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KingoArcher

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Posts posted by KingoArcher

  1. MC Name:

             KingoArcher

     

    Character's Name:

             Adonis Castington

     

    Character's Age:

             63

     

    Character's Race:

             Wood Elf

     

    What magic(s) will you be learning?

             Fire Evocation

     

    Teacher's MC Name:

             AudryTheOddity

     

    Teacher's RP Name:

             Tianrui Carla

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, that you may no longer use it in character?

             Yes

  2. Swiss would take a yellow marble out of the bag and toss it in his mouth before reading the note. "Thith ith the wortht tathting gumball I have ever had!"  The marble would be spat out onto the floor and stomped on multiple times.  Swiss would use the letter as a napkin later in the night.

  3. MC Name:

             KingoArcher

     

    Character's Name:

             Swiss Harrow

     

    Character's Age:

             11

     

    Character's Original Race (N/A if not applicable):

             N/A

     

    Transformed form:

             Musin

     

    Creator's MC Name:

             N/A

     

    Creator's RP Name:

             N/A

     

    Briefly explain the lore behind this construct or creature:

             

    Musins are the mousemen or Lord of the craft, ranging from a height of 1'9 to 2'6, Musin make for an extremely interesting Race.  They can live up to 70 years in age, slightly shorter than the average human.  Swiss himself specifically has quite an interesting backstory.  The Musin during the time of the Rakiti.  They were cast away living brutal lives.  During times of war, musin were forced to survive on their skills in quick learning and dexterity, being as weak and frale as they are.  With the Runt Revolt, many musins had to be promoted to higher ranks in service.  The Warchief himself was Musin the brave.  The idea of freedom itself was struck.  The events themselves were great and led to their freedom, being knows as the Runt revolt.  War boss Stanqolk was finally killed with a stab to the heart, where Music could finally arrive to the shores of Almaris.

     

    Redlines and limiting attributes.

    • Eyesight is limited durring the day. (Half distance or 28 blocks at full sunlight)
    • Small size, Injuries and Such are profoundly worse when effecting a Musin.
    • Weak, their small stature leads to their profound low amounts of strength.
    • Musin do not speak like skaven.  They arnt rats.  They are the "Proper rat"
    • They need to clean themselves to stay clean
    • Really only their bite can do any legitimate damage, but even that is weak.
    • You cant bite through blocks (Try it I dare you, it isnt gonna work lol)
    • They cant really weild most weapons or armor.
    • CANT FADE TO BLACK.
    • Lactose intolerant.

     

    Abilities Attributes and Traits

    • Advanced Hearing. Not much to be said but the lore page says 15 Hz to 20 kHz is their range and they do not lose it over time like humans.
    • They have a scavengers mentality, given to them by their ancestors.
    • They have a highly unique cleanliness.  A very neat and tidy creature.  So much so that it actually prevents them from diesise.
    • Musin live as if they are the opposite of Ratiki.
    • Musin are an extreamly passive race and are generally non confrontational creatures.
    • They have a height of 1'9 to 2'6 feet and live up to 70 years of age.

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

     

    Having two siblings, Swiss grew up with his favorite being Truffles.  The litter was names after their mothers favotite foods.  Swiss despite sounding like a cheese was actually a brand of wine that his mother loved so dearly.  Being lactose intolerant, and being a msin themselves, cheese was never in their liking. Swiss is a dark fured Musin with tips that seem to shine a bright gray in the sunlight.  He seems to always took away, seeming to be curious about his surroundings.  He is 1'9 Feet tall and 21 pounds.  Pure black eyes make him seem as if ye has little emotion to be seen.  He was a stout, deep pink nose with long, pronounced whiskers all over his face.  He wears a belt with tools attached, seeming to be used for thievery and lock picking.  He wears a sash with his mothers paw print on it, with black ink on a white skarf.   His curious and mischievous personality leaves his to be a quiet folk, but always seems have have a lot on his mind.

