Jump to content

Showlocke

Diamond VIP
  • Posts

    54
  • Joined

  • Last visited

Posts posted by Showlocke

  1. MC Name:

             Showlocke

     

    Character's Name:

             Garren

     

    Character's Age:

             20

     

    Character's Original Race (N/A if not applicable):

             N/A

     

    Transformed form:

             Kharajyr

     

    Creator's MC Name:

             N/A

     

    Creator's RP Name:

             N/A

     

    Briefly explain the lore behind this construct or creature:

             

    Created by the Daemon Metzli, the Anthropomorphic Kha are now scattered around the realm due to all they have been through, be it genocide or forced migration. Metzli was a beautiful woman, draped in silks. Legend had it you would be blinded if you looked at her for too long. She was also known for kidnapping children, and performing experiments on them. She was seeking to create a new breed, maybe because she sought children to watch over for herself. After many failed attempts, she eventually created the Kha. All of her failures were sent to a prison known as 'The Ordium.' The Kha as a species are not aware of the specific process, other than the fact that Metzli was their creator.

    Their history is one of strife, the first known emporer of the Tlatlanni, Tia'jiaan, grew jealous of their creator, and wished for himself to be worshipped instead. Metzli was entirely disturbed by this, and she made the volcano of the golden island erupt. Destroying nearly everything but a small amount of Kha. Only the failthful knew of the oncoming destruction that she were to cause. Those who remain now live among the descendants, scattered all across the lands, carrying the burden of their history with them.

    Kha that exist now are much different than they were in ancient history. Some things have stayed, like 'prides', found families, but many others have been left behind. Like, Kha were not allowed to question any over themselves, not allowed to form ties outside of their nation, not even allowed to leave their collective, or even drink alcohol.  They used to be centered around one ruler, The Tlatianni, that had a council, the Aelkos, which adviced the Tlatianni about social issues, economy, faith, war, etc. Thousands of people used to live on the Golden Island, their homeland created at the base of their volcano. The same one that would be their downfall. Their city now remains in ruin. Most Kha who have learned their past have a symbol to show this. They wear a trident that has been turned downward to symbolize their history, that they do not follow it, but will not forget it. Those who wear the trident on their clothes knowledge their past, and understand that their deity is indeed deceased.

    As it stands now, there are four subspecies of Kha. Pantera, Leparda, Cheetrah, and Tigrasi. A lifespan, slightly longer than that of a human, becoming an adult at 18, and growing into old age at 150, with a maximum age of 200. Each of them have a thick coat of fur and retractable claws attatched to the tips of their fingers, and can see quite clearly at night time. They can also fall from minor heights without issue. They resemble felines, and were discovered in the early years of Asulon. They've been scattered around with the rest of the descendants since their destruction, their homeland frozen in time.
     

    Individually, their traits vary beyond their racial features throughout their subspecies. The Kha'pantera are slender, they can be broad-shouldered, in fact most of them have acted as hunters, or missionaries. They work best under the shade of night, their black fur making them nearly disappear under the moon. Pantera can be 5'5" ~ 6'4", and weigh around 140 ~ 200 pounds. They are strong in cases of agility and strength, considered to be stronger than a leparda. At daytime, their camouflage is almost useless, shining a subtle blue sheen under the sun. Their strength is on par to a human.

    The Kha'Leparda, as previously mentioned, are the middle ground when it comes to each of the subspecies strengths. Typically with brown, cream, or yellow fur, sometimes with black spots. In the past they've been diplomats and merchants, but since the fall of the homeland, their abilities allowed them to go wherever they like, in search of their own freedom. Leparda can be 5' ~ 5'10", 120 ~ 160 Pounds. They don't necessarily have any special features, other than being more like a 'jack of all trades' type of kha. They have their general Kha abilities, but strength-wise, they are on par with an average human.

    The Kha'Cheetrah, eith their yellowed or cream fur and spots, typically have a very slim bodies with little muscle. Their tails also have rings. The 'weakest' of the Kha, but absolutely the most agile and quick. They've been seen as priests, priestesses, and healers. Sometimes they have joined warriors as scouts. Smaller and quicker was more appreciated for the Cheetrah.  4'6" ~ 5'4", and they can weight only about 80 ~ 140. Cheetras are great at agility and quick skill, (but cannot dodge things with the speed of an arrow, unless a roll decides otherwise. (Obviously not an excuse to powergame, they're just fast.) Their strength is equal to that of a goblin, providing next to no combative skills outside of wit and speed.

