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BDanecker

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Posts posted by BDanecker

  1. 2 minutes ago, Carson said:

    think it's kinda shitty of you to go and out people like that. they're not spiteful, and leaking conversations and stuff sounds quite like you are. understandable to be angry but it's different to air it to the entire server yknow?

    An understandable complaint. I give no slander nor disrespect to the logs in question, but a situation like this that involves a great deal of the server demands clarity for all to know.

  2. MC Name:

             BDanecker

     

    Character's Name:

             Dorimnur Goldhand

     

    Character's Age:

             239

     

    Character's Original Race (N/A if not applicable):

             Cave Dwarf

     

    Transformed form:

             Machine Spirit

     

    Creator's MC Name:

             TheBlackBobRoss

     

    Creator's RP Name:

             Rylanor Goldhand

     

    Briefly explain the lore behind this construct or creature:

             

    Machine Spirits are constructed by Animii practitioners to preserve the soul through death. At the cost of the flesh, one may capture the dead's soul if a marker is made of their blood and alchemical elemenets. These are placed in a Machine Heart, which powers all of the automaton in alchemical wonder. A combo of clockwork and alchemy sustains this creation, and they have the ability to overclock for additional energy output. There are benefits to being a construct of steel as well as downsides, from being of steel aiding in cuts, to having no real blood to clog cuts if they slip through.

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

    Dorimnur's new machine body will incorporate steampunk and engineering designs while staying true to the LotC theme. With gems and golden "tatoos" all over, the dwarven Goldhand Clan Lord will live in a body of steel plates filled with pipings and gears and clockwork machinations powered by his Machine Heart. He will be of the same size in his initial body, as he must get acclimated to the new life as a metal construct. His beard will be of metal cloth, and swing as he walks, similar to normal hair.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             Yub

     

    Do you understand that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             Yub

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             I Understand

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             Nub

  3. Golemancy: Beasts of Rock and Stone

     

    NNqHPvUUI4x1tCcrrWpzY5UJHdmKUtdZeZrIWEAu3akV5vBE623GLVpA43D-OJpzqxRtY9SFh8RChhnbowhgZmcVvtmX-lt2PtzrI9MUMpPUtB6ug_Z-SMT4hnqQutdSDOKyyrLu

    [!] A Speed Golem built in the shape of a wolf.

     

    Golemancers are the best stoneworkers in the lands, capable of imbuing their stoneworks with slivers of their very souls in the form of humanoid golems. Steeped in dwarven tradition, these constructs have been exclusively humanoid, not of limitations to their craft, but stipulations of the ancestors. Until now. In-line with the advent of a new spell to circumvent the most ancient Golemancy tradition of a Golem Anvil, Golemancers began to delve into what Golemancy could truly reach, bringing the dawn of golems that deviated from humanoid shapes.

     

    This addition brings the ability of Golemancers to sculpt their constructs into shapes that do not classify as humanoid. A simple addition, with a great deal of potential. Golemancers now have the option of sculpting beasts such as Prairie Dulks for carrying timber, rather than humanoids. Furef Speed Golems could be helpful additions to an alchemists' den, climbing up shelves a normal humanoid speed golem would need steps for.

     

    Redlines

    • Follows all redlines of Golemancy.
    • These do not provide any additional combat advantages that a normal humanoid golem would; ergo they follow all redlines. A stone wolf's bite would be just as strong as a fanged humanoid golem's bite of similar mass and force.
    • This will be an addition all Golemancers will know.
    • Follows all redlines of height restrictions.

     

    Purpose:
    The idea behind this addition is to add some more variety to Golemancy, as both Animii and Atronachs have the ability to make non-humanoid constructs. With the success of both Animii with metal creatures and Atronach Drones, this simple addition is a logical expansion on a much-loved and old lore for the dwarves. This expansion allows for players to do, for example, CA stone dogs, but with the good-taste that Animii CA's have demonstrated, which already have the ability to play CA metal dogs if they desired, I am of high hopes the playerbase will do of this wisely.

  4. The Clan Father moved about Kal'Darakaan upon a golden steel demigrph affixed with wheels for locomotion. He looked out beyond the large gates, seemingly oblivious-or perhaps not caring-of the Orenian menace that may come meet him unprotected. His goal was to ensure that Gildroc had truly left, and upon such confirmation, the Clan Lord of the Aurokanar sighed a great sigh, for in his heart it may have been the last time he would see the troublemaker.

