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Arhbi

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Posts posted by Arhbi

  1. This proposed system for prison roleplay is flawed for multiple reasons.

    1. Despite your inspection of how much roleplay there will be a majority of roleplay scenarios will end up with the prisoner only being roleplayed with once per 15 minutes, purely to evoke annoyance from the victim.
    2. More likely than not people will just jump onto an alt account to avoid having to deal with ****-tier roleplay for a period of up to 4 days.
      1. A period of 4 days feels more like an OOC punishment more than it does an IC punishment. 
    3. You claim that it will discourage pointless villainy roleplay but I can guarantee you the offenders will just jump onto an alternate character and continue harassing people.

     

    If you really want to ”shake off the impression that LoTC is a consequence-free slice-of-life server” maybe the team should get rid of this god awful monk system which contributes to awful and meme tier roleplay, or at least make an amendment so that repeat offenders surrender permanent kill perms to their victims. 

  2. Name of the Artifact:

             Bregolach & Oninthil

     

    Is this a combat related Artifact? If marked as “no”, it will not be usable in combat situations:

             No

     

    MC Name of the person(s) currently in possession of the Artifact:

             Arhbi

     

     RP Name of the person(s) currently in possession of the Artifact:

             Thomas Woodlaw

     

    MC Name of the creator(s) of the Artifact (N/A if not applicable, e.g. for event items):

             _Fid_

     

    RP Name of the creator(s) of the Artifact (N/A if not applicable):

             Belestram Sylvaeri

     

    Screenshots showcasing the attempted creation of the artifact (use an imgur album or a spoiler please | if an event item just screenshot the item itself | If you're resubmitting an old MArt put N/A:

             

    N/A

     

    MC Item description (the exact description that will be used for the MC item if this MArt is accepted):

             

    Bregolach - The Sudden Flame

     

     

     

     

    Bregolach is a large smithing-hammer wrought entirely of adamant silver-steel, forged in the waning days of Axios by Belestram Sylvaeri. Crafted in the style of the Elves save for its proportion, the hammer is extensive in size and heavy beyond the norm; the haft of the mallet is almost three feet in length, and cord-bound in fine black leather which is smooth but unyielding to the touch. Upon this shaft is set a hammer-head of elegance and function made one, shaped in the handsome likeness of a rolling sea-wave, with the etched wings of sea-birds flanking it on either side. Along the haft's length flowing Elvish script is graved, and the letters glow like pale

    starlight when the hammer is held by a Servant of Aeriel. Translated to the Common Speech, they may be read thusly:

     

    "Weaver of Spells, Breaker of Ores,

    Hammer of the Wright and Bearer of the Burning Ember; 

    Bregolach am I, the Sudden Flame! My Song is Glad,

    and until the End of Days shall it Ring!"

     

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    Oninthil - Of Light Unceasing

     

    The pair of the Hammer Bregolach, Oninthil was wrought in the latter days of Axios by the artificer Belestram Sylvaeri. It is more powerful  and yet more reserved than its brother, for in its making participated Delaselva Vientos, who is Master Sage, and by the collaboration of these two wills was created a truly unique and priceless masterpiece of Aerielian craft. It is in material appearance similar to the Hammer, and vast indeed in its dimensions, being five feet and more from horn to heel. This polished expanse shines like a silver-steel mirror, and is adorned with lines of glowing Elvish script which form three great circles upon its unmarred surface. Translated into the Common Speech, they may be read thusly:

     

    "Ring-maker, Sword-crafter, and Gem-cutter,

    Anvil of the Wright and Keeper of the Stalwart Fire; 

    Oninthil am I, of Light Unceasing! Hear my hymn,

    and may it sound until the End of Days!"

     

     

     

     

    Effect(s) of the Artifact:

             

    Bregolach - The Sudden Flame

     

    While it can be used to impressive effect in the field of mundane smithing, it is in the craft of Ascended Infusion that Bregolach sounds the brightest. By employing it in the hand-forging of weaponry and armour, an Ascended smith is able to weave his or her Embers directly into the material being forged, resulting in a considerably more powerful enchantment.  Beyond this, Bregolach may be used in combat (though it was made for peace, and therefore lends itself to warfare with reluctance.)