    And finally, the Kha'Tigrasi, The tallest and most muscular, with a white-black stripe pattern. Most of the modern kha have a more orange fur as a base, some can be grey. White was also once shared by the Tigrasi as a color, typically that of the ancient Tlatianni's blood line. Only seen in royalty. They have a powerful bite, their jaw strength nearly unmatched. They lack agility, but make up for it with raw strength. They're not as strong as a fully grown orc, but stronger than a human. They can range from 5'10" ~ 7' Maximum. 150 ~250 pounds on average.

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

    A Kha'Cheetrah who wears quite a few clothes from human cultures. He carries a great number of bags, and has a keen eye for mercantile wit. He's small, remaining at around 4'6". He smells of various spices.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             Yes

     

    Are you aware that if this creature is shelved, your character may be given the option to revert or be indefinitely shelved?

             Yes

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             I understand

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             No

  2. MC Name:

             Showlocke

     

    Character's Name:

             Olynori

     

    Character's Age:

             18

     

    What feat(s) will you be learning?

             Alchemy

     

    Teacher's MC Name:

             Creete

     

    Teacher's RP Name:

             Caliana Ashwood

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yes

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             No

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             Yes

     

  3. MC Name:

             Showlocke

     

    Character's Name:

             Olynori

     

    Character's Age:

             18

     

    Character's Race:

             Elf

     

    What magic(s) will you be learning?

             Fire Evocation

     

    Teacher's MC Name:

             Creete

     

    Teacher's RP Name:

             Caliana Ashwood

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, it will be unavailable to use?

             Yes

  4. A lot of people are talking about how IRP progression of towns is a big reason for not having pastes...

    But I feel like we're forgetting that, this *IS* still minecraft in the end of the day, and if you want a certain quality of build, creative will supplement that. Forcing people into survival/lightmatica is a great way to de-motivate people, and cause what some would consider 'land-scarring', when it's just... A slightly more low-effort build.
    And I know we have LC now, but it's a paid feature.. I cannot tell you the amount of people I interact with on a daily basis who think the voting system is a joke, and now you *have* to rely on it in order to get people to build better?

    Before we make more paid systems, we should work on a better way to receive mina.

    And I'm really not trying to dish on the mod team but, if you just don't WANT to do it, that's a terrible excuse for removing a feature. Especially if the thing that someone spent hours making in their creative world looks 100x better than the thing someone took days making in survival.

  5. MC Name:

             Showlocke

     

    Character's Name:

             Arangoth

     

    Character's Age:

             130

     

    Character's Race:

             Mali'ame

     

    Link to your accepted MA:

             https://www.lordofthecraft.net/forums/topic/227409-druidism-ma-showlocke/

     

    What magic(s) will you be teaching?

             Druidic Communion

     

    Describe this magic or a creature as a whole:

             

       Extremely simplistically, Druidism is a gift of deity magic given by the patron Aspects of druid culture. Cerridwyn and Cernnunos. Through attunement, a dedicant can be connected to the song of life, all nature. Druids may use this connection to request many different things from nature, like the growth of plants, or the ability to speak to animals. The goal of 'druidism' is to protect the balance. The cycle of all living things and how they interact with each other. This balance is often upset by descendants, especially those with the ability to control the void.
       Someone seeking druidism, considered a 'seeker' in druidic culture, would first need to find a guide in order to help them on their path. This path starts with dedicancy, a number of different trials and task to prepare a player for being a druid, and act like they need to when they actually receive the magic. These tasks would teach them patience, control, respect, and understanding of the cycles that represent the realm.
      Once a dedicant has gone through their trials, (Ideally) their guide would attune them. Attunement is where the Aspects 'test' a dedicant, to see if they are ready for druidism. During this test a dedicant goes through an 'attunement vision', a player-ran RP event that only the aspiring druid can see. Once they overcome this trial, they hear the song. A light hum in the back of their head, keeping them awake, and often with headaches while they get used to this new sound in their head. From there, a druid can begin to learn Communion, and the many gifts that comes with it. At first, it is a very exhausting gift, but it can be more overcome with time (And different tiers.)

     

    Are there different sections or subsections of magic? Can those be elaborated upon?