  5. That particular Cooperation Owner that now owned Veritas did indeed stop and ponder of the writing of the missive amongst his businessdwed and men. "Veritas alreadeh wos owned by Ulfric. Give t'a task to anot'a dwed, ah'n t'ey're Betrayed? Umri always have lived paranoid loives... ah shame... Perhaps ah should ask t'em wot t'is loife et es t'ey're afraid ove so ah can truleh enforce et upon them eh? eh?" Asked in the surly fashion natural to he.

  6. The Dwedsgiving Feast of Almaris

    2Qxds_82C1_U8i_Fu7_i9gMKa0isZ9A7nkAJYmVK4KyoYjHhsvZH-XOmedY25ZwkvSWqkRYwSbDpKNe0IuZHFvz3pZGwgEtPro_2JVtAZtMSOynYdEMr2cOaQF3wTbQhoKNBO9Iy

     

    In celebration of the tradition of our ancestors and of worship of Anbella the Hearthmother, the Irongrinder and Goldhand Elder Clans invite one and all to the hallowed Clergy District of Kal'Darakaan, the seat of The Grand Kingdom of Urguan's Might. Though wars and demons have halted the celebration of this gregarious meeting of revelers, the dwarves shall be honoring the traditions of yore. Sitting at the head of the table shall be a great and perfectly aged cask of dwarven ale that shall be tapped at the start of Dwedsgiving, flowing forth in a river of ale through a canal in the middle of the table, allowing all present for this joyous occasion to enjoy in the mirth that genuine ale brings. The ale itself will be a limited edition Dr. Beard, of Pumpkin Spice inclination. Setting before each feast-goer will be dwarven meals such as Atandt's Famous Mushroom StewParagon Hogarth's Cranberry Pie, and center-piece will be a Dire Turkey hunted by the Elder Clans just for this occasion! Come one and come all, may our dwarven kin muster in our halls once more under the same mountain to worship and revel in the fat of our Kingdom's success.

     

    Yrromar are welcome with open arms, so long as they are arms filled with plates of food! 

     

    TIME: 4 PM EST WEDNESDAY the 24th

    LOCATION: Urguan's capital, Clergy District 

     

  7. BD's Personal WT Project

    IyyzdLUkmnOi4iy9NrcryeHrOJZHlC-TbI-LNl4-stlErpMVtwuFRyxISVamNTK9WdAavf3QNJDAblOczltScAmLF-3plShoVo4q3Z8GYpR_QUEgutOCHHCCyARY-ORIfQ9Fy_KF

    Hello bozos,

     

    Today I have an announcement as my drive as a new World Team member! This project will be the Immersion Project. What this project entails is filling our large world with things that will increase immersion in the avenue that World Team is able to pursue. The two primary means of this is through Region Greetings, Greeting Titles and Map Art. Greeting Titles are the large text strings that appear when you enter most nations. Region Greetings are a set of sentences that appear in your chatbox, such as the one you may see entering the Voidal Hollow. Lastly, Map Art are minecraft maps charted based on image files that we are able to place into lotc. From my short tenure so far as World Team, I have had a blast creating these so far, and so many people do not know that they are an option. Because of this, I offer my writing skills and my WT abilities to putting region greetings, titles, or map art wherever needed! 

     

    Map art: 100 minas! 

    Maximum Map Art size: 3x3

     

    Examples of Region Greetings I have made so far

    vq8hEzYjJuVg8tdZwaMa2UoNXBWD28_u9O3iY-L5jHXnNj2PGmRc-29YOjrVKNw4Bzmb1U7c2ZEFiChpfJzNhLEsv0jVM5-SfL0fPoZBmA6ofiU1TD20rzNwmWZXaR9-GBXSmyXA

    1VCPYJLgNhPt3MJuaOF8XGRoK4C7CUoHONE8eXyhvu6F--cvtZbV8dhTphLmtrc4DCcdYObzK8YxhJATSiNj5uD-ZfS8QXjySUYVR8tn5WqYNdPHvxxln0gJ1kWot3WPxKDjCXst

     

    Examples of Map Art I have made

    OmHaLmPth5nYkRwS2x2MAxfZmu0O3JY1JG8hdi-ZfgajvXBRx9F_Uz17TGiIqLbDfz24vEqkXkDqLG3auwkan1ynypvcncJLkayQcZnJTBoYKcuKdgvqH9PjG6iNPmUNPqiTA_1R

    WNWn02Gf0Cj8_iNlsaY4xrEfM6T3fH6y_OYR9aixHfhegWNNb_66mTU0ejQK5_bIzZJ9cMTy9aChfRne8K0689cViLrhMgss-j71kBmnGGsTNPRSkxCCPr341mA3y7I7N4cDFkpE

     

    Feel free to reach out in-game at BDanecker, make a /wreq or shoot me a message on discord at BDanecker#1120 if you'd like to brainstorm!

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