llir!” she hums out with a little clap. “Okay, now we need to focus on Holly. You need to find her within the song. Pay attention to her and her alone!”

     

    Rose does just that, she kneels before the fox and tries to focus on her. Red petals still drift from her frame as she draws in a deep breath, drowning out everything around her in her pursuit of focus.

     

    Faldawyn watches on, paying careful attention to everything her student was doing. She gently petted the fox again as they awaited.

     

    Rose’s ears flick a little as her golden hued eyes, now cast in a dull red shimmer, remained set on the vixen before her. She exhales slowly and maintains this focus.

     

    Faldawyn smiles brightly as she further explains, “Once you feel as though you have found her, you need to attempt to communicate with her. Just talk to her, and listen.. She will likely reply. Holly is usually very good about talking to our guests.”

     

    Rose nods her head as she offers the fox an uncertain smile. She seemed a little uncertain at first but after a moment’s delay she spoke into the song, directly to the fox. “Hello, friend. I hope you can hear me.”

     

    The red fox’s ears flicked as she dips her head slightly in reply to what was spoken to her. She watches the Epiphyte curiously. A sense of curiosity filled the song around her, and a feeling that urges the young druid to continue on. Her ears flick as she peers towards the woman, awaiting what she would say next.

     

    “I take it you managed to find her?” Wyn asks with a chuckle. “Ayla job, llir! This can be very useful when needing to calm animals or to ask them to help with something. I would suggest you practice this a bit, I find it takes a little while to fully get the hang of how it works.”

     

     

    Say your student powergames during or after teaching, how do you reprimand that?

             

    The best way to correct power gaming is to circle back to what / how they are doing it so you can pinpoint exactly what they are doing wrong and use sources to correct it/educate them.

     

    For example, if my student rushed the process of making a limb - let us say they did the entire process in one or two emotes - I would address the time that is required to create such a thing. Explain the process again, the steps, and site in the lore where it states this is a lengthy process. 

     

    I would then have the student re-make the limb, showing me they know how to do so properly. If this becomes a trend / it becomes clear that they are going to continue to powergame and misuse the magic, I would reach out to the ST and likely drop them as a student. I am not enabling any player to powergame.

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No.

     

    Do you agree to keep the ST updated on the status of your magic app?:

             Yes

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app.

             Yes

  5. Realm PRO MC Name: Creete

     

    Realm PRO Character Name: Lanavia D'Avre

     

    Realm Name: Ravenswood

     

    Primary Realm Color: Dark Red

     

    Proposed Tiles (Highlight 3 on the map):

    In order of most to least wanted:

    Tile_snow_steps_4, Tile_snow_step_5, tile_snow_highlands_6

    image.png?ex=65b35bdf&is=65a0e6df&hm=fa7

     

    Realm Lore (could include previous roleplay posts showing involvement with the community) (1000 words minimum):

     

    Ravenswood started out humbly as a small collection of likeminds that walked under the banner of the Hunter’s Lounge. These few explored, trained, and hunted together for decades, all led by the Huntsmaster - Roy D’Avre. As the elf grew older, and his children grew and moved on with their lives, the Lounge itself expanded, taking in people of all creeds and walks of life. They followed simple rules, rules that carried over even today with the modern iteration of the Lounge.

     

    “Don’t be a Hero” - a phrase most new members scoffed at, but this single rule would make or break a Hunter. They were to be united, working as a unit - relying on teamwork to ensure that there would never be a time where a ‘hero’ would be needed. Reckless actions led to deaths, and this was something the Lounge worked hard to prevent. It was this golden rule and this kinship it created that led to the Hunter’s Lounge’s next boom in size.

     

    With the return of one of the Huntsmaster’s children, a daughter, the Lounge would shift from a place of physical strength and survival skills to a home of knowledge of all kinds. The much younger elf brought in ideas her father would not have humored on his own, and with her new perspective the Lounge started taking in members that were not traditional hunters but were also learned scholars.

     

    These new hunters were quickly put to the test by Roy. They were led into the wicked colds of the North, following the tracks and trail of destruction that would take them to their prey. Within a massive icy cavern, they fought a collection of savage ice yisar. A brutal battle that left the young D’Avre wounded, though, ensured that the Huntsmaster knew his new crew were able warriors - in their own right. Using their cunning minds and spells, they aided the man in fighting back the beasts and effectively getting out of the dangerously overfilled cave in the blink of his eye. They walked away from that battle with a jagged ice fang as a trophy, and knowledge of the creatures they had never fought before - a victory in their own rights.

     

    Expanding still, the Lounge traveled from place to place, settling small bases of operation across the lands they resided in. For some time, they lingered within the walls of Elysium where they erected a grand hall to work out of. With the tides ever shifting, she sought to branch out and make a location better suited for her arcane studies, and a place to focus on the research side of the Lounge. With that in mind, she found a place to construct her Forge within Helious. The two bases of the Lounge stood tall and proud for decades, but they’d not last - for nothing could withstand the onslaught of the Mori attacks.

     

    With the horrible assault leveling their workshop and headquarters, the Lounge gathered their members and supplies and took to escaping the damned lands of Almaris with the rest of the Descendants. Traveling the unknown realm of Failor, the Lounge set up a camp to house those who needed it - taking in the dark elves of Nor’asath. The encampment was vast, providing everything they would need while they awaited clear passage onward to lands that would prove to be more stable for them all to settle down.
     