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             Yes

     

    Do you understand that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             Yes

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             I understand

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             No

  4.                   Carson Berthmeud would sit in his chair reading the letter.  “So I guess he’s finally made the right choice.”  He would look down at his flame patch, and begin to scribble a letter to be send to Jolfrey himself.

     

     

     

    “My friend, it pleases me to hear this information.  I propose we hold the converson ceremony together, and invite all the people of Leumont to join us. To the future of Leumont my friend.”

     

    Signed,

    Carson Berthmeud, Corporal of the Knights of Leumont

  5.  

    Leumont - A Call To Religious Reform

    The Jarldom of Leumont has been, for as long as most of us can remember, a Cannonist state.  For years we have been a safe haven for those in Norland who wish to follow our religion.  In these times, it does not seem fir to follow a god with such roots as we currently do; one with roots tracing back to the Holy Orenian Empire.  I am here to call for change, for our people to follow a better path, one following the red faith.  I am here to call for religious reform in Leumont.

    I bid that we become the new protectors of the flame; that we tear off the cross that we wear so proudly on our chest, and replace it with a marking of the flame itself.  We must swear our lives to the all father himself, and praise his being in its full.

     

    - Corporal Carson Berthmeud

     

  6. MC Name:

             OrenIsBad

     

    Character's Name:

             Udu'ar'ach

     

    Character's Age:

             17

     

    Character's Original Race (N/A if not applicable):

             N/A

     

    Transformed form:

             N/A

     

    Creator's MC Name:

             N/A

     

    Creator's RP Name:

             N/A

     

    Briefly explain the lore behind this construct or creature:

             

    Overview

    Udu is an Olog. Ologs are a giant subrace of the Orcs, The are large and follow the lines of "Big and Dumb" They are low witted creatures, speaking in broken sentences.  A main part of ologs is that they say whatever they are thinking.  Part of ologs is that that are still descendants from Krug, meaning they keep the curses, making them look like abominations , as well as the seek for constant warfare.  The only clan within the orcs for ologs is ungri.  The Hierarchy under Orcish rule is in the form of Clans.  Clans are "families" of orcs in groups generally formed originally from the sons of Krug.  Throughout orc History, The leader of the orcs has been the Rex.

    Redlines

    The main restrictions when playing an olog include the blessing and curse of orcs (similar to other races in that they have blessings and curses), Restrictions based upon height (10 ft.) and weight (1k lbs), Natural armor only being able to provide the defense similar to leather armor, the mental capacity of a child, the slowness compared to other races, the inability to learn magic, the fact that offspring would not be able to escape the mental disabilities, and the fact that olog almost always want to eat: meaning they couldn't not want food in a realistic sense.

    Traits

    Traits of Ologs can be broken down into Physical and Mental.  In regards to Physical traits, these descendants of krug are commonly seen as the largest of all Orcs.  Even though they are similar to other types of orcs, they are much larger.  They have insanely large builds are are extremely broadly built.  Their skin can be many shades like other orcs, including but not limited to Red, green, blue, and gray.  because of their common obesity as well as build, they tend to look as if they have shallow necks and broad chins.  They are able to carry immense amounts of weight due to their size.  The mental traits of Ologs are very basic, they are both highly limited in intellect as well as emotions.  Ologs can almost only experience Rage, Joy, and Hunger.  Due to this, it is of great difficulty to communicate with ologs.  Ologs can barely string together basic sentences, forming full sentences is very complicated for ologs.  They communicate with other ologs in a way similar to young children.  Their leading factor with their size is to feed themself.  Their mental capacity makes it difficult for them to show restraint when eating.  Ologs tend to very laze and hard to persuade, common tasks required by ologs are to carry large objects and do simple tasks.

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

     

    Because he grew up away from the other orcs, and lived in the cold.  His body adapted to the cold living.  His skin turned dark gray, and his skin became more tough and rugged than usual, however still does not provide any extra protection.  Not much different than the usual Ologs.

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             no

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             theres no magic

     

    Do you understand that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             yes

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             yes

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             no

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