             

    Yes! There's three main sections of druidism lore,

    Communion-
      The act of literally communicating with nature. A druid can hone in on the 'song' of nature in their head, to find the voices of individual plants or animals. They can use this connection to get vague feelings, and from animals, something akin to speech and thoughts. This obviously varies on the age and intelligence of the species you're trying to commune with, but it has a wide variety of uses.
      More importantly, communion is the 'base' spell for all druidic gifts to work. Communion takes a while to master at first, but gets much easier as time goes on after the accepted app date. (Or, the day of attunement).

    Control-
      This gift is the influence of nature around the druidism. Despite being 'control', it's more of a suggestion from druid to nature, as they respect the balance. This is where communion stops and becomes a proper 'spell' for a druid to cast. They can grow trees by their roots, limbs. Ask them to move around, swinging its branches like a whomping willow. You need a lot more complex control, and it takes quite a few emotes to pull off most of the spells, especially at a lower tier level.

    Infusion-
      This is the most simplest of gifts in concept, but allows for the most complex and creative Rp. Infusion is gathering ones inner energies to imbue a plant, or a druid. These gifts are some main staples of druidism, important to growing the druidic order in different ways. For example, this is the section that lists things like attunement, and unnattunement, or powersharing. Gifts that many people will need in order to cast more exhausting spells, or bring other druii into the protectors of the balance.

     

    Can you give an example of a casting emote, of a spell of your choice?

             

     

    Growth - T3
     

    [!] Aran would approach a wall of vines, carefully inspecting them and finding no way to cross. He hums, closing his eye for a moment as his aura began to glow underneath his eye, and in the palms of his hands.

    Arangoth's aura would appear almost like water, falling under his eyes like tears, and rising around his arms to trace his tattoo's. The 'water' like aura would dissapate when it left his form, like a mist from a waterfall. This connection signified he was fully communing with nature.

    Aran opens his eye once more as the aura rushed around him. He would look at the wall of vines, finding a thick one that was hanging down. He listens through the song, searching for that vines voice within and focusing on it.

    [!] The druid would wave his hand, asking for the vine to move for him. His aura would ever so slightly flow towards the plant, a tell that he was requesting.

    [!] The thickest vine hanging on the wall would begin to shake a little bit, rustling off some dead leaves from the mass of vines on the faux wall that was created.

    Arangoth moves his hand in a few circles in front of him, as he did the vine would begin to move, weaving itself around the other vines near the center of the wall to grab ahold of them, slowly revealing a pathway through.

    [!] In its continued weave, the Vines would be caught within the grasp of the thickened vine, the small pathway opening proper to be a doorway within the flora.

    [!] As the doorway revealed itself in the vines, the thickened vine would raise to wrap itself along the branch along the walls, keeping the doorway open.

    Aran's aura begins to fade. He smiles, finishing his communion and walking through the created doorway.

     

    Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?

             

     

    Gleaning T3 -

    (It's worth noting before I get into it, that for some more complex emotes I find it better to PM the person I am teaching in order to make sure they know what they're doing OOCly. In some very early stages, I would also give some example emote that I could void after in order to help them out. Druidism allows for a lot of creativity with how gifts can be used! I think this is important to say!
    For example, giving them the emote count and going in depth as to what each of those counts mean. Anyways, On with the RP!)

    Aran brings his student to a nearby tree in the grove, patting his hand on it with a smirk. "This'll do!" He knocks on the oak wood. "Okay, ye ready fer a hard one, lad?" He smiles, connecting to nature as his eye began to glow with aura. "This be gleanin', somethin' we use t' ge' seeds from trees, or make stuff. Here, go ahead an' connect after me. I'll lead the way."

    The young druid nods, closing their eyes and meditating to begin opening their connection, as their aura flares.

    "It's a li''le like Surge. We're goin' t' ask the plan' to grow int' somethin' simple." He chuckles. "Le's star' ye with wha' I star'ed with, a /box/. Simple an elegan'. Yer gonna use yer mind. Plan's are simple, remember this. Ye can tell them t' grow 'a box' bu' they may ne know wha' ye mean. In yer mind, go ahead an' think exactly of the kind of box ye wan' t' make. Perhapse a hinge or two, a latch t' keep i' closed. The design on the wood. Keep i' simple for ye firs' time." His aura would trickle down his face and up his arms like water.

    The young druid would shine with their aura, fully connecting to nature.

    Aran would pause for a moment, searching for the voice of the tree within natures song. When he finds it he nods, turning to his student.

    The baby druid would look to another nearby tree, following Arans lead and searching for its voice. He greets Arans nod with his own.

    "Righ', now, use tha' brain of yers. Communica'e t' the tree exactly wha' kind of box ye wan' t' make, jes like I said. Use yer communion, an' be specific." He looks at the tree, already having a general idea of the box in mind. It was coated in the bark, but the inside was made of raw wood. Wooden hinges line the back of the box, with a simple wooden latch in the front. It had four little legs that allow the box to stand on its own.

    The student would hold their hand onto the tree, feeling what they wanted to do. They struggle to think of a box off the top of their head, imagining a crude box with no lid.

    Aran would continue this communication, moving to a design. The box in his mind having small trim around the edges.. as well as a very simplistic symbol of a fish on the top of the box. He smiles, feeling he's created what he wanted and prepared to cast the spell.

    The student does the same. Once the simple box in their mind was ready, they'd find some way to get a bit more creative. Bark would remain on the outside in patches on the box.

    "Now, when ye go' it, ask the tree t' give i' for ye. Do ne stop communin' till the tree 'as returned. Be warned, this will take a lo' ou' of ye." The tree in front of Aran would have a new part in its bark, where the beginnings of a cube-shaped box would now start to poke itself from the form of the tree.

    The young student nods, watching as their own tree would begin to move. The bark would not split like the other druids, simply bulging where the box would begin to form.

    "Keep goin'! Yer doin' i'!" He chuckles. The box would now fully sprout out of the tree, presenting itself like it was a fruit hanging from a branch.

    The student would move their hand with the object, almost attempting to pull it physically from the tree. The box would fully form, wrapped slightly within an extended branch from the tree.

    Aran reaches forward, picking the box from the tree like it was an apple. "See? Ne too bad when ye do i' yerself. Bu' it takes a lo' of work. A hard one!" He chuckles, knocking on the box as he places his hand once more on the spot where the he grew from the gleaning. It would slowly warp, the tree returning as if nothing ever happened.

    The Young druid reaches forward, seeing the box and yanking it from the trees grasp. He falls over on his back as it's released, scratching their head and holding the box. "That *was* exhausting."
    The tree in front of him would twist and knot, reforming back to the way it was before the Gleaning.

    "Ayla job, lad!" He smiles widely, baring his teeth.

    The druid met Arans smile back with his own.

     

    Say your student powergames during or after teaching, how do you reprimand that?

             

    I think powergaming with druidism is meant to be prevented through dedicancy. A good teacher will understand how to actually tell their student how to properly use their emotes. There's a strict emote count that's typically very long, and the most common way I see druidism power-gamed is by being lazy with said emotes. Personally I attack this by trying to get across to people how much more satisfying RP is when you do it correctly. It's usually misunderstanding. I've seen plenty of druid teachers who don't explain the emotes and the reasoning behind them. But at the end of the day, if they don't listen to my corrections and guidance, I'd turn to an ST to come help resolve the situation.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No!

     

    Do you agree to keep the ST updated on the status of your magic app?:

             Yes.

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app.

             Yes (Posted too early.) https://www.lordofthecraft.net/forums/topic/229600-druidic-communion-ta-showlocke/

  6. MC Name:

             Showlocke

     

    Character's Name:

             Arangoth

     

    Character's Age:

             129

     

    Character's Race:

             Mali'ame

     

    Link to your accepted MA:

             https://www.lordofthecraft.net/forums/topic/227409-druidism-ma-showlocke/

     

    What magic(s) will you be teaching?

             Druidic Communion

     

    Describe this magic or a creature as a whole:

             

       Extremely simplistically, Druidism is a gift of deity magic given by the patron Aspects of druid culture. Cerridwyn and Cernnunos. (Specifically Cerridwen, the mother.) Through attunement, a dedicant can be connected to the song of life, all nature. Druids may use this connection to request many different things from nature, like the growth of plants, or the ability to speak to animals. The goal of 'druidism' is to protect the balance. The cycle of all living things and how they interact with each other. This balance is often upset by descendants, especially those with the ability to control the void.
       Someone seeking druidism, considered a 'seeker' in druidic culture, would first need to find a guide in order to help them on their path. This path starts with dedicancy, a number of different trials and task to prepare a player for being a druid, and act like they need to when they actually receive the magic. These tasks would teach them patience, control, respect, and understanding of the cycles that represent the realm.
      Once a dedicant has gone through their trials, (Ideally) their guide would attune them. Attunement is where the Aspects 'test' a dedicant, to see if they are ready for druidism. During this test a dedicant goes through an 'attunement vision', a player-ran RP event that only the aspiring druid can see. Once they overcome this trial, they hear the song. A light hum in the back of their head, keeping them awake, and often with headaches while they get used to this new sound in their head. From there, a druid can begin to learn Communion, and the many gifts that comes with it. At first, it is a very exhausting gift, but it can be more overcome with time (And different tiers.)

     

    Are there different sections or subsections of magic? Can those be elaborated upon?

             

    Yes! There's three main sections of druidism lore,

    Communion-
      The act of literally communicating with nature. A druid can hone in on the 'song' of nature in their head, to find the voices of individual plants or animals. They can use this connection to get vague feelings, and from animals, something akin to speech and thoughts. This obviously varies on the age and intelligence of the species you're trying to commune with, but it has a wide variety of uses.
      More importantly, communion is the 'base' spell for all druidic gifts to work. Communion takes a while to master at first, but gets much easier as time goes on after the accepted app date. (Or, the day of attunement).

    Control-
      This gift is the influence of nature around the druidism. Despite being 'control', it's more of a suggestion from druid to nature, as they respect the balance. This is where communion stops and becomes a proper 'spell' for a druid to cast. They can grow trees by their roots, limbs. Ask them to move around, swinging its branches like a whomping willow. You need a lot more complex control, and it takes quite a few emotes to pull off most of the spells, especially at a lower tier level.

    Infusion-
      This is the most simplest of gifts in concept, but allows for the most complex and creative Rp. Infusion is gathering ones inner energies to imbue a plant, or a druid. These gifts are some main staples of druidism, important to growing the druidic order in different ways. For example, this is the section that lists things like attunement, and unnattunement, or powersharing. Gifts that many people will need in order to cast more exhausting spells, or bring other druii into the protectors of the balance.

     

    Can you give an example of a casting emote, of a spell of your choice?

             

    Growth - T3
     

    [!] Aran would approach a wall of vines, carefully inspecting them and finding no way to cross. He hums, closing his eye for a moment as his aura began to glow underneath his eye, and in the palms of his hands.

    Arangoth's aura would appear almost like water, falling under his eyes like tears, and rising around his arms to trace his tattoo's. The 'water' like aura would dissapate when it left his form, like a mist from a waterfall. This connection signified he was fully communing with nature.

    Aran opens his eye once more as the aura rushed around him. He would look at the wall of vines, finding a thick one that was hanging down. He listens through the song, searching for that vines voice within and focusing on it.

    [!] The druid would wave his hand, asking for the vine to move for him. His aura would ever so slightly flow towards the plant, a tell that he was requesting.

    [!] The thickest vine hanging on the wall would begin to shake a little bit, rustling off some dead leaves from the mass of vines on the faux wall that was created.

    Arangoth moves his hand in a few circles in front of him, as he did the vine would begin to move, weaving itself around the other vines near the center of the wall to grab ahold of them, slowly revealing a pathway through.

    [!] In its continued weave, the Vines would be caught within the grasp of the thickened vine, the small pathway opening proper to be a doorway within the flora.

    [!] As the doorway revealed itself in the vines, the thickened vine would raise to wrap itself along the branch along the walls, keeping the doorway open.

    Aran's aura begins to fade. He smiles, finishing his communion and walking through the created doorway.

     

    Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?

             

    Gleaning T3 -

    (It's worth noting before I get into it, that for some more complex emotes I find it better to PM the person I am teaching in order to make sure they know what they're doing OOCly. In some very early stages, I would also give some example emote that I could void after in order to help them out. Druidism allows for a lot of creativity with how gifts can be used! I think this is important to say!
    For example, giving them the emote count and going in depth as to what each of those counts mean. Anyways, On with the RP!)

    Aran brings his student to a nearby tree in the grove, patting his hand on it with a smirk. "This'll do!" He knocks on the oak wood. "Okay, ye ready fer a hard one, lad?" He smiles, connecting to nature as his eye began to glow with aura. "This be gleanin', somethin' we use t' ge' seeds from trees, or make stuff. Here, go ahead an' connect after me. I'll lead the way."

    The young druid nods, closing their eyes and meditating to begin opening their connection, as their aura flares.

    "It's a li''le like Surge. We're goin' t' ask the plan' to grow int' somethin' simple." He chuckles. "Le's star' ye with wha' I star'ed with, a /box/. Simple an elegan'. Yer gonna use yer mind. Plan's are simple, remember this. Ye can tell them t' grow 'a box' bu' they may ne know wha' ye mean. In yer mind, go ahead an' think exactly of the kind of box ye wan' t' make. Perhapse a hinge or two, a latch t' keep i' closed. The design on the wood. Keep i' simple for ye firs' time." His aura would trickle down his face and up his arms like water.

    The young druid would shine with their aura, fully connecting to nature.

    Aran would pause for a moment, searching for the voice of the tree within natures song. When he finds it he nods, turning to his student.

    The baby druid would look to another nearby tree, following Arans lead and searching for its voice. He greets Arans nod with his own.

    "Righ', now, use tha' brain of yers. Communica'e t' the tree exactly wha' kind of box ye wan' t' make, jes like I said. Use yer communion, an' be specific." He looks at the tree, already having a general idea of the box in mind. It was coated in the bark, but the inside was made of raw wood. Wooden hinges line the back of the box, with a simple wooden latch in the front. It had four little legs that allow the box to stand on its own.

    The student would hold their hand onto the tree, feeling what they wanted to do. They struggle to think of a box off the top of their head, imagining a crude box with no lid.

    Aran would continue this communication, moving to a design. The box in his mind having small trim around the edges.. as well as a very simplistic symbol of a fish on the top of the box. He smiles, feeling he's created what he wanted and prepared to cast the spell.

    The student does the same. Once the simple box in their mind was ready, they'd find some way to get a bit more creative. Bark would remain on the outside in patches on the box.

    "Now, when ye go' it, ask the tree t' give i' for ye. Do ne stop communin' till the tree 'as returned. Be warned, this will take a lo' ou' of ye." The tree in front of Aran would have a new part in its bark, where the beginnings of a cube-shaped box would now start to poke itself from the form of the tree.

    The young student nods, watching as their own tree would begin to move. The bark would not split like the other druids, simply bulging where the box would begin to form.

    "Keep goin'! Yer doin' i'!" He chuckles. The box would now fully sprout out of the tree, presenting itself like it was a fruit hanging from a branch.

    The student would move their hand with the object, almost attempting to pull it physically from the tree. The box would fully form, wrapped slightly within an extended branch from the tree.

    Aran reaches forward, picking the box from the tree like it was an apple. "See? Ne too bad when ye do i' yerself. Bu' it takes a lo' of work. A hard one!" He chuckles, knocking on the box as he places his hand once more on the spot where the he grew from the gleaning. It would slowly warp, the tree returning as if nothing ever happened.

    The Young druid reaches forward, seeing the box and yanking it from the trees grasp. He falls over on his back as it's released, scratching their head and holding the box. "That *was* exhausting."
    The tree in front of him would twist and knot, reforming back to the way it was before the Gleaning.

    "Ayla job, lad!" He smiles widely, baring his teeth.

    The druid met Arans smile back with his own.

     

    Say your student powergames during or after teaching, how do you reprimand that?

             

    I think powergaming with druidism is meant to be prevented through dedicancy. A good teacher will understand how to actually tell their student how to properly use their emotes. There's a strict emote count that's typically very long, and the most common way I see druidism power-gamed is by being lazy with said emotes. Personally I attack this by trying to get across to people how much more satisfying RP is when you do it correctly. It's usually misunderstanding. I've seen plenty of druid teachers who don't explain the emotes and the reasoning behind them. But at the end of the day, if they don't listen to my corrections and guidance, I'd turn to an ST to come help resolve the situation.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No!

     

    Do you agree to keep the ST updated on the status of your magic app?:

             Yes I do!

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app.

             I have not.

  7. MC Name:

             Showlocke

     

    Character's Name:

             Katar

     

    Character's Age:

             1

     

    What feat(s) will you be learning?

             Alchemy

     

    Teacher's MC Name:

             Ztrog

     

    Teacher's RP Name:

             Seraphina

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yes

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             No

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             Yes

     

  8. MC Name:

             Starlockey

     

    Character's Name:

             Katar Ravalon

     

    Character's Age:

             1

     

    Character's Original Race (N/A if not applicable):

             N/A

     

    Transformed form:

             Homunculi

     

    Creator's MC Name:

             Ztrog

     

    Creator's RP Name:

             Seraphine

     

    Briefly explain the lore behind this construct or creature:

             

    Homunculi are alchemically manufactured entities that have been melded together by either synthetic dark magic or basic Alchemical experiments and shenanigans. Homunculi lack a soul and, as a result, lack any emotional attachment or relocation of emotional concern. Homunculi are, and can be, transformed and fashioned to their creator's liking. A Homunculi can take the form of a normal mortal being or a massive rodent from the depths of hellish land. Homunculi are often eternal and exhibit no signs of aging. As a result, they are continuously fit and capable of doing most activities that ordinary mortals can do. They have the same limitations and strengths as a typical Human, orc, Elf, or dwarf. The creatures can also regenerate and help themselves medically since regeneration slows the aging process and maintains them healthy and fit for any situation. They also have understanding of alchemical fundamentals. And with enough training, they may be able to learn from such lessons as well. However, Homunculi are just as vulnerable to death as any other descendent; however, if they take a Juliet potion, they will be turned stone and essentially PKed. Furthermore, they are very vulnerable to voidal magic, to the point that being near anything voidal or even touching an enchantment causes them anguish, anxiety, and panic. Any spells thrown on them will likewise do more damage than a typical descendent would.

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

    A tall and muscle bound being with dark flesh almost that of ebony, holding feminine like appearance. The beings eyes would be like that of two deep amethysts, the being would be around seven foot in height and holds orc like strength, with pointed ears to boot. The being would seem almost ageless with their flawless appearing skin.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             Yes

     

    Are you aware that if this creature is shelved, your character may be given the option to revert or be indefinitely shelved?

             Yes

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             I understand

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             No

  9. [!] Before you, surrounded by SEVERAL duplicates, would be a very bright poster. It would almost be annoying, how many there were. But you cannot deny the posters ability to draw your attention.

     Guys, Gals, and ALL my other pals, You are hereby CORDIALLY INVITED to the FIRST (In the realm of Aevos) PERFORMANCE At your Local (And best) Circus.

    Looking for a place to take your special someone? What a better way to treat them to a lovely date, by laughing at some clowns, and feeling the THRILLS of acrobatics?!
    Give us a chance!

    Want to take your kids somewhere where they won't be griping at you for an extended period of time?
    Let us draw their attention!

    Wanna experience something NEW and PROJECT YOURSELF into what we're doing as trained professionals in order to create an idealistic version of what circus life may or may not actually be like in reality??
    I KNOW A PLACE.

    AND THAT PLACE IS:
    Directly north of Nor'asaths walls, right across from the smelly Bard Caravan. We've been humbily allowed as a Vassal of entertainment within their borders.
    NOT ONLY THAT, But our admission fee is a LOW LOW PRICE of 10 mina per person! That's right! You can bring you AND your partner for just a years worth of Salary!
    Don't forget to save some Mina for the concessions! Food will be provided!

    WHEN?! Sunday the 3rd at 1est


    [!] Below the main text on the poster, would be VERY small text that was bunched together with very little spaces between each letter, written with ink that looked like it was fading.

    Showlockeandhisaffiliatesarenotresponsibletoanyinjuriesoraccidentsthathappenduringperformance.ifyouoralovedoneisharmedbyanyofouracts,itiscoveredwithinourlegalrightstonotoweyouadime.theshowmustgoonastheysay.whilewedon'tintendforanyaccidentstohappen,thisisanoccurancethatmayormaynothappenduringcertaineventsoftheshow.norefundsforanyfoodthatmaycauseillnessesfromtoomuchsugarorconsumption,oranydissatisfactionorreasoningfornotenjoyingtheshow.alldarkspawnarebannedfromthepremesis.Cheeseisnotprovidedforthefood,anddoescostextra.

    WE'RE SO EXCITED TO HAVE YOU!

    IMG_6502.jpg

  10. MC Name:

             Showlocke

     

    Character's Name:

             Arangoth

     

    Character's Age:

             125

     

    Character's Race:

             Mali'ame

     

    What magic(s) will you be learning?

             Culimancy

     

    Teacher's MC Name:

             Rathat

     

    Teacher's RP Name:

             Birch

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, it will be unavailable to use?

             Yes

  11. MC Name:

             Showlocke

     

    Character's Name:

             Showlocke

     

    Character's Age:

             280

     

    Character's Race:

             Mali'ker

     

    What magic(s) will you be learning?

             Housemagery

     

    Teacher's MC Name:

             Self-teaching book

     

    Teacher's RP Name:

             https://cdn.discordapp.com/attachments/1087104883242569728/1139788804358680687/2023-08-11_23.12.34.png

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, it will be unavailable to use?

             Yes

  12. MC Name:

             Showlocke

     

    Character's Name:

             Arangoth Maehr'uhier

     

    Character's Age:

             123 (abc)

     

    Character's Race:

             Mali'ame

     

    What magic(s) will you be learning?

             Blight healing

     

    Teacher's MC Name:

             NotHazelWazel

     

    Teacher's RP Name:

             Elenora Divadri

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, it will be unavailable to use?

             Yes

  13. MC Name:

             Showlocke

     

    Character's Name:

             Aran Maehr'uhier

     

    Character's Age:

             118

     

    Character's Race:

             Mali'ame

     

    What magic(s) will you be learning?

             Druidism

     

    Teacher's MC Name:

             periphonics

     

    Teacher's RP Name:

             Fal'leon Maehr'uhier

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, it will be unavailable to use?

             Yes

  14. MC Name:

             Showlocke

     

    Character's Name:

             Showlocke

     

    Character's Age:

             270

     

    Character's Race:

             Mali'ker

     

    What magic(s) will you be learning?

             Bardmancy

     

    Teacher's MC Name:

             tgrt

     

    Teacher's RP Name:

             Inny Yuln'aher

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, it will be unavailable to use?

             Yes

  15. [!] A flier hangs up in front of you, on a post, bridges, signs, all over the place. You've seen plenty, and are just now reading it for the first time.


    Come one, COME ALL! Come visit the DREAD-NOT BIG-TOP! Your destination, for every sensation!

    Have you ever felt lost? Out of place? Been called a FREAK? Outcast by your peers? Or do you just need some place you feel like you can belong? Well our circus might just be the place for you!
    Run by an officially licensed Clown, and guaranteed to be a safe environment for you and your families. Here in our troupe, Circus Is Family.

    Here's the scoop: We're looking to expand our troupe and Family. All positions available. No experience required.
    Got a talent?! Great! Let's talk about performance.
    Just like the vibes? Perfect! We need staff for our festivals, meaning you can slack off for most of the year and still get paid for festivals!

    Paid? That's right! You get a cut of all the ticket sales and festival sales! Want to set up a stall? Great! want to just sell drinks or run a carnival game! Same deal!

    It might not be much, but Showlocke knows every bit helps.

    If you want In, come see the man himself, the King of Clowns, Showlocke. Most likely around in his circus, wherever it may be located at the time. ((Or msg Showlocke#7122 on discord. You have to join IRP, no ooc approval of any kind allowed, but I'll help you find the place.))

    In a sense, we're our own group. We have no allegiances to any nation, or city. All are welcome. In fact, if your city is interested in hosting our traveling show, ((message me for the Ambassador role in our discord!)) We're always looking to meet with any nation to discuss how we can bring the family fun to YOU. Tell your kings and leaders!

    If you're interested in being a Clown, that's a separate conversation. We don't just take any Bozo and McBingbong we see. You need to be trained! Which you can also ask Show about!

    JUST REMEMBER MY ONLY RULE!

    Circus is Family. Treat your family with respect.


    ---------=========---------=========--------=========--------

     

    ((OOC STUFF:))

    MEETING SHOWLOCKE: A requirement to join, you have to talk to the clown man himself and he has to personally approve you IRP to be within the circus. HOWEVER, message me, again, Showlocke#7122 I'll send you an invite to the circus Discord!

    WHAT DO I NEED TO DO?!: After meeting with Show, you're pretty much done with the expectations. There's lots to do in the circus, but if you're just here to hang out and help with our numbers, it's appreciated! If we required experience for you to run away to the circus, It'd be silly. This is meant to be a great place for that one persona you don't know what to do with to go to! We welcome all kinds, accommodating beings such as Mages, or Druii alike. (Tents are on separate ends of the park, and we have a strict 'no animal or plant abuse' policy. We try to make the circus a home away from home. You can set up your own tent, or sleep in one of our provided housing tents.)

    Any and all talents welcome! Acrobats, Jugglers, artists, singers, musicians, dancers, Body builders, wrestlers, you name it! If you can do something I didn't list, SHOW ME! Does your arm make a weird clicking sound when you move it in a certain way? AWESOME!!! Can you burp the alphabet? Gross, but TELL ME ABOUT IT!


    --------========--------========--------=========--------
     

     

    [!] At the bottom of the flier was a peculiar looking Clown, along with a bright signature.

     

    King of Clowns, Showlocke~

     

    IMG_6502.jpg


     

×
×
  • Create New...