    Reaching the new lands, the Lounge first settled within Helious - having been given a plot of land there. This remained for quite some time, decades had they settled there but traveled often - exploring and charting the new land they called home. An opportunity arose, one that the younger D’Avre sought to take - one that would result in the Lounge no longer being just a guild, but a proper city - a home for their members.

     

    A deal was struck, and over the next few years Ravenswood was made. Here, they expanded more, welcoming a wide range of people of all walks of life into their walls - all following a simple Creed. The Lounge, and by proxy Ravenswood, was a neutral state. They strived not for conflict with other groups, but for the pursuit of knowledge and the willingness to explore, and push boundaries. Still, with the ever shifting climate of their host nation, and the realization that the location they had settled in didn’t quite match their desires, the now Ashwood decided to venture forth and find a new place for her people.

     

    With the possible expansion, and knowing this was outside her realm - the mantle of leader was passed to a more experienced person better suited for the role.

     

    -x-

     

    Ravenswood was founded on an understanding that to achieve their goals they would need to remain neutral. Joining outsider conflicts, aiding in wars or anything like that, would result in them straying from the direction they intend to go - and so, despite the ongoings of the outside world, within the walls of Ravenswood, those conflicts are forgotten. Anyone seen inciting fights, arguments or attempting to bring outside politics into the city is given a warning and risks being told to leave - to the point that they could be permanently banned.

     

    Being a collection of scholars, traders, craftsmen and alchemists, Ravenswood is known to have a flourishing market where a person is likely to find nearly anything they could need - or at least a person who could acquire it for them. Trade is a large part of the economy of the city.

     

    Attire within Ravenswood is usually quite practical, the leading family dwells from the cold north - living often in mountains, and prefer to settle in these colder regions. They hold a belief that the cold bolsters them with time, making them stronger for being able to withstand the harsh climates of their past homelands. Due to this though, the people who call Ravenswood home have to keep that in mind, thus resulting in them wearing heavy layers and furs to keep them warm. In addition to this, typically what they wear from day to day is still quite practical. Tunics, padded clothing, high boots and, if they humor dresses, heavy ones meant for the cold with skirts that don’t touch the ground exactly as that would hinder their movement.


     

    Our Part in the Community:

    We’ve always ran player run events for whatever community we are nearest, at the present location we’ve done hunts of all kinds. We host eventlines, create challenging event sites that focus around CRP. Beyond the event itself, we work to help people hone in their CRP skills and their crafting skills, providing RP centered around such things to aid new and old players.

     

    Posts:

     

    Realm Government Structure Explanation:

    The leader of Ravenswood is referred to as the Sovereign, and is the head of Ravenswood proper. Under them is the Huntsmaster, but they report directly to the Sovereign. The council beneath them holds no political power, but is used to keep the Sovereign informed of the needs of their people.

     

    Capital Builds (photos required):

    These are samples of the builds we've started to construct on the build server, this will be our style when we put them on live. It's not the layout of the city, of course, but some of our ideas for the structures. You can also reference the city of Ravenswood for more of our build style.

     

    Spoiler

    2024-01-12_02.33.02.png?ex=65b36115&is=6

     

    image.png?ex=65b36105&is=65a0ec05&hm=7162024-01-12_02.34.28.png?ex=65b360f1&is=6

    image.png?ex=65b360e4&is=65a0ebe4&hm=5d62024-01-12_02.34.35.png?ex=65b360d9&is=6

    2024-01-12_02.35.33.png?ex=65b360d5&is=6

     

    How does this settlement offer a unique niche not already found in an existing polity on the server?:

    Ravenswood is a true melting pot of people, from mundane to archmages, master alchemists, shamans and even a druid or two. We welcome everyone and remain neutral, providing a place for people to hone skills and have a safe haven to learn.

     

    How does your settlement tie to the greater lore and narrative set by the community on LotC?:

    The Lounge has existed across a few maps now and have often been called upon to help kill larger, more concerning beasts. We offer a service, generate RP with our events, bolster libraries with our books on beasts, magic and alchemy, and help people learn how to CRP.

     

    Have you ever run a settlement on LoTC before and what experience do you have with leadership within roleplay communities among the current groups of players?:

    I have run settlements in the past, going back to not long after I joined the server (in 2015). I have been in government for nations and have been the NL of nations in the past. I have even run guilds. I was just recently NL of Nor-Velyth and am still leading a large guild.

     

    Do you understand the metrics for maintaining activity and the grounds for settlement removal, along with the standing polity cap?

    Yes!

  6. MC Name:

             Creete

     

    Character's Name:

             Faldawyn

     

    Character's Age:

             400ish

     

    Character's Race:

             Wood Elf

     

    What magic(s) will you be learning?

             Blight Healing

     

    Teacher's MC Name:

             CornerianArwing

     

    Teacher's RP Name:

             Aerendyl Hawksong

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, it will be unavailable to use?

             Yes

  7. From the throne, the Maiheiuh lowered the crown from her brow to rest it upon her lap. She stares up towards the sparkling ceiling above, allowing everything to sink in, allowing herself to breath. Her eyes, swirling and shimmering like nebulas, close for a moment.

     

    "It seems like I've held this crown for so, so long," she whispers into the empty hall. "Uhv-abgel a'nyrk ska'at zy zeb a'nyrk a'ukh. Ylzgulzh loule, yto lo darm kol uhv'duhb."

     

    Lavaelyn stood slowly, placing the circlet upon the seat of the throne before making her way out of the throne room, uttering as she left, "Zob Helun-Velulaeya hon velul."

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