     

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    Oninthil - Of Light Unceasing

     

    The two lesser circles bear ring-moulds at their center, but the larger, middle third bears no such divots, and is exceptionally well-suited to any manner of mundane forging; as with Bregolach, however, the true power of Oninthil lies in Ascended Infusion. The anvil does not enhance the wrought infusion beyond the power lent by the wright, for it serves a more elegant purpose than its pair, and operates in far more mysterious ways. When forging an infusion upon Oninthil’s surface, a wright of the Rapture school will find that they are able to enchant in the style of the Ruin wright, and vice-versa. While this unlocks the potential of the Ascended infuser to create the full range of Aerielian enchantments rather than only their respective type, an infusion which is not of the enchanter's school will be considerably weaker than their usual efforts.

    Due to its immense amount of confined power (and unlike the Hammer Bregolach, which is fairly grounded in design and usage,) the Anvil Oninthil possesses a powerful aura of holiness which in practice resembles a low-tier Ascended Brazier. In its presence neither miasma nor taint may spread; all un-corrupted souls will hear whispered hymnals of beauty ethereal issuing from its shining surfaces, and twisted beings will instead hear a horrific, insistent shrieking akin to the scraping of metal.

     

    Red Lines of the Artifact:

             

    Bregolach - The Sudden Flame 

    [!] In order for the boons granted by Bregolach to apply to an infusion, the smith of the infusion in question must actually forge the item in role-play. The over-arching purpose of these artifacts is to provide a more in-depth  "crafting" experience to Ascended holy alteration, and skipping the necessary RP is at odds with this goal. [!]

     

    -In simple terms, Bregolach enhances the Ascended infusions of its user, amplifying their potential for such craft. It possesses no intrinsic enchanting power of its own, and therefore cannot “create” an enchantment from scratch.

     

    -Due to the above-mentioned limitation and reasons of general logic, the hammer cannot be used by a non-Ascended save for purposes of  mundane smithing; one who does not possess Embers cannot infuse with it.

     

    -Bregolach can only enhance an infusion the equivalent of one Tier, up to T5 but not further. Therefore a T5 Ascended employing the hammer would find that their enchantment is only marginally stronger than one infused in the traditional fashion (by hand), if at all.

     

    -If used in a combat situation as a Hearth weapon, the hammer will deplete the residual energies left behind by previous uses, and as such will only operate for a period of up to 4 emotes before going out. After running on these "fumes", the Hammer will be completely inert for a period of one OOC day before it can be used again, and must be employed to create further infusions before it may be wielded as a weapon again.

     

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    Oninthil - Of Light Unceasing

     

    [!] In order for the boons granted by Oninthil to apply to an infusion, the smith of the infusion in question must actually forge the item in role-play. The over-arching purpose of these artifacts is to provide a more in-depth  crafting experience to Ascended holy alteration, and skipping the necessary RP is at odds with this goal. [!]

     

    -While Oninthil is shaped of adamant and therefore resilient to mundane means of destruction, T4-5 Fire evocation, enchanted tools, dragonflame, and other such methods may be employed to destroy the anvil and dispel its magic. It is destructible.

     

    -An Ascended wright forging an enchantment of the opposite school upon the Anvil Oninthil will find that his or her enchantment is one (1) Tier lower than their actual Tier. By this logic a T3 Ruin Ascended  forging an infusion of Rapturous Emberthorn would find that the resultant enchantment is only T2. This effect can, however, be negated if both Oninthil AND Bregolach are present in the forging.

     

    -After five enchantments of any type (Rapture or Ruin,) the Anvil must be recharged by two Ascended of T3 or higher, of either School, before it can be used to infuse again.

     

    -The ‘warding’ effect of the anvil acts as a “large” class brazier would and does not prevent dark creatures from entering its field of influence. It is a passive effect; which reduces proportionally as the Anvil's power is exhausted. It's effective range is therefore 30 blocks at 5/5 charges, 24 blocks at 4/5 charges, 18 blocks at 3/5 charges, and so on and so forth.

     

    Explanation of the effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed):

             

    Bregloach - The Sudden Flame

     

    The hammer is effectively an energy conduit; instead of delivering the embers of the infusion by hand as most Ascended are wont to do, the wright who bears Bregolach imparts them through the hammer while the metal is being wrought, binding them directly to the material and therefore weaving the divine energies into the essence of the forged item itself. The result is an enhanced form of Aerielian artificery, one which makes the infusion markedly more potent. (A T1 Ascended who is forging an Emberthorn blade from scratch would be able to create a T2 infusion, a T2 Ascended a T3 infusion, and so on and so forth.) Apart from the difference in delivery system and Tier amplification, the hammer changes nothing in the effect of the enchantments themselves; infusions created by this method are not more permanent, and must be recharged just as regular infusions are (though the material will directly absorb the fuel ember instead of accepting it into a receptacle as is the usual manner.

    While it is ostensibly a smithing-hammer and therefore a tool rather than a weapon, Bregolach can in moments of dire need be used in combat, and once activated will bear effects similar to a T5 Ruinous Hearth enchantment for a period of up to FOUR (4) emotes before guttering out. This is not its intended purpose, and such use will render the Hammer inert for a period of one Elven day  afterwards before it may be used again.

     

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    Oninthil - Of Light Unceasing

     

    The nature of the magic which stems from the Anvil is somewhat more complicated than that of Bregolach, because it is completely unique in form and function. In simple terms, the ability to “convert” infusions stems from the latent energies which the Anvil possesses of either school, as both sub-types were present at its creation (Ruin by Belestram, and Rapture by Delaselva.)  Multifarious embers were supplied to the metal until it thrummed with  divine energy, creating what is in essence a reservoir of holy magic. When a desired Infusion is not of the Ascended wright’s sub-type, the Anvil draws upon this bank of power to help "convert" the enchantment; this is done at a loss, for efficiency is the price of versatility, and both the embers provided by the smith and one of the Anvil's "charges" are consumed, with the result being weaker than the infuser's Tier. Employed in this manner, the reservoir is limited to FIVE (5) uses, and upon exhaustion must be replenished by Ascended of both Rapture and Ruin schools in order to continue operating properly. It is important to note that both sub-types must be present at the fueling, regardless of which magic was employed during the "conversions".  

    This colossal amount of stored power is the source of the effects which emulate a Brazier, for in the Anvil's heart burns a powerful flame stoked by two Elder Ascended and fueled by continuous re-charging. Just as a Brazier's Soulflame would, this stalwart fire radiates holy energy and prevents Oninthil’s immediate surroundings from being overcome by dark miasmas and taint. This serves a limited purpose, however, because the effectiveness of the quasi-brazier decreases proportionally as the Anvil is drained.

     

    Number of duplicates of this Artifact:

             1

     

    Do you agree to keep the MT updated on the whereabouts and ownership of this Artifact by using the Magic List Errors?:

             Yes

     

     Have you applied for this Artifact before, and had it denied? If so, link the app:

             This is a resubmission, previously accepted.

  3. Frederic de Ruyter would mourn for his brother; feelings of despair overcoming him. For the coming months he’d find himself stuck in a pit of guilt and lonliness, unknowing of what might of happened if he had been there to help prevent such tragedy. 

  4. Villain RP is only good when there is the potential for consequences to occur for both the victim and the assailant. Sadly, death is not a viable consequence as most people opt to use the monk-system and not PK due to poor villainy RP (Which seems to be a common theme on this server) or not wanting to kill a character over PVP.

     

    It is for this very reason that I’m reluctant to even try playing a serious villain